Para's VanillaTool [Rework]

07/22/2016 17:40 Paraly#3781
Quote:
Originally Posted by legpreg View Post
Hi , i just buyed the program right now , waiting for activation , thank you (:
Your ID got activated 2 minutes after I received it :)
07/22/2016 17:43 legpreg#3782
thank you so much :)
07/22/2016 19:13 mw9310#3783
Hi Paraly:

The "Tiamat Stronghold EXP - Script" still working? fucking lazy to leveling till 75.

Aion NA
07/22/2016 19:15 Paraly#3784
Quote:
Originally Posted by mw9310 View Post
Hi Paraly:

The "Tiamat Stronghold EXP - Script" still working? fucking lazy to leveling till 75.

Aion NA
Sadly they've fixed the EXP from Tiamat Stronghold at 5.0
07/22/2016 19:38 nemo_pixr#3785
Hello, can u pleas explain how i can use script for Classes with a real eye buff have to use the Eye Secure script not the build in function
07/22/2016 19:43 Paraly#3786
Quote:
Originally Posted by nemo_pixr View Post
Hello, can u pleas explain how i can use script for Classes with a real eye buff have to use the Eye Secure script not the build in function
1. Turn all Eye functions at the overlay off and save the setting
2. Download the Eye Secure mode script from my [Only registered and activated users can see links. Click Here To Register...]
3. Run the hack a second time and inject into your char
4. Open the Script Editor at one hack instance
5. Load and play the script, done.
07/23/2016 01:15 fraukaujiro#3787
Quote:
Originally Posted by Paraly View Post
Which class has problems?
It is cleric male, with cleric female works normal
07/23/2016 01:35 lumcold#3788
Hi Paraly , about the FT script i have tried , it doesn't work for me when i duo client , do i have to set the 2nd client run with the 1st account too ? or he can be just seat out side and do nothing ,is there a description show me how to do it? i am sorry i tried many times it just won't work for me pls help thanks.
07/23/2016 06:50 fraukaujiro#3789
what's the toggle pause for exactly...?
07/23/2016 10:03 Paraly#3790
Quote:
Originally Posted by lumcold View Post
Hi Paraly , about the FT script i have tried , it doesn't work for me when i duo client , do i have to set the 2nd client run with the 1st account too ? or he can be just seat out side and do nothing ,is there a description show me how to do it? i am sorry i tried many times it just won't work for me pls help thanks.
There's a instructions.txt file, did you read it?
Quote:
Originally Posted by Instructions.txt
1. Before you can start you have to edit one line of the main script
Search for this line

--> Command=/invite GROUPHOLDERNAME;###REPLACE###


and replace the "GROUPHOLDERNAME" with your second charactername which gives your main a group
save the script.

2. You have to run 2 clients and both of them need to have a hack injected.
3. you need to open the script editor for both (you can differ the hack trayicons by hovering over the icon)
4. With your groupholder you have to load the "Groupholder.pscp" file and play it
5. Be sure you stay infront of Fire Temple (main client)
6. Be sure you're binded to the Eltnen Observatory (Elyos) or to the Slag Bulwark (Asmodian)
7. Be sure the Instance entry dialog is moved to the top left of your screen (main client)
8. Be sure you have enough Greater Running Scrolls on your main (Craftables not event scrolls)
9. With your main you have to load the right script (ELYOS/ASMODIAN) and which class you need, just hit play then.
also be sure you use the latest version of the script and you play at NA
Quote:
Originally Posted by fraukaujiro View Post
what's the toggle pause for exactly...?
It pauses the hack completly.

Quote:
Originally Posted by fraukaujiro View Post
It is cleric male, with cleric female works normal
That's realy weird, what about their size is the character with problems much taller?
07/23/2016 12:29 fraukaujiro#3791
in DS with 1 specific char it doesnt loot boxes(open them but doesnt get the loot), with all my other chars it loots normal, what can it be?

it is a male cleric, on female cleric works normal.
07/23/2016 12:30 Paraly#3792
Quote:
Originally Posted by fraukaujiro View Post
in DS with 1 specific char it doesnt loot boxes(open them but doesnt get the loot), with all my other chars it loots normal, what can it be?

it is a male cleric, on female cleric works normal.
You already wrote that and I already asked you about the character size.
07/24/2016 01:44 Exem strike#3793
Quote:
Originally Posted by Paraly View Post
You already wrote that and I already asked you about the character size.
The character size influences? on what ? I was curious now hehe
07/24/2016 01:45 Paraly#3794
Quote:
Originally Posted by Exem strike View Post
The character size influences? on what ? I was curious now hehe
Well I also don't thought so but if all her chars aren't effected except 1 character what should it be if not the class

_________________________

I've added a lot of functions in the last version which also allows us really good combat, I made a simple grind script for ranger yet just to see how well it works.

You can test it, the start location is here
[Only registered and activated users can see links. Click Here To Register...]
PHP Code:
#IF=%FirstTime,;
RequireVersion=2.62;
UseSpeed=1;
#UseLoop
Command=;
MoveSmooth=2172,2901;
MoveSmooth=2172,2896;
MoveSmooth=2172,2892;
MoveSmooth=2172,2887;
MoveSmooth=2172,2882;
MoveSmooth=2171,2878;
MoveSmooth=2171,2873;
MoveSmooth=2171,2869;
MoveSmooth=2170,2864;
MoveSmooth=2171,2859;
MoveSmooth=2171,2855;
MoveSmooth=2171,2850;
MoveSmooth=2172,2845;
MoveSmooth=2173,2841;
MoveSmooth=2175,2837;
MoveSmooth=2178,2833;
MoveSmooth=2180,2829;
MoveSmooth=2184,2826;
MoveSmooth=2187,2823;
MoveSmooth=2190,2820;
MoveSmooth=2194,2816;
MoveSmooth=2197,2813;
MoveSmooth=2200,2810;
MoveSmooth=2204,2807;
MoveSmooth=2207,2804;
MoveSmooth=2210,2800;
MoveSmooth=2212,2796;
MoveSmooth=2215,2792;
MoveSmooth=2218,2789;
MoveSmooth=2221,2785;
MoveSmooth=2224,2782;
MoveSmooth=2229,2780;
MoveSmooth=2233,2778;
MoveSmooth=2237,2777;
MoveSmooth=2241,2775;
MoveSmooth=2246,2773;
MoveSmooth=2250,2771;
MoveSmooth=2254,2769;
MoveSmooth=2257,2766;
MoveSmooth=2261,2763;
MoveSmooth=2264,2759;
MoveSmooth=2267,2756;
MoveSmooth=2270,2752;
MoveSmooth=2273,2748;
MoveSmooth=2275,2744;
MoveSmooth=2279,2741;
MoveSmooth=2282,2737;
MoveSmooth=2285,2735;
MoveSmooth=2287,2734;
#ENDIF
MoveSmooth=2287,2734;
MoveSmooth=2289,2735;
#EXECUTE=prepare;
MoveSmooth=2294,2735;
MoveSmooth=2299,2735;
MoveSmooth=2303,2735;
MoveSmooth=2308,2735;
MoveSmooth=2311,2737;
#EXECUTE=prepare;
MoveSmooth=2315,2739;
MoveSmooth=2318,2740;
MoveSmooth=2322,2742;
MoveSmooth=2326,2743;
#EXECUTE=prepare;
MoveSmooth=2330,2744;
MoveSmooth=2334,2745;
MoveSmooth=2337,2745;
MoveSmooth=2337,2749;
MoveSmooth=2340,2753;
#EXECUTE=prepare;
MoveSmooth=2343,2756;
MoveSmooth=2344,2757;
MoveSmooth=2345,2756;
MoveSmooth=2350,2755;
MoveSmooth=2355,2755;
#EXECUTE=prepare;
MoveSmooth=2359,2755;
MoveSmooth=2361,2755;
MoveSmooth=2361,2757;
MoveSmooth=2362,2761;
#EXECUTE=prepare;
MoveSmooth=2363,2766;
MoveSmooth=2363,2770;
MoveSmooth=2363,2775;
#EXECUTE=prepare;
MoveSmooth=2362,2779;
MoveSmooth=2362,2784;
MoveSmooth=2361,2789;
#EXECUTE=prepare;
MoveSmooth=2363,2790;
MoveSmooth=2366,2792;
MoveSmooth=2370,2795;
MoveSmooth=2372,2798;
#EXECUTE=prepare;
MoveSmooth=2374,2802;
MoveSmooth=2375,2804;
MoveSmooth=2375,2804;
MoveSmooth=2375,2803;
#EXECUTE=prepare;
MoveSmooth=2375,2804;
MoveSmooth=2377,2808;
MoveSmooth=2377,2811;
MoveSmooth=2376,2815;
#EXECUTE=prepare;
MoveSmooth=2374,2818;
MoveSmooth=2372,2821;
MoveSmooth=2369,2823;
MoveSmooth=2366,2826;
#EXECUTE=prepare;
MoveSmooth=2365,2828;
MoveSmooth=2363,2831;
MoveSmooth=2361,2834;
MoveSmooth=2359,2837;
#EXECUTE=prepare;
MoveSmooth=2359,2839;
MoveSmooth=2358,2841;
MoveSmooth=2358,2844;
MoveSmooth=2357,2848;
#EXECUTE=prepare;
MoveSmooth=2355,2851;
MoveSmooth=2354,2853;
MoveSmooth=2353,2854;
MoveSmooth=2349,2854;
#EXECUTE=prepare;
MoveSmooth=2345,2855;
MoveSmooth=2342,2856;
MoveSmooth=2338,2856;
MoveSmooth=2334,2857;
#EXECUTE=prepare;
MoveSmooth=2331,2857;
MoveSmooth=2327,2858;
MoveSmooth=2325,2858;
MoveSmooth=2325,2861;
#EXECUTE=prepare;
MoveSmooth=2327,2865;
MoveSmooth=2329,2868;
MoveSmooth=2331,2871;
MoveSmooth=2333,2874;
#EXECUTE=prepare;
MoveSmooth=2332,2875;
MoveSmooth=2329,2878;
MoveSmooth=2327,2881;
MoveSmooth=2325,2884;
#EXECUTE=prepare;
MoveSmooth=2324,2888;
MoveSmooth=2324,2889;
MoveSmooth=2326,2890;
MoveSmooth=2329,2892;
#EXECUTE=prepare;
MoveSmooth=2333,2893;
MoveSmooth=2337,2894;
MoveSmooth=2340,2894;
MoveSmooth=2342,2895;
#EXECUTE=prepare;
MoveSmooth=2343,2898;
MoveSmooth=2344,2901;
MoveSmooth=2344,2905;
MoveSmooth=2343,2909;
#EXECUTE=prepare;
MoveSmooth=2343,2912;
MoveSmooth=2342,2916;
MoveSmooth=2342,2916;
MoveSmooth=2344,2917;
#EXECUTE=prepare;
MoveSmooth=2348,2918;
MoveSmooth=2351,2919;
MoveSmooth=2355,2921;
MoveSmooth=2358,2923;
#EXECUTE=prepare;
MoveSmooth=2360,2924;
MoveSmooth=2363,2923;
MoveSmooth=2366,2923;
MoveSmooth=2370,2923;
#EXECUTE=prepare;
MoveSmooth=2373,2924;
MoveSmooth=2377,2925;
MoveSmooth=2380,2926;
MoveSmooth=2384,2926;
#EXECUTE=prepare;
MoveSmooth=2388,2927;
MoveSmooth=2392,2928;
MoveSmooth=2395,2928;
MoveSmooth=2399,2928;
#EXECUTE=prepare;
MoveSmooth=2403,2927;
MoveSmooth=2406,2927;
MoveSmooth=2409,2925;
MoveSmooth=2413,2923;
#EXECUTE=prepare;
MoveSmooth=2415,2920;
MoveSmooth=2418,2918;
MoveSmooth=2420,2915;
MoveSmooth=2422,2911;
#EXECUTE=prepare;
MoveSmooth=2422,2908;
MoveSmooth=2422,2904;
MoveSmooth=2422,2900;
MoveSmooth=2423,2897;
#EXECUTE=prepare;
MoveSmooth=2423,2893;
MoveSmooth=2424,2889;
MoveSmooth=2424,2886;
MoveSmooth=2425,2882;
#EXECUTE=prepare;
MoveSmooth=2426,2879;
MoveSmooth=2426,2879;
MoveSmooth=2422,2878;
MoveSmooth=2419,2876;
#EXECUTE=prepare;
MoveSmooth=2416,2873;
MoveSmooth=2414,2871;
MoveSmooth=2411,2868;
MoveSmooth=2408,2865;
#EXECUTE=prepare;
MoveSmooth=2406,2863;
MoveSmooth=2403,2860;
MoveSmooth=2401,2858;
MoveSmooth=2399,2854;
#EXECUTE=prepare;
MoveSmooth=2397,2851;
MoveSmooth=2396,2847;
MoveSmooth=2394,2844;
MoveSmooth=2393,2841;
#EXECUTE=prepare;
MoveSmooth=2391,2838;
MoveSmooth=2388,2835;
MoveSmooth=2386,2833;
MoveSmooth=2383,2830;
#EXECUTE=prepare;
MoveSmooth=2380,2828;
MoveSmooth=2377,2826;
MoveSmooth=2374,2824;
MoveSmooth=2371,2821;
#EXECUTE=prepare;
MoveSmooth=2368,2819;
MoveSmooth=2365,2816;
MoveSmooth=2362,2814;
MoveSmooth=2359,2812;
#EXECUTE=prepare;
MoveSmooth=2356,2811;
MoveSmooth=2352,2809;
MoveSmooth=2349,2809;
MoveSmooth=2345,2808;
#EXECUTE=prepare;
MoveSmooth=2341,2808;
MoveSmooth=2337,2807;
MoveSmooth=2334,2807;
MoveSmooth=2330,2806;
#EXECUTE=prepare;
MoveSmooth=2326,2806;
MoveSmooth=2323,2806;
MoveSmooth=2321,2805;
MoveSmooth=2319,2802;
#EXECUTE=prepare;
MoveSmooth=2317,2799;
MoveSmooth=2315,2796;
MoveSmooth=2312,2794;
MoveSmooth=2309,2791;
#EXECUTE=prepare;
MoveSmooth=2307,2788;
MoveSmooth=2304,2786;
MoveSmooth=2302,2783;
MoveSmooth=2299,2780;
#EXECUTE=prepare;
MoveSmooth=2296,2778;
MoveSmooth=2294,2775;
MoveSmooth=2292,2774;
MoveSmooth=2293,2770;
#EXECUTE=prepare;
MoveSmooth=2293,2766;
MoveSmooth=2294,2763;
MoveSmooth=2294,2759;
MoveSmooth=2293,2755;
#EXECUTE=prepare;
MoveSmooth=2292,2752;
MoveSmooth=2292,2748;
MoveSmooth=2291,2745;
#EXECUTE=prepare;
MoveSmooth=2289,2741;
MoveSmooth=2288,2738;
MoveSmooth=2286,2734;






;;;;;;;;;;;
PREPARE;;;;;;;;;;;;;;;;;;
start_prepare;
Command=/Automaticselection;
#IF=%TargetName,;
#ELSE
#EXECUTE=combat;
#DO=2000;
UseID=50002;
#UNTIL=%TargetName,;
#IF=%TargetName,;
#ELSE
#EXECUTE=combat;
#DO=2000;
UseID=50002;
#UNTIL=%TargetName,;
_IFMemPtrRead=%PlayerBase,0x378/0x44,BYTE,<40;
#Regenerate
#ENDIF
end_prepare;



;;;;;;;;;;;
COMBAT-RANGER;;;;;;;;;;;;;;;;
start_combat;
CreateTimer=999999;
#2DO=90000;

#IF=%Timer=889,30000; <-- Bestial Fury
_IFMemPtrRead=%TargetBase,0x378/0x15B4,BYTE,>0;
#DO=750;
UseID=889;
_UNTILMemRead=0x1521130,WORD,889;
MemWrite=0x1521130,0,WORD;
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=0;
CreateTimer=889;
Delay=500;
#ENDIF

_IFMemPtrRead=%PlayerBase,0x378/0x44,BYTE,<80;
#IF=%Timer=162000080,30000; <-- Fine Recovery Serum
UseID=162000080;
CreateTimer=162000080;
#ENDIF

_AutoChain

#IF=%Timer=796,30000; <-- Strong Shots
_IFMemPtrRead=%TargetBase,0x378/0x15B4,BYTE,>0;
#DO=750;
UseID=796;
_UNTILMemRead=0x1521130,WORD,796;
MemWrite=0x1521130,0,WORD;
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=0;
CreateTimer=796;
Delay=500;
#ENDIF

_IFMemPtrRead=%PlayerBase,0x378/0x44,BYTE,<80;
#IF=%Timer=162000080,30000; <-- Fine Recovery Serum
UseID=162000080;
CreateTimer=162000080;
#ENDIF

_AutoChain

#IF=%Timer=1074,18000; <-- Silence Arrow
_IFMemPtrRead=%TargetBase,0x378/0x15B4,BYTE,>0;
#DO=750;
UseID=1074;
_UNTILMemRead=0x1521130,WORD,1074;
MemWrite=0x1521130,0,WORD;
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=0;
CreateTimer=1074;
#ENDIF

_IFMemPtrRead=%PlayerBase,0x378/0x44,BYTE,<80;
#IF=%Timer=162000080,30000; <-- Fine Recovery Serum
UseID=162000080;
CreateTimer=162000080;
#ENDIF

_AutoChain

#IF=%Timer=795,12000; <-- Stunning Shot
_IFMemPtrRead=%TargetBase,0x378/0x15B4,BYTE,>0;
#DO=750;
UseID=795;
_UNTILMemRead=0x1521130,WORD,795;
MemWrite=0x1521130,0,WORD;
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=0;
CreateTimer=795;
_AutoChain
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=0;
#ENDIF

_IFMemPtrRead=%PlayerBase,0x378/0x44,BYTE,<80;
#IF=%Timer=162000080,30000; <-- Fine Recovery Serum
UseID=162000080;
CreateTimer=162000080;
#ENDIF

_AutoChain

#IF=%Timer=1005,8000; <-- Swift Shot
_IFMemPtrRead=%TargetBase,0x378/0x15B4,BYTE,>0;
#DO=750;
UseID=1005;
_UNTILMemRead=0x1521130,WORD,1005;
MemWrite=0x1521130,0,WORD;
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=0;
CreateTimer=1005;
_AutoChain
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=0;
_AutoChain
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=0;
#ENDIF

_IFMemPtrRead=%PlayerBase,0x378/0x44,BYTE,<80;
#IF=%Timer=162000080,30000; <-- Fine Recovery Serum
UseID=162000080;
CreateTimer=162000080;
#ENDIF

_AutoChain

#IF=%Timer=848,60000; <-- Dizzying Arrow
_IFMemPtrRead=%TargetBase,0x378/0x15B4,BYTE,>0;
#DO=750;
UseID=848;
_UNTILMemRead=0x1521130,WORD,848;
MemWrite=0x1521130,0,WORD;
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=0;
CreateTimer=848;
#ENDIF

_IFMemPtrRead=%PlayerBase,0x378/0x44,BYTE,<80;
#IF=%Timer=162000080,30000; <-- Fine Recovery Serum
UseID=162000080;
CreateTimer=162000080;
#ENDIF

_AutoChain

#IF=%Timer=829,60000; <-- Holy Arrow
_IFMemPtrRead=%TargetBase,0x378/0x15B4,BYTE,>0;
#DO=750;
UseID=829;
_UNTILMemRead=0x1521130,WORD,829;
MemWrite=0x1521130,0,WORD;
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=0;
CreateTimer=829;
#ENDIF

_IFMemPtrRead=%PlayerBase,0x378/0x44,BYTE,<80;
#IF=%Timer=162000080,30000; <-- Fine Recovery Serum
UseID=162000080;
CreateTimer=162000080;
#ENDIF

_AutoChain

#IF=%Timer=999999,7000;
_IFMemPtrRead=%TargetBase,0x378/0x44,BYTE,=100;
SendKey=0x1B;
#ENDIF

#IF=%Timer=961,16000; <-- Entangling Shot
_IFMemPtrRead=%TargetBase,0x378/0x15B4,BYTE,>0;
#DO=750;
UseID=961;
_UNTILMemRead=0x1521130,WORD,961;
MemWrite=0x1521130,0,WORD;
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=0;
CreateTimer=961;
#ENDIF

_IFMemPtrRead=%PlayerBase,0x378/0x44,BYTE,<80;
#IF=%Timer=162000080,30000; <-- Fine Recovery Serum
UseID=162000080;
CreateTimer=162000080;
#ENDIF

_AutoChain

#IF=%Timer=1140,30000; <-- Arrow Storm
_IFMemPtrRead=%TargetBase,0x378/0x15B4,BYTE,>0;
#DO=750;
UseID=1140;
_UNTILMemRead=0x1521130,WORD,1140;
MemWrite=0x1521130,0,WORD;
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=0;
CreateTimer=1140;
#ENDIF

_IFMemPtrRead=%PlayerBase,0x378/0x44,BYTE,<80;
#IF=%Timer=162000080,30000; <-- Fine Recovery Serum
UseID=162000080;
CreateTimer=162000080;
#ENDIF

_AutoChain

#IF=%Timer=839,60000; <-- Spread Shot
_IFMemPtrRead=%TargetBase,0x378/0x15B4,BYTE,>0;
#DO=750;
UseID=839;
_UNTILMemRead=0x1521130,WORD,839;
MemWrite=0x1521130,0,WORD;
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=0;
_AutoChain
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=0;
_AutoChain
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=0;
CreateTimer=839;
#ENDIF

_IFMemPtrRead=%PlayerBase,0x378/0x44,BYTE,<80;
#IF=%Timer=162000080,30000; <-- Fine Recovery Serum
UseID=162000080;
CreateTimer=162000080;
#ENDIF

_AutoChain

#IF=%Timer=1026,30000; <-- Shackle Arrow
_IFMemPtrRead=%TargetBase,0x378/0x15B4,BYTE,>0;
#DO=750;
UseID=1026;
_UNTILMemRead=0x1521130,WORD,1026;
MemWrite=0x1521130,0,WORD;
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=0;
CreateTimer=1026;
#ENDIF

_IFMemPtrRead=%PlayerBase,0x378/0x44,BYTE,<80;
#IF=%Timer=162000080,30000; <-- Fine Recovery Serum
UseID=162000080;
CreateTimer=162000080;
#ENDIF

_AutoChain

#IF=%Timer=1119,180000; <-- Unerring Arrow
_IFMemPtrRead=%TargetBase,0x378/0x15B4,BYTE,>0;
#DO=750;
UseID=1119;
_UNTILMemRead=0x1521130,WORD,1119;
MemWrite=0x1521130,0,WORD;
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=0;
CreateTimer=1119;
#ENDIF

_IFMemPtrRead=%PlayerBase,0x378/0x44,BYTE,<80;
#IF=%Timer=162000080,30000; <-- Fine Recovery Serum
UseID=162000080;
CreateTimer=162000080;
#ENDIF

_AutoChain

#IF=%Timer=1021,2000; <-- Deadshot
_IFMemPtrRead=%TargetBase,0x378/0x15B4,BYTE,>0;
#DO=750;
UseID=1021;
_UNTILMemRead=0x1521130,WORD,1021;
MemWrite=0x1521130,0,WORD;
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=0;
CreateTimer=1021;
#ENDIF

_IFMemPtrRead=%PlayerBase,0x378/0x44,BYTE,<80;
#IF=%Timer=162000080,30000; <-- Fine Recovery Serum
UseID=162000080;
CreateTimer=162000080;
#ENDIF

_AutoChain

#IF=%Timer=999999,7000;
_IFMemPtrRead=%TargetBase,0x378/0x44,BYTE,=100;
SendKey=0x1B;
#ENDIF

#2UNTIL=%TargetDead,;
end_combat
let me know how it works for you
07/24/2016 02:48 fraukaujiro#3795
Quote:
Originally Posted by Paraly View Post
You already wrote that and I already asked you about the character size.
it is small like all my toons :confused:
sorry i didn't see your quote.