WarRock EU - Code Snippets

05/30/2011 19:06 R3d~F!st#3676
nd dont use float
Code:
*(int/long*)(SERVERPOINTER + SLOT) = 1;
05/30/2011 19:37 *Pumio*#3677
ICh habe fehler blos nicht gefunden deswegen habe ichs mit float versucht :D
05/31/2011 13:38 xXjohnXx340#3678
hey leute ,
ich hab nen problem ich hab nen no menu hack geschrieben.. soweit alles ok nur irgendwie geht speedhack und schweben(scaled) nicht. vc++ sagt mir keine fehler mein code ist folgender:

#include <windows.h>
#include <stdio.h>

//addys
#define Playerpointer 0x00C7C738 // sollten aktuell sein^^
#define Z_Offset 0x00102EC
#define NFD_Offset 0x00102CC
#define ADR_SPEED 0x00987858



//superjump

void Superjump()
{
if(GetAsyncKeyState(VK_CONTROL))
{
DWORD PlP = *(DWORD*)Playerpointer;
if(PlP != 0)
{
*(float*)(PlP+Z_Offset) = 1500;
}
}
}




//schweben
void schweben()
{
if(GetAsyncKeyState(VK_MENU))
{
*(float*)(Playerpointer +Z_Offset) = *(float*)(Playerpointer +Z_Offset) +70;
}
}




//speed
void Speedhack()
{
//speed x2
if(GetAsyncKeyState(VK_NUMPAD1))
{
*(float*)ADR_SPEED = (97.0 * 2);
}

//speed x3
if(GetAsyncKeyState(VK_NUMPAD2))
{
*(float*)ADR_SPEED = (97.0 * 3);
}

//speed x4
if(GetAsyncKeyState(VK_NUMPAD3))
{
*(float*)ADR_SPEED = (97.0 * 4);
}

//speed x5
if(GetAsyncKeyState(VK_NUMPAD4))
{
*(float*)ADR_SPEED = (97.0 * 5);
}

//speedhack off
if(GetAsyncKeyState(VK_NUMPAD0))
{
*(float*)ADR_SPEED = 97.0;
}
}






//no fall damge
void NFD()
{
DWORD dwPlP = *(DWORD*)Playerpointer;
if(dwPlP != 0)
{
*(float*)(dwPlP+NFD_Offset) = -25000;
}
}





//schleife
void TheHacks()
{

while(true)
{
Superjump();
NFD();
Speedhack();
schweben();
Sleep(30);
}

}




BOOL WINAPI DllMain(HINSTANCE mod, DWORD DWORD_GRUND, LPVOID res)
{
switch(DWORD_GRUND)
{
case 1:
// -->
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)TheHacks , 0, 0, 0);
break;
case 2:
break;
}
return TRUE;
}

danke schon mal im vorraus^^
05/31/2011 14:09 SubZerom_#3679
Quote:
Originally Posted by xXjohnXx340 View Post
hey leute ,
ich hab nen problem ich hab nen no menu hack geschrieben.. soweit alles ok nur irgendwie geht speedhack und schweben(scaled) nicht. vc++ sagt mir keine fehler mein code ist folgender:

#include <windows.h>
#include <stdio.h>

//addys
#define Playerpointer 0x00C7C738 // sollten aktuell sein^^
#define Z_Offset 0x00102EC
#define NFD_Offset 0x00102CC
#define ADR_SPEED 0x00987858



//superjump

void Superjump()
{
if(GetAsyncKeyState(VK_CONTROL))
{
DWORD PlP = *(DWORD*)Playerpointer;
if(PlP != 0)
{
*(float*)(PlP+Z_Offset) = 1500;
}
}
}




//schweben
void schweben()
{
if(GetAsyncKeyState(VK_MENU))
{
*(float*)(Playerpointer +Z_Offset) = *(float*)(Playerpointer +Z_Offset) +70;
}
}




//speed
void Speedhack()
{
//speed x2
if(GetAsyncKeyState(VK_NUMPAD1))
{
*(float*)ADR_SPEED = (97.0 * 2);
}

//speed x3
if(GetAsyncKeyState(VK_NUMPAD2))
{
*(float*)ADR_SPEED = (97.0 * 3);
}

//speed x4
if(GetAsyncKeyState(VK_NUMPAD3))
{
*(float*)ADR_SPEED = (97.0 * 4);
}

//speed x5
if(GetAsyncKeyState(VK_NUMPAD4))
{
*(float*)ADR_SPEED = (97.0 * 5);
}

//speedhack off
if(GetAsyncKeyState(VK_NUMPAD0))
{
*(float*)ADR_SPEED = 97.0;
}
}






//no fall damge
void NFD()
{
DWORD dwPlP = *(DWORD*)Playerpointer;
if(dwPlP != 0)
{
*(float*)(dwPlP+NFD_Offset) = -25000;
}
}





//schleife
void TheHacks()
{

while(true)
{
Superjump();
NFD();
Speedhack();
schweben();
Sleep(30);
}

}




BOOL WINAPI DllMain(HINSTANCE mod, DWORD DWORD_GRUND, LPVOID res)
{
switch(DWORD_GRUND)
{
case 1:
// -->
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)TheHacks , 0, 0, 0);
break;
case 2:
break;
}
return TRUE;
}

danke schon mal im vorraus^^
Speed und OFS_Z Addys failen :D
DllMain ist "schlecht".
05/31/2011 16:03 R3d~F!st#3680
OFS_Z isnt fail xP

0x102EC is right
but scalare dont work with nomenu idk why
05/31/2011 16:16 xXjohnXx340#3681
ok , thanks but You know why speed hack not work? the screen is just brighter and darker.
05/31/2011 16:24 R3d~F!st#3682
try this:

*(float*)ADR_SPEED = 97*your number;
without brackets
05/31/2011 16:38 SubZerom_#3683
Quote:
Originally Posted by R3d~F!st View Post
OFS_Z isnt fail xP

0x102EC is right
but scalare dont work with nomenu idk why
102EC is work too , maybe it's already fixxed.
scalare work omg,don't say crap.
Speed Addy is wrong.
05/31/2011 17:14 xXjohnXx340#3684
I've tried it but it's not and I speedaddy from the addy thread.
@SubZerom_ wie funktioniert scaled denn?
05/31/2011 17:26 BlackLegend™#3685
#define ADR_SPEED 0x0099865C
05/31/2011 17:45 R3d~F!st#3686
bSub try it yourself code nomenu scalare i swear
it dont work :D i tried typecasting do & while & reclass
nothing worked
So if your able gz
05/31/2011 18:14 xXjohnXx340#3687
thx BlackLegend funktioniert danke^^ aber was ist mit scalare
geht das wirklich nur bei d3d hacks?
05/31/2011 19:05 .Crasy#3688
Quote:
Originally Posted by xXjohnXx340 View Post
thx BlackLegend funktioniert danke^^ aber was ist mit scalare
geht das wirklich nur bei d3d hacks?
...


if(Superjump==1)if(GetAsyncKeyState(VK_CONTROL) &0x8000)*(float*)(Player+OFS_Z) = *(float*)(Player+OFS_Z) +50;

Scalare, look @ First Side.
05/31/2011 19:38 R3d~F!st#3689
Crasy this dont work in nomenu
idk why but smooth dont work with typecasting/reclass
maybe with Asm
05/31/2011 19:41 SubZerom_#3690
Quote:
Originally Posted by R3d~F!st View Post
Crasy this dont work in nomenu
idk why but smooth dont work with typecasting/reclass
maybe with Asm
Alta -.-
Na kla geht das xDDD