Deutsche NT-Bot Anleitung !

02/03/2010 16:22 mr.sparky#3541
Hallo! Habe mir den Bot gestern installiert und versucht alles einzustellen aber er läuft nicht. Er loggt sich ins Spiel ein und steht dann in Akt 1. Nach 1 oder 2 Sekunden loggt er sich dann automatisch aus. Ich versuche den mit einer light-soso spielen zu lassen. Was kann ich falsch gemacht haben? Was ich noch nicht genau weiss, ist wie man die Angriffe in der Configuration eingibt...??? Habe wie in den ersten Seiten hier beschrieben alles eingestellt und die englische Version vom NTBot installiert. Aber halt keine Configuration für soso gefunden...

pls help und danke im voraus!!
02/03/2010 18:54 xdoddestroyer#3542
Quote:
Originally Posted by mr.sparky View Post
Hallo! Habe mir den Bot gestern installiert und versucht alles einzustellen aber er läuft nicht. Er loggt sich ins Spiel ein und steht dann in Akt 1. Nach 1 oder 2 Sekunden loggt er sich dann automatisch aus. Ich versuche den mit einer light-soso spielen zu lassen. Was kann ich falsch gemacht haben? Was ich noch nicht genau weiss, ist wie man die Angriffe in der Configuration eingibt...??? Habe wie in den ersten Seiten hier beschrieben alles eingestellt und die englische Version vom NTBot installiert. Aber halt keine Configuration für soso gefunden...

pls help und danke im voraus!!
muss erst mal wissen was für eine soso du hast ? fb blizzard light??
02/03/2010 19:01 mr.sparky#3543
eine light soso.... spiele die mit blitzschlag und kettenblitz... und static halt...
02/03/2010 19:30 xdoddestroyer#3544
Quote:
Originally Posted by mr.sparky View Post
eine light soso.... spiele die mit blitzschlag und kettenblitz... und static halt...
dan nimm das

Code:
//------------------------------------------------------------------------------
	// Attack configuration
	//------------------------------------------------------------------------------
	NTConfig_AttackSkill[0] = 49;	// Cast your first spell once. Set to 0 if you won't
	NTConfig_AttackSkill[1] = 49;	// Cast your primary spell to boss.
	NTConfig_AttackSkill[2] = 53;	// Cast your primary spell to others.
	NTConfig_AttackSkill[3] = 0;	// Cast your primary untimed spell if primary spell is timed spell. Set to 0 if you won't
	NTConfig_AttackSkill[4] = 0;	// Cast your secondary spell if monster is immune to your primary spell. Set to 0 if you won't
	NTConfig_AttackSkill[5] = 0;	// Cast your secondary untimed spell if secondary spell is timed spell. Set to 0 if you won't
	NTConfig_ClearPosition = true;	// Set to true if you want to clear area after killing boss.
	NTConfig_CheckSafe = true;	// Set to true to check for curses, merc and potion (go to town if needed)

	NTConfig_CastStatic = 60;	// Cast Static Field until monster's HP lower less than this percent. Set to 100 if you won't
}
in deiner soso ini ganz unten reinkopieren bzw übernhemen!
02/04/2010 01:30 mr.sparky#3545
ich hab die änderungen genau übernommen... hatte das sogar in etwa gleich eingestellt. aber das problem besteht immer noch. sobald er ein spiel erstellt (privat mit passwort) loggt er sich ein, dann sieht man kurz die soso in akt1 und sofort danach verlässt er das game und ich steh wieder im menü wo man ein neues spiel erstellen kann oder sich irgendwo in ein spiel einloggt... ?????????? man das kann doch nicht sein.... hilfe :(
02/04/2010 01:31 mr.sparky#3546
hab auch alle mana und heiltränke richtig sortiert, das inventar richtig abgezählt... das einzige was ich nicht weiss ist mit welchen tasten ich die angriffe belegen soll... müssen es bestimmte tasten/buchstaben/f1,f2.... sein????
02/04/2010 02:34 mr.sparky#3547
sooooo... hab alles nochmal neu gemacht... mir die englische modded version runtergeladen und alles nochmal neu wie beschrieben geändert. jetzt loggt sich die soso ein und bleibt in akt 1 stehen. dann kommt eine fehlermeldung: <D2 nt error>C:\Users...\sripts\default.ntj (14) : Reference Error: NT_LoadConfig ist not defined.

So wenn ich dann die default öffne steht folgendes:

var CurScriptIndex = 0;
var LastScript = false;

function NTMain()
{
Delay(1000);

//Print("ÿc4[+] NTBot 3.6 [+]");

Include("common/NTCommon.ntl");
NTC_IncludeConfig();
NTC_IncludeLibs();

NT_LoadConfig();
NTSI_LoadNIPFiles();

if(NTConfig_StartDelay > 0);
NTC_Delay(NTConfig_StartDelay);

SetUIState(0x0A, true);

NTT_GetCorpses();

if(NTConfig_PrintCoord)
{
while(1)
{
Print("PosX:" + me.x + " / PosY:" + me.y);
Delay(200);
}
}

if(NTConfig_Script.length > 0)
{
NTCU_CheckCubing();

NTT_ClearInventory();
NTT_ClearBelt();

Load("tools/NTToolsThread.ntj");

NTC_Delay(100);

RegisterEvent(EVENT_SCRIPTMSG, NT_ScriptEvents);
RegisterEvent(EVENT_KEYDOWN, NT_KeyEvents);

Load("bots/" + NTConfig_Script[CurScriptIndex]);

while(!LastScript)
{
NTC_Delay(100);
}
}

ExitGame();
}

function NT_ScriptEvents(msg)
{
var _area;

switch(msg)
{
case "SCRIPT_END":
if(++CurScriptIndex < NTConfig_Script.length)
{
NTTM_CheckAct();
Load("bots/" + NTConfig_Script[CurScriptIndex]);
}
else
LastScript = true;
break;
default:
Print("ÿc1" + NTConfig_Script[CurScriptIndex] + " : " + msg + " failed");

_area = GetArea();

if(_area)
NTC_SendLogToOOG(NTConfig_Script[CurScriptIndex] + " : " + msg + " failed (" + _area.name + ")");
else
NTC_SendLogToOOG(NTConfig_Script[CurScriptIndex] + " : " + msg + " failed");

if(++CurScriptIndex < NTConfig_Script.length)
{
NTTM_CheckAct();
Load("bots/" + NTConfig_Script[CurScriptIndex]);
}
else
LastScript = true;
break;
}
}

function NT_KeyEvents(keycode)
{
var _script;

switch(keycode)
{
case 19:
_script = NTC_FindScript(NTConfig_Script[CurScriptIndex]);
if(_script)
{
if(_script.running)
_script.Stop();
else
Load("bots/" + NTConfig_Script[CurScriptIndex]);
}
break;
}
}


was soll ich da ändern??????
bitte bitte helft mir wenn ihr wisst wie das geht ich will den so gerne zum laufen bringen!!!!
danke :)
02/04/2010 02:35 mr.sparky#3548
Hier noch meine Config von der Soso (wie gesagt ist eine light soso)

Include("config/NTConfig.ntl");

var NTConfig_CastThunderStorm;
var NTConfig_CastEnergyShield;
var NTConfig_CastFrozenArmor;
var NTConfig_CastShiverArmor;
var NTConfig_CastChillingArmor;
var NTConfig_CastStatic;

function NT_LoadConfig()
{
//------------------------------------------------------\\
// Modified by CyberVirus \\
// >>> [Only registered and activated users can see links. Click Here To Register...] <<< \\
//------------------------------------------------------\\


//---------------------------------------------------------------------------------------------------------------------------\\
// "Script & Boss Configuration": \\
//---------------------------------------------------------------------------------------------------------------------------\\



//------------------------\\
// "Public Baal Settings" \\
//------------------------\\


Baal_WelcomeMessage = "Welcome to my baal runs!" //What to say at beginning of game.
Baal_TpUpMessage = "TP up. Might be hot!" //What to say when bot opens TP.
Baal_KillBaalMessage = "Let's kill baal! Sorcs, please static." //What to say after last wave, before entering chamber.
Baal_NextGameMessage = "NG!" //What to say after killing Baal.
NTConfig_BRWisperToFriendList = true; //Set to true to whisper GN+PW to your friend list.


//--------------------------\\
// "Public Diablo Settings: \\
//--------------------------\\


Diablo_WelcomeMessage = "Welcome to my chaos runs!" //What to say at beginning of game.
Diablo_TpUpMessage = "TP up. Might be hot!" //What to say when bot opens TP.
Diablo_KillDiabloMessage = "Diablo time! Stay out of star!" //What to say before engaging Diablo.
Diablo_NextGameMessage = "NG!" //What to say after killing Diablo.
NTConfig_DRWisperToFriendList = true; //Set to true to whisper GN+PW to your friend list.


//-------------------------------------\\
// "Public Tal-Rasha's Tombs Settings" \\
//-------------------------------------\\


TalRasha_TpUpMessage = "TP up. Might be hot!" //What to say when bot opens TP.
TalRasha_AfterOpeningTpMessage = "Stay Close!" //What to say after bot opens TP.
TalRasha_AfterCleaningTombMessage = "Tomb clear! Take my TP to town and wait for next tomb!" //What to say when bot has cleared a tomb.
TalRasha_NextGameMessage = "NG!" //What to say after all tombs are cleared.
NTConfig_TombWisperToFriendList = true; //Set to true to whisper GN+PW to your friend list.


//----------------\\
// "Public Boss": \\
//----------------\\


//NTConfig_Script.push("NTPublicDiablo.ntj"); // Uncomment (remove "//" at beginning of line) to do public Diablo runs.
NTConfig_MakeTpOnStartChaosSanctuary = false; // Set to true to make TP when entering Chaos Sanctuary.
NTConfig_MakeTpOnPentagramCenter = true; // Set to true to make tp on Diablo's pentagram.

//NTConfig_Script.push("NTPublicBaal.ntj"); // Uncomment to do public Baal runs.
NTConfig_PublicKillBaal = true; // Set to true to kill Baal, false to only kill minions.

//NTConfig_Script.push("NTPublicTalRashasTomb.ntj"); // Uncomment to do public Tomb runs.


//---------------\\
// "Act I Boss": \\
//---------------\\


//NTConfig_Script.push("NTBishibosh_ENG.ntj");

//NTConfig_Script.push("NTRakanishu_ENG.ntj");
NTConfig_ClearTristram = false; // Set to true to clear Tristram
NTConfig_MooMooFarm = false; // Set to true to pick up Wirt's leg and make portal to Cow Level. (COW LEVEL SCRIPT NOT YET IMPLEMENTED!!)

//NTConfig_Script.push("NTBloodRaven.ntj");
NTConfig_Bishibosh_ENG_Extension = false; // Set to true to go to Bishibosh after killing Blood Raven.
NTConfig_ClearMausoleum = false; // Clear Mausoleum after killing Blood Raven.
NTConfig_ClearCrypt = false; // Clear Crypt after killing Blood Raven.

NTConfig_Script.push("NTPit.ntj");
NTConfig_ClearTamoeHighLand = false; // Set to true to clear Tamoe Highland. o_O
NTConfig_ClearPitLevel1 = 1; // 0 = Straight to level 2 // 1 = Clear path to level 2 // 2 = Clear everything

NTConfig_Script.push("NTCountess.ntj");
//NTConfig_Script.push("NTTheSmith.ntj");

NTConfig_Script.push("NTAndariel.ntj");
NTConfig_ClearAndarielThron = false; // Set to true to clear Andariel's room after killing her.


//----------------\\
// "Act II Boss": \\
//----------------\\


//NTConfig_Script.push("NTRadament.ntj");
//NTConfig_Script.push("NTAncientTunnels.ntj");
NTConfig_Script.push("NTSummoner.ntj");
NTConfig_FireEyeExtension = true; // Set to true to kill Fireeye after killing Summoner.
//NTConfig_Script.push("NTFastTalRashasTomb.ntj"); //Should not be used in public runs.
NTConfig_Script.push("NTDuriel.ntj");


//-----------------\\
// "Act III Boss": \\
//-----------------\\


//NTConfig_Script.push("NTTravincal.ntj");

NTConfig_Script.push("NTMephisto.ntj");
NTConfig_KillCouncilMembers = true; // Set to true to kill council members.


//----------------\\
// "Act IV Boss": \\
//----------------\\


//NTConfig_Script.push("NTHephasto.ntj");
NTConfig_Script.push("NTFastDiablo.ntj"); //Should not be used in public runs.


//---------------\\
// "Act V Boss": \\
//---------------\\


//NTConfig_Script.push("NTThreshSocket.ntj");

NTConfig_Script.push("NTEldritch.ntj");
NTConfig_ShenkExtension = false; // Set to true to kill Shenk after killing Eldritch.
NTConfig_DacFarrenExtension = true; // Set to true to kill Dac Farren after Shenk, or Eldritch if Shenk = false

//NTConfig_Script.push("NTPindleskinByWP.ntj"); // Kill Pindleskin by using Halls of Pain WP.

<>NTConfig_Script.push("NTPindleskin.ntj"); // Kill Pindleskin by using Anya's portal.
NTConfig_NihlathakExtension = true; // Set to true to to Nihlathak after killing Pindleskin through portal.

//NTConfig_Script.push("NTNihlathak.ntj");
NTConfig_PindleskinExtension = true; // Set to true to go to Pindleskin after killing Nihlathak.

//NTConfig_Script.push("NTFrozenstein.ntj");
NTConfig_ClearFrozenRiver = true; // Set to true to clear Frozen River before killing Frozenstein.

//NTConfig_Script.push("NTGlacialTrail.ntj");
NTConfig_ClearGlacialTrail = false; // Set to true to clear Glacial Trail.

//NTConfig_Script.push("NTIcyCellar.ntj");
NTConfig_ClearIcyCellar = false; // Set to true to clear Icy Cellar.

//NTConfig_Script.push("NTFastBaal.ntj"); // Should not be used in public runs.
NTConfig_KillBaal = true; // Set to true to kill Baal, false to only kill minions.


//---------------------------------------------------\\
// "Chicken, Merc & Others Parametrs Configuration": \\
//---------------------------------------------------\\


me.maxgametime = 0; // Maximum game time (in seconds) before Save & Exit. 600 seconds = 10 minutes.

NTConfig_PrintCoord = false; // Set to true to print coordinates.
NTConfig_StartDelay = 0; // Time (in milliseconds) to wait after game has started.
NTConfig_AreaDelay = 500; // Time to wait (in milliseconds) after entering a new area.
NTConfig_SnagDelay = 500; // Time to wait (in milliseconds) after killing (a boss) to pick items.

NTConfig_SkipHealLife = 90; // If over this amount of Health (%) after entering town, don't go to heal.
NTConfig_SkipHealMana = 70; // If over this amount of Mana (%) after entering town, don't go to heal.

NTConfig_SkipHealCurses = false; // Set to true to NOT go to healer when cursed.
NTConfig_UseMerc = true; // Set to true to use a merc, set to false to not.
NTConfig_ResetWeapon = true; // Set to true to re-equip your merc's weapon after ressurecting him.

NTConfig_LifeThresh = 60; // The amount of health (%) remaining before drinking a Healing Potion.
NTConfig_LifeRejuvThresh = 40; // The amount of health (%) remaining before drinking a Rejuv Potion.
NTConfig_ManaThresh = 30; // The amount of mana (%) remaining before drinking a Mana Potion.
NTConfig_ManaRejuvThresh = 10; // The amount of mana (%) remaining before drinking a Rejuv Potion.

NTConfig_LifeChicken = 30; // The amount of health (%) remaining before chickening (Save & Exit).
NTConfig_ManaChicken = 0; // The amount of mana (%) remaining before chickening (Save & Exit).

NTConfig_ViperSkipNihlathak = false; // Set to true to skip Nihlathak if Tomb Vipers are nearby.
NTConfig_QuitOnHostile = true; // Set to true to chicken if someone hostiles you.

NTConfig_MercLifeThresh = 60; // The amount of health (%) remaining on your Merc before giving him a Healing Potion.
NTConfig_MercRejuvThresh = 40; // The amount of health (%) remaining on your Merc before giving him a Rejuv Potion.

NTConfig_MercChicken = 0; // The amount of health (%) remaining on your Merc before chickeining. 0 = Don't chicken.


//--------------------------------------------------------------------------------------------------------------------------\\
// "Inventory Configuration": \\
//--------------------------------------------------------------------------------------------------------------------------\\


NTConfig_FreeSpace = 17; // Number of rows of free space in your inventory.

NTConfig_Columns[0] = [1,1,1,1,1,1,0,0,0,0];
NTConfig_Columns[1] = [1,1,1,1,1,1,0,0,0,0];
NTConfig_Columns[2] = [1,1,1,1,1,1,0,0,0,0];
NTConfig_Columns[3] = [1,1,1,1,1,0,0,0,0,0];

NTConfig_MinGoldToStash = 100000; // Minimum amount of gold in inventory before stashing.

//---------------------------------------------------------------------------------------------------------------------------\\
// "Belt Configuration": \\
// -Define which potions should go in which belt slot, from left to right. \\
// -Healing Potion = "hp" Mana Potion = "mp" Rejuv Potion = "rv" \\
//---------------------------------------------------------------------------------------------------------------------------\\


NTConfig_BeltColType[0] = "hp";
NTConfig_BeltColType[1] = "mp";
NTConfig_BeltColType[2] = "rv";
NTConfig_BeltColType[3] = "rv";


//-----------------------------------------------------------------------------------------------\\
// Minimum amount of potions in each belt slot before re-stocking. \\ \\
//-----------------------------------------------------------------------------------------------\\

NTConfig_BeltColMin[0] = 4;
NTConfig_BeltColMin[1] = 4;
NTConfig_BeltColMin[2] = 0;
NTConfig_BeltColMin[3] = 0;


//-----------------------------------------------------------------------------------------\\
// "SnagIt Configuration": \\
//-----------------------------------------------------------------------------------------\\
// Uncomment the SnagIt file(S) you wish to use. \\
//-----------------------------------------------------------------------------------------\\


//NTConfig_NIPFilePath.push("normal.nip");
NTConfig_NIPFilePath.push("elite.nip");


NTConfig_SnagRange = 50; // The range to pick up items. 40-50 is a good number here.
NTConfig_OpenChest = true; // Set to true to open chests and weapon/armor racks. This will make the bot buy a key.


//---------------------------------------------------------\\
// "Cubing Configuration": \\
//---------------------------------------------------------\\


// NTConfig_Cubing = false; // Set to true to enable cubing script.

//NTConfig_CubingItem.push(["gcw",0,3]); // Chipped Diamond gcw
//NTConfig_CubingItem.push(["gcv",0,3]); // Chipped Amethyst gcv
//NTConfig_CubingItem.push(["gcb",0,3]); // Chipped Saphire gcb
//NTConfig_CubingItem.push(["gcy",0,3]); // Chipped Topaz gcy
//NTConfig_CubingItem.push(["gcr",0,3]); // Chipped Ruby gcr
//NTConfig_CubingItem.push(["gcg",0,3]); // Chipped Emerald gcg
//NTConfig_CubingItem.push(["skc",0,3]); // Chipped Skull skc

//NTConfig_CubingItem.push(["gfw",0,3]); // Flawed Diamond gfw
//NTConfig_CubingItem.push(["gfv",0,3]); // Flawed Amethyst gfv
//NTConfig_CubingItem.push(["gfb",0,3]); // Flawed Saphire gfb
//NTConfig_CubingItem.push(["gfy",0,3]); // Flawed Topaz gfy
//NTConfig_CubingItem.push(["gfr",0,3]); // Flawed Ruby gfr
//NTConfig_CubingItem.push(["gfg",0,3]); // Flawed Emerald gfg
//NTConfig_CubingItem.push(["skf",0,3]); // Flawed Skull skf

//NTConfig_CubingItem.push(["gsw",0,3]); // Normal Diamond gsw
//NTConfig_CubingItem.push(["gsv",0,3]); // Normal Amethyst gsv
//NTConfig_CubingItem.push(["gsb",0,3]); // Normal Saphire gsb
//NTConfig_CubingItem.push(["gsy",0,3]); // Normal Topaz gsy
//NTConfig_CubingItem.push(["gsr",0,3]); // Normal Ruby gsr
//NTConfig_CubingItem.push(["gsg",0,3]); // Normal Emerald gsg
//NTConfig_CubingItem.push(["sku",0,3]); // Normal Skull sku

//NTConfig_CubingItem.push(["glw",0,3]); // Flawless Diamond glw
//NTConfig_CubingItem.push(["gzv",0,3]); // Flawless Amethyst gzv
//NTConfig_CubingItem.push(["glb",0,3]); // Flawless Saphire glb
//NTConfig_CubingItem.push(["gly",0,3]); // Flawless Topaz gly
//NTConfig_CubingItem.push(["glr",0,3]); // Flawless Ruby glr
//NTConfig_CubingItem.push(["glg",0,3]); // Flawless Emerald glg
//NTConfig_CubingItem.push(["skl",0,3]); // Flawless Skull skl

//NTConfig_CubingItem.push(["r01",0,3]); // El Rune r01
//NTConfig_CubingItem.push(["r02",0,3]); // Eld Rune r02
//NTConfig_CubingItem.push(["r03",0,3]); // Tir Rune r03
//NTConfig_CubingItem.push(["r04",0,3]); // Nef Rune r04
//NTConfig_CubingItem.push(["r05",0,3]); // Eth Rune r05
//NTConfig_CubingItem.push(["r06",0,3]); // Ith Rune r06
//NTConfig_CubingItem.push(["r07",0,3]); // Tal Rune r07
//NTConfig_CubingItem.push(["r08",0,3]); // Ral Rune r08
//NTConfig_CubingItem.push(["r09",0,3]); // Ort Rune r09

//NTConfig_CubingItem.push(["r10",0,3,"gcy",0,1]); // Thul Rune + chipped Topaz r10 + gcy
//NTConfig_CubingItem.push(["r11",0,3,"gcv",0,1]); // Amn Rune + chipped Amethyst r11 + gcv
//NTConfig_CubingItem.push(["r12",0,3,"gcb",0,1]); // Sol Rune + chipped Saphire r12 + gcb
//NTConfig_CubingItem.push(["r13",0,3,"gcr",0,1]); // Shael Rune + chipped Ruby r13 + gcr
//NTConfig_CubingItem.push(["r14",0,3,"gcg",0,1]); // Dol Rune + chipped Emerald r14 + gcg
//NTConfig_CubingItem.push(["r15",0,3,"gcw",0,1]); // Hel Rune + chipped Diamond r15 + gcw

//NTConfig_CubingItem.push(["r16",0,3,"gfy",0,1]); // Io Rune + flawed Topaz r16 + gfy
//NTConfig_CubingItem.push(["r17",0,3,"gfv",0,1]); // Lum Rune + flawed Amethyst r17 + gfv
//NTConfig_CubingItem.push(["r18",0,3,"gfb",0,1]); // Ko Rune + flawed Saphire r18 + gfb
//NTConfig_CubingItem.push(["r19",0,3,"gfr",0,1]); // Fal Rune + flawed Ruby r19 + gfr
//NTConfig_CubingItem.push(["r20",0,3,"gfg",0,1]); // Lem Rune + flawed Emerald r20 + gfg
//NTConfig_CubingItem.push(["r21",0,2,"gfw",0,1]); // Pul Rune + flawed Diamond r21 + gfw

//NTConfig_CubingItem.push(["r22",0,2,"gsy",0,1]); // Um Rune + Topaz r22 + gsy
//NTConfig_CubingItem.push(["r23",0,2,"gsv",0,1]); // Mal Rune + Amethyst r23 + gsv
//NTConfig_CubingItem.push(["r24",0,2,"gsb",0,1]); // Ist Rune + Saphire r24 + gsb
//NTConfig_CubingItem.push(["r25",0,2,"gsr",0,1]); // Gul Rune + Ruby r25 + gsr
//NTConfig_CubingItem.push(["r26",0,2,"gsg",0,1]); // Vex Rune + Emerald r26 + gsg
//NTConfig_CubingItem.push(["r27",0,2,"gsw",0,1]); // Ohm Rune + Diamond r27 + gsw

//NTConfig_CubingItem.push(["r28",0,2,"gly",0,1]); // Lo Rune + flawless Topaz r28 + gly
//NTConfig_CubingItem.push(["r29",0,2,"gzv",0,1]); // Sur Rune + flawless Amethyst r29 + gzv
//NTConfig_CubingItem.push(["r30",0,2,"glb",0,1]); // Ber Rune + flawless Saphire r30 + glb
//NTConfig_CubingItem.push(["r31",0,2,"glr",0,1]); // Jah Rune + flawless Ruby r31 + gll
//NTConfig_CubingItem.push(["r32",0,2,"glg",0,1]); // Cham Rune + flawless Emerald r32 + glg

NTConfig_CubingItem.push(["leg",0,1,"tbk",0,1]); // Wirt's Leg + Tome of Town Portal leg + tbk


//--------------------------------------------------------------------------------------------------------\\
// "Gamble Configuration": \\
//--------------------------------------------------------------------------------------------------------\\

NTConfig_Gamble = false; // Set to true to enable gambling.
NTConfig_GambleStopGold = 300000; // Set the amount of gold remaining before stopping the gambling script.

NTConfig_GambleItem.push("rin"); // Rings
NTConfig_GambleItem.push("amu"); // Amulets
NTConfig_GambleItem.push("ci0"); // Circlets
NTConfig_GambleItem.push("ci1"); // Coronets
//NTConfig_GambleItem.push("lgl"); // Leather Gloves
//NTConfig_GambleItem.push("vgl"); // Heavy Gloves
//NTConfig_GambleItem.push("mgl"); // Chain Gloves
//NTConfig_GambleItem.push("tgl"); // Light Gauntlets
//NTConfig_GambleItem.push("hgl"); // Gauntlets


//----------------------------------------------------------------------------------------------------------\\
// "Sorceress Attack Configuration" \\
//----------------------------------------------------------------------------------------------------------\\
// A list of spell ID's can be found in Scripts\libs\config\Skill_IDs.txt \\
//----------------------------------------------------------------------------------------------------------\\
// |Cold Spells|: 59:Blizzard, 64:Frozen Orb, 55:Glacial Spike, 39:Ice Bolt, 45:Ice Blast, 44:Frost Nova \\
//--------------------------------------------------------------------------------------------------------- \\
// |Lightning Spells|: 53:Chain Lightning, 49:Lightning, 38:Charged Bolt, 48:Nova, 43:Telekinesis \\
//--------------------------------------------------------------------------------------------------------- \\
// |Fire Spells|: 47:Fire Ball, 56:Meteor, 36:Fire Bolt, 51:Fire Wall, 41:Inferno, 52:Enchant \\
//----------------------------------------------------------------------------------------------------------\\


NTConfig_AttackSkill[0] = 49; // Cast your first spell once. Set to 0 if you won't.
NTConfig_AttackSkill[1] = 49; // Cast your primary spell to bosses.
NTConfig_AttackSkill[2] = 53; // Cast your primary spell to others.
NTConfig_AttackSkill[3] = 0; // Cast your primary untimed spell if primary spell is timed spell. Set to 0 if you won't.
NTConfig_AttackSkill[4] = 0; // Cast your secondary spell if monster is immune to your primary spell. Set to 0 if you won't.
NTConfig_AttackSkill[5] = 0; // Cast your secondary untimed spell if secondary spell is timed spell. Set to 0 if you won't.

NTConfig_ClearPosition = true; // Set to true if you want to clear area after killing boss.
NTConfig_CheckSafe = true; // Set to true to check for curses, merc and potion (go to town if needed)

NTConfig_CastThunderStorm = true; // Set to true to cast "Thunder Storm".
NTConfig_CastEnergyShield = false; // Set to true to cast "Energy Shield".
NTConfig_CastFrozenArmor = true; // Set to true to cast "Frozen Armor". Only one type of Cold Armor can be set to true.
NTConfig_CastShiverArmor = false; // Set to true to cast "Shiver Armor". Only one type of Cold Armor can be set to true.
NTConfig_CastChillingArmor = false; // Set to true to cast "Chilling Armor". Only one type of Cold Armor can be set to true.
NTConfig_CastStatic = 60; // Cast Static Field until monster's HP becomes less than this amount (%). Set to 100 if you won't.
}
02/04/2010 14:47 xdoddestroyer#3549
Quote:
Originally Posted by mr.sparky View Post
hab auch alle mana und heiltränke richtig sortiert, das inventar richtig abgezählt... das einzige was ich nicht weiss ist mit welchen tasten ich die angriffe belegen soll... müssen es bestimmte tasten/buchstaben/f1,f2.... sein????
mal nicht so viele posts hintereinander pls lieber edetieren

wie ich sehe nimmst du modded vers hast du überhaupt alle wps von den bossen??? und auch überhaupt bosse aktiviert welche er machen soll???


MFG

Matze
02/04/2010 15:17 mr.sparky#3550
hi ja die wps hab ich die bosse sind auch alle gekillt... was er machen soll hab ich ja gepostet... nur weiss nicht ob das richtig ist da kenne ich mich ja nicht mit aus... wie gesagt die configuration und die error meldung habe ich in weiter oben gepostet... danke

PS: die steht in akt1 und dann kommt immer die fehlermeldung das beim default.ntj die NT_configload oder so nicht defined ist... ??!!! und dann steht die da nur rum... und bewegt sich nicht....

kann keiner weiterhelfen, weiter oben habe ich die configuration und alles gepostet....????
02/05/2010 13:23 eskaLatioN#3551
JS32.dll

nicht kopiert?
in system32 oder syswow64?
02/05/2010 13:59 kal_el#3552
Quote:
Originally Posted by mr.sparky View Post
hi ja die wps hab ich die bosse sind auch alle gekillt... was er machen soll hab ich ja gepostet... nur weiss nicht ob das richtig ist da kenne ich mich ja nicht mit aus... wie gesagt die configuration und die error meldung habe ich in weiter oben gepostet... danke

PS: die steht in akt1 und dann kommt immer die fehlermeldung das beim default.ntj die NT_configload oder so nicht defined ist... ??!!! und dann steht die da nur rum... und bewegt sich nicht....

kann keiner weiterhelfen, weiter oben habe ich die configuration und alles gepostet....????
möglichkeit wäre du hat deinen charnamen falsch oder gar nicht in der config. definiert hast.
andere möglichkeite wäre die
Quote:
<>NTConfig_Script.push("NTPindleskin.ntj"); // Kill Pindleskin by using Anya's portal.
siehst du die <> die gehören da ned hin... der bot arbeitet nur mit //

und wenn du jetzt wieder 5 mal hintereinander postetst gibts ne infraction!!
weil du neu bist lass ich das jez mal durchgehn.
02/05/2010 15:20 gwendolin23#3553
hi, irgendwie bekomm ich den nicht zum laufen. ka was der nt von mir will und ich hoffe ihr könnt mir hier weiter helfen.

der bot erstellt zwar games aber dann ist ende. dann kommt immer folgende meldung.

NTconfig_skript is not definied.


ich hoffe ihr könnt mir helfen. hier nun auch meine config.



Include("config/Sorceress_marek-mintal.ntl");

var NTConfig_CastStatic;

function NT_LoadConfig()
{
//------------------------------------------------------------------------------
// Boss configuration
//------------------------------------------------------------------------------
NTConfig_PublicMode = false;
me.quitonhostile = false;

//NTConfig_Script.push("NTPindleskin.ntj"); NTConfig_NihlathakExtension = false;
NTConfig_Script.push("NTEldritch.ntj"); NTConfig_ShenkExtension = true;
//NTConfig_Script.push("NTThreshSocket.ntj");
//NTConfig_Script.push("NTFrozenRiver.ntj"); NTConfig_ClearFrozenRiver = false;
//NTConfig_Script.push("NTGlacialTrail.ntj"); NTConfig_ClearGlacialTrail = false;
NTConfig_Script.push("NTIcyCellar.ntj"); NTConfig_ClearIcyCellar = false;
//NTConfig_Script.push("NTDiablo.ntj");
//NTConfig_Script.push("NTTravincal.ntj");
NTConfig_Script.push("NTSummoner.ntj");
NTConfig_Script.push("NTDuriel.ntj");
//NTConfig_Script.push("NTAncientTunnels.ntj");
NTConfig_Script.push("NTCountess.ntj");
//NTConfig_Script.push("NTPit.ntj"); NTConfig_ClearPitLevel1 = 0; // 0 : don't clear, 1 : clear path only, 2 : clear all
//NTConfig_Script.push("NTMausoleum.ntj");
NTConfig_Script.push("NTMephisto.ntj");
NTConfig_Script.push("NTAndariel.ntj");
//NTConfig_Script.push("NTBaal.ntj"); NTConfig_KillBaal = true;
NTConfig_Script.push("NTNihlathak.ntj"); NTConfig_PindleskinExtension = false;


me.maxgametime = 2600; // time in seconds, maximum game length (0 is infinite)
NTConfig_StartDelay = 0; // Delay time in milliseconds to start;
NTConfig_AreaDelay = 5000; // Delay time in milliseconds to change area;
NTConfig_SnagDelay = 500; // Delay time in milliseconds to wait before starting picking items

NTConfig_SkipHealLife = 90; // If you have more than this percent of life, you won't go to a healer
NTConfig_SkipHealMana = 90; // If you have more than this percent of mana, you won't go to a healer
NTConfig_SkipHealCurses = false;// If you want to skip curses, set to true
NTConfig_UseMerc = true; // Set to true if you use a mercenary, will revive merc at a reviver npc.
NTConfig_ResetWeapon = true; // Set to true to reset weapon when reviving merc

NTConfig_LifeThresh = 60; // Drink a normal potion if under this percent of life.
NTConfig_LifeRejuvThresh = 40; // Drink a rejuvenation potion if under this percent of life.
NTConfig_ManaThresh = 30; // Drink a normal potion if under this percent of mana.
NTConfig_ManaRejuvThresh = 1; // Drink a rejuvenation potion if under this percent of mana.
NTConfig_LifeChicken = 30; // This is your chicken life percent. If you go below this life total, exit game.
NTConfig_ManaChicken = 0; // This is your chicken mana percent. If you go below this mana total, exit game.

NTConfig_MercLifeThresh = 60; // This is the threshold to use a life potion on your merc in percent.
NTConfig_MercRejuvThresh = 40; // This is the threshold to use a rejuv potion on your merc in percent.
NTConfig_MercChicken = 20; // This is your mercs chicken life percent. If he goes below this, exit game.

NTConfig_FreeSpace = 4; // Number of free columns. If less full columns are free stashing is set.

// The numbers correspond to your inventory. Set 0 to keep whatever is there, 1 to stash it.
NTConfig_Columns[0] = [1,1,1,1,0,0,0,0,0,0];
NTConfig_Columns[1] = [1,1,1,1,0,0,0,0,0,0];
NTConfig_Columns[2] = [1,1,1,1,0,0,0,0,0,0];
NTConfig_Columns[3] = [1,1,1,1,0,0,0,0,0,0];

NTConfig_MinGoldToStash = 1000; // Maximum gold amount carried before going to stash

//----------------------------------------------------------------------------------------------
// Type of potion used in each belt column
// Available types : "hp" = health | "mp" = mana | "rv" = rejuv. Can use other potion types too.
// Keep equal types at adjacent columns. First HP then MP and then HP again is a bad choice.
// Keep HP and MP at the beginning of the belt (in case you want to use rejuv and other types).
// Rejuvenations MUST, I REPEAT MUST be at the end of the belt (last x columns).
// To use rejuvenations only, put "rv" in all columns.
//----------------------------------------------------------------------------------------------
NTConfig_BeltColType[0] = "hp";
NTConfig_BeltColType[1] = "mp";
NTConfig_BeltColType[2] = "rv";
NTConfig_BeltColType[3] = "rv";

//----------------------------------------------------------------------------
// Minimum amount of potions in each column before needing refilling
// If there's less potions then this number in the column we go and shop.
// Set to 4 to go shopping as soon as there's a potion missing.
// Recommend leaving columns set to "rv" at 0. Since shops won't carry rejuvs.
//----------------------------------------------------------------------------
NTConfig_BeltColMin[0] = 4;
NTConfig_BeltColMin[1] = 4;
NTConfig_BeltColMin[2] = 0;
NTConfig_BeltColMin[3] = 0;

//-----------------------------------------------------------------------------------
// SnagIt configuration
// Here is a list of preset nip files assuming you use nip package.
// If you want to add your own .nip files, just copy any line and enter the
// To disable a .nip file, just add "//" at the start of the line or delete the line.
//-----------------------------------------------------------------------------------
NTConfig_NIPFilePath.push("uniques.nip");
NTConfig_NIPFilePath.push("sets.nip");
NTConfig_NIPFilePath.push("whites.nip");
NTConfig_NIPFilePath.push("runes.nip");
NTConfig_NIPFilePath.push("rares.nip");
NTConfig_NIPFilePath.push("magics.nip");
NTConfig_NIPFilePath.push("gems.nip");
NTConfig_NIPFilePath.push("charmsjewels.nip");
NTConfig_NIPFilePath.push("ringsamulets.nip");
NTConfig_NIPFilePath.push("potions.nip");
NTConfig_NIPFilePath.push("moneymaker.nip");
NTConfig_NIPFilePath.push("keys.nip");

NTConfig_SnagRange = 40; // Radius to check for dropped items. 40 is a good number here

//------------------------------------------------------------------------------
// Cubing configuration
// Supported gems and runes recipe only
//------------------------------------------------------------------------------
NTConfig_Cubing = false; // Enable cubing

//NTConfig_CubingItem.push(["gcw",0,3]); //Chipped Diamond gcw
//NTConfig_CubingItem.push(["gcv",0,3]); //Chipped Amethyst gcv
//NTConfig_CubingItem.push(["gcb",0,3]); //Chipped Saphire gcb
//NTConfig_CubingItem.push(["gcy",0,3]); //Chipped Topaz gcy
//NTConfig_CubingItem.push(["gcr",0,3]); //Chipped Ruby gcr
//NTConfig_CubingItem.push(["gcg",0,3]); //Chipped Emerald gcg
//NTConfig_CubingItem.push(["skc",0,3]); //Chipped Skull skc

//NTConfig_CubingItem.push(["gfw",0,3]); //Flawed Diamond gfw
//NTConfig_CubingItem.push(["gfv",0,3]); //Flawed Amethyst gfv
//NTConfig_CubingItem.push(["gfb",0,3]); //Flawed Saphire gfb
//NTConfig_CubingItem.push(["gfy",0,3]); //Flawed Topaz gfy
//NTConfig_CubingItem.push(["gfr",0,3]); //Flawed Ruby gfr
//NTConfig_CubingItem.push(["gfg",0,3]); //Flawed Emerald gfg
//NTConfig_CubingItem.push(["skf",0,3]); //Flawed Skull skf

//NTConfig_CubingItem.push(["gsw",0,3]); //Normal Diamond gsw
//NTConfig_CubingItem.push(["gsv",0,3]); //Normal Amethyst gsv
//NTConfig_CubingItem.push(["gsb",0,3]); //Normal Saphire gsb
//NTConfig_CubingItem.push(["gsy",0,3]); //Normal Topaz gsy
//NTConfig_CubingItem.push(["gsr",0,3]); //Normal Ruby gsr
//NTConfig_CubingItem.push(["gsg",0,3]); //Normal Emerald gsg
//NTConfig_CubingItem.push(["sku",0,3]); //Normal Skull sku

//NTConfig_CubingItem.push(["glw",0,3]); //Flawless Diamond glw
//NTConfig_CubingItem.push(["gzv",0,3]); //Flawless Amethyst gzv
//NTConfig_CubingItem.push(["glb",0,3]); //Flawless Saphire glb
//NTConfig_CubingItem.push(["gly",0,3]); //Flawless Topaz gly
//NTConfig_CubingItem.push(["glr",0,3]); //Flawless Ruby glr
//NTConfig_CubingItem.push(["glg",0,3]); //Flawless Emerald glg
//NTConfig_CubingItem.push(["skl",0,3]); //Flawless Skull skl

//NTConfig_CubingItem.push(["r01",0,3]); //El Rune r01
//NTConfig_CubingItem.push(["r02",0,3]); //Eld Rune r02
//NTConfig_CubingItem.push(["r03",0,3]); //Tir Rune r03
//NTConfig_CubingItem.push(["r04",0,3]); //Nef Rune r04
//NTConfig_CubingItem.push(["r05",0,3]); //Eth Rune r05
//NTConfig_CubingItem.push(["r06",0,3]); //Ith Rune r06
//NTConfig_CubingItem.push(["r07",0,3]); //Tal Rune r07
//NTConfig_CubingItem.push(["r08",0,3]); //Ral Rune r08
//NTConfig_CubingItem.push(["r09",0,3]); //Ort Rune r09

//NTConfig_CubingItem.push(["r10",0,3,"gcy",0,1]); //Thul Rune + chipped Topaz r10 + gcy
//NTConfig_CubingItem.push(["r11",0,3,"gcv",0,1]); //Amn Rune + chipped Amethyst r11 + gcv
//NTConfig_CubingItem.push(["r12",0,3,"gcb",0,1]); //Sol Rune + chipped Saphire r12 + gcb
//NTConfig_CubingItem.push(["r13",0,3,"gcr",0,1]); //Shael Rune + chipped Ruby r13 + gcr
//NTConfig_CubingItem.push(["r14",0,3,"gcg",0,1]); //Dol Rune + chipped Emerald r14 + gcg
//NTConfig_CubingItem.push(["r15",0,3,"gcw",0,1]); //Hel Rune + chipped Diamond r15 + gcw

NTConfig_CubingItem.push(["r16",0,3,"gfy",0,1]); //Io Rune + flawed Topaz r16 + gfy
NTConfig_CubingItem.push(["r17",0,3,"gfv",0,1]); //Lum Rune + flawed Amethyst r17 + gfv
NTConfig_CubingItem.push(["r18",0,3,"gfb",0,1]); //Ko Rune + flawed Saphire r18 + gfb
NTConfig_CubingItem.push(["r19",0,3,"gfr",0,1]); //Fal Rune + flawed Ruby r19 + gfr
NTConfig_CubingItem.push(["r20",0,3,"gfg",0,1]); //Lem Rune + flawed Emerald r20 + gfg
NTConfig_CubingItem.push(["r21",0,2,"gfw",0,1]); //Pul Rune + flawed Diamond r21 + gfw

NTConfig_CubingItem.push(["r22",0,2,"gsy",0,1]); //Um Rune + Topaz r22 + gsy
NTConfig_CubingItem.push(["r23",0,2,"gsv",0,1]); //Mal Rune + Amethyst r23 + gsv
//NTConfig_CubingItem.push(["r24",0,2,"gsb",0,1]); //Ist Rune + Saphire r24 + gsb
//NTConfig_CubingItem.push(["r25",0,2,"gsr",0,1]); //Gul Rune + Ruby r25 + gsr
//NTConfig_CubingItem.push(["r26",0,2,"gsg",0,1]); //Vex Rune + Emerald r26 + gsg
//NTConfig_CubingItem.push(["r27",0,2,"gsw",0,1]); //Ohm Rune + Diamond r27 + gsw

//NTConfig_CubingItem.push(["r28",0,2,"gly",0,1]); //Lo Rune + flawless Topaz r28 + gly
//NTConfig_CubingItem.push(["r29",0,2,"gzv",0,1]); //Sur Rune + flawless Amethyst r29 + gzv
//NTConfig_CubingItem.push(["r30",0,2,"glb",0,1]); //Ber Rune + flawless Saphire r30 + glb
//NTConfig_CubingItem.push(["r31",0,2,"glr",0,1]); //Jah Rune + flawless Ruby r31 + gll
//NTConfig_CubingItem.push(["r32",0,2,"glg",0,1]); //Cham Rune + flawless Emerald r32 + glg

//------------------------------------------------------------------------------
// Gamble configuration
// To specify what items to gamble, adjust the array with the desired item codes
//------------------------------------------------------------------------------
NTConfig_Gamble = true; // Enable gambling
NTConfig_GambleStopGold = 300000; // Gold amount to stop the gambling

NTConfig_GambleItem.push("rin"); // Rings
NTConfig_GambleItem.push("amu"); // Amulets
NTConfig_GambleItem.push("ci0"); // Circlets
NTConfig_GambleItem.push("ci1"); // Coronets
//NTConfig_GambleItem.push("lgl"); // Leather Gloves
//NTConfig_GambleItem.push("vgl"); // Heavy Gloves
//NTConfig_GambleItem.push("mgl"); // Chain Gloves
//NTConfig_GambleItem.push("tgl"); // Light Gauntlets
//NTConfig_GambleItem.push("hgl"); // Gauntlets


NTConfig_OpenChest = true; // Set to true to open chest

//------------------------------------------------------------------------------
// Attack configuration
//------------------------------------------------------------------------------
NTConfig_AttackSkill[0] = 49; // Cast your first spell once. Set to 0 if you won't
NTConfig_AttackSkill[1] = 49; // Cast your primary spell to boss.
NTConfig_AttackSkill[2] = 49; // Cast your primary spell to others.
NTConfig_AttackSkill[3] = 53; // Cast your primary untimed spell if primary spell is timed spell. Set to 0 if you won't
NTConfig_AttackSkill[4] = 51; // Cast your secondary spell if monster is immune to your primary spell. Set to 0 if you won't
NTConfig_AttackSkill[5] = 51; // Cast your secondary untimed spell if secondary spell is timed spell. Set to 0 if you won't
NTConfig_ClearPosition = true; // Set to true if you want to clear area after killing boss.
NTConfig_CheckSafe = true; // Set to true to check for curses, merc and potion (go to town if needed)

NTConfig_CastStatic = 100; // Cast Static Field until monster's HP lower less than this percent. Set to 100 if you won't
}
02/05/2010 15:40 njomnjomnjom#3554
Nummer 4 diese woche
Quote:
NTconfig_skript is not definied.
Hat die Charconfig den namen deines Chars korreckt drinne?

So:
NTConfig_Paladin_CHARNAME

Beispiel:
NTConfig_Sorceress_NireB_UaZ.ntl
02/05/2010 17:33 mr.sparky#3555
Quote:
Originally Posted by eskaLatioN View Post
JS32.dll

nicht kopiert?
in system32 oder syswow64?
hab ich beides gemacht... der loggt sich ja auch komplett ins spiel ein aber in akt 1 kommt dann die fehlermeldung dich ich gepostet hatte....