WarRock EU - Code Snippets

06/05/2011 08:24 SubZerom_#3736
Quote:
Originally Posted by .PrAyEr™ View Post
bitte hört hier rum zu spammen !
lies euch die tread regeln durch

hier ein no recoil
Code:
if (CH_NoRecoil)
		{
			*(float*)(dwPlayer+OFS_NORECOIL1) = 0;
			*(float*)(dwPlayer+OFS_NORECOIL2) = 0;
			*(float*)(dwPlayer+OFS_NORECOIL3) = 0;
		}
lies dir die tread regeln durch

Die ganzen Codes wurden schon öfters gepostet und sind auf der 1. seite.
Stop Spam!!!
06/05/2011 11:05 Furkiii#3737
Wie mache ich ein Menü hack also wo muss ich in c++ gehen
06/05/2011 12:12 xxkingskill#3738
Quote:
Originally Posted by DashWar View Post
es liegt eh an irgend einer source!
Also denkst du das eine source die ursache vom crashen ist?


hilft da keine neue detour?
oder irgendwas was das crashen vermeiden könnte?!
06/05/2011 12:53 ,_TradEmArk_˜#3739
Kingskill ich glaube ich weiss was dein Problem ist, das Hatte ich früher auchmal Schick mir ne PN Dann erklär ich dir Alles weil es sollte Nicht Public werden..
06/05/2011 12:55 R3d~F!st#3740
kingskill maybe you have ASM functions without ByPass or one
of your sources is fail
Prayer STOP Fcking SPAMMING! Nobody need this sources they are @ 1 page
Defuseanywhere Addy has 4 Bytes more than Plant

little Source:
Code:
void PHack(float Addy,float value,int Key,long asd)
{
if(GetAsyncKeyState(Key)asd)
{
*(float*)(Addy)=value;
}}

Usage:

PHack(ADR_PLP + OFS_Z,1500,VK_CONTROL,&1);
06/05/2011 14:00 FreeZoNe™#3741
Quote:
1>fatal error C1900: Inkompatibilität zwischen "P1", Version "20081201", und "P2", Version "20070207"
Weiss einer was das heissen mag?
06/05/2011 16:20 R3d~F!st#3742
You're using a different version of C++
btw i got this error when i wanted to open VB File in VC++ File
06/05/2011 19:56 FreeZoNe™#3743
Weiß einer von euch wieso bei mir ihm Hack mein Chams nicht geht? würde mich echt freuen auf Hilfe

PHP Code:
//    if(Chams == 1)
//    {
//        if(Color1==1)
//        if(m_Stride == 32)
//        {
//            pDevice->SetRenderState(D3DRS_ZENABLE,false);
//            pDevice->SetRenderState(D3DRS_LIGHTING,true);
//            pDevice->SetRenderState(D3DRS_FOGENABLE,false);
//            pDevice->SetRenderState(D3DRS_SHADEMODE,D3DSHADE_FLAT);
//            pDevice->SetTexture(1,RED);  // RED
//        }
//
//        if(Color1==2)
//        if(m_Stride == 32)
//        {
//            pDevice->SetRenderState(D3DRS_ZENABLE,false);
//            pDevice->SetRenderState(D3DRS_LIGHTING,true);
//            pDevice->SetRenderState(D3DRS_FOGENABLE,false);
//            pDevice->SetRenderState(D3DRS_SHADEMODE,D3DSHADE_FLAT);
//            pDevice->SetTexture(0,BLUE); // BLUE
//        }
//
//        if(Color1==3)
//        if(m_Stride == 32)
//        {
//            pDevice->SetRenderState(D3DRS_ZENABLE,false);
//            pDevice->SetRenderState(D3DRS_LIGHTING,true);
//            pDevice->SetRenderState(D3DRS_FOGENABLE,false);
//            pDevice->SetRenderState(D3DRS_SHADEMODE,D3DSHADE_FLAT);
//            pDevice->SetTexture(0,GREEN); // GREEN
//        }
//
//        if(Color1==4)
//        if(m_Stride == 32)
//        {
//            pDevice->SetRenderState(D3DRS_ZENABLE,false);
//            pDevice->SetRenderState(D3DRS_LIGHTING,true);
//            pDevice->SetRenderState(D3DRS_FOGENABLE,false);
//            pDevice->SetRenderState(D3DRS_SHADEMODE,D3DSHADE_FLAT);
//            pDevice->SetTexture(0,WHITE); // WHITE
//        }
//
//        if(Color1==5)
//        if(m_Stride == 32)
//        {
//            pDevice->SetRenderState(D3DRS_ZENABLE,false);
//            pDevice->SetRenderState(D3DRS_LIGHTING,true);
//            pDevice->SetRenderState(D3DRS_FOGENABLE,false);
//            pDevice->SetRenderState(D3DRS_SHADEMODE,D3DSHADE_FLAT);
//            pDevice->SetTexture(0,BLACK); // BLACK
//        }
//
//        if(Color1==6)
//        if(m_Stride == 32)
//        {
//            pDevice->SetRenderState(D3DRS_ZENABLE,false);
//            pDevice->SetRenderState(D3DRS_LIGHTING,true);
//            pDevice->SetRenderState(D3DRS_FOGENABLE,false);
//            pDevice->SetRenderState(D3DRS_SHADEMODE,D3DSHADE_FLAT);
//            pDevice->SetTexture(0,YELLOW); // YELLOW
//        }
//
//        if(Color1==1)
//        if(m_Stride == 36)
//        {
//            pDevice->SetRenderState(D3DRS_ZENABLE,false);
//            pDevice->SetRenderState(D3DRS_LIGHTING,true);
//            pDevice->SetRenderState(D3DRS_FOGENABLE,false);
//            pDevice->SetRenderState(D3DRS_SHADEMODE,D3DSHADE_FLAT);
//            pDevice->SetTexture(0,RED); // RED
//        }
//
//        if(Color1==2)
//        if(m_Stride == 36)
//        {
//            pDevice->SetRenderState(D3DRS_ZENABLE,false);
//            pDevice->SetRenderState(D3DRS_LIGHTING,true);
//            pDevice->SetRenderState(D3DRS_FOGENABLE,false);
//            pDevice->SetRenderState(D3DRS_SHADEMODE,D3DSHADE_FLAT);
//            pDevice->SetTexture(0,BLUE); // BLUE
//        }
//
//        if(Color1==3)
//        if(m_Stride == 36)
//        {
//            pDevice->SetRenderState(D3DRS_ZENABLE,false);
//            pDevice->SetRenderState(D3DRS_LIGHTING,true);
//            pDevice->SetRenderState(D3DRS_FOGENABLE,false);
//            pDevice->SetRenderState(D3DRS_SHADEMODE,D3DSHADE_FLAT);
//            pDevice->SetTexture(0,GREEN); // GREEN
//        }
//
//        if(Color1==4)
//        if(m_Stride == 36)
//        {
//            pDevice->SetRenderState(D3DRS_ZENABLE,false);
//            pDevice->SetRenderState(D3DRS_LIGHTING,true);
//            pDevice->SetRenderState(D3DRS_FOGENABLE,false);
//            pDevice->SetRenderState(D3DRS_SHADEMODE,D3DSHADE_FLAT);
//            pDevice->SetTexture(0,WHITE); // WHITE
//        }
//
//        if(Color1==5)
//        if(m_Stride == 36)
//        {
//            pDevice->SetRenderState(D3DRS_ZENABLE,false);
//            pDevice->SetRenderState(D3DRS_LIGHTING,true);
//            pDevice->SetRenderState(D3DRS_FOGENABLE,false);
//            pDevice->SetRenderState(D3DRS_SHADEMODE,D3DSHADE_FLAT);
//            pDevice->SetTexture(0,BLACK); // BLACK
//        }
//
//        if(Color1==6)
//        if(m_Stride == 36)
//        {
//            pDevice->SetRenderState(D3DRS_ZENABLE,false);
//            pDevice->SetRenderState(D3DRS_LIGHTING,true);
//            pDevice->SetRenderState(D3DRS_FOGENABLE,false);
//            pDevice->SetRenderState(D3DRS_SHADEMODE,D3DSHADE_FLAT);
//            pDevice->SetTexture(0,YELLOW); // YELLOW
//        }
//    }

06/05/2011 21:00 Myxir™#3744
Ich brauche eine Base.
Währe nett wenn jemand einen Posten kann
06/05/2011 23:12 .Techno'#3745
ih abe eine aktuelle base und sie geht auch aber die funktionen gehen nicht kann wer helfen? derh ack startet auch aber wenn ich z.b norecoil an mache funktz das nicht kannwer helfen?
06/06/2011 08:23 theitfan1337#3746
Quote:
Originally Posted by FreeZoNe™ View Post
Weiß einer von euch wieso bei mir ihm Hack mein Chams nicht geht? würde mich echt freuen auf Hilfe

PHP Code:
//    if(Chams == 1)
//    {
//        if(Color1==1)
//        if(m_Stride == 32)
//        {
//            pDevice->SetRenderState(D3DRS_ZENABLE,false);
//            pDevice->SetRenderState(D3DRS_LIGHTING,true);
//            pDevice->SetRenderState(D3DRS_FOGENABLE,false);
//            pDevice->SetRenderState(D3DRS_SHADEMODE,D3DSHADE_FLAT);
//            pDevice->SetTexture(1,RED);  // RED
//        }
//
//        if(Color1==2)
//        if(m_Stride == 32)
//        {
//            pDevice->SetRenderState(D3DRS_ZENABLE,false);
//            pDevice->SetRenderState(D3DRS_LIGHTING,true);
//            pDevice->SetRenderState(D3DRS_FOGENABLE,false);
//            pDevice->SetRenderState(D3DRS_SHADEMODE,D3DSHADE_FLAT);
//            pDevice->SetTexture(0,BLUE); // BLUE
//        }
//
//        if(Color1==3)
//        if(m_Stride == 32)
//        {
//            pDevice->SetRenderState(D3DRS_ZENABLE,false);
//            pDevice->SetRenderState(D3DRS_LIGHTING,true);
//            pDevice->SetRenderState(D3DRS_FOGENABLE,false);
//            pDevice->SetRenderState(D3DRS_SHADEMODE,D3DSHADE_FLAT);
//            pDevice->SetTexture(0,GREEN); // GREEN
//        }
//
//        if(Color1==4)
//        if(m_Stride == 32)
//        {
//            pDevice->SetRenderState(D3DRS_ZENABLE,false);
//            pDevice->SetRenderState(D3DRS_LIGHTING,true);
//            pDevice->SetRenderState(D3DRS_FOGENABLE,false);
//            pDevice->SetRenderState(D3DRS_SHADEMODE,D3DSHADE_FLAT);
//            pDevice->SetTexture(0,WHITE); // WHITE
//        }
//
//        if(Color1==5)
//        if(m_Stride == 32)
//        {
//            pDevice->SetRenderState(D3DRS_ZENABLE,false);
//            pDevice->SetRenderState(D3DRS_LIGHTING,true);
//            pDevice->SetRenderState(D3DRS_FOGENABLE,false);
//            pDevice->SetRenderState(D3DRS_SHADEMODE,D3DSHADE_FLAT);
//            pDevice->SetTexture(0,BLACK); // BLACK
//        }
//
//        if(Color1==6)
//        if(m_Stride == 32)
//        {
//            pDevice->SetRenderState(D3DRS_ZENABLE,false);
//            pDevice->SetRenderState(D3DRS_LIGHTING,true);
//            pDevice->SetRenderState(D3DRS_FOGENABLE,false);
//            pDevice->SetRenderState(D3DRS_SHADEMODE,D3DSHADE_FLAT);
//            pDevice->SetTexture(0,YELLOW); // YELLOW
//        }
//
//        if(Color1==1)
//        if(m_Stride == 36)
//        {
//            pDevice->SetRenderState(D3DRS_ZENABLE,false);
//            pDevice->SetRenderState(D3DRS_LIGHTING,true);
//            pDevice->SetRenderState(D3DRS_FOGENABLE,false);
//            pDevice->SetRenderState(D3DRS_SHADEMODE,D3DSHADE_FLAT);
//            pDevice->SetTexture(0,RED); // RED
//        }
//
//        if(Color1==2)
//        if(m_Stride == 36)
//        {
//            pDevice->SetRenderState(D3DRS_ZENABLE,false);
//            pDevice->SetRenderState(D3DRS_LIGHTING,true);
//            pDevice->SetRenderState(D3DRS_FOGENABLE,false);
//            pDevice->SetRenderState(D3DRS_SHADEMODE,D3DSHADE_FLAT);
//            pDevice->SetTexture(0,BLUE); // BLUE
//        }
//
//        if(Color1==3)
//        if(m_Stride == 36)
//        {
//            pDevice->SetRenderState(D3DRS_ZENABLE,false);
//            pDevice->SetRenderState(D3DRS_LIGHTING,true);
//            pDevice->SetRenderState(D3DRS_FOGENABLE,false);
//            pDevice->SetRenderState(D3DRS_SHADEMODE,D3DSHADE_FLAT);
//            pDevice->SetTexture(0,GREEN); // GREEN
//        }
//
//        if(Color1==4)
//        if(m_Stride == 36)
//        {
//            pDevice->SetRenderState(D3DRS_ZENABLE,false);
//            pDevice->SetRenderState(D3DRS_LIGHTING,true);
//            pDevice->SetRenderState(D3DRS_FOGENABLE,false);
//            pDevice->SetRenderState(D3DRS_SHADEMODE,D3DSHADE_FLAT);
//            pDevice->SetTexture(0,WHITE); // WHITE
//        }
//
//        if(Color1==5)
//        if(m_Stride == 36)
//        {
//            pDevice->SetRenderState(D3DRS_ZENABLE,false);
//            pDevice->SetRenderState(D3DRS_LIGHTING,true);
//            pDevice->SetRenderState(D3DRS_FOGENABLE,false);
//            pDevice->SetRenderState(D3DRS_SHADEMODE,D3DSHADE_FLAT);
//            pDevice->SetTexture(0,BLACK); // BLACK
//        }
//
//        if(Color1==6)
//        if(m_Stride == 36)
//        {
//            pDevice->SetRenderState(D3DRS_ZENABLE,false);
//            pDevice->SetRenderState(D3DRS_LIGHTING,true);
//            pDevice->SetRenderState(D3DRS_FOGENABLE,false);
//            pDevice->SetRenderState(D3DRS_SHADEMODE,D3DSHADE_FLAT);
//            pDevice->SetTexture(0,YELLOW); // YELLOW
//        }
//    }

Ich lese nur "if"s, kein einziges else ...
btw:
if (Bedingung)
{tue
Anweisung 1;
Anweisung 2;
...;
ende}
else
{tue
Anweisung 01;
Anweisung 02;
...;
ende}
06/06/2011 08:42 xxfabbelxx#3747
Quote:
Originally Posted by FreeZoNe™ View Post
Weiß einer von euch wieso bei mir ihm Hack mein Chams nicht geht? würde mich echt freuen auf Hilfe

PHP Code:
//    if(Chams == 1)
//    {
//        if(Color1==1)
//        if(m_Stride == 32)
//        {
//            pDevice->SetRenderState(D3DRS_ZENABLE,false);
//            pDevice->SetRenderState(D3DRS_LIGHTING,true);
//            pDevice->SetRenderState(D3DRS_FOGENABLE,false);
//            pDevice->SetRenderState(D3DRS_SHADEMODE,D3DSHADE_FLAT);
//            pDevice->SetTexture(1,RED);  // RED
//        }
//
//        if(Color1==2)
//        if(m_Stride == 32)
//        {
//            pDevice->SetRenderState(D3DRS_ZENABLE,false);
//            pDevice->SetRenderState(D3DRS_LIGHTING,true);
//            pDevice->SetRenderState(D3DRS_FOGENABLE,false);
//            pDevice->SetRenderState(D3DRS_SHADEMODE,D3DSHADE_FLAT);
//            pDevice->SetTexture(0,BLUE); // BLUE
//        }
//
//        if(Color1==3)
//        if(m_Stride == 32)
//        {
//            pDevice->SetRenderState(D3DRS_ZENABLE,false);
//            pDevice->SetRenderState(D3DRS_LIGHTING,true);
//            pDevice->SetRenderState(D3DRS_FOGENABLE,false);
//            pDevice->SetRenderState(D3DRS_SHADEMODE,D3DSHADE_FLAT);
//            pDevice->SetTexture(0,GREEN); // GREEN
//        }
//
//        if(Color1==4)
//        if(m_Stride == 32)
//        {
//            pDevice->SetRenderState(D3DRS_ZENABLE,false);
//            pDevice->SetRenderState(D3DRS_LIGHTING,true);
//            pDevice->SetRenderState(D3DRS_FOGENABLE,false);
//            pDevice->SetRenderState(D3DRS_SHADEMODE,D3DSHADE_FLAT);
//            pDevice->SetTexture(0,WHITE); // WHITE
//        }
//
//        if(Color1==5)
//        if(m_Stride == 32)
//        {
//            pDevice->SetRenderState(D3DRS_ZENABLE,false);
//            pDevice->SetRenderState(D3DRS_LIGHTING,true);
//            pDevice->SetRenderState(D3DRS_FOGENABLE,false);
//            pDevice->SetRenderState(D3DRS_SHADEMODE,D3DSHADE_FLAT);
//            pDevice->SetTexture(0,BLACK); // BLACK
//        }
//
//        if(Color1==6)
//        if(m_Stride == 32)
//        {
//            pDevice->SetRenderState(D3DRS_ZENABLE,false);
//            pDevice->SetRenderState(D3DRS_LIGHTING,true);
//            pDevice->SetRenderState(D3DRS_FOGENABLE,false);
//            pDevice->SetRenderState(D3DRS_SHADEMODE,D3DSHADE_FLAT);
//            pDevice->SetTexture(0,YELLOW); // YELLOW
//        }
//
//        if(Color1==1)
//        if(m_Stride == 36)
//        {
//            pDevice->SetRenderState(D3DRS_ZENABLE,false);
//            pDevice->SetRenderState(D3DRS_LIGHTING,true);
//            pDevice->SetRenderState(D3DRS_FOGENABLE,false);
//            pDevice->SetRenderState(D3DRS_SHADEMODE,D3DSHADE_FLAT);
//            pDevice->SetTexture(0,RED); // RED
//        }
//
//        if(Color1==2)
//        if(m_Stride == 36)
//        {
//            pDevice->SetRenderState(D3DRS_ZENABLE,false);
//            pDevice->SetRenderState(D3DRS_LIGHTING,true);
//            pDevice->SetRenderState(D3DRS_FOGENABLE,false);
//            pDevice->SetRenderState(D3DRS_SHADEMODE,D3DSHADE_FLAT);
//            pDevice->SetTexture(0,BLUE); // BLUE
//        }
//
//        if(Color1==3)
//        if(m_Stride == 36)
//        {
//            pDevice->SetRenderState(D3DRS_ZENABLE,false);
//            pDevice->SetRenderState(D3DRS_LIGHTING,true);
//            pDevice->SetRenderState(D3DRS_FOGENABLE,false);
//            pDevice->SetRenderState(D3DRS_SHADEMODE,D3DSHADE_FLAT);
//            pDevice->SetTexture(0,GREEN); // GREEN
//        }
//
//        if(Color1==4)
//        if(m_Stride == 36)
//        {
//            pDevice->SetRenderState(D3DRS_ZENABLE,false);
//            pDevice->SetRenderState(D3DRS_LIGHTING,true);
//            pDevice->SetRenderState(D3DRS_FOGENABLE,false);
//            pDevice->SetRenderState(D3DRS_SHADEMODE,D3DSHADE_FLAT);
//            pDevice->SetTexture(0,WHITE); // WHITE
//        }
//
//        if(Color1==5)
//        if(m_Stride == 36)
//        {
//            pDevice->SetRenderState(D3DRS_ZENABLE,false);
//            pDevice->SetRenderState(D3DRS_LIGHTING,true);
//            pDevice->SetRenderState(D3DRS_FOGENABLE,false);
//            pDevice->SetRenderState(D3DRS_SHADEMODE,D3DSHADE_FLAT);
//            pDevice->SetTexture(0,BLACK); // BLACK
//        }
//
//        if(Color1==6)
//        if(m_Stride == 36)
//        {
//            pDevice->SetRenderState(D3DRS_ZENABLE,false);
//            pDevice->SetRenderState(D3DRS_LIGHTING,true);
//            pDevice->SetRenderState(D3DRS_FOGENABLE,false);
//            pDevice->SetRenderState(D3DRS_SHADEMODE,D3DSHADE_FLAT);
//            pDevice->SetTexture(0,YELLOW); // YELLOW
//        }
//    }


Versuch es mal so Oo:

Code:
//        if(Color1==5)&&(m_stride==36)
//           { 
//            pDevice->SetRenderState(D3DRS_ZENABLE,false); 
//            pDevice->SetRenderState(D3DRS_LIGHTING,true); 
//            pDevice->SetRenderState(D3DRS_FOGENABLE,false); 
//            pDevice->SetRenderState(D3DRS_SHADEMODE,D3DSHADE_FLAT); 
//            pDevice->SetTexture(0,BLACK); // BLACK 
//        }
06/06/2011 08:59 Raz9r#3748
lol you made me laugh ^^
fking get the doublelashs away, they're commenting it out so the compiler doesn't even read it lmao
06/06/2011 17:39 R3d~F!st#3749
1. i think he made the doublelashs
2. Not
if(color1==1)&&(bump)
This
if(color1==1&&...)
3. Dean did u made a Hackthread:

Code:
void HACKS_ROUTINE()
{
for(;;)
{
//Here your Hacks(voids) like this PlayerHacks();
Sleep(/*Sleep Value i use 10*/);
}}

and in your DllMain

Create a Thread (CreateThread) with HACK_ROUTINE(or howerver u called)
@ Nomad gratz to Mod :P
06/06/2011 17:46 FreeZoNe™#3750
Quote:
// if(Color1==5)&&(m_stride==36)
gehören die zsm? oder untereinander