request@ Struct!!
UP@ Struct faild
UP@ Struct faild
//::============== Logger By RunDLL ============::// //::=================Pointers=================::// #define ADR_PlayerPointer 0xA027E8 #define ADR_ServerPointer 0xA02784 #define ADR_BasePointer 0xA58A20 #define ADR_AngelsPointer 0xA02330 #define ARD_RoomPointer 0xA031D4 #define ADR_PlayerSize 0x1CF8 //::=============== MapAdress =====================::// #define ADR_FullBright1 0xA0346C #define ADR_FullBright2 0xA03474 #define ADR_FullBright3 0xA03478 #define ADR_NearFog 0xA0998C #define ADR_FearFog 0xA09994 #define ADR_GlassWalls 0xA02420 //::===============Address=====================::// #define ADR_PlayerSpeed 0x8659E8 #define ADR_RollSpeed 0x865810 #define ADR_VirtualJump 0x86568C #define ADR_CQCProne 0x8C6880 #define ADR_NoBounds1 0xB2F878 #define ADR_NoBounds2 0xB2F87C #define ADR_NoBounds3 0xB2F880 #define ADR_WalkTroughWalls 0x835E20 #define ADR_Stamina1 0x8361E8 #define ADR_Stamina2 0x8361EC #define ADR_Stamina3 0x8361F0 #define ADR_Stamina4 0x8361F4 #define ADR_Stamina5 0x8361F8 //::===============Offset=====================::// #define OFS_NFD 0x102D4 #define OFS_NoRecoil1 0xC438 #define OFS_NoRecoil2 0xC43C #define OFS_NoRecoil3 0xC440 #define OFS_NoReload 0x103F5 #define OFS_NoDelay 0x103F8 #define OFS_ImMaster 0xFD160 #define OFS_Premium 0x58C #define OFS_Dinar 0x11A2A8 #define OFS_level 0x11A298 #define OFS_Slot5 0x1021BC #define OFS_Slot6 0x1021BD #define OFS_Slot7 0x1021BE #define OFS_Slot8 0x1021BF #define OFS_X_Pos 0x102EC #define OFS_Y_Pos 0x102FC #define OFS_Z_Pos 0x102F4 //::===============FastAlle's=====================::// #define ADR_FastAmmo 0xA07164 #define ADR_FastHealth 0xA0716C #define ADR_FastRepair 0xA02658 //::=============== Assembly =====================::// #define ASM_AutoStart 0x511A2D #define ASM_MessageBox 0x418B8B //::===============LoggerEND=====================:://
LOL? die sind alle alt.... OLD...Quote:
Code://::============== Logger By RunDLL ============::// //::=================Pointers=================::// #define ADR_PlayerPointer 0xA027E8 #define ADR_ServerPointer 0xA02784 #define ADR_BasePointer 0xA58A20 #define ADR_AngelsPointer 0xA02330 #define ARD_RoomPointer 0xA031D4 #define ADR_PlayerSize 0x1CF8 //::=============== MapAdress =====================::// #define ADR_FullBright1 0xA0346C #define ADR_FullBright2 0xA03474 #define ADR_FullBright3 0xA03478 #define ADR_NearFog 0xA0998C #define ADR_FearFog 0xA09994 #define ADR_GlassWalls 0xA02420 //::===============Address=====================::// #define ADR_PlayerSpeed 0x8659E8 #define ADR_RollSpeed 0x865810 #define ADR_VirtualJump 0x86568C #define ADR_CQCProne 0x8C6880 #define ADR_NoBounds1 0xB2F878 #define ADR_NoBounds2 0xB2F87C #define ADR_NoBounds3 0xB2F880 #define ADR_WalkTroughWalls 0x835E20 #define ADR_Stamina1 0x8361E8 #define ADR_Stamina2 0x8361EC #define ADR_Stamina3 0x8361F0 #define ADR_Stamina4 0x8361F4 #define ADR_Stamina5 0x8361F8 //::===============Offset=====================::// #define OFS_NFD 0x102D4 #define OFS_NoRecoil1 0xC438 #define OFS_NoRecoil2 0xC43C #define OFS_NoRecoil3 0xC440 #define OFS_NoReload 0x103F5 #define OFS_NoDelay 0x103F8 #define OFS_ImMaster 0xFD160 #define OFS_Premium 0x58C #define OFS_Dinar 0x11A2A8 #define OFS_level 0x11A298 #define OFS_Slot5 0x1021BC #define OFS_Slot6 0x1021BD #define OFS_Slot7 0x1021BE #define OFS_Slot8 0x1021BF #define OFS_X_Pos 0x102EC #define OFS_Y_Pos 0x102FC #define OFS_Z_Pos 0x102F4 //::===============FastAlle's=====================::// #define ADR_FastAmmo 0xA07164 #define ADR_FastHealth 0xA0716C #define ADR_FastRepair 0xA02658 //::=============== Assembly =====================::// #define ASM_AutoStart 0x511A2D #define ASM_MessageBox 0x418B8B //::===============LoggerEND=====================:://
OMG i'm get them from RunDLL addy logerQuote:
LOL? die sind alle alt.... OLD...
/*=================================================*/ /*=== [BuRn3R WarRock International Addy Logger] ==*/ /*=================================================*/ /*=================== [Pointer] ===================*/ DWORD ADR_POINTER_PLAYER = 0xA3C498; DWORD ADR_POINTER_SERVER = 0xA3C428; DWORD ADR_POINTER_REMOTE = 0xB610A8; DWORD ADR_POINTER_MATRIX = 0x9CA000; DWORD ADR_POINTER_ANGELS = 0xA3BFD0; DWORD ADR_POINTER_WEAPON = 0xA5A61C; DWORD ADR_POINTER_CLASS = 0xA95308; DWORD ADR_POINTER_BASE = 0xA93768; DWORD ADR_POINTER_ROOM = 0xA3CEA0; DWORD ADR_POINTER_SLOT = 0xC5F20; DWORD ADR_POINTER_DEVICE = 0xA3BFD4; /*==================== [Memory] ===================*/ DWORD ADR_MEMORY_ACCURACY_AS = 0xA41254; DWORD ADR_MEMORY_WALKTHROUGHWALLS = 0x862C48; DWORD ADR_MEMORY_DEFUSEANYWHERE = 0x8FD7B4; DWORD ADR_MEMORY_PLANTANYWHERE = 0xA3C013; DWORD ADR_MEMORY_SUPERNOSPREAD = 0x896008; DWORD ADR_MEMORY_QUICKPLANT = 0xA3BFF4; DWORD ADR_MEMORY_QUICKDEFUSE = 0xA3BFF4; DWORD ADR_MEMORY_FASTLOCKON = 0xA3C040; DWORD ADR_MEMORY_NOWATER_1 = 0xA439C8; DWORD ADR_MEMORY_NOWATER_2 = 0xA439CC; DWORD ADR_MEMORY_NOBOUNDS1 = 0xB707C0; DWORD ADR_MEMORY_NOBOUNDS2 = 0xB707C4; DWORD ADR_MEMORY_NOBOUNDS3 = 0xB707C8; DWORD ADR_MEMORY_SCOPE = 0x8FD7A0; DWORD ADR_MEMORY_BONE = 0x896F78; DWORD ADR_MEMORY_ANTIAFKKICK = 0xB707C0; DWORD ADR_MEMORY_NOSPAWNWAIT = 0xB7F6E0; DWORD ADR_MEMORY_SHOOTTROUGHWALLS = 0x85D6E4; DWORD ADR_MEMORY_STAMINA1 = 0x8634FC; DWORD ADR_MEMORY_STAMINA2 = 0x863500; DWORD ADR_MEMORY_STAMINA3 = 0x863504; DWORD ADR_MEMORY_STAMINA4 = 0x863508; DWORD ADR_MEMORY_STAMINA5 = 0x86350C; DWORD ADR_MEMORY_AUTOREPAIR = 0xA3C01A; DWORD ADR_MEMORY_GLASSWALLS = 0x863318; DWORD ADR_MEMORY_SILENTRELOAD = 0xB707C4; /*==================== [User] ======================*/ DWORD ADR_USER_READY = 0xA953A8; /*================== [Offsets] =====================*/ DWORD ADR_OFFSET_GLOBALPLAYERSIZE = 0x1D10; DWORD ADR_OFFSET_LOCALPLAYERSIZE = 0xA40C; DWORD ADR_OFFSET_DEVICE = 0x2B930; DWORD ADR_OFFSET_NORECOIL_1 = 0xC444; DWORD ADR_OFFSET_NORECOIL_2 = 0xC448; DWORD ADR_OFFSET_NORECOIL_3 = 0xC44C; DWORD ADR_OFFSET_INDEX = 0xC498; DWORD ADR_OFFSET_GRAVITY_X = 0xC4AC; DWORD ADR_OFFSET_GRAVITY_Y = 0xC4B0; DWORD ADR_OFFSET_GRAVITY_Z = 0xC4B4; DWORD ADR_OFFSET_WEAPONSTATE = 0xC4D0; DWORD ADR_OFFSET_PLAYERSTATE = 0xC4CC; DWORD ADR_OFFSET_PLAYERSPEED = 0x1010C; DWORD ADR_OFFSET_NOSPREAD = 0x10110; DWORD ADR_OFFSET_FASTNADEBLAST = 0x10114; DWORD ADR_OFFSET_PLAYERVIEW3D = 0x101A0; DWORD ADR_OFFSET_YAW = 0x101C4; DWORD ADR_OFFSET_PITCH = 0x101A8; DWORD ADR_OFFSET_VIEW_X = 0x101D4; DWORD ADR_OFFSET_VIEW_Y = 0x101D8; DWORD ADR_OFFSET_VIEW_Z = 0x101DC; DWORD ADR_OFFSET_WEAPON_1 = 0x101EC; DWORD ADR_OFFSET_WEAPON_2 = 0x101EE; DWORD ADR_OFFSET_WEAPON_3 = 0x101F0; DWORD ADR_OFFSET_NOFALLDAMAGE = 0x102E8; DWORD ADR_OFFSET_POS_X = 0x10300; DWORD ADR_OFFSET_POS_Y = 0x10310; DWORD ADR_OFFSET_POS_Z = 0x10308; DWORD ADR_OFFSET_AUTOPLANT = 0x10370; DWORD ADR_OFFSET_AUTODEFUSE = 0x10374; DWORD ADR_OFFSET_AUTOSHOT = 0x10386; DWORD ADR_OFFSET_NOM134IDLE = 0x103F4; DWORD ADR_OFFSET_SLOT1 = 0xC70C0; DWORD ADR_OFFSET_SLOT2 = 0xC70C1; DWORD ADR_OFFSET_SLOT3 = 0xC70C2; DWORD ADR_OFFSET_SLOT4 = 0xC70C3; DWORD ADR_OFFSET_SLOT5 = 0xC70C4; DWORD ADR_OFFSET_SLOT6 = 0xC70C5; DWORD ADR_OFFSET_SLOT7 = 0xC70C6; DWORD ADR_OFFSET_SLOT8 = 0xC70C7; DWORD ADR_OFFSET_ROOMNUMBER = 0xE0898; DWORD ADR_OFFSET_MYPLAYERSLOT = 0xE089C; DWORD ADR_OFFSET_MYTEAM = 0xE08A0; /*=================================================*/ /*============== [Credits to BuRn3R] ==============*/ /*================== [Enjoy It!] ==================*/ /*=================================================*/
Quote:
OMG i'm get them from RunDLL addy loger
Someone can tell me if its old too?
i get its with BuRn3R addy loger
Code:/*=================================================*/ /*=== [BuRn3R WarRock International Addy Logger] ==*/ /*=================================================*/ /*=================== [Pointer] ===================*/ DWORD ADR_POINTER_PLAYER = 0xA3C498; DWORD ADR_POINTER_SERVER = 0xA3C428; DWORD ADR_POINTER_REMOTE = 0xB610A8; DWORD ADR_POINTER_MATRIX = 0x9CA000; DWORD ADR_POINTER_ANGELS = 0xA3BFD0; DWORD ADR_POINTER_WEAPON = 0xA5A61C; DWORD ADR_POINTER_CLASS = 0xA95308; DWORD ADR_POINTER_BASE = 0xA93768; DWORD ADR_POINTER_ROOM = 0xA3CEA0; DWORD ADR_POINTER_SLOT = 0xC5F20; DWORD ADR_POINTER_DEVICE = 0xA3BFD4; /*==================== [Memory] ===================*/ DWORD ADR_MEMORY_ACCURACY_AS = 0xA41254; DWORD ADR_MEMORY_WALKTHROUGHWALLS = 0x862C48; DWORD ADR_MEMORY_DEFUSEANYWHERE = 0x8FD7B4; DWORD ADR_MEMORY_PLANTANYWHERE = 0xA3C013; DWORD ADR_MEMORY_SUPERNOSPREAD = 0x896008; DWORD ADR_MEMORY_QUICKPLANT = 0xA3BFF4; DWORD ADR_MEMORY_QUICKDEFUSE = 0xA3BFF4; DWORD ADR_MEMORY_FASTLOCKON = 0xA3C040; DWORD ADR_MEMORY_NOWATER_1 = 0xA439C8; DWORD ADR_MEMORY_NOWATER_2 = 0xA439CC; DWORD ADR_MEMORY_NOBOUNDS1 = 0xB707C0; DWORD ADR_MEMORY_NOBOUNDS2 = 0xB707C4; DWORD ADR_MEMORY_NOBOUNDS3 = 0xB707C8; DWORD ADR_MEMORY_SCOPE = 0x8FD7A0; DWORD ADR_MEMORY_BONE = 0x896F78; DWORD ADR_MEMORY_ANTIAFKKICK = 0xB707C0; DWORD ADR_MEMORY_NOSPAWNWAIT = 0xB7F6E0; DWORD ADR_MEMORY_SHOOTTROUGHWALLS = 0x85D6E4; DWORD ADR_MEMORY_STAMINA1 = 0x8634FC; DWORD ADR_MEMORY_STAMINA2 = 0x863500; DWORD ADR_MEMORY_STAMINA3 = 0x863504; DWORD ADR_MEMORY_STAMINA4 = 0x863508; DWORD ADR_MEMORY_STAMINA5 = 0x86350C; DWORD ADR_MEMORY_AUTOREPAIR = 0xA3C01A; DWORD ADR_MEMORY_GLASSWALLS = 0x863318; DWORD ADR_MEMORY_SILENTRELOAD = 0xB707C4; /*==================== [User] ======================*/ DWORD ADR_USER_READY = 0xA953A8; /*================== [Offsets] =====================*/ DWORD ADR_OFFSET_GLOBALPLAYERSIZE = 0x1D10; DWORD ADR_OFFSET_LOCALPLAYERSIZE = 0xA40C; DWORD ADR_OFFSET_DEVICE = 0x2B930; DWORD ADR_OFFSET_NORECOIL_1 = 0xC444; DWORD ADR_OFFSET_NORECOIL_2 = 0xC448; DWORD ADR_OFFSET_NORECOIL_3 = 0xC44C; DWORD ADR_OFFSET_INDEX = 0xC498; DWORD ADR_OFFSET_GRAVITY_X = 0xC4AC; DWORD ADR_OFFSET_GRAVITY_Y = 0xC4B0; DWORD ADR_OFFSET_GRAVITY_Z = 0xC4B4; DWORD ADR_OFFSET_WEAPONSTATE = 0xC4D0; DWORD ADR_OFFSET_PLAYERSTATE = 0xC4CC; DWORD ADR_OFFSET_PLAYERSPEED = 0x1010C; DWORD ADR_OFFSET_NOSPREAD = 0x10110; DWORD ADR_OFFSET_FASTNADEBLAST = 0x10114; DWORD ADR_OFFSET_PLAYERVIEW3D = 0x101A0; DWORD ADR_OFFSET_YAW = 0x101C4; DWORD ADR_OFFSET_PITCH = 0x101A8; DWORD ADR_OFFSET_VIEW_X = 0x101D4; DWORD ADR_OFFSET_VIEW_Y = 0x101D8; DWORD ADR_OFFSET_VIEW_Z = 0x101DC; DWORD ADR_OFFSET_WEAPON_1 = 0x101EC; DWORD ADR_OFFSET_WEAPON_2 = 0x101EE; DWORD ADR_OFFSET_WEAPON_3 = 0x101F0; DWORD ADR_OFFSET_NOFALLDAMAGE = 0x102E8; DWORD ADR_OFFSET_POS_X = 0x10300; DWORD ADR_OFFSET_POS_Y = 0x10310; DWORD ADR_OFFSET_POS_Z = 0x10308; DWORD ADR_OFFSET_AUTOPLANT = 0x10370; DWORD ADR_OFFSET_AUTODEFUSE = 0x10374; DWORD ADR_OFFSET_AUTOSHOT = 0x10386; DWORD ADR_OFFSET_NOM134IDLE = 0x103F4; DWORD ADR_OFFSET_SLOT1 = 0xC70C0; DWORD ADR_OFFSET_SLOT2 = 0xC70C1; DWORD ADR_OFFSET_SLOT3 = 0xC70C2; DWORD ADR_OFFSET_SLOT4 = 0xC70C3; DWORD ADR_OFFSET_SLOT5 = 0xC70C4; DWORD ADR_OFFSET_SLOT6 = 0xC70C5; DWORD ADR_OFFSET_SLOT7 = 0xC70C6; DWORD ADR_OFFSET_SLOT8 = 0xC70C7; DWORD ADR_OFFSET_ROOMNUMBER = 0xE0898; DWORD ADR_OFFSET_MYPLAYERSLOT = 0xE089C; DWORD ADR_OFFSET_MYTEAM = 0xE08A0; /*=================================================*/ /*============== [Credits to BuRn3R] ==============*/ /*================== [Enjoy It!] ==================*/ /*=================================================*/
#define ASM_NoMapRestrictions 0x530D8F //You can choose any maps #define ASM_AnyRoomName 0x54C0D3 //You can make any room name
#define ADR_JavelinAlarm 0xA3C040 //Makes the sound of the javelin
#define ASM_SmileyCrosshair 0x50C472 //Makes your crosshair a smiley face #define ASM_GreenXCrosshair 0x50C4CC //Makes your crosshair a green x
//**********************************************// //*********** CyberRazzer AddyLogger ***********// //*********** War Rock International ***********// //************** Version Private ***************// //**********************************************// //================ [ Pointers ] ================// DWORD ADR_POINTER_PLAYER = 0xA47DD4; DWORD ADR_POINTER_SERVER = 0xA47D64; DWORD ADR_POINTER_WEAPON = 0xA68A6C; DWORD ADR_POINTER_DEVICE = 0xA47910; DWORD ADR_POINTER_MATRIX = 0x0; DWORD ADR_POINTER_ANGELS = 0xA4790C; DWORD ADR_POINTER_STATE = 0xA47DFC; DWORD ADR_POINTER_BASE = 0xAA1BB8; DWORD ADR_POINTER_ROOM = 0x0; //================ [ Memorys ] =================// DWORD ADR_MEMORY_WALKTHROUGHWALLS = 0x8661D0; DWORD ADR_MEMORY_DEFUSEANYWHERE = 0x902DAC; DWORD ADR_MEMORY_PLANTANYWHERE = 0xA4794E; DWORD ADR_MEMORY_SUPERNOSPREAD = 0x0; DWORD ADR_MEMORY_ANTIAFKKICK = 0x0; DWORD ADR_MEMORY_NOSPAWNWAIT = 0x0; DWORD ADR_MEMORY_QUICKDEFUSE = 0xA47930; DWORD ADR_MEMORY_QUICKPLANT = 0xA47930; DWORD ADR_MEMORY_FASTLOCKON = 0x9CE7E0; DWORD ADR_MEMORY_AUTOREPAIR = 0x0; DWORD ADR_MEMORY_FASTREPAIR = 0x0; DWORD ADR_MEMORY_FASTHEALTH = 0x0; DWORD ADR_MEMORY_NOWATER_1 = 0x0; DWORD ADR_MEMORY_NOWATER_2 = 0x0; DWORD ADR_MEMORY_AUTOMEDIC = 0x88F338; DWORD ADR_MEMORY_AUTOAMMO = 0x88F338; DWORD ADR_MEMORY_FASTAMMO = 0x0; DWORD ADR_MEMORY_FASTFLAG = 0x0; DWORD ADR_MEMORY_NOBOUNDS = 0x0; DWORD ADR_MEMORY_NODELAY = 0xA52E18; DWORD ADR_MEMORY_UNLAMMO = 0xA47D40; DWORD ADR_MEMORY_SCOPE = 0x902D98; //================ [ Offsets ] =================// DWORD ADR_OFFSET_GLOBALPLAYERSIZE = 0x1D10; DWORD ADR_OFFSET_LOCALPLAYERSIZE = 0xA40C; DWORD ADR_OFFSET_READYROOMSIZE = 0x0; DWORD ADR_OFFSET_STARTROOMSIZE = 0x0; DWORD ADR_OFFSET_FASTNADEBLAST = 0x10114; DWORD ADR_OFFSET_NOFALLDAMAGE = 0x0; DWORD ADR_OFFSET_3DPLAYERVIEW = 0x101A0; DWORD ADR_OFFSET_NOSERVERKICK = 0x361; DWORD ADR_OFFSET_PLAYERSPEED = 0x1010C; DWORD ADR_OFFSET_PLAYERSTATE = 0xC4CC; DWORD ADR_OFFSET_WEAPONSTATE = 0x0; DWORD ADR_OFFSET_POSITION_X = 0x10300; DWORD ADR_OFFSET_POSITION_Y = 0x10310; DWORD ADR_OFFSET_POSITION_Z = 0x0; DWORD ADR_OFFSET_NORECOIL_1 = 0x0; DWORD ADR_OFFSET_NORECOIL_2 = 0x0; DWORD ADR_OFFSET_NORECOIL_3 = 0x0; DWORD ADR_OFFSET_AUTODEFUSE = 0x10374; DWORD ADR_OFFSET_AUTOPLANT = 0x10370; DWORD ADR_OFFSET_INVISIBLE = 0xDF344; DWORD ADR_OFFSET_GRAVITY_Y = 0xC4B0; DWORD ADR_OFFSET_AUTOSHOT = 0x10386; DWORD ADR_OFFSET_WEAPON_1 = 0x101EC; DWORD ADR_OFFSET_WEAPON_2 = 0x101EE; DWORD ADR_OFFSET_WEAPON_3 = 0x101F0; DWORD ADR_OFFSET_SLOTBASE = 0xC5F20; DWORD ADR_OFFSET_NOSWITCH = 0x1040D; DWORD ADR_OFFSET_NORELOAD = 0x1040D; DWORD ADR_OFFSET_NOSPREAD = 0x0; DWORD ADR_OFFSET_USERNAME = 0xDF574; DWORD ADR_OFFSET_PREMIUM = 0x58C; DWORD ADR_OFFSET_NODELAY = 0x0; DWORD ADR_OFFSET_VIEW_X = 0x0; DWORD ADR_OFFSET_VIEW_Y = 0x8; DWORD ADR_OFFSET_VIEW_Z = 0x4; DWORD ADR_OFFSET_SLOT_1 = 0x0; DWORD ADR_OFFSET_SLOT_2 = 0x1; DWORD ADR_OFFSET_SLOT_3 = 0x2; DWORD ADR_OFFSET_SLOT_4 = 0x3; DWORD ADR_OFFSET_SLOT_5 = 0x4; DWORD ADR_OFFSET_SLOT_6 = 0x5; DWORD ADR_OFFSET_SLOT_7 = 0x6; DWORD ADR_OFFSET_SLOT_8 = 0x7; DWORD ADR_OFFSET_MASTER = 0x0; DWORD ADR_OFFSET_LEVEL = 0xDF320; DWORD ADR_OFFSET_DINAR = 0x0; DWORD ADR_OFFSET_PITCH = 0x0; DWORD ADR_OFFSET_YAW = 0x101C4; DWORD ADR_OFFSET_MAP = 0x0; //================= [ States ] =================// DWORD ADR_STATE_WEAPON_RELOAD = 0xA47E2C; DWORD ADR_STATE_WEAPON_SHOT = 0xA47E20; DWORD ADR_STATE_PLAYER_VEHICLE = 0xA47E18; DWORD ADR_STATE_PLAYER_PRONE = 0xA47E0C; //=============== [ User Infos ] ===============// DWORD ADR_USER_HEALTH = 0xAA374C; DWORD ADR_USER_POINTS = 0xAA1BB8; DWORD ADR_USER_READY = 0xAA37F8; DWORD ADR_USER_PING = 0xAA1BB8; DWORD ADR_USER_NAME = 0xAA257C; DWORD ADR_USER_TEAM = 0xAA1BB8; //================ [ Assembly ] ================// DWORD ADR_ASSEMBLY_MESSAGEBOX = 0x0; DWORD ADR_ASSEMBLY_AUTOREADY = 0x53387F; DWORD ADR_ASSEMBLY_AUTOSTART = 0x53387F; DWORD ADR_ASSEMBLY_UNLAMMO = 0x4FE08B; //**********************************************// //***************** Logged: 46 *****************// //***************** End Logging ****************// //**********************************************//