[Release] Muddy's D2NT

09/19/2011 13:39 Metal God#3346
hey Muddy, erstmal viele Dank für die super Arbeit! Benutz den Bot schon seit n paar Monaten und hat (bis heute) nie zicken gemacht =)

Komischerweise funzt der nec-summon-bot seit heute nacht nimmer :-/
er macht n game auf, precastet, teleportiert zum ersten gegner..

und ab da kommt bei jedem neuen gegner den er angreift :

Attack time limit exceeded! Skipping [Monstername]

irgend ne idee dazu? angreifen tut er btw. mit ce, als fluch wird ad verwendet.
09/19/2011 13:52 mirkoregge#3347
Quote:
Originally Posted by Metal God View Post
hey Muddy, erstmal viele Dank für die super Arbeit! Benutz den Bot schon seit n paar Monaten und hat (bis heute) nie zicken gemacht =)

Komischerweise funzt der nec-summon-bot seit heute nacht nimmer :-/
er macht n game auf, precastet, teleportiert zum ersten gegner..

und ab da kommt bei jedem neuen gegner den er angreift :

Attack time limit exceeded! Skipping [Monstername]

irgend ne idee dazu? angreifen tut er btw. mit ce, als fluch wird ad verwendet.
kannste in der charconfig anpassen:
Code:
	// Define a time limit for your attacks for each type of monster.
	MWConfig_AttackTimeLimit[0] = 20;	// Maximum time in seconds to attack a normal monster
	MWConfig_AttackTimeLimit[1] = 180;	// Maximum time in seconds to attack a super unique monster
	MWConfig_AttackTimeLimit[2] = 30;	// Maximum time in seconds to attack a champion
	MWConfig_AttackTimeLimit[3] = 180;	// Maximum time in seconds to attack a bosse
	MWConfig_AttackTimeLimit[4] = 30;	// Maximum time in seconds to attack a minion
09/19/2011 14:44 ѕση∂єямüℓℓ#3348
Hammerdin, volles programm halt.
Code:
Include("NTBot/char_configs/MWConfig_GlobalSettings.ntl");

var NTConfig_UseRedemptionHP;
var NTConfig_UseRedemptionMP;

function NT_LoadConfig()
{
	MW_LoadGlobalSettings();
	
	//------------------------------------------------------------------------------
	//
	// Run Configuration
	//
	//------------------------------------------------------------------------------
	
	// Use the following syntax for activating botscripts: MWConfig_Script.push([<ScriptName>, <Script runtime in minutes (0 is infinite)>]);
	// ***************** Current schedule ******************

	MWConfig_Script.push(["NTDiablo.ntj", 10]); MWConfig_KillFullInfectorMob = true; MWConfig_StartAtStar = false; MWConfig_IgnoreSealOpeningErrors = false; MWConfig_FastDia = false;

	// *****************************************************
	
	//------------------------------------------------------------------------------
	// Available Scripts
	//------------------------------------------------------------------------------
	/* NOTE:
	// The scripts below are actually commented out; to add a script, copy one of the lines below and add it to the current schedule above. ;)
	// You should also get yourself a decent editor that supports syntax highlighting for JavaScript, I'd recommend Notepad++. (http://notepad-plus-plus.org/download/)
	// *********************** Act I ***********************
	
	MWConfig_Script.push(["NTMausoleum.ntj", 10]); MWConfig_ClearPathSpectypes.Mausoleum = 0; MWConfig_ClearAreaSpectypes.Mausoleum = 0x01; NTConfig_KillBloodRaven = true;
	MWConfig_Script.push(["NTTristram.ntj", 10]); NTConfig_KillRakanishu = true;
	MWConfig_Script.push(["NTHole.ntj", 10]); MWConfig_ClearPathSpectypes.Hole = 0; MWConfig_ClearAreaSpectypes.Hole = 0x01; NTConfig_ClearHoleLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all
	MWConfig_Script.push(["NTTreehead.ntj", 10]);
	MWConfig_Script.push(["MWColdcrow.ntj", 10]); MWConfig_ClearCaveMode = 0; // 0: Only kill coldcrow; 1: Clear Cave Level 1; 2: Clear both Cave Level 1 & 2
	MWConfig_Script.push(["NTCountess.ntj", 5]); MWConfig_ClearPathSpectypes.Countess = 0; MWConfig_ClearAreaSpectypes.Countess = 0;
	MWConfig_Script.push(["NTPit.ntj", 10]); MWConfig_ClearPathSpectypes.Pit = 0; MWConfig_ClearAreaSpectypes.Pit = 0x01; NTConfig_ClearPitLevel1 = 2; // 0 : don't clear, 1 : clear path only, 2 : clear all
	MWConfig_Script.push(["NTAndariel.ntj", 10]);
	
	// *********************** Act II **********************
	
	MWConfig_Script.push(["NTRadament.ntj", 10]); MWConfig_ClearPathSpectypes.Radament = 0;
	MWConfig_Script.push(["MWMaggotsLair.ntj", 10]); MWConfig_ClearPathSpectypes.MaggotsLair = 0; MWConfig_ClearAreaSpectypes.MaggotsLair = 0x01;
	MWConfig_Script.push(["NTAncientTunnels.ntj", 10]); MWConfig_ClearPathSpectypes.AncientTunnels = 0; MWConfig_ClearAreaSpectypes.AncientTunnels = 0x01;
	MWConfig_Script.push(["NTSummoner.ntj", 5]); NTConfig_KillFireEye = false; MWConfig_ClearPathSpectypes.Summoner = 0;
	MWConfig_Script.push(["NTDuriel.ntj", 10]); MWConfig_ClearPathSpectypes.Duriel = 0;
	
	// ********************** Act III **********************
	
	MWConfig_Script.push(["MWFlayerJungle.ntj", 10]); MWConfig_ClearAreaSpectypes.FlayerJungle = 0x01;
	MWConfig_Script.push(["MWKurastSewers.ntj", 5]); MWConfig_ClearPathSpectypes.KurastSewers = 0;
	MWConfig_Script.push(["MWKurastTemples.ntj", 5]); MWConfig_ClearPathSpectypes.KurastTemples = 0; MWConfig_ClearAreaSpectypes.KurastTemples = 0x01;
	MWConfig_Script.push(["NTTravincal.ntj", 5]);
	MWConfig_Script.push(["NTMephisto.ntj", 5]); MWConfig_OpenMephistoChest = true; MWConfig_MephistoClearArea = true;
	
	// *********************** Act IV **********************
	
	MWConfig_Script.push(["NTIzual.ntj", 5]); MWConfig_ClearPathSpectypes.Izual = 0;
	MWConfig_Script.push(["MWRiverOfFlame.ntj", 10]); MWConfig_ClearAreaSpectypes.RiverOfFlame = 0x01;
	MWConfig_Script.push(["NTHephasto.ntj", 10]); MWConfig_ClearPathSpectypes.Hephasto = 0;
	MWConfig_Script.push(["NTDiablo.ntj", 10]); MWConfig_KillFullInfectorMob = true; MWConfig_StartAtStar = false; MWConfig_IgnoreSealOpeningErrors = false; MWConfig_FastDia = true;
	
	// *********************** Act V ***********************
	
	MWConfig_Script.push(["MWAbbadon.ntj", 10]); MWConfig_ClearPathSpectypes.Abbadon = 0; MWConfig_ClearAreaSpectypes.Abbadon = 0x01;
	MWConfig_Script.push(["MWPitOfAcheron.ntj", 10]); MWConfig_ClearPathSpectypes.PitOfAcheron = 0; MWConfig_ClearAreaSpectypes.PitOfAcheron = 0x01;
	MWConfig_Script.push(["MWInfernalPit.ntj", 10]); MWConfig_ClearPathSpectypes.InfernalPit = 0; MWConfig_ClearAreaSpectypes.InfernalPit = 0x01;
	MWConfig_Script.push(["MWHallsOfPain.ntj", 15]); MWConfig_ClearAreaSpectypes.HallsOfPain = 0x01; MWConfig_ClearHallsOfAnguish = true;
	MWConfig_Script.push(["NTPindleskin.ntj", 5]); NTConfig_NihlathakExtension = false; MWConfig_SkipOnTombVipers = true;
	MWConfig_Script.push(["NTEldritch.ntj", 5]); NTConfig_ShenkExtension = true;
	MWConfig_Script.push(["NTThreshSocket.ntj", 5]); MWConfig_ClearPathSpectypes.ThreshSocket = 0;
	MWConfig_Script.push(["NTFrozenRiver.ntj", 10]); MWConfig_ClearPathSpectypes.FrozenRiver = 0; MWConfig_ClearAreaSpectypes.FrozenRiver = 0x01;
	MWConfig_Script.push(["NTGlacialTrail.ntj", 10]); MWConfig_ClearPathSpectypes.GlacialTrail = 0; MWConfig_ClearAreaSpectypes.GlacialTrail = 0x01; 
	MWConfig_Script.push(["NTIcyCellar.ntj", 5]); MWConfig_ClearPathSpectypes.IcyCellar = 0; MWConfig_ClearAreaSpectypes.IcyCellar = 0x01;
	MWConfig_Script.push(["NTNihlathak.ntj", 5]); MWConfig_ClearPathSpectypes.Nihlathak = 0; NTConfig_PindleskinExtension = false; MWConfig_SkipOnTombVipers = true;
	MWConfig_Script.push(["MWWorldstoneKeep.ntj", 10]); MWConfig_ClearAreaSpectypes.WorldstoneKeep = 0x01; MWConfig_SkipLevelOnWitches = true; MWConfig_SkipLevelOnSouls = false; MWConfig_SkipLevelOnDeathLords = true;
	MWConfig_Script.push(["NTBaal.ntj", 10]); NTConfig_KillBaal = true; MWConfig_SkipBaalOnDolls = true; MWConfig_SkipBaalOnSouls = false; MWConfig_DoBaalPreAttack = true; MWConfig_ClearPathSpectypes.Baal = 0;
	
	// *********************** Misc ************************
	
	MWConfig_Script.push(["MWAuraStack.ntj", 10]); MWConfig_StackRepetitions = 100;
	MWConfig_Script.push(["MWSuperChests.ntj", 20]); MWConfig_SuperChestClearAreaRadius = 10; MWConfig_SuperChestAreas = ["Cave Level 2", "Mausoleum", "Hole Level 2", "Pit Level 2", "Sewers Level 3", "Halls of the Dead Level 2", "Stony Tomb Level 2", "Maggot's Lair Level 3", "Ancient Tunnels", "Tal Rasha's Tomb", "Arachnid Lair", "Swampy Pit Level 3", "Flayer Dungeon", "Sewers Level 2", "Abbadon", "Pit of Acheron", "Drifter Cavern", "Infernal Pit", "Icy Cellar", "Halls of Pain"];
	MWConfig_Script.push(["MWRush.ntj", 0]); MWConfig_IsRusher = true;
	MWConfig_Script.push(["MWWaypointCatcher.ntj", 0]); MWConfig_WaypointCatcherActs = [1, 2, 3, 4, 5]; MWConfig_TPWaypoints = true; MWConfig_SkipHallsOfPain = true; MWConfig_ClearWaypointPaths = false; 
	MWConfig_Script.push(["MWIdleMode.ntj", 0]); MWConfig_IdleModeRuntime = 5; // Runtime in Minutes
	MWConfig_Script.push(["NTCows.ntj", 10]);
	MWConfig_Script.push(["MWBloodyRejuvs.ntj", 10]);
	MWConfig_Script.push(["MWOrganHarvest.ntj", 10]); MWConfig_EnterInvalidUberPortals = true; MWConfig_PauseOnLackOfKeys = false; MWConfig_IntendedUberPortal = 0; // Matron's Den: 133; Forgotten Sands: 134; Furnace Of Pain: 135;
	MWConfig_Script.push(["MWUberTristram.ntj", 10]); MWConfig_PauseOnLackOfOrgans = false; MWConfig_PauseOnKeptTorch = false;
	MWConfig_Script.push(["MWAnyasBargain.ntj", 10]); MWConfig_ShoppingMinGold = 500000; MWConfig_ShoppingAttempts = 200;
	
	// ************ Leech and friends by lanara ************

	MWConfig_Script.push(["NTDiabloLeechFight.ntj", 10]); MWConfig_StartAtStar = true; MWConfig_EnterUnsafeTP = true; NTConfig_PreBuff = true; MWConfig_IgnoreSealOpeningErrors = true; NTConfig_Leader = "LeaderNameGoesHere";
	MWConfig_Script.push(["NTBaalLeech.ntj", 10]); NTConfig_KillBaal = true; MWConfig_EnterUnsafeTP = false; NTConfig_Leader = "LeaderNameGoesHere";
	MWConfig_Script.push(["NTBaalLeechFight.ntj", 10]); NTConfig_KillBaal = true; MWConfig_DoBaalPreAttack = true; MWConfig_EnterUnsafeTP = true; NTConfig_Leader = "LeaderNameGoesHere";
	
	*/
	//------------------------------------------------------------------------------
	// Misc Configuration
	//------------------------------------------------------------------------------
	
	NTConfig_SkipHealLife = 90;		// If you have more than this percent of life, you won't go to a healer.
	NTConfig_SkipHealMana = 70;		// If you have more than this percent of mana, you won't go to a healer
	NTConfig_UseMerc = true;		// Set to true if you use a mercenary, will revive merc at a reviver npc.

	// Exit game or to reset your Enigma if Teleport skill is missing (due to identifying an item having +x to Teleport [Sorceress only]). WARNING: Activating this feature may - though not likely will - result in the loss of your enigma. Use at your own risk and make sure your char has sufficient strength!
	// 0: Don't do anything; 1: Reset armor; 2: Exit game
	MWConfig_ResetArmorMode = 0;

	//------------------------------------------------------------------------------
	// Potion Configuration
	//------------------------------------------------------------------------------
	
	NTConfig_LifeThresh = 70;		// Drink a normal potion if under this percent of life.
	NTConfig_LifeRejuvThresh = 60;	// Drink a rejuvenation potion if under this percent of life.
	NTConfig_ManaThresh = 30;		// Drink a normal potion if under this percent of mana.
	NTConfig_ManaRejuvThresh = 1;	// Drink a rejuvenation potion if under this percent of mana.
	
	NTConfig_MercLifeThresh = 50;	// This is the threshold to use a life potion on your merc in percent.
	NTConfig_MercRejuvThresh = 30;	// This is the threshold to use a rejuv potion on your merc in percent.
	
	//------------------------------------------------------------------------------
	// Chicken Configuration
	//------------------------------------------------------------------------------
	
	// This is your chicken life. If you go below this threshhold, your char will exit the game. You can either enter a percentage (1-100), an absolute threshold (>100) or 0 to deactivate life chicken.
	NTConfig_LifeChicken = 30;
	// This is your chicken mana. If you go below this threshhold, your char will exit the game. You can either enter a percentage (1-100), an absolute threshold (>100) or 0 to deactivate mana chicken.
	NTConfig_ManaChicken = 0;
	// This is your merc's chicken life in percent. If your merc goes below this threshhold, your char will exit the game.
	NTConfig_MercChicken = 10;
	// Whether or not to disable chicken when you pause the bot.
	MWConfig_DisableChickenOnPause = true;
	
	//------------------------------------------------------------------------------
	// Inventory Configuration
	//------------------------------------------------------------------------------
	
	// Each number represents a slot in your inventory.
	// Set to 0 if the slot and its content must not be touched.
	// Set to 1 to allow access to this slot.
	// Set to 2 to select the slot that is used for storing keys. (if keys are kept at another slot, your char will try to move them)
	NTConfig_Columns[0] = [1,1,1,1,0,0,0,0,0,0];
	NTConfig_Columns[1] = [1,1,1,1,0,0,0,0,0,0];
	NTConfig_Columns[2] = [1,1,1,1,0,0,0,0,0,0];
	NTConfig_Columns[3] = [1,1,1,2,0,0,0,0,0,0];
	
	// Number of free columns. If less full columns are free stashing is set. Call SetFreeColumns(NTConfig_Columns) to always stash right away (recommended).
	NTConfig_FreeSpace = SetFreeColumns(NTConfig_Columns);

	// Maximum gold amount carried before going to stash.
	NTConfig_MinGoldToStash = 100000;
	
	// Set to true if your char is supposed to carry, buy and pick up keys. You do not need to add keys to your .nip files, they will be picked up anyway if this is set to true.
	MWConfig_CarryKeys = true;

	//------------------------------------------------------------------------------
	// Belt Configuration
	//------------------------------------------------------------------------------
		
	// Available types : "hp" = health, "mp" = mana, "rv" = rejuvenation.
	// Define how many columns are used for each potion type.
	MWConfig_BeltColType["hp"].Columns = 1;
	MWConfig_BeltColType["mp"].Columns = 1;
	MWConfig_BeltColType["rv"].Columns = 2;
	
	// Define minimum number of potions per column. If the actual number of potions in a column is below this value, your char will visit a merchant when in town in order to buy potions.
	MWConfig_BeltColType["hp"].MinPots = 3;
	MWConfig_BeltColType["mp"].MinPots = 3;

	// Visit Town and buy potions if your char lacks mana when trying to loot a corpse or teleport.
	MWConfig_BuyPotionsOnLackOfMana = true;
	
	// Set to true to replace low quality potions with higher quality potions that just dropped.
	MWConfig_ReplaceLowQualityPotions = true;

	//-----------------------------------------------------------------------------------
	// NipFile Configuration
	//-----------------------------------------------------------------------------------
	
	NTConfig_NIPFilePath.push("private/normal.nip");
	NTConfig_NIPFilePath.push("private/magic_rare.nip");
	NTConfig_NIPFilePath.push("private/set.nip");
	NTConfig_NIPFilePath.push("private/unique.nip");
	NTConfig_NIPFilePath.push("private/craft.nip");
	NTConfig_NIPFilePath.push("private/temp.nip");
	
	//------------------------------------------------------------------------------
	// Pickit Configuration
	//------------------------------------------------------------------------------
	
	// Radius to check for dropped items. NOTE: The maximum is at about ~75, entering higher values will not have any effect.
	NTConfig_SnagRange = 70;
	
	// Set to true to check for dropped items whenever you kill a monster. (Recommended value to avoid crashes: false)
	MWConfig_PickItemsInstantly = false;
	
	//------------------------------------------------------------------------------
	// Chest Configuration
	//------------------------------------------------------------------------------
	
	// Select which containers shall be looted. 0: None; 1: Super Chests, 2: All
	MWConfig_OpenContainerMode = 2;
	
	// Set to true to check for dropped items right after opening a chest. NOTE: This will slow down your runs and therefore should definately be set to false when doing private games.
	MWConfig_PickChestLootsInstantly = false;
	
	// This is the range being checked for chests after clearing an area or room. NOTE: You should not set this too high, 30 is a good value.
	MWConfig_OpenChestsRange = 30;
	
	// If you do not like to open chests in a certain area, you can its areaid as an exception below. NOTE: All areaids can be found in "sdk\areas.txt".
	// MWConfig_ChestExceptions.push(<areaid1>, <areaid2>, <areaidn>);
	
	//------------------------------------------------------------------------------
	// Cubing Configuration
	//------------------------------------------------------------------------------
	
	// Set to true to enable cubing and crafting. NOTE: The recipes are added in the global config by default. If you like to craft certain recipe only using this very char, add those recipes below.
	NTConfig_Cubing = true;
	
	//------------------------------------------------------------------------------
	// General Configuration
	//------------------------------------------------------------------------------
	
	// Set to true to activate public mode. By activating public mode, your char will form a party, open TPs and do some chat outputs when running certain bot scripts.
	NTConfig_PublicMode = true;

	// Set to true to exit the game instantly if the game is public. This may happen sometimes due to an error pasting the password correctly.
	MWConfig_ExitGameOnMissingPassword = false;
	
	// Set to true to exit the game when another player expresses hostility towards you.
	me.quitonhostile = true;
	
	// This is the maximum time in seconds your char will remain in a single game. Set to 0 to stay in game infinitely.
	me.maxgametime = 300;
	
	// This is the minimum time in seconds for your char to remain in a single game. Your char will not exit the game before this time elapsed.
	me.mingametime = 180;
	
	//------------------------------------------------------------------------------
	// Automule Configuration
	//------------------------------------------------------------------------------	
	
	// Set to true to enable auto mule.
	MWConfig_Automule.Activated = false;
	
	// The maximum stash load in percent before auto mule is triggered.
	MWConfig_Automule.MaxLoad = 95;
	
	// Set to true to show your stash's current load whenever managing stash.
	MWConfig_Automule.ShowCurrentLoad = true;
	
	// Set to true to finish your current game before muling, otherwise the game is left right away in case your stash is full.
	MWConfig_Automule.FinishGame = true;
	
	// Define which items are not to be touched when muling.
	MWConfig_Automule.DontMule.push("mule/dont_mule.nip");
	MWConfig_Automule.DontMule.push("mule/gems.nip");
	
	//------------------------------------------------------------------------------
	// Shrine Configuration
	//------------------------------------------------------------------------------
	
	// Set to true to activate nearby shrines. Shrines will only be activated if it is actually useful.
	MWConfig_ActivateNearbyShrines = true;
	
	// If you would like to skip shrines in a certain area, you can its areaid as an exception below. NOTE: All areaids can be found in "sdk\areas.txt".
	// MWConfig_ShrineExceptions.push(<areaid1>, <areaid2>, <areaidn>);
	
	//------------------------------------------------------------------------------
	// Precast Configuration
	//------------------------------------------------------------------------------
	
	// Your precast skills can be defined in the array below. NOTE: Battle Command, Battle Orders and Shout will be cast automatically. Constants for all skill ids can be found in "scripts\libs\common\MWSkills.ntl".
	MWConfig_PrecastSkills = [MWS_HOLY_SHIELD];
	
	// Set this to true if you would like to switch slots right after casting BC, BO and Shout. If set to false, your char will remain with the BO Slot until the whole precast procedure is done.
	MWConfig_SwitchSlotsAfterBoPrecast = true;
	
	//------------------------------------------------------------------------------
	// Attack Configuration
	//------------------------------------------------------------------------------
	
	// Specify your attack skills below. NOTE: Constants for all skill ids can be found in "scripts\libs\common\MWSkills.ntl".
	NTConfig_AttackSkill[0] = -1;					// This skill is used once whenever attacking a new target. Set to -1 to deactivate.
	NTConfig_AttackSkill[1] = MWS_BLESSED_HAMMER;	// Primary skill to bosses.
	NTConfig_AttackSkill[2] = MWS_CONCENTRATION;	// Primary aura to bosses. Set to -1 to deactivate.
	NTConfig_AttackSkill[3] = MWS_BLESSED_HAMMER;	// Primary skill to others.
	NTConfig_AttackSkill[4] = MWS_CONCENTRATION;	// Primary aura to others. Set to -1 to deactivate.
	NTConfig_AttackSkill[5] = MWS_HOLY_BOLT;		// Secondary skill in case monster is immune to primary skill. Set to 0 if you won't
	NTConfig_AttackSkill[6] = MWS_CONCENTRATION;	// Secondary aura. Set to 0 not to activate any aura.
	NTConfig_AttackSkill[7] = MWS_SALVATION;		// Aura to be used against Uber Mephisto. Set to -1 to deactivate.
	
	// Set to true if you want to clear area after killing boss. NOTE: This only affects a few botscripts.
	NTConfig_ClearPosition = true;
	
	// Set to true to clear area when killing a boss and the position is crowded by monsters. NOTE: Setting this to true may cause NTA_KillMonster() to fail way more often.
	MWConfig_ClearBossPosition = false;
	
	// This is the number of attacks to be performed before the the character tries to move to another position. Set to 0 not to reposition.
	MWConfig_AttacksBeforeRepositioning = 5;

	// Define a time limit for your attacks for each type of monster.
	MWConfig_AttackTimeLimit[0] = 8;	// Maximum time in seconds to attack a normal monster
	MWConfig_AttackTimeLimit[1] = 8;	// Maximum time in seconds to attack a super unique monster
	MWConfig_AttackTimeLimit[2] = 8;	// Maximum time in seconds to attack a champion
	MWConfig_AttackTimeLimit[3] = 120;	// Maximum time in seconds to attack a bosse
	MWConfig_AttackTimeLimit[4] = 8;	// Maximum time in seconds to attack a minion
	
	// Define when a monster is considered immune by entering the index of one or more of your attack skills. As an example: [1, 3] means that a monster is considered immune if it is immune to both NTConfig_AttackSkill[1] and NTConfig_AttackSkill[3], whatever those may be.
	MWConfig_CheckImmunitySkills = [];
	
	// Select the behaviour of your character when encountering a monsters that is considered immune referring to the definition above.
	// 0: Don't do anything. (D2NT default)
	// 1: Get close to the monster.
	// 2: Skip the monster.
	// 3: Attack the monster using NTConfig_AttackSkill[8] and NTConfig_AttackSkill[9]
	NTConfig_BehaviourOnImmuneMonster = 0;
	
	NTConfig_AttackSkill[8] = -1;	// Skill to be used against user defined immunes.
	NTConfig_AttackSkill[9] = -1;	// Untimed Skill to be used against user defined immunes.
	
	// Activate Redemption if your health is lower than this percentage. Set to 0 not to use Redemption.
	NTConfig_UseRedemptionHP = 80;
	
	// Activate Redemption if your health is lower than this percentage. Set to 0 not to use Redemption.
	NTConfig_UseRedemptionMP = 60;
	
	// Select whether or not you'd like to swap slots right before killing a boss in order to benefit from some extra MF in your second slot. 
	// The first element can either be the classid of the target or its name (case insensitive), second element is the life threshold in percent.
	//MWConfig_SlotSwapMonsters.push([156, 50]); // Andariel, 50%
	//MWConfig_SlotSwapMonsters.push([211, 20]); // Duriel, 20%
	//MWConfig_SlotSwapMonsters.push([242, 20]); // Mephisto, 20%
	//MWConfig_SlotSwapMonsters.push([243, 20]); // Diablo, 20%
	//MWConfig_SlotSwapMonsters.push([544, 15]); // Baal, 15%

	// Check self safe in field (NOT in town). Set to 0 if you won't.
	// 0x01 : Potion
	// 0x02 : Poison
	// 0x04 : Amplify Damage
	// 0x08 : Weaken
	// 0x10 : Iron Maiden
	// 0x20 : Decrepify
	// 0x40 : Lower Resist
	NTConfig_CheckSelfSafe = 0;

	// Check merc's safe in field (NOT in town). Set to 0 if you won't.
	// 0x01 : Death
	// 0x02 : Poison
	// 0x04 : Amplify Damage
	// 0x08 : Weaken
	// 0x10 : Iron Maiden
	// 0x20 : Decrepify
	// 0x40 : Lower Resist
	NTConfig_CheckMercSafe = 0x01;
}
is nich viel dran veränderthab erst gestern auf rev3 gewechselt, war zu faul vorher ^^
09/19/2011 16:19 Traycas#3349
Quote:
Originally Posted by ѕση∂єямüℓℓ View Post
Hammerdin, volles programm halt.

is nich viel dran veränderthab erst gestern auf rev3 gewechselt, war zu faul vorher ^^

Und wenn Du das:
Code:
MWConfig_Script.push(["NTDiablo.ntj", 10]); MWConfig_KillFullInfectorMob = true; MWConfig_StartAtStar = false; MWConfig_IgnoreSealOpeningErrors = false; MWConfig_FastDia = false;
mal abänderst:
Code:
MWConfig_Script.push(["NTDiablo.ntj", 10]); MWConfig_KillFullInfectorMob = true; MWConfig_StartAtStar = false; [highlight]MWConfig_IgnoreSealOpeningErrors = true;[/highlight] MWConfig_FastDia = false;
Geht er dann zumindest durch?

Greets Traycas
09/19/2011 16:37 ѕση∂єямüℓℓ#3350
ich bin zwar kein profi was den D2NT angeht, aber doof bin ich auch nicht, natürlich hab ichs getestet ^^ klappt aber auch nicht

kann imo grad net schauen ob er durchläuft, hab nen Realdown, kP wieso ...
09/19/2011 17:09 Metal God#3351
Quote:
Originally Posted by mirkoregge View Post
kannste in der charconfig anpassen:
Wenn du mir noch sagst wo ich diese Zeilen finden kann, bin ich glücklich :p
in der nec char config hab ichs net gefunden, genausowenig in den global settings oder der ntconfig im char config ordner
09/19/2011 17:17 ѕση∂єямüℓℓ#3352
metalgod, die zeilen die mirkoregge gepostet hat sind in der necro config nicht drinne, die musste reinkopieren, ich hab einfach dieselben werte wie in meinem palascript genommen, inner pala config stehts auch von haus aus drin.
09/19/2011 18:16 bestefar#3353
I have a problem about the bot. Using it for baal leeching. The problem occurs when the bot enters the game. He will stay in the game for like 5 seconds, then leave and go back to the channel. Yes, i have added the correct leader name/account, and the "ExitWhenMissingPassword" is on false. I have tried both with and without a game password. Is there anything that may have gone possibly wrong? What should i do to fix this?

Thanks
09/19/2011 18:57 RAGEmond#3354
Hi muddy und community,

ich habe das problem das mir der bot teils das inventar so voll packt mit items, das er dann keinen platz mehr für eine id-scroll hat und somit keine runs mehr machen kann.

hat hier einer eine lösung?

grüsse
09/19/2011 19:00 mirkoregge#3355
ordentliche pickit?
ident bei cain?
evtl. mal eher leermulen lassen/machen ^^
09/19/2011 19:02 RAGEmond#3356
Quote:
Originally Posted by mirkoregge View Post
ordentliche pickit?
ident bei cain?
evtl. mal eher leermulen lassen/machen ^^


also chest hat noch genug platz, das inventar ist einfach voll und er kann keine scroll kaufen da kein platz. dann macht er keine runs mehr.

pickit ist orig muddy pickit mit leichten abänderungen

ich habe sehr viel items die ich unid lassen möchte (z.b sc's) daher wäre cain ident keine lösung.

zum mulen, habe nur 2 keysets, beide verwende ich für bots
09/19/2011 19:35 nevny#3357
Quote:
Originally Posted by -raZer- View Post
also chest hat noch genug platz, das inventar ist einfach voll und er kann keine scroll kaufen da kein platz. dann macht er keine runs mehr.

pickit ist orig muddy pickit mit leichten abänderungen

ich habe sehr viel items die ich unid lassen möchte (z.b sc's) daher wäre cain ident keine lösung.

zum mulen, habe nur 2 keysets, beide verwende ich für bots
beide pausieren und leermulen? :x

// ah hab nich gelesen dass stash platz hat
09/19/2011 19:43 mirkoregge#3358
Quote:
Originally Posted by -raZer- View Post
also chest hat noch genug platz, das inventar ist einfach voll und er kann keine scroll kaufen da kein platz. dann macht er keine runs mehr.

pickit ist orig muddy pickit mit leichten abänderungen

ich habe sehr viel items die ich unid lassen möchte (z.b sc's) daher wäre cain ident keine lösung.

zum mulen, habe nur 2 keysets, beide verwende ich für bots
sieht so aus, dass du einfach nur dein charconfig falsch eingestellt hast
Code:
[COLOR="Red"][B]	// Each number represents a slot in your inventory.
	// Set to 0 if the slot and its content must not be touched.
	// Set to 1 to allow access to this slot.
	// Set to 2 to select the slot that is used for storing keys. (if keys are kept at another slot, your char will try to move them)[/B][/COLOR]
	NTConfig_Columns[0] = [0,0,0,0,0,0,0,0,1,1];
	NTConfig_Columns[1] = [0,0,0,0,0,0,0,0,2,1];
	NTConfig_Columns[2] = [0,0,0,0,0,0,0,0,0,0];
	NTConfig_Columns[3] = [0,0,0,0,0,0,0,0,0,0];
09/19/2011 20:04 RAGEmond#3359
Quote:
Originally Posted by mirkoregge View Post
sieht so aus, dass du einfach nur dein charconfig falsch eingestellt hast
Code:
[COLOR="Red"][B]	// Each number represents a slot in your inventory.
	// Set to 0 if the slot and its content must not be touched.
	// Set to 1 to allow access to this slot.
	// Set to 2 to select the slot that is used for storing keys. (if keys are kept at another slot, your char will try to move them)[/B][/COLOR]
	NTConfig_Columns[0] = [0,0,0,0,0,0,0,0,1,1];
	NTConfig_Columns[1] = [0,0,0,0,0,0,0,0,2,1];
	NTConfig_Columns[2] = [0,0,0,0,0,0,0,0,0,0];
	NTConfig_Columns[3] = [0,0,0,0,0,0,0,0,0,0];
habe ich 100% richtig eingestellt, wie gesagt .. er belegt ja auch keine slots bei denen ich keinen zugriff erlaube.. wie gesagt ich habe beispielsweise 4 spalten frei, er packt 2 zakas rein und dann hat er ja keinen platz mehr für ne id scroll =/ (logischerweise habe ich mehr platz)

Code:
	NTConfig_Columns[0] = [1,1,1,1,1,1,0,0,0,0];
	NTConfig_Columns[1] = [1,1,1,1,1,1,0,0,0,0];
	NTConfig_Columns[2] = [1,1,1,1,1,2,0,0,0,0];
	NTConfig_Columns[3] = [1,1,1,1,1,0,0,0,0,0];
Code:
	NTConfig_Columns[0] = [1,1,1,1,1,2,0,0,0,0];
	NTConfig_Columns[1] = [1,1,1,1,1,0,0,0,0,0];
	NTConfig_Columns[2] = [1,1,1,1,1,0,0,0,0,0];
	NTConfig_Columns[3] = [1,1,1,1,1,0,0,0,0,0];
09/19/2011 20:30 mirkoregge#3360
Quote:
Originally Posted by -raZer- View Post
habe ich 100% richtig eingestellt, wie gesagt .. er belegt ja auch keine slots bei denen ich keinen zugriff erlaube.. wie gesagt ich habe beispielsweise 4 spalten frei, er packt 2 zakas rein und dann hat er ja keinen platz mehr für ne id scroll =/ (logischerweise habe ich mehr platz)

Code:
	NTConfig_Columns[0] = [1,1,1,1,1,1,0,0,0,0];
	NTConfig_Columns[1] = [1,1,1,1,1,1,0,0,0,0];
	NTConfig_Columns[2] = [1,1,1,1,1,2,0,0,0,0];
	NTConfig_Columns[3] = [1,1,1,1,1,0,0,0,0,0];
Code:
	NTConfig_Columns[0] = [1,1,1,1,1,2,0,0,0,0];
	NTConfig_Columns[1] = [1,1,1,1,1,0,0,0,0,0];
	NTConfig_Columns[2] = [1,1,1,1,1,0,0,0,0,0];
	NTConfig_Columns[3] = [1,1,1,1,1,0,0,0,0,0];
Hast du in der Global Settings hier:
Code:
	//------------------------------------------------------------------------------
	// Identification Configuration
	//------------------------------------------------------------------------------
	
	// Set to true to visit Deckard Cain in order to identify items. NOTE: Cain will NOT be visited if you char carries items that you like to be kept unidentified.
	MWConfig_IdentAtCain = true;
	
	// Set to true to always visit a merchant in order to sell items that are not required. If set to false, the char will drop these items, unless he is visiting a merchant anyway.
	MWConfig_AlwaysSellTrashItems = true;
	
	// Set to true to identify items when not in town. Items that do not meet your requirements will be dropped.
	MWConfig_IdentAfterPickup = false;
	
	// This is the minimum number of unid items to be carried before your char identifies them when not in town.
	MWConfig_MinItemsToIdent = 3;
was geändert?
Ich hab z.b. kein Idenbuch im Inventar und lasse nur bei Cain identen.