#request
New Dump?
New Dump?
Quote:
#Request
Addies For:
Slot 5
Slot 6
Slot 7
Slot 8
No Recoil 1
No Recoil 2
No Recoil 3
NOFALLDAMAGE
POSITION_Z
#define Offset_NORECOIL_1 0xC444 #define Offset_NORECOIL_2 0xC448 #define Offset_NORECOIL_3 0xC44C #define Offset_X 0x10300 #define Offset_Y 0x10310 #define Offset_Z 0x10308 #define Offset_NFD 0x102E8 #define Offset_SLOT_1 0xC70C0 #define Offset_SLOT_2 0xC70C1 #define Offset_SLOT_3 0xC70C2 #define Offset_SLOT_4 0xC70C3 #define Offset_SLOT_5 0xC70C4 #define Offset_SLOT_6 0xC70C5 #define Offset_SLOT_7 0xC70C6 #define Offset_SLOT_8 0xC70C7// this addys didn,t changed :)
#define ADR_POINTER_PLAYER 0xA47DD4 #define ADR_POINTER_SERVER 0xA47D64 #define ADR_POINTER_WEAPON 0xA68A6C #define ADR_POINTER_DEVICE 0xA47910 //#define ADR_POINTER_MATRIX 0x0 #define ADR_POINTER_ANGELS 0xA4790C #define ADR_POINTER_STATE 0xA47DFC #define ADR_POINTER_BASE 0xAA1BB8 //#define ADR_POINTER_ROOM 0x0 #define ADR_MEMORY_WALKTHROUGHWALLS 0x8661D0 #define ADR_MEMORY_DEFUSEANYWHERE 0x902DAC #define ADR_MEMORY_PLANTANYWHERE 0xA4794E #define ADR_MEMORY_SUPERNOSPREAD 0x88E598 #define ADR_MEMORY_ANTIAFKKICK 0xB7E9D0 #define ADR_MEMORY_NOSPAWNWAIT 0xB8DFB4 #define ADR_MEMORY_QUICKDEFUSE 0xA47930 #define ADR_MEMORY_QUICKPLANT 0xA47930 #define ADR_MEMORY_FASTLOCKON 0x9CE7E0 #define ADR_MEMORY_AUTOREPAIR 0xA47956 #define ADR_MEMORY_FASTREPAIR 0x00A4F5B0 //#define ADR_MEMORY_FASTHEALTH 0x0 #define ADR_MEMORY_NOWATER_1 0xA4F4F4 #define ADR_MEMORY_NOWATER_2 0xA4F4F8 #define ADR_MEMORY_AUTOMEDIC 0x88F338 #define ADR_MEMORY_AUTOAMMO 0x88F338 //#define ADR_MEMORY_FASTAMMO 0x0 //#define ADR_MEMORY_FASTFLAG 0x0 #define ADR_MEMORY_NOBOUNDS1 0xB7E9D0 #define ADR_MEMORY_NOBOUNDS2 0xB7E9D4 #define ADR_MEMORY_NOBOUNDS3 0xB7E9D8 #define ADR_MEMORY_NODELAY 0xA52E18 #define ADR_MEMORY_UNLAMMO 0xA47D40 #define ADR_MEMORY_SCOPE 0x902D98 #define ADR_OFFSET_GLOBALPLAYERSIZE 0x1D10 #define ADR_OFFSET_LOCALPLAYERSIZE 0xA40C //#define ADR_OFFSET_READYROOMSIZE 0x0 //#define ADR_OFFSET_STARTROOMSIZE 0x0 #define ADR_OFFSET_FASTNADEBLAST 0x10114 #define ADR_OFFSET_NOFALLDAMAGE 0x102E8 #define ADR_OFFSET_3DPLAYERVIEW 0x101A0 #define ADR_OFFSET_NOSERVERKICK 0x361 #define ADR_OFFSET_PLAYERSPEED 0x1010C #define ADR_OFFSET_PLAYERSTATE 0xC4CC #define ADR_OFFSET_WEAPONSTATE 0xC4D0 #define ADR_OFFSET_POSITION_X 0x10300 #define ADR_OFFSET_POSITION_Y 0x10310 #define ADR_OFFSET_POSITION_Z 0x10308 #define ADR_OFFSET_NORECOIL_1 0xC444 #define ADR_OFFSET_NORECOIL_2 0xC448 #define ADR_OFFSET_NORECOIL_3 0xC44C #define ADR_OFFSET_AUTODEFUSE 0x10374 #define ADR_OFFSET_AUTOPLANT 0x10370 #define ADR_OFFSET_INVISIBLE 0xDF344 #define ADR_OFFSET_GRAVITY_Y 0xC4B0 #define ADR_OFFSET_AUTOSHOT 0x10386 #define ADR_OFFSET_WEAPON_1 0x101EC #define ADR_OFFSET_WEAPON_2 0x101EE #define ADR_OFFSET_WEAPON_3 0x101F0 #define ADR_OFFSET_SLOTBASE 0xC5F20 #define ADR_OFFSET_NOSWITCH 0x1040D #define ADR_OFFSET_NORELOAD 0x1040D #define ADR_OFFSET_NOSPREAD 0x10110 #define ADR_OFFSET_USERNAME 0xDF574 #define ADR_OFFSET_PREMIUM 0x58C //#define ADR_OFFSET_NODELAY 0x0 #define ADR_OFFSET_VIEW_X 0x101D4 #define ADR_OFFSET_VIEW_Y 0x101D8 #define ADR_OFFSET_VIEW_Z 0x101DC #define ADR_OFFSET_SLOT1 0xC70C0 #define ADR_OFFSET_SLOT2 0xC70C1 #define ADR_OFFSET_SLOT3 0xC70C2 #define ADR_OFFSET_SLOT4 0xC70C3 #define ADR_OFFSET_SLOT5 0xC70C4 #define ADR_OFFSET_SLOT6 0xC70C5 #define ADR_OFFSET_SLOT7 0xC70C6 #define ADR_OFFSET_SLOT8 0xC70C7 //#define ADR_OFFSET_MASTER 0x0 #define ADR_OFFSET_LEVEL 0xDF320 //#define ADR_OFFSET_DINAR 0x0 //#define ADR_OFFSET_PITCH 0x0 #define ADR_OFFSET_YAW 0x101C4 //#define ADR_OFFSET_MAP 0x0 #define ADR_STATE_WEAPON_RELOAD 0xA47E2C #define ADR_STATE_WEAPON_SHOT 0xA47E20 #define ADR_STATE_PLAYER_VEHICLE 0xA47E18 #define ADR_STATE_PLAYER_PRONE 0xA47E0C #define ADR_USER_HEALTH 0xAA374C #define ADR_USER_POINTS 0xAA1BB8 #define ADR_USER_READY 0xAA37F8 #define ADR_USER_PING 0xAA1BB8 #define ADR_USER_NAME 0xAA257C #define ADR_USER_TEAM 0xAA1BB8 #define ADR_ASSEMBLY_MESSAGEBOX 0x004B50B7 #define ADR_ASSEMBLY_AUTOREADY 0x53387F #define ADR_ASSEMBLY_AUTOSTART 0x53387F #define ADR_ASSEMBLY_UNLAMMO 0x4FE08B
#define SuperNoSpread 0x88E598// Credits me&Pumio
|#|******************************************************************************|#| |#|******************************************************************************|#| |#|*********************|#|Adrenalina v3.2 Address Logger|#|*********************|#| |#|******************************************************************************|#| |#|******************************************************************************|#| |#|****************************|#|Credits: hackerX|#|****************************|#| |#|******************************************************************************|#| |#|******************************************************************************|#| ~ Started... |#|*************|#|= Pointer =|#|*************|#| #define ADR_PlayerPointer 0xA47DD4 #define ADR_ServerPointer 0xA47A08 #define ADR_RemotePointer 0xB6F9C0 #define ADR_WeaponPointer 0x902CBC #define ADR_DevicePointer 0x88B5EC #define ADR_HealthPointer 0xC4CC #define ADR_WeaponState 0xC4D0 #define ADR_UserPointer 0xA47A08 #define ADR_BasePointer 0xAA1BB8 #define ADR_UserBase 0xA48A94 #define ADR_ViewAngels 0xA4790C #define ADR_PlayerSize 0x1D10 #define ADR_StructSize 0x1D10 #define ADR_RoomClass 0xA48A88 |#|*************|#|= Address =|#|*************|#| #define ADR_ImDrunk 0xA47CD0 #define ADR_CqCProne 0xA66F68 #define ADR_NoSpawnWaitCqC 0xA47BA0 #define ADR_VirtualJump 0x88E554 #define ADR_NearFog 0x0 #define ADR_FarFog 0x8 #define ADR_NoWater1 0xA4F4F4 #define ADR_NoWater2 0xA4F4F0 #define ADR_AntiAfk 0xB7E984 #define ADR_Scope 0x902D98 #define ADR_Speed 0x88E900 #define ADR_SpeedRoll 0x88E6E4 #define ADR_GlassWall 0x866A84 #define ADR_FullBright1 0xA48898 #define ADR_FullBright2 0xA488A0 #define ADR_FullBright3 0xA488A4 #define ADR_NoBounds1 0xB7E9D0 #define ADR_NoBounds2 0xB7E9D4 #define ADR_NoBounds3 0xB7E9D8 #define ADR_ColorShot1 0xA48898 #define ADR_ColorShot2 0xA488A0 #define ADR_ColorShot3 0xA488A4 #define ADR_Crosshair 0xA4CC80 #define ADR_NoSpread 0xA4CCFC #define ADR_DeathCam 0xB86FD8 #define ADR_ImmExplosion 0x88E998 #define ADR_SuperExplosion 0x88EF88 #define ADR_HighMode 0x0 #define ADR_CameraView 0x88E554 #define ADR_NoWeaponGravity 0x0 #define ADR_BreakLimit 0x88E4B0 #define ADR_FastLockOn 0xA4797C #define ADR_LadderQuickly 0x88E808 #define ADR_DeadSpinner 0x8FF38C #define ADR_HideWeapon 0x8FACA4 #define ADR_WeaponShot1 0xA47E18 #define ADR_WeaponShot2 0xA47E44 #define ADR_ChangeRoll 0x88E5B0 #define ADR_SilentWalk 0x8500B7E9 #define ADR_PlayerProne 0xA48A7C #define ADR_CameraPosition1 0x9D326C #define ADR_CameraPosition2 0x9D3270 #define ADR_QuickPlant 0xA47930 #define ADR_AntiRadar 0xA4F528 #define ADR_StaminaRefill 0x9C5624 #define ADR_SuperNoSpread 0x88E598 |#|*************|#|= Offsets =|#|*************|#| #define OFS_Weapon1 0x101EC #define OFS_Weapon2 0x101EE #define OFS_Weapon3 0x101F0 #define OFS_1thSlot 0xC70C0 #define OFS_2thSlot 0xC70C1 #define OFS_3thSlot 0xC70C2 #define OFS_4thSlot 0xC70C3 #define OFS_5thSlot 0xC70C4 #define OFS_6thSlot 0xC70C5 #define OFS_7thSlot 0xC70C6 #define OFS_8thSlot 0xC70C7 #define OFS_NoRecoil1 0x0 #define OFS_NoRecoil2 0x4 #define OFS_NoRecoil3 0x8 #define OFS_NoFallDamage 0x0 #define OFS_X 0x10300 #define OFS_Y 0x10310 #define OFS_Z 0x10308 #define OFS_GravityX 0xC4AC #define OFS_GravityY 0xC4B0 #define OFS_GravityZ 0xC4B4 #define OFS_OPK_X 0x0 #define OFS_Level 0xDF320 #define OFS_Dinar 0xDF330 #define OFS_Premium1 0x58C #define OFS_Premium2 0x590 #define OFS_Master 0x0 #define OFS_RoomMaster 0xE0898 #define OFS_NoM134Idle 0x103F8 #define OFS_NoSpread 0x1011C #define OFS_NoReload 0x1040D #define OFS_NoDelay 0x0 |#|*************|#|= MEMORY =|#|*************|#| #define MEM_BoneShot 0x88F340 #define MEM_WTW 0x86685C #define MEM_STW 0x866A80 #define MEM_WUW 0xA4F4F8 #define MEM_WTH 0x864088 #define MEM_UnlimitedAmmo 0xA47D40 #define MEM_Invisible 0xDF344 #define MEM_PlantAnyWhere 0xA4794E #define MEM_DefuseAnyWhere 0x9E1874 #define MEM_Stamina1 0x0 #define MEM_Stamina2 0x4 #define MEM_Stamina3 0x8 #define MEM_Stamina4 0xC #define MEM_Stamina5 0x10 |#|*************|#|= PX =|#|*************|#| #define PX_AssaultAmmo 0xA4796A #define PX_SniperAmmo 0xA47968 #define PX_Bandage 0x0 |#|*************|#|= Fast =|#|*************|#| #define ADR_FastMedic 0x0 #define ADR_FastAmmo 0x0 #define ADR_FastFlag 0x10 #define ADR_FastRepair 0xA4F5B0 |#|*************|#|= Vehicle =|#|*************|#| #define ADR_BigCarName 0x88E6F8 #define ADR_CrazyCar 0x88E450 |#|*************|#|= D3D =|#|*************|#| #define ADR_D3DName 0xAA257C |#|*************|#|= Weapon Binder =|#|*************|#| #define ADR_ServerBase 0xA47D64 #define ADR_ClassBase 0xAA3758 #define ADR_WeaponBase 0xA68A6C #define ADR_SlotBase 0xC5F20 |#|*************|#|= Assembler =|#|*************|#| #define ASM_AlwaysCrosshair 0x0 #define ASM_NoReload 0x0 #define ASM_Bullets 0x4F9F2E #define ASM_OPK 0x408077 #define ASM_WTW 0x0 #define ASM_STW 0x0 #define ASM_QuickPlant 0x4F8C18 #define ASM_QuickDefuse 0x439956 #define ASM_Artillery1 0x40890A #define ASM_EngineText 0x401023 #define ASM_MessageBox 0x4B50B7 #define ASM_SwitchTime 0x5006BC #define ASM_CRCPatch 0x4183C8 #define ASM_AutoStart 0x53387F #define ASM_BackToLobby 0x4CDB7B #define ASM_BackToLobby 0x4CD244 #define ASM_SuperCarSound 0x0 #define ASM_UnlimitedAmmo 0x4FE08B ~ Stopped... |#|******************************************************************************|#|
#define Offset_KillOxygenMessage 0x868AA0 #define Offset_KillNoBoundsSeconds 0x86BAA4 #define ADR_Stamina1 0x866A84 #define ADR_Stamina2 0x866A88 #define ADR_Stamina3 0x866A8C #define ADR_Stamina4 0x866A90 #define ADR_Stamina5 0x866A94 #define ADR_FASTAMMO 0xA4CC54 #define ADR_FASTREPAIR 0xA4CC5C #define ADR_FASTMEDIC 0xA4CC64 #define ADR_FASTFLAG 0xA4CC6C Credits: ~ExoduS~*&Pumio! searched after nexon noob Update :)
#define ADR_NoSpawnwait1 0xB8DFB4 #define ADR_NoSpawnwait2 0xB8DFB8 #define ADR_NoSpawnwait3 0xB8DFBC // Credits ~ExoduS~*&Pumio!
#define ADR_VisualStanding 0x88E548 // Credits ikito! Updatet By ~ExoduS~*&Pumio ;)