Deutsche NT-Bot Anleitung !

01/23/2010 10:59 rotu#3466
folgende frage und zwar wie heißt die datei die mann in win 32 ordener rein macht??^^
01/23/2010 12:06 xdoddestroyer#3467
Quote:
Originally Posted by rotu View Post
folgende frage und zwar wie heißt die datei die mann in win 32 ordener rein macht??^^
sowas nennt man JS32 :D
01/23/2010 18:45 Dark Frosch#3468
Hey Leute, Ich bin neu Hier und habe mich registriert =D
Ich wollte fragen...der wahrscheinlich am meisten vorgekommenste satz^^... ob mir jemand die ini für Baal und Dia geben kann weil bei mir geht der bot ( den ich mit eurer hilfe zum laufen gebracht habe) immer vor dia und baal in die stadt.. voll scheiße wäre net wenn mir jemand ne gute baal bzw dia public ini geben könnte die ich einfach kopiere (hier) und dann bei mir einfüge
danke schön grüße THE DARK ... FROSCH
01/23/2010 18:51 xdoddestroyer#3469
Quote:
Originally Posted by Dark Frosch View Post
Hey Leute, Ich bin neu Hier und habe mich registriert =D
Ich wollte fragen...der wahrscheinlich am meisten vorgekommenste satz^^... ob mir jemand die ini für Baal und Dia geben kann weil bei mir geht der bot ( den ich mit eurer hilfe zum laufen gebracht habe) immer vor dia und baal in die stadt.. voll scheiße wäre net wenn mir jemand ne gute baal bzw dia public ini geben könnte die ich einfach kopiere (hier) und dann bei mir einfüge
danke schön grüße THE DARK ... FROSCH
versuch es hiermit

in den bots ornder unter

diablo

Code:
function NTMain()
{
	Include("common/NTCommon.ntl");
	NTC_IncludeConfig();
	NTC_IncludeLibs();

	NT_LoadConfig();
	NTSI_LoadNIPFiles();

	NTA_Initialize();

	if(!NTTM_CheckAct())
	{
		NTC_SendMsgToScript("default.ntj", "NTTM_CheckAct()");
		return;
	}

	NTTMGR_TownManager();

	if(!NTTM_TownMove("waypoint"))
	{
		NTC_SendMsgToScript("default.ntj", "NTTM_TownMove()");
		return;
	}

	if(!NTM_TakeWaypoint(107))
	{
		NTC_SendMsgToScript("default.ntj", "NTM_TakeWaypoint()");
		return;
	}

	NTP_DoPrecast();

	if(!NTM_MoveTo(108, 7797, 5560))
	{
		NTC_SendMsgToScript("default.ntj", "NTM_MoveTo()");
		return;
	}

	NTC_PingDelay(500);

	if(NTConfig_PublicMode)
	{
		var _attackpos = [7792, 5525, 7793, 5501, 7773, 5495, 7768, 5480, 7767, 5458, 7770, 5438, 7774, 5417, 7767, 5391, 7768, 5369, 7769, 5345, 7770, 5320, 7780, 5308];

		if(!NTM_MoveTo(me.areaid, 7790, 5544))
		{
			NTC_SendMsgToScript("default.ntj", "NTM_MoveTo()");
			return;
		}

		NTA_ClearPosition(20, 0x04);
		NTA_ClearPosition();
		NTSI_PickItems();

		NTM_MoveTo(me.areaid, 7790, 5544);

		NTC_PingDelay(1000);

		if(NTA_ClearPosition())
			NTSI_PickItems();

		NTM_MoveTo(me.areaid, 7790, 5544);

		NTM_MakeTP();
		Say("TP is safe!");

		if(NTA_ClearPosition())
			NTSI_PickItems();

		for(var i = 0 ; i < _attackpos.length ; i += 2)
		{
			NTM_MoveTo(me.areaid, _attackpos[i], _attackpos[i+1]);

			NTA_ClearPosition(25, 0x04);
			NTA_ClearPosition(25);
			NTSI_PickItems();
		}

		NTT_CleanPotions();

		NTP_DoPrecast();
	}

	if(!NT_OpenSealsInt())
	{
		NTC_SendMsgToScript("default.ntj", "NT_OpenSealsInt()");
		return;
	}

	if(NTConfig_PublicMode)
		Say("Killing Diablo");

	NTT_CleanPotions();

	NTP_DoPrecast();

	if(!NTM_MoveTo(me.areaid, 7792, 5292))
	{
		NTC_SendMsgToScript("default.ntj", "NTM_MoveTo()");
		return;
	}

	if(NTConfig_CheckSafe)
	{
		if(!NTTMGR_CheckSafe(3))
		{
			NTC_SendMsgToScript("default.ntj", "NTTMGR_CheckSafe()");
			return;
		}
	}

	while(!NTC_FindMonster(243))
		NTC_Delay(200);

	if(!NTA_KillBoss(243))
	{
		NTC_SendMsgToScript("default.ntj", "NTA_KillBoss()");
		return;
	}

	NTSI_PickItems();

	if(NTConfig_PublicMode)
		Say("Next game");

	NTC_SendMsgToScript("default.ntj", "SCRIPT_END");
}

// Internal function
function NT_OpenSealsInt()
{
	var _unit;
	var _result;

	_unit = GetPresetUnits(me.areaid, NTC_UNIT_OBJECT, 396);

	if(!_unit)
		return false;

	if(_unit[0].roomy*5 + _unit[0].y == 5275)
		_result = NT_OpenVizierSealInt(1);
	else
		_result = NT_OpenVizierSealInt(2);

	if(!_result)
		return false;

	NTT_CleanPotions();

	NTP_DoPrecast();

	_unit = GetPresetUnits(me.areaid, NTC_UNIT_OBJECT, 394);

	if(!_unit)
		return false;

	if(_unit[0].roomx*5 + _unit[0].x == 7773)
		_result = NT_OpenDeSeisSealInt(1);
	else
		_result = NT_OpenDeSeisSealInt(2);

	if(!_result)
		return false;

	NTT_CleanPotions();

	NTP_DoPrecast();

	_unit = GetPresetUnits(me.areaid, NTC_UNIT_OBJECT, 392);

	if(!_unit)
		return false;

	if(_unit[0].roomx*5 + _unit[0].x == 7893)
		_result = NT_OpenVenomSealInt(1);
	else
		_result = NT_OpenVenomSealInt(2);

	return _result;
}

function NT_OpenVizierSealInt(type)
{
	var i, n;
	var _attackpos = [7740, 5300, 7740, 5280, 7720, 5280, 7720, 5300];
	var _monstername = GetLocaleString(2851);

	for(i = 0 ; i < _attackpos.length ; i += 2)
	{
		NTM_MoveTo(me.areaid, _attackpos[i], _attackpos[i+1]);

		NTA_ClearPosition(25, 0x04);
		NTA_ClearPosition(25);
		NTSI_PickItems();
	}

	for(i = 0 ; i < 3 ; i++)
	{
		if(type == 1)
		{
			NT_OpenSealInt(395, 7654, 5310);
			NT_OpenSealInt(396, 7659, 5277);

			NTM_MoveTo(me.areaid, 7665, 5277);
		}
		else
		{
			NT_OpenSealInt(395, 7650, 5276);
			NT_OpenSealInt(396, 7651, 5310);
		}

		for(n = 0 ; n < 10 ; n++)
		{
			NTC_Delay(200);

			if(NTA_KillBoss(_monstername))
			{
				NTA_ClearPosition();
				NTSI_PickItems();

				return NTM_MoveTo(me.areaid, 7750, 5280);
			}
		}
	}

	return false;
}

function NT_OpenDeSeisSealInt(type)
{
	var i, n;
	var _attackpos = [7780, 5255, 7800, 5255, 7800, 5235, 7780, 5235];
	var _monstername = GetLocaleString(2852);

	for(i = 0 ; i < _attackpos.length ; i += 2)
	{
		NTM_MoveTo(me.areaid, _attackpos[i], _attackpos[i+1]);

		NTA_ClearPosition(25, 0x04);
		NTA_ClearPosition(25);
		NTSI_PickItems();
	}

	for(i = 0 ; i < 3 ; i++)
	{
		if(type == 1)
		{
			NT_OpenSealInt(394, 7769, 5158);

			NTM_MoveTo(me.areaid, 7771, 5196);
		}
		else
		{
			NT_OpenSealInt(394, 7810, 5156);

			NTM_MoveTo(me.areaid, 7770, 5169);
		}

		for(n = 0 ; n < 10 ; n++)
		{
			NTC_Delay(200);

			if(NTA_KillBoss(_monstername))
			{
				NTA_ClearPosition(30);
				NTSI_PickItems();

				return NTM_MoveTo(me.areaid, 7800, 5255);
			}
		}
	}

	return false;
}

function NT_OpenVenomSealInt(type)
{
	var i, n;
	var _attackpos = [7835, 5280, 7835, 5300, 7855, 5300, 7855, 5280];
	var _monstername = GetLocaleString(2853);

	for(i = 0 ; i < _attackpos.length ; i += 2)
	{
		NTM_MoveTo(me.areaid, _attackpos[i], _attackpos[i+1]);

		NTA_ClearPosition(25, 0x04);
		NTA_ClearPosition(25);
		NTSI_PickItems();
	}

	for(i = 0 ; i < 3 ; i++)
	{
		if(type == 1)
		{
			NT_OpenSealInt(393, 7915, 5280);
			NT_OpenSealInt(392, 7895, 5318);

			NTM_MoveTo(me.areaid, 7892, 5298);
		}
		else
		{
			NT_OpenSealInt(393, 7905, 5277);
			NT_OpenSealInt(392, 7916, 5310);

			NTM_MoveTo(me.areaid, 7937, 5305);
		}

		for(n = 0 ; n < 10 ; n++)
		{
			NTC_Delay(200);

			if(NTA_KillBoss(_monstername))
			{
				NTSI_PickItems();

				if(NTC_PutSkill(124, NTC_HAND_RIGHT))
					NTC_PingDelay(1000);

				return true;
			}
		}
	}

	return false;
}

function NT_OpenSealInt(classid, x, y)
{
	var _seal;

	NTM_MoveTo(me.areaid, x, y);

	NTA_ClearPosition(25, 0x04);
	NTA_ClearPosition(25);
	NTSI_PickItems();

	_seal = NTC_GetUnit(NTC_UNIT_OBJECT, classid);

	if(!_seal)
		return false;

	if(_seal.mode > 0)
		return true;

	for(var i = 0 ; i < 4 ; i++)
	{
		if((i % 2) == 0)
		{
			if(GetDistance(me, _seal) > 2)
				NTM_MoveTo(_seal.areaid, _seal.x+1, _seal.y);

			NTC_DoClick(NTC_CLICK_LDOWN, NTC_SHIFT_NONE, _seal);
		}

		NTC_Delay(500);

		if(_seal.mode > 0)
			return true;
	}

	return false;
}
und baal

Code:
function NTMain()
{
	Include("common/NTCommon.ntl");
	NTC_IncludeConfig();
	NTC_IncludeLibs();

	var i;
	var _wave;
	var _starttick;

	NT_LoadConfig();
	NTSI_LoadNIPFiles();

	NTA_Initialize();

	if(!NTTM_CheckAct())
	{
		NTC_SendMsgToScript("default.ntj", "NTTM_CheckAct()");
		return;
	}

	NTTMGR_TownManager();

	if(!NTTM_TownMove("waypoint"))
	{
		NTC_SendMsgToScript("default.ntj", "NTTM_TownMove()");
		return;
	}

	if(!NTM_TakeWaypoint(129))
	{
		NTC_SendMsgToScript("default.ntj", "NTM_TakeWaypoint()");
		return;
	}

	NTP_DoPrecast();

	if(!NTM_MoveToObject(me.areaid, NTC_UNIT_TILE, 82, 83))
	{
		NTC_SendMsgToScript("default.ntj", "NTM_MoveToObject()");
		return;
	}

	if(!NTM_TakeStairs(82, 83))
	{
		NTC_SendMsgToScript("default.ntj", "NTM_TakeStairs()");
		return;
	}

	if(!NTM_MoveToObject(me.areaid, NTC_UNIT_TILE, 82, 83))
	{
		NTC_SendMsgToScript("default.ntj", "NTM_MoveToObject()");
		return;
	}

	NTP_DoPrecast();

	if(!NTM_TakeStairs(82, 83))
	{
		NTC_SendMsgToScript("default.ntj", "NTM_TakeStairs()");
		return;
	}

	if(!NTM_MoveTo(me.areaid, 15112, 5068))
	{
		NTC_SendMsgToScript("default.ntj", "NTM_MoveTo()");
		return;
	}

	NTA_ClearPosition(20, 0x04);
	NTA_ClearPosition();
	NTSI_PickItems();

	if(NTConfig_PublicMode)
	{
		NTM_MoveTo(me.areaid, 15116, 5068);

		NTC_PingDelay(1000);

		if(NTA_ClearPosition())
			NTSI_PickItems();

		NTM_MoveTo(me.areaid, 15116, 5068);

		NTM_MakeTP();
		Say("TP up, Be careful!");
	}

	NT_ClearThroneInt();

	if(NTConfig_PublicMode)
	{
		NTM_MoveTo(me.areaid, 15112, 5004, 0, true);

		NTM_MakeTP();
		Say("TP is safe!");
	}

	while(1)
	{
		if(me.classid == NTC_CHAR_CLASS_PALADIN || me.classid == NTC_CHAR_CLASS_BARBARIAN)
			NTM_MoveTo(me.areaid, 15092, 5028);
		else
			NTM_MoveTo(me.areaid, 15092, 5040);

		if(me.GetState(2))
			NTC_PutSkill(109, NTC_HAND_RIGHT);

		for(i = 0 ; i < 6 ; i++)
		{
			_wave = NT_ThroneCheckInt();
			if(_wave > 0)
				break;

			NTC_Delay(500);
		}

		_starttick = GetTickCount();

		while(_wave == 0)
		{
			if(!NT_ThronePreAttackInt())
				NTC_Delay(200);

			if(GetTickCount()-_starttick > 15000)
			{
				NT_ClearThroneInt();

				_starttick = GetTickCount();
			}

			_wave = NT_ThroneCheckInt();
		}

		NTA_ClearPosition(40, 0x04);
		NTA_ClearPosition(40);
		NTSI_PickItems();
		NTT_CleanPotions();

		if(_wave == 1)
			NTP_DoPrecast();
		else if(_wave == 3)
			NT_CheckHydraInt();
		else if(_wave == 5)
			break;
	}

	if(NTConfig_KillBaal)
	{
		var _portal;

		if(NTConfig_PublicMode)
			Say("Killing Baal");

		if(NTConfig_CheckSafe)
		{
			if(!NTTMGR_CheckSafe(3))
			{
				NTC_SendMsgToScript("default.ntj", "NTTMGR_CheckSafe()");
				return;
			}
		}

		NTM_MoveTo(me.areaid, 15092, 5010);

		NTP_DoPrecast();

		while(NTC_FindMonster(543))
			NTC_Delay(500);

		_portal = NTC_GetUnit(NTC_UNIT_OBJECT, 563);

		if(!_portal)
		{
			NTC_SendMsgToScript("default.ntj", "NTC_GetUnit()");
			return;
		}

		if(!NTM_UsePortal("Portal", 132, null, _portal))
		{
			NTC_SendMsgToScript("default.ntj", "NTM_UsePortal()");
			return;
		}

		NTM_MoveTo(me.areaid, 15138, 5916);

		if(!NTA_KillBoss(544))
		{
			NTC_SendMsgToScript("default.ntj", "NTA_KillBoss()");
			return;
		}

		NTSI_PickItems();
	}

	if(NTConfig_PublicMode)
		Say("Next game");

	NTC_SendMsgToScript("default.ntj", "SCRIPT_END");
}

// Internal function
function NT_ClearThroneInt()
{
	var _attackpos = [15112, 5068, 15075, 5065, 15114, 5045, 15114, 5012, 15095, 5024, 15078, 5013, 15092, 5040];

	for(var i = 0 ; i < _attackpos.length ; i += 2)
	{
		NTM_MoveTo(me.areaid, _attackpos[i], _attackpos[i+1]);

		NTA_ClearPosition(25, 0x04);
		NTA_ClearPosition(25);
		NTSI_PickItems();
	}

	NTT_CleanPotions();
}

function NT_ThroneCheckInt()
{
	var _monster;

	if(!NTC_FindMonster(543))
		return 5;

	_monster = NTC_GetUnit(NTC_UNIT_MONSTER);

	if(_monster)
	{
		do
		{
			if(NTA_IsValidTarget(_monster))
			{
				if(_monster.classid == 23 || _monster.classid == 62)
					return 1;

				if(_monster.classid == 105 || _monster.classid == 381)
					return 2;

				if(_monster.classid == 557)
					return 3;

				if(_monster.classid == 558)
					return 4;

				if(_monster.classid == 571)
					return 5;
			}
		} while(_monster.GetNext());
	}

	return 0;
}

function NT_ThronePreAttackInt()
{
	if(me.classid == NTC_CHAR_CLASS_SORCERESS)
	{
		if(NTConfig_AttackSkill[2] == 56 || NTConfig_AttackSkill[2] == 59)
			return NTC_DoCast(NTConfig_AttackSkill[2], 2, 15092, 5028);
	}
	else if(me.classid == NTC_CHAR_CLASS_PALADIN)
	{
		if(NTConfig_AttackSkill[2] == 112)
		{
			if(NTConfig_PutAura > 0)
				NTC_PutSkill(NTConfig_PutAura, NTC_HAND_RIGHT);

			return NTC_DoCast(NTConfig_AttackSkill[2], 2);
		}
	}

	return false;
}

function NT_CheckHydraInt()
{
	var _hydra1, _hydra2, _hydra3;

	_hydra1 = NTC_GetUnit(NTC_UNIT_MONSTER, 351);
	_hydra2 = NTC_GetUnit(NTC_UNIT_MONSTER, 352);
	_hydra3 = NTC_GetUnit(NTC_UNIT_MONSTER, 353);

	if((_hydra1 && _hydra1.GetStat(172) != 2 && _hydra1.GetState(105))
		|| (_hydra2 && _hydra2.GetStat(172) != 2 && _hydra2.GetState(105))
		|| (_hydra3 && _hydra3.GetStat(172) != 2 && _hydra3.GetState(105)))
	{
		NTM_MoveTo(me.areaid, 15112, 5004);

		if(me.GetState(2))
			NTC_PutSkill(109, NTC_HAND_RIGHT);

		NTC_Delay(3000);
	}
}
einfach in die ini's reinkopeiren und rest überschreiben


MFG

Matze

AND WELCOME TO EPVP!
01/23/2010 18:55 Dark Frosch#3470
WOOW ging das schnell DANKEE mal sehen was passiert =D
01/23/2010 18:56 xdoddestroyer#3471
Quote:
Originally Posted by Dark Frosch View Post
WOOW ging das schnell DANKEE mal sehen was passiert =D
kein ding^^:D
01/24/2010 06:53 tomtom80#3472
wie mach ich das bei dem D2NT Bot mit den Cd Keys das ich 2 oder mehr laufen lassen kann! Bzw wie erstelle ich die CDKey mpq dateien??
01/24/2010 10:02 Grifty#3473
Huhu

Habe ein Problem, wenn der Bot sich einloggt und ein Spiel aufmacht kommt diese Fehlermeldung...

<D2NT> C:\Dokumente und Einstellungen\Grifty\Eigene Dateien\Downloads\NT Bot\D2NT\Scrips\default.ntj(14) : ReferenceError: NT_LoadConfig is not defined

Die JS32.dll ist auch im System32 Ordner... Hab echt kein Plan mehr... Hoffe ihr könnt mir helfen...


NTConfig_Paladine:

Include("config/NTConfig.ntl");

var NTConfig_PutAura;
var NTConfig_UseRedemption;

function NT_LoadConfig()
{
//------------------------------------------------------------------------------
// Boss configuration
//------------------------------------------------------------------------------
NTConfig_PublicMode = false;
me.quitonhostile = false;


<> NTConfig_Script.push("NTPindleskin.ntj"); NTConfig_NihlathakExtension = true;
//NTConfig_Script.push("NTNihlathak.ntj"); NTConfig_PindleskinExtension = true;
NTConfig_Script.push("NTEldritch.ntj"); NTConfig_ShenkExtension = false;
NTConfig_Script.push("NTThreshSocket.ntj");
//NTConfig_Script.push("NTFrozenRiver.ntj"); NTConfig_ClearFrozenRiver = true;
//NTConfig_Script.push("NTGlacialTrail.ntj"); NTConfig_ClearGlacialTrail = false;
//NTConfig_Script.push("NTIcyCellar.ntj"); NTConfig_ClearIcyCellar = false;
//NTConfig_Script.push("NTBaal.ntj"); NTConfig_KillBaal = true;
//NTConfig_Script.push("NTDiablo.ntj"); NTConfig_KillDiablo = true;
NTConfig_Script.push("NTMephisto.ntj");
//NTConfig_Script.push("NTTravincal.ntj");
//NTConfig_Script.push("NTSummoner.ntj");
//NTConfig_Script.push("NTDuriel.ntj");
//NTConfig_Script.push("NTAncientTunnels.ntj");
NTConfig_Script.push("NTAndariel.ntj");
//NTConfig_Script.push("NTCountess.ntj");
NTConfig_Script.push("NTPit.ntj"); NTConfig_ClearPitLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all
//NTConfig_Script.push("NTMausoleum.ntj");

me.maxgametime = 600; // time in seconds, maximum game length (0 is infinite)
NTConfig_StartDelay = 0; // Delay time in milliseconds to start;
NTConfig_AreaDelay = 500; // Delay time in milliseconds to change area;
NTConfig_SnagDelay = 500; // Delay time in milliseconds to wait before starting picking items

NTConfig_SkipHealLife = 90; // If you have more than this percent of life, you won't go to a healer
NTConfig_SkipHealMana = 70; // If you have more than this percent of mana, you won't go to a healer
NTConfig_SkipHealCurses = false;// If you want to skip curses, set to true
NTConfig_UseMerc = true; // Set to true if you use a mercenary, will revive merc at a reviver npc.
NTConfig_ResetWeapon = false; // Set to true to reset weapon when reviving merc

NTConfig_LifeThresh = 1000; // Drink a normal potion if under this percent of life.
NTConfig_LifeRejuvThresh = 150; // Drink a rejuvenation potion if under this percent of life.
NTConfig_ManaThresh = 30; // Drink a normal potion if under this percent of mana.
NTConfig_ManaRejuvThresh = 10; // Drink a rejuvenation potion if under this percent of mana.
NTConfig_LifeChicken = 100; // This is your chicken life percent. If you go below this life total, exit game.
NTConfig_ManaChicken = 0; // This is your chicken mana percent. If you go below this mana total, exit game.

NTConfig_MercLifeThresh = 60; // This is the threshold to use a life potion on your merc in percent.
NTConfig_MercRejuvThresh = 40; // This is the threshold to use a rejuv potion on your merc in percent.
NTConfig_MercChicken = 20; // This is your mercs chicken life percent. If he goes below this, exit game.

NTConfig_FreeSpace = 13; // Number of free columns. If less full columns are free stashing is set.

// The numbers correspond to your inventory. Set 0 to keep whatever is there, 1 to stash it.
NTConfig_Columns[0] = [1,1,1,1,0,0,0,0,0,0];
NTConfig_Columns[1] = [1,1,1,1,0,0,0,0,0,0];
NTConfig_Columns[2] = [1,1,1,1,0,0,0,0,0,0];
NTConfig_Columns[3] = [1,1,1,1,0,0,0,0,0,0];

NTConfig_MinGoldToStash = 100000; // Maximum gold amount carried before going to stash

//----------------------------------------------------------------------------------------------
// Type of potion used in each belt column
// Available types : "hp" = health | "mp" = mana | "rv" = rejuv. Can use other potion types too.
// Keep equal types at adjacent columns. First HP then MP and then HP again is a bad choice.
// Keep HP and MP at the beginning of the belt (in case you want to use rejuv and other types).
// Rejuvenations MUST, I REPEAT MUST be at the end of the belt (last x columns).
// To use rejuvenations only, put "rv" in all columns.
//----------------------------------------------------------------------------------------------
NTConfig_BeltColType[0] = "rv";
NTConfig_BeltColType[1] = "rv";
NTConfig_BeltColType[2] = "rv";
NTConfig_BeltColType[3] = "rv";

//----------------------------------------------------------------------------
// Minimum amount of potions in each column before needing refilling
// If there's less potions then this number in the column we go and shop.
// Set to 4 to go shopping as soon as there's a potion missing.
// Recommend leaving columns set to "rv" at 0. Since shops won't carry rejuvs.
//----------------------------------------------------------------------------
NTConfig_BeltColMin[0] = 4;
NTConfig_BeltColMin[1] = 4;
NTConfig_BeltColMin[2] = 0;
NTConfig_BeltColMin[3] = 0;

//-----------------------------------------------------------------------------------
// SnagIt configuration
// Here is a list of preset nip files assuming you use nip package.
// If you want to add your own .nip files, just copy any line and enter the
// To disable a .nip file, just add "//" at the start of the line or delete the line.
//-----------------------------------------------------------------------------------
NTConfig_NIPFilePath.push("uniques.nip");
NTConfig_NIPFilePath.push("sets.nip");
NTConfig_NIPFilePath.push("whites.nip");
NTConfig_NIPFilePath.push("runes.nip");
NTConfig_NIPFilePath.push("rares.nip");
NTConfig_NIPFilePath.push("magics.nip");
NTConfig_NIPFilePath.push("gems.nip");
NTConfig_NIPFilePath.push("charmsjewels.nip");
NTConfig_NIPFilePath.push("ringsamulets.nip");
NTConfig_NIPFilePath.push("potions.nip");
//NTConfig_NIPFilePath.push("moneymaker.nip");
NTConfig_NIPFilePath.push("keys.nip");

NTConfig_SnagRange = 40; // Radius to check for dropped items. 40 is a good number here

//------------------------------------------------------------------------------
// Cubing configuration
// Supported gems and runes recipe only
//------------------------------------------------------------------------------
NTConfig_Cubing = false; // Enable cubing

//NTConfig_CubingItem.push(["gcw",0,3]); //Chipped Diamond gcw
//NTConfig_CubingItem.push(["gcv",0,3]); //Chipped Amethyst gcv
//NTConfig_CubingItem.push(["gcb",0,3]); //Chipped Saphire gcb
//NTConfig_CubingItem.push(["gcy",0,3]); //Chipped Topaz gcy
//NTConfig_CubingItem.push(["gcr",0,3]); //Chipped Ruby gcr
//NTConfig_CubingItem.push(["gcg",0,3]); //Chipped Emerald gcg
//NTConfig_CubingItem.push(["skc",0,3]); //Chipped Skull skc

//NTConfig_CubingItem.push(["gfw",0,3]); //Flawed Diamond gfw
//NTConfig_CubingItem.push(["gfv",0,3]); //Flawed Amethyst gfv
//NTConfig_CubingItem.push(["gfb",0,3]); //Flawed Saphire gfb
//NTConfig_CubingItem.push(["gfy",0,3]); //Flawed Topaz gfy
//NTConfig_CubingItem.push(["gfr",0,3]); //Flawed Ruby gfr
//NTConfig_CubingItem.push(["gfg",0,3]); //Flawed Emerald gfg
//NTConfig_CubingItem.push(["skf",0,3]); //Flawed Skull skf

//NTConfig_CubingItem.push(["gsw",0,3]); //Normal Diamond gsw
//NTConfig_CubingItem.push(["gsv",0,3]); //Normal Amethyst gsv
//NTConfig_CubingItem.push(["gsb",0,3]); //Normal Saphire gsb
//NTConfig_CubingItem.push(["gsy",0,3]); //Normal Topaz gsy
//NTConfig_CubingItem.push(["gsr",0,3]); //Normal Ruby gsr
//NTConfig_CubingItem.push(["gsg",0,3]); //Normal Emerald gsg
//NTConfig_CubingItem.push(["sku",0,3]); //Normal Skull sku

//NTConfig_CubingItem.push(["glw",0,3]); //Flawless Diamond glw
//NTConfig_CubingItem.push(["gzv",0,3]); //Flawless Amethyst gzv
//NTConfig_CubingItem.push(["glb",0,3]); //Flawless Saphire glb
//NTConfig_CubingItem.push(["gly",0,3]); //Flawless Topaz gly
//NTConfig_CubingItem.push(["glr",0,3]); //Flawless Ruby glr
//NTConfig_CubingItem.push(["glg",0,3]); //Flawless Emerald glg
//NTConfig_CubingItem.push(["skl",0,3]); //Flawless Skull skl

//NTConfig_CubingItem.push(["r01",0,3]); //El Rune r01
//NTConfig_CubingItem.push(["r02",0,3]); //Eld Rune r02
//NTConfig_CubingItem.push(["r03",0,3]); //Tir Rune r03
//NTConfig_CubingItem.push(["r04",0,3]); //Nef Rune r04
//NTConfig_CubingItem.push(["r05",0,3]); //Eth Rune r05
//NTConfig_CubingItem.push(["r06",0,3]); //Ith Rune r06
//NTConfig_CubingItem.push(["r07",0,3]); //Tal Rune r07
//NTConfig_CubingItem.push(["r08",0,3]); //Ral Rune r08
//NTConfig_CubingItem.push(["r09",0,3]); //Ort Rune r09

//NTConfig_CubingItem.push(["r10",0,3,"gcy",0,1]); //Thul Rune + chipped Topaz r10 + gcy
//NTConfig_CubingItem.push(["r11",0,3,"gcv",0,1]); //Amn Rune + chipped Amethyst r11 + gcv
//NTConfig_CubingItem.push(["r12",0,3,"gcb",0,1]); //Sol Rune + chipped Saphire r12 + gcb
//NTConfig_CubingItem.push(["r13",0,3,"gcr",0,1]); //Shael Rune + chipped Ruby r13 + gcr
//NTConfig_CubingItem.push(["r14",0,3,"gcg",0,1]); //Dol Rune + chipped Emerald r14 + gcg
//NTConfig_CubingItem.push(["r15",0,3,"gcw",0,1]); //Hel Rune + chipped Diamond r15 + gcw

NTConfig_CubingItem.push(["r16",0,3,"gfy",0,1]); //Io Rune + flawed Topaz r16 + gfy
NTConfig_CubingItem.push(["r17",0,3,"gfv",0,1]); //Lum Rune + flawed Amethyst r17 + gfv
NTConfig_CubingItem.push(["r18",0,3,"gfb",0,1]); //Ko Rune + flawed Saphire r18 + gfb
NTConfig_CubingItem.push(["r19",0,3,"gfr",0,1]); //Fal Rune + flawed Ruby r19 + gfr
NTConfig_CubingItem.push(["r20",0,3,"gfg",0,1]); //Lem Rune + flawed Emerald r20 + gfg
NTConfig_CubingItem.push(["r21",0,2,"gfw",0,1]); //Pul Rune + flawed Diamond r21 + gfw

NTConfig_CubingItem.push(["r22",0,2,"gsy",0,1]); //Um Rune + Topaz r22 + gsy
NTConfig_CubingItem.push(["r23",0,2,"gsv",0,1]); //Mal Rune + Amethyst r23 + gsv
//NTConfig_CubingItem.push(["r24",0,2,"gsb",0,1]); //Ist Rune + Saphire r24 + gsb
//NTConfig_CubingItem.push(["r25",0,2,"gsr",0,1]); //Gul Rune + Ruby r25 + gsr
//NTConfig_CubingItem.push(["r26",0,2,"gsg",0,1]); //Vex Rune + Emerald r26 + gsg
//NTConfig_CubingItem.push(["r27",0,2,"gsw",0,1]); //Ohm Rune + Diamond r27 + gsw

//NTConfig_CubingItem.push(["r28",0,2,"gly",0,1]); //Lo Rune + flawless Topaz r28 + gly
//NTConfig_CubingItem.push(["r29",0,2,"gzv",0,1]); //Sur Rune + flawless Amethyst r29 + gzv
//NTConfig_CubingItem.push(["r30",0,2,"glb",0,1]); //Ber Rune + flawless Saphire r30 + glb
//NTConfig_CubingItem.push(["r31",0,2,"glr",0,1]); //Jah Rune + flawless Ruby r31 + gll
//NTConfig_CubingItem.push(["r32",0,2,"glg",0,1]); //Cham Rune + flawless Emerald r32 + glg

//------------------------------------------------------------------------------
// Gamble configuration
// To specify what items to gamble, adjust the array with the desired item codes
//------------------------------------------------------------------------------
NTConfig_Gamble = true; // Enable gambling
NTConfig_GambleStopGold = 300000; // Gold amount to stop the gambling

NTConfig_GambleItem.push("rin"); // Rings
NTConfig_GambleItem.push("amu"); // Amulets
NTConfig_GambleItem.push("ci0"); // Circlets
NTConfig_GambleItem.push("ci1"); // Coronets
//NTConfig_GambleItem.push("lgl"); // Leather Gloves
//NTConfig_GambleItem.push("vgl"); // Heavy Gloves
//NTConfig_GambleItem.push("mgl"); // Chain Gloves
//NTConfig_GambleItem.push("tgl"); // Light Gauntlets
//NTConfig_GambleItem.push("hgl"); // Gauntlets


NTConfig_OpenChest = true; // Set to true to open chest

//------------------------------------------------------------------------------
// Attack configuration
//------------------------------------------------------------------------------
NTConfig_PutAura = 113; // What aura do you want to use on attack. Set to 0 if you won't
NTConfig_AttackSkill[0] = 0; // Cast your first spell once. Set to 0 if you won't
NTConfig_AttackSkill[1] = 112; // Cast your primary spell to boss.
NTConfig_AttackSkill[2] = 112; // Cast your primary spell to others.
NTConfig_AttackSkill[4] = 0; // Cast your secondary spell if monster is immune to your primary spell. Set to 0 if you won't
NTConfig_ClearPosition = true; // Set to true if you want to clear area after killing boss.
NTConfig_CheckSafe = true; // Set to true to check for curses, merc and potion (go to town if needed)

NTConfig_UseRedemption = true; // Set to true to use Redemption after killing monster.
}
01/24/2010 11:16 Sleeper2000at#3474
NTConfig_Paladine:

Include("config/NTConfig.ntl");

var NTConfig_PutAura;
var NTConfig_UseRedemption;

function NT_LoadConfig()
{
//------------------------------------------------------------------------------
// Boss configuration
//------------------------------------------------------------------------------
NTConfig_PublicMode = false;
me.quitonhostile = false;


<> NTConfig_Script.push("NTPindleskin.ntj"); NTConfig_NihlathakExtension = true;
//NTConfig_Script.push("NTNihlathak.ntj"); NTConfig_PindleskinExtension = true;

entfern mal die rot markierte zeichen
01/24/2010 11:46 Grifty#3475
Jau besten dank läuft...
01/24/2010 12:13 xdoddestroyer#3476
Quote:
Originally Posted by tomtom80 View Post
wie mach ich das bei dem D2NT Bot mit den Cd Keys das ich 2 oder mehr laufen lassen kann! Bzw wie erstelle ich die CDKey mpq dateien??
show mein spoiler unter nt-anleitung habe da eine extra!:D

Edit: [Only registered and activated users can see links. Click Here To Register...]
01/24/2010 14:28 casper36#3477
kann ich bei dem auch andere chars auser sorc und hammerdin laufen lassen oder geht das nur bei dem safe modded von njomnjomnjom ?
01/24/2010 14:33 xdoddestroyer#3478
Quote:
Originally Posted by casper36 View Post
kann ich bei dem auch andere chars auser sorc und hammerdin laufen lassen oder geht das nur bei dem safe modded von njomnjomnjom ?
ne kannst auch mit ama assa dudu usw
01/24/2010 16:32 fullevent#3479
Kann man an dem bot irgendwas was machen das er ganz normal runs macht, aber
wenn man z.b. (Dia Clone) eine spezielle IP sucht, dass er dann, falls die eingegebene IP
mit der des games übereinstimmt, die runs beendet und einfach in dem game bleibt...

das wäre mal ein traum für mich...
ich weiß das es die ip-hunter-bots gibt, aber so eine kreuzung wäre mal sau geil!

danke für infos
01/24/2010 17:02 BECKS-MACHT#3480
Hat zwar nix mit dem Fehler zutun, aber is auch falsch ;)


Quote:
Originally Posted by Grifty View Post
NTConfig_BeltColType[0] = "rv";
NTConfig_BeltColType[1] = "rv";
NTConfig_BeltColType[2] = "rv";
NTConfig_BeltColType[3] = "rv";


NTConfig_BeltColMin[0] = 4; <---
NTConfig_BeltColMin[1] = 4; <---
NTConfig_BeltColMin[2] = 0;
NTConfig_BeltColMin[3] = 0;
Wenn du überall "rv" Tränke hast muß unten überall ne "0" reinstellen. sonst macht der immer die ersten 2 Slots leer