[Release] ID Changer / Effect Changer

01/20/2015 18:09 forumexes4crew#331
fanatik fix yemedimi oyu na patch geldi
01/20/2015 18:23 Nociif#332
Updated:
- Fixed bug on the ITM
- Added "Skin Pen->Fp" (example: plasma swords becomes taser swords)

New ID will be add soon in the list.

[Only registered and activated users can see links. Click Here To Register...]
01/20/2015 18:34 forumexes4crew#333
eyw baskan
01/20/2015 18:50 fanatik1234567#334
Quote:
Originally Posted by forumexes4crew View Post
eyw baskan
mükemmel çalışıyordu güncellemeden de önce
01/20/2015 18:54 wasswass49#335
@Nociif

J'ai une injection failed, je sais pas comment résoudre ce problème :(
01/20/2015 18:56 NeoumouseX#336
Quote:
Originally Posted by Nociif View Post
Updated:
- Fixed bug on the ITM
- Added "Skin Pen->Fp" (example: plasma swords becomes taser swords)

New ID will be add soon in the list.
thank you so much!!! :D
01/20/2015 19:19 Quwex#337
Wow you're really putting S4 League hacks in a whole different level. Well played
01/20/2015 19:51 NeoumouseX#338
Anyone Got The id Of The Snow Bear Set ?
I Liked That Set
01/20/2015 21:47 shoteranime#339
i hav some id:<lua_func item_key="2000045" state="right_attack" weapon="StandardSpyDaggerAttack2" ani="UseWeapon2State_SpyDagger"/>
<lua_func item_key="2000045" state="normal" ani="NormalState_SpyDagger"/>
<lua_func item_key="2000045" state="run" ani="RunState_SpyDagger"/>
<lua_func item_key="2000045" state="damage" ani="DamageState_SpyDagger"/>
<lua_func item_key="2000045" state="left_attack" weapon="StandardSpyDaggerAttack1" ani="UseWeapon1State_SpyDagger"/>
<lua_func item_key="2000046" state="right_attack" weapon="StandardSpyDaggerAttack2" ani="UseWeapon2State_SpyDagger"/>
<lua_func item_key="2000046" state="normal" ani="NormalState_SpyDagger"/>
<lua_func item_key="2000046" state="run" ani="RunState_SpyDagger"/>
<lua_func item_key="2000046" state="damage" ani="DamageState_SpyDagger"/>
<lua_func item_key="2000046" state="left_attack" weapon="StandardSpyDaggerAttack1" ani="UseWeapon1State_SpyDagger"/>
<lua_func item_key="2000047" state="right_attack" weapon="StandardSpyDaggerAttack2" ani="UseWeapon2State_SpyDagger"/>
<lua_func item_key="2000047" state="normal" ani="NormalState_SpyDagger"/>
<lua_func item_key="2000047" state="run" ani="RunState_SpyDagger"/>
<lua_func item_key="2000047" state="damage" ani="DamageState_SpyDagger"/>
<lua_func item_key="2000047" state="left_attack" weapon="StandardSpyDaggerAttack1" ani="UseWeapon1State_SpyDagger"/>
<lua_func item_key="2000048" state="right_attack" weapon="StandardPlasmaSwordAttack2" ani="UseWeapon2State_PlasmaSword"/>
<lua_func item_key="2000048" state="left_weak" weapon="StandardPlasmaSwordStandAttack_Weak" ani="SwordAtkWeakState_PlasmaSword"/>
<lua_func item_key="2000048" state="left_strong1" weapon="StandardPlasmaSwordStandAttack_Strong" ani="SwordAtkStrongState_PlasmaSword"/>
<lua_func item_key="2000048" state="left_jump" weapon="StandardPlasmaSwordJumpAttack" ani="SwordJumpAtkState_PlasmaSword"/>
<lua_func item_key="2000048" state="left_strong2" weapon="StandardPlasmaSwordStandAttack_Strong1" ani="SwordAtkStrong1State_PlasmaSword"/>
<lua_func item_key="2000048" state="normal" ani="NormalState_PlasmaSword"/>
<lua_func item_key="2000048" state="run" ani="RunState_PlasmaSword"/>
<lua_func item_key="2000048" state="damage" ani="DamageState_PlasmaSword"/>
<lua_func item_key="2000049" state="right_attack" weapon="StandardPlasmaSwordAttack2" ani="UseWeapon2State_PlasmaSword"/>
<lua_func item_key="2000049" state="left_weak" weapon="StandardPlasmaSwordStandAttack_Weak" ani="SwordAtkWeakState_PlasmaSword"/>
<lua_func item_key="2000049" state="left_strong1" weapon="StandardPlasmaSwordStandAttack_Strong" ani="SwordAtkStrongState_PlasmaSword"/>
<lua_func item_key="2000049" state="left_jump" weapon="StandardPlasmaSwordJumpAttack" ani="SwordJumpAtkState_PlasmaSword"/>
<lua_func item_key="2000049" state="left_strong2" weapon="StandardPlasmaSwordStandAttack_Strong1" ani="SwordAtkStrong1State_PlasmaSword"/>
<lua_func item_key="2000049" state="normal" ani="NormalState_PlasmaSword"/>
<lua_func item_key="2000049" state="run" ani="RunState_PlasmaSword"/>
<lua_func item_key="2000049" state="damage" ani="DamageState_PlasmaSword"/>
<lua_func item_key="2000050" state="right_attack" weapon="StandardPlasmaSwordAttack2" ani="UseWeapon2State_PlasmaSword"/>
<lua_func item_key="2000050" state="left_weak" weapon="StandardPlasmaSwordStandAttack_Weak" ani="SwordAtkWeakState_PlasmaSword"/>
<lua_func item_key="2000050" state="left_strong1" weapon="StandardPlasmaSwordStandAttack_Strong" ani="SwordAtkStrongState_PlasmaSword"/>
<lua_func item_key="2000050" state="left_jump" weapon="StandardPlasmaSwordJumpAttack" ani="SwordJumpAtkState_PlasmaSword"/>
<lua_func item_key="2000050" state="left_strong2" weapon="StandardPlasmaSwordStandAttack_Strong1" ani="SwordAtkStrong1State_PlasmaSword"/>
<lua_func item_key="2000050" state="normal" ani="NormalState_PlasmaSword"/>
<lua_func item_key="2000050" state="run" ani="RunState_PlasmaSword"/>
<lua_func item_key="2000050" state="damage" ani="DamageState_PlasmaSword"/>
<lua_func item_key="2000051" state="right_attack" weapon="StandardPlasmaSwordAttack2" ani="UseWeapon2State_PlasmaSword"/>
<lua_func item_key="2000051" state="left_weak" weapon="StandardPlasmaSwordStandAttack_Weak" ani="SwordAtkWeakState_PlasmaSword"/>
<lua_func item_key="2000051" state="left_strong1" weapon="StandardPlasmaSwordStandAttack_Strong" ani="SwordAtkStrongState_PlasmaSword"/>
<lua_func item_key="2000051" state="left_jump" weapon="StandardPlasmaSwordJumpAttack" ani="SwordJumpAtkState_PlasmaSword"/>
<lua_func item_key="2000051" state="left_strong2" weapon="StandardPlasmaSwordStandAttack_Strong1" ani="SwordAtkStrong1State_PlasmaSword"/>
<lua_func item_key="2000051" state="normal" ani="NormalState_PlasmaSword"/>
<lua_func item_key="2000051" state="run" ani="RunState_PlasmaSword"/>
<lua_func item_key="2000051" state="damage" ani="DamageState_PlasmaSword"/>
<lua_func item_key="2000040" state="right_attack" weapon="StandardBreakerAfterDash5" ani="UseWeapon2State_Breaker"/>
<lua_func item_key="2000040" state="left_weak" weapon="StandardBreakerAfterDash1" ani="SwordAtkAfterDash1State_Breaker"/>
<lua_func item_key="2000040" state="left_strong1" weapon="StandardBreakerStandAttack_Strong" ani="SwordAtkStrongState_Breaker"/>
<lua_func item_key="2000040" state="left_jump" weapon="StandardBreakerJumpDash" ani="SwordJumpAtkState_GateBreaker"/>
<lua_func item_key="2000040" state="left_attack4" weapon="StandardBreakerAfterDash4" ani="SwordAtkAfterDash4State_Breaker"/>
<lua_func item_key="2000040" state="left_attack5" weapon="StandardBreakerGatherGuage" ani="SwordAtkAfterDash5State_Breaker"/>
<lua_func item_key="2000040" state="normal" ani="NormalState_Breaker"/>
<lua_func item_key="2000040" state="run" ani="RunState_Breaker"/>
<lua_func item_key="2000040" state="damage" ani="DamageState_Breaker"/>
<lua_func item_key="2000041" state="left_weak" weapon="StandardCounterSwordAfterDash1" ani="SwordAtkAfterDash1State_CounterSword"/>
<lua_func item_key="2000041" state="left_strong1" weapon="StandardCounterSwordCounterAttack" ani="SwordAtkCounterAttack_CounterSword"/>
<lua_func item_key="2000041" state="left_jump" weapon="StandardCounterSwordJumpDash" ani="SwordJumpAtkState_CounterSword"/>
<lua_func item_key="2000041" state="left_attack2" weapon="StandardCounterSwordAfterDash2" ani="SwordAtkAfterDash2State_CounterSword"/>
<lua_func item_key="2000041" state="left_attack3" weapon="StandardCounterSwordAfterDash3" ani="SwordAtkAfterDash3State_CounterSword"/>
<lua_func item_key="2000041" state="left_attack4" weapon="StandardCounterSwordAfterDash4" ani="SwordAtkAfterDash4State_CounterSword"/>
<lua_func item_key="2000041" state="counter_attack" weapon="StandardCounterSwordCounterAttack" ani="SwordAtkCounterAttack_CounterSword"/>
<lua_func item_key="2000041" state="normal" ani="NormalState_CounterSword"/>
<lua_func item_key="2000041" state="run" ani="RunState_CounterSword"/>
<lua_func item_key="2000041" state="damage" ani="DamageState_CounterSword"/>
<lua_func item_key="2000041" state="right_attack" ani="UseWeapon2State_CounterSwordGuard"/>
</weapon_lua_list>
01/20/2015 22:02 xScream1905x#340
I dont inject IDChanger.dll
01/20/2015 22:10 njishi-sh1#341
Quote:
Originally Posted by xScream1905x View Post
Not Work ;(
It work~ but Skin pen->fp crash S4 donno why o.o??
01/21/2015 09:08 ps66is#342
Everything works fine :D

and the new [skin pen --> fp] is working fine for me :D
01/21/2015 09:40 koke2010#343
Help I dont inject IDChanger.dll
01/21/2015 10:49 Cel.Amour#344
Works, Win8 x64.
But force packs doesn't works, ya. Thats very sad. :c
Anyway, thanks.~
01/21/2015 11:07 Schlaubi42#345
bypass works, but IDChanger didn't open once.
I have .net framework and C++ installed & start as admin.
I try Faith and PerX Injector, but it won't be open U___U