So i see about 2 months back a post about having been about half way though the .ban file converter/ script to use them, whats the progress report looking like on that atm? as well as if its simple for you to explain of course, what level of programming, or should i say language of understanding, is needed to be able to break down formats like .ban and .bsk and such to be able to create something that can understand them? I'd like to do my own research instead of just relying on you, but i don't even know where to start, currently learning C++ but doesnt seem to be getting me anywhere with this. No offence, I just wanna do something for myself. i love the converter, I can confirm that you can use the .OBJ files it creates in Maya 2012 x64. The DDJs can easily be converted and stuck onto the model. The .OBJ's from Maya can be converted back (no compatibility issues yet).
Thanks,
Josh
PS why im asking what level or language did you need is because I don't know how to google that... usually i can figure something out to type in google but i would feel a little silly typing in "Programming required to break down other file types to be understood" cuz that returned me nothing useful. basically im asking you to point me in the right direction and let me figure it out from there. I don't want you to teach me anything, or do it for me, just tell me where to start.