Quote:
Originally Posted by abdo1020
nah iam guessing skeleton doesn't i matter .. i think
beside it succeesfully exported to .srobj (a new model) when i imported it with poly group
obj ofc
|
Skeleton is just needed for the Animation Part, since all Files are linked via BSR (BMS (Model), BSK (Skeleton), BAN (Animation)).
That means, if you have a Model without the Skeleton but you have the Animation, the Model itself won't be able to show the Animation.
The same goes in that Way, you got the BMS and BSK File but not the BAN File, the Model will show a Pose the whole time.
Also, you can't simply replace a different Model with another one and expect to see working Animations, since the BAN File reads the BSK File to display a Animation for the BMS File.
That's how the Linking System works for the Model Parts. ^^
Well, the Important Part still are the BMT Files, they sign up every Texture on Multi-Mesh Models.
If there wouldn't be any Textures on the Model, the Model itself is invisible.
(A single Model like some Tea Cup has only one Textures, while a whole Building has mostly 3-4 Textures, divided by each Part, means the Roof for the Building has a Texture assigned in the BMT File, the Wall as well, the ground as well.)