Deutsche NT-Bot Anleitung !

12/23/2009 21:54 kurzUm#3286
Quote:
Originally Posted by sOhji View Post
ich find den download nicht!!!

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Gehts genauer?
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12/23/2009 22:05 xdoddestroyer#3287
Quote:
Originally Posted by sOhji View Post
ich find den download nicht!!!

HELP PLS
[Only registered and activated users can see links. Click Here To Register...]

hier:D

mfg

matze
12/24/2009 08:16 rotu#3288
hiho mal ne frage gibt es nen leechbot bür nt botter????
wäre nett wenn ihr link geben könntet danke^^
12/24/2009 09:59 kal_el#3289
Quote:
Originally Posted by rotu View Post
hiho mal ne frage gibt es nen leechbot bür nt botter????
wäre nett wenn ihr link geben könntet danke^^
mein spoiler...awesom leechbot für...
12/25/2009 02:01 aufjeden#3290
hallo, habe ein problem vielleicht kann mir ja jemand helfen.
habe den nt manager 1.5 vollständig configuriert erhalten, allerfings stürzt der bot sofort ab wenn er den wp benutzt. dann chicken 1 und dann warten, über ne min dann wieder dasselbe. weiß nicht worran es liegt.. also er tellt sich kerker des hasses dann direkt chicken.. hier mal meine cfg falls es hilft bin light sorc
Include("config/NTConfig.ntl");

var NTConfig_CastStatic;

function NT_LoadConfig()
{
//------------------------------------------------------------------------------
// Boss configuration
//------------------------------------------------------------------------------
NTConfig_PublicMode = false;
me.quitonhostile = false;

//NTConfig_Script.push("NTNihlathak.ntj"); NTConfig_PindleskinExtension = false;
//NTConfig_Script.push("NTEldritch.ntj"); NTConfig_ShenkExtension = true;
//NTConfig_Script.push("NTThreshSocket.ntj");
//NTConfig_Script.push("NTFrozenRiver.ntj"); NTConfig_ClearFrozenRiver = false;
//NTConfig_Script.push("NTGlacialTrail.ntj"); NTConfig_ClearGlacialTrail = false;
//NTConfig_Script.push("NTIcyCellar.ntj"); NTConfig_ClearIcyCellar = false;
//NTConfig_Script.push("NTBaal.ntj"); NTConfig_KillBaal = true;
//NTConfig_Script.push("NTDiablo.ntj");
//NTConfig_Script.push("NTTravincal.ntj");
//NTConfig_Script.push("NTSummoner.ntj");
//NTConfig_Script.push("NTDuriel.ntj");
//NTConfig_Script.push("NTAncientTunnels.ntj");
//NTConfig_Script.push("NTCountess.ntj");
//NTConfig_Script.push("NTPit.ntj"); NTConfig_ClearPitLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all
//NTConfig_Script.push("NTMausoleum.ntj");
//NTConfig_Script.push("NTPindleskin.ntj"); NTConfig_NihlathakExtension = false;
NTConfig_Script.push("NTMephisto.ntj");
NTConfig_Script.push("NTAndariel.ntj");


me.maxgametime = 600; // time in seconds, maximum game length (0 is infinite)
NTConfig_StartDelay = 0; // Delay time in milliseconds to start;
NTConfig_AreaDelay = 500; // Delay time in milliseconds to change area;
NTConfig_SnagDelay = 500; // Delay time in milliseconds to wait before starting picking items

NTConfig_SkipHealLife = 90; // If you have more than this percent of life, you won't go to a healer
NTConfig_SkipHealMana = 70; // If you have more than this percent of mana, you won't go to a healer
NTConfig_SkipHealCurses = false;// If you want to skip curses, set to true
NTConfig_UseMerc = true; // Set to true if you use a mercenary, will revive merc at a reviver npc.
NTConfig_ResetWeapon = false; // Set to true to reset weapon when reviving merc

NTConfig_LifeThresh = 200; // Drink a normal potion if under this percent of life.
NTConfig_LifeRejuvThresh = 40; // Drink a rejuvenation potion if under this percent of life.
NTConfig_ManaThresh = 100; // Drink a normal potion if under this percent of mana.
NTConfig_ManaRejuvThresh = 10; // Drink a rejuvenation potion if under this percent of mana.
NTConfig_LifeChicken = 100; // This is your chicken life percent. If you go below this life total, exit game.
NTConfig_ManaChicken = 100; // This is your chicken mana percent. If you go below this mana total, exit game.

NTConfig_MercLifeThresh = 300; // This is the threshold to use a life potion on your merc in percent.
NTConfig_MercRejuvThresh = 100; // This is the threshold to use a rejuv potion on your merc in percent.
NTConfig_MercChicken = 10; // This is your mercs chicken life percent. If he goes below this, exit game.

NTConfig_FreeSpace = 4; // Number of free columns. If less full columns are free stashing is set.

// The numbers correspond to your inventory. Set 0 to keep whatever is there, 1 to stash it.
NTConfig_Columns[0] = [0,1,1,1,1,1,0,0,0,0];
NTConfig_Columns[1] = [0,1,1,1,1,1,0,0,0,0];
NTConfig_Columns[2] = [0,1,1,1,1,1,0,0,0,0];
NTConfig_Columns[3] = [0,1,1,1,1,1,0,0,0,0];

NTConfig_MinGoldToStash = 10000; // Maximum gold amount carried before going to stash

//----------------------------------------------------------------------------------------------
// Type of potion used in each belt column
// Available types : "hp" = health | "mp" = mana | "rv" = rejuv. Can use other potion types too.
// Keep equal types at adjacent columns. First HP then MP and then HP again is a bad choice.
// Keep HP and MP at the beginning of the belt (in case you want to use rejuv and other types).
// Rejuvenations MUST, I REPEAT MUST be at the end of the belt (last x columns).
// To use rejuvenations only, put "rv" in all columns.
//----------------------------------------------------------------------------------------------
NTConfig_BeltColType[0] = "hp";
NTConfig_BeltColType[1] = "mp";
NTConfig_BeltColType[2] = "hp";
NTConfig_BeltColType[3] = "mp";

//----------------------------------------------------------------------------
// Minimum amount of potions in each column before needing refilling
// If there's less potions then this number in the column we go and shop.
// Set to 4 to go shopping as soon as there's a potion missing.
// Recommend leaving columns set to "rv" at 0. Since shops won't carry rejuvs.
//----------------------------------------------------------------------------
NTConfig_BeltColMin[0] = 4;
NTConfig_BeltColMin[1] = 4;
NTConfig_BeltColMin[2] = 4;
NTConfig_BeltColMin[3] = 4;

//-----------------------------------------------------------------------------------
// SnagIt configuration
// Here is a list of preset nip files assuming you use nip package.
// If you want to add your own .nip files, just copy any line and enter the
// To disable a .nip file, just add "//" at the start of the line or delete the line.
//-----------------------------------------------------------------------------------
NTConfig_NIPFilePath.push("uniques.nip");
NTConfig_NIPFilePath.push("sets.nip");
NTConfig_NIPFilePath.push("whites.nip");
NTConfig_NIPFilePath.push("runes.nip");
NTConfig_NIPFilePath.push("rares.nip");
NTConfig_NIPFilePath.push("magics.nip");
NTConfig_NIPFilePath.push("gems.nip");
NTConfig_NIPFilePath.push("charmsjewels.nip");
NTConfig_NIPFilePath.push("ringsamulets.nip");
NTConfig_NIPFilePath.push("potions.nip");
//NTConfig_NIPFilePath.push("moneymaker.nip");
NTConfig_NIPFilePath.push("keys.nip");

NTConfig_SnagRange = 40; // Radius to check for dropped items. 40 is a good number here

//------------------------------------------------------------------------------
// Cubing configuration
// Supported gems and runes recipe only
//------------------------------------------------------------------------------
NTConfig_Cubing = false; // Enable cubing

//NTConfig_CubingItem.push(["gcw",0,3]); //Chipped Diamond gcw
//NTConfig_CubingItem.push(["gcv",0,3]); //Chipped Amethyst gcv
//NTConfig_CubingItem.push(["gcb",0,3]); //Chipped Saphire gcb
//NTConfig_CubingItem.push(["gcy",0,3]); //Chipped Topaz gcy
//NTConfig_CubingItem.push(["gcr",0,3]); //Chipped Ruby gcr
//NTConfig_CubingItem.push(["gcg",0,3]); //Chipped Emerald gcg
//NTConfig_CubingItem.push(["skc",0,3]); //Chipped Skull skc

//NTConfig_CubingItem.push(["gfw",0,3]); //Flawed Diamond gfw
//NTConfig_CubingItem.push(["gfv",0,3]); //Flawed Amethyst gfv
//NTConfig_CubingItem.push(["gfb",0,3]); //Flawed Saphire gfb
//NTConfig_CubingItem.push(["gfy",0,3]); //Flawed Topaz gfy
//NTConfig_CubingItem.push(["gfr",0,3]); //Flawed Ruby gfr
//NTConfig_CubingItem.push(["gfg",0,3]); //Flawed Emerald gfg
//NTConfig_CubingItem.push(["skf",0,3]); //Flawed Skull skf

//NTConfig_CubingItem.push(["gsw",0,3]); //Normal Diamond gsw
//NTConfig_CubingItem.push(["gsv",0,3]); //Normal Amethyst gsv
//NTConfig_CubingItem.push(["gsb",0,3]); //Normal Saphire gsb
//NTConfig_CubingItem.push(["gsy",0,3]); //Normal Topaz gsy
//NTConfig_CubingItem.push(["gsr",0,3]); //Normal Ruby gsr
//NTConfig_CubingItem.push(["gsg",0,3]); //Normal Emerald gsg
//NTConfig_CubingItem.push(["sku",0,3]); //Normal Skull sku

//NTConfig_CubingItem.push(["glw",0,3]); //Flawless Diamond glw
//NTConfig_CubingItem.push(["gzv",0,3]); //Flawless Amethyst gzv
//NTConfig_CubingItem.push(["glb",0,3]); //Flawless Saphire glb
//NTConfig_CubingItem.push(["gly",0,3]); //Flawless Topaz gly
//NTConfig_CubingItem.push(["glr",0,3]); //Flawless Ruby glr
//NTConfig_CubingItem.push(["glg",0,3]); //Flawless Emerald glg
//NTConfig_CubingItem.push(["skl",0,3]); //Flawless Skull skl

//NTConfig_CubingItem.push(["r01",0,3]); //El Rune r01
//NTConfig_CubingItem.push(["r02",0,3]); //Eld Rune r02
//NTConfig_CubingItem.push(["r03",0,3]); //Tir Rune r03
//NTConfig_CubingItem.push(["r04",0,3]); //Nef Rune r04
//NTConfig_CubingItem.push(["r05",0,3]); //Eth Rune r05
//NTConfig_CubingItem.push(["r06",0,3]); //Ith Rune r06
//NTConfig_CubingItem.push(["r07",0,3]); //Tal Rune r07
//NTConfig_CubingItem.push(["r08",0,3]); //Ral Rune r08
//NTConfig_CubingItem.push(["r09",0,3]); //Ort Rune r09

//NTConfig_CubingItem.push(["r10",0,3,"gcy",0,1]); //Thul Rune + chipped Topaz r10 + gcy
//NTConfig_CubingItem.push(["r11",0,3,"gcv",0,1]); //Amn Rune + chipped Amethyst r11 + gcv
//NTConfig_CubingItem.push(["r12",0,3,"gcb",0,1]); //Sol Rune + chipped Saphire r12 + gcb
//NTConfig_CubingItem.push(["r13",0,3,"gcr",0,1]); //Shael Rune + chipped Ruby r13 + gcr
//NTConfig_CubingItem.push(["r14",0,3,"gcg",0,1]); //Dol Rune + chipped Emerald r14 + gcg
//NTConfig_CubingItem.push(["r15",0,3,"gcw",0,1]); //Hel Rune + chipped Diamond r15 + gcw

NTConfig_CubingItem.push(["r16",0,3,"gfy",0,1]); //Io Rune + flawed Topaz r16 + gfy
NTConfig_CubingItem.push(["r17",0,3,"gfv",0,1]); //Lum Rune + flawed Amethyst r17 + gfv
NTConfig_CubingItem.push(["r18",0,3,"gfb",0,1]); //Ko Rune + flawed Saphire r18 + gfb
NTConfig_CubingItem.push(["r19",0,3,"gfr",0,1]); //Fal Rune + flawed Ruby r19 + gfr
NTConfig_CubingItem.push(["r20",0,3,"gfg",0,1]); //Lem Rune + flawed Emerald r20 + gfg
NTConfig_CubingItem.push(["r21",0,2,"gfw",0,1]); //Pul Rune + flawed Diamond r21 + gfw

NTConfig_CubingItem.push(["r22",0,2,"gsy",0,1]); //Um Rune + Topaz r22 + gsy
NTConfig_CubingItem.push(["r23",0,2,"gsv",0,1]); //Mal Rune + Amethyst r23 + gsv
//NTConfig_CubingItem.push(["r24",0,2,"gsb",0,1]); //Ist Rune + Saphire r24 + gsb
//NTConfig_CubingItem.push(["r25",0,2,"gsr",0,1]); //Gul Rune + Ruby r25 + gsr
//NTConfig_CubingItem.push(["r26",0,2,"gsg",0,1]); //Vex Rune + Emerald r26 + gsg
//NTConfig_CubingItem.push(["r27",0,2,"gsw",0,1]); //Ohm Rune + Diamond r27 + gsw

//NTConfig_CubingItem.push(["r28",0,2,"gly",0,1]); //Lo Rune + flawless Topaz r28 + gly
//NTConfig_CubingItem.push(["r29",0,2,"gzv",0,1]); //Sur Rune + flawless Amethyst r29 + gzv
//NTConfig_CubingItem.push(["r30",0,2,"glb",0,1]); //Ber Rune + flawless Saphire r30 + glb
//NTConfig_CubingItem.push(["r31",0,2,"glr",0,1]); //Jah Rune + flawless Ruby r31 + gll
//NTConfig_CubingItem.push(["r32",0,2,"glg",0,1]); //Cham Rune + flawless Emerald r32 + glg

//------------------------------------------------------------------------------
// Gamble configuration
// To specify what items to gamble, adjust the array with the desired item codes
//------------------------------------------------------------------------------
NTConfig_Gamble = true; // Enable gambling
NTConfig_GambleStopGold = 300000; // Gold amount to stop the gambling

NTConfig_GambleItem.push("rin"); // Rings
NTConfig_GambleItem.push("amu"); // Amulets
NTConfig_GambleItem.push("ci0"); // Circlets
NTConfig_GambleItem.push("ci1"); // Coronets
//NTConfig_GambleItem.push("lgl"); // Leather Gloves
//NTConfig_GambleItem.push("vgl"); // Heavy Gloves
//NTConfig_GambleItem.push("mgl"); // Chain Gloves
//NTConfig_GambleItem.push("tgl"); // Light Gauntlets
//NTConfig_GambleItem.push("hgl"); // Gauntlets


NTConfig_OpenChest = true; // Set to true to open chest

//------------------------------------------------------------------------------
// Attack configuration
//------------------------------------------------------------------------------
NTConfig_AttackSkill[0] = 0; // Cast your first spell once. Set to 0 if you won't
NTConfig_AttackSkill[1] = 49; // Cast your primary spell to boss.
NTConfig_AttackSkill[2] = 53; // Cast your primary spell to others.
NTConfig_AttackSkill[3] = 0; // Cast your primary untimed spell if primary spell is timed spell. Set to 0 if you won't
NTConfig_AttackSkill[4] = 0; // Cast your secondary spell if monster is immune to your primary spell. Set to 0 if you won't
NTConfig_AttackSkill[5] = 0; // Cast your secondary untimed spell if secondary spell is timed spell. Set to 0 if you won't
NTConfig_ClearPosition = true; // Set to true if you want to clear area after killing boss.
NTConfig_CheckSafe = true; // Set to true to check for curses, merc and potion (go to town if needed)

//NTConfig_CastStatic = 60; // Cast Static Field until monster's HP lower less than this percent. Set to 100 if you won't
}

die datei ist im system 32 ordner und ich habe dia 2 runtergeladen von bnet.
12/25/2009 09:09 fullevent#3291
Quote:
Originally Posted by aufjeden View Post
NTConfig_LifeThresh = 200; // Drink a normal potion if under this percent of life.
NTConfig_LifeRejuvThresh = 40; // Drink a rejuvenation potion if under this percent of life.
NTConfig_ManaThresh = 100; // Drink a normal potion if under this percent of mana.
NTConfig_ManaRejuvThresh = 10; // Drink a rejuvenation potion if under this percent of mana.
NTConfig_LifeChicken = 100; // This is your chicken life percent. If you go below this life total, exit game.
NTConfig_ManaChicken = 100; // This is your chicken mana percent. If you go below this mana total, exit game.

NTConfig_MercLifeThresh = 300; // This is the threshold to use a life potion on your merc in percent.
NTConfig_MercRejuvThresh = 100; // This is the threshold to use a rejuv potion on your merc in percent.
NTConfig_MercLifeChicken = 10; // This is your mercs chicken life percent. If he goes below this, exit game.
.
du musst diese angaben in % geben nicht in punkten
> bei dir steht z.b. NTConfig_LifeChicken = 100 - d.h. er macht chicken bei 100 % life (30 oder von mir aus 35 sind hier ok)
bei dir nimmt er auch life-trank schon ab 200%
und er macht auch chicken bei 100% mana ;)

Die einzige "normale" einstellung hast du beim merc > NTConfig_MercLifeChicken = 10 - da chickt er wenn der merc unter die 10% hürde fällt

also die angaben ändern, dann müsste es schon laufen!
12/25/2009 13:21 Tatonka-x#3292
genau ... das ändern

NTConfig_LifeChicken = 100; // This is your chicken life percent. If you go below this life total, exit game.
NTConfig_ManaChicken = 100; // This is your chicken mana percent. If you go below this mana total, exit game.

bei life chicken habe ich zB 10 und mana chicken 0
12/25/2009 13:32 dieblume123#3293
Quote:
Originally Posted by dieblume123 View Post
das steht im libs>common>TownManager> zeile 27

ik hab heut leider keine zeit um es auszuprobieren aber die tage werde ich es dann mache und hier reinposten obs geht ^^
habs getestet und es ist in >> % << wenn die item haltbarkeit unter dem angegeben % wert sinkt repariert der ^^ mann sollte es aber nicht zu hoch stellen weil er sonst in jedem run sobald er die stadt betritt auch reparieren geht :P
12/25/2009 14:39 ez_u ofc#3294
mein nt ladet nur rum und das meistens nach 3-16 runs! hab die dll datei auch richtig kopiert etc

und kein plan was da los sein kann..offer auch schon 20 fg für die hilfe und lösung des problems
12/25/2009 16:09 fullevent#3295
mal was anderes... kann man den NT auch so einstellen, dass er sich in vorhandene spiele einklingt (random, oder besser da wo viele spieler schon sind) und dort den run macht?

wäre so etwas möglich?

cheers-
fullevent
12/25/2009 22:02 aufjeden#3296
jetzt klappt es allerdings neues problem, er nimmt trotz 70% mana und heal potion einstellung sie meist garnicht oder viel zu spät wie gesagt meist eher garnicht..
12/25/2009 22:04 xdoddestroyer#3297
Quote:
Originally Posted by fullevent View Post
mal was anderes... kann man den NT auch so einstellen, dass er sich in vorhandene spiele einklingt (random, oder besser da wo viele spieler schon sind) und dort den run macht?

wäre so etwas möglich?

cheers-
fullevent
soviel ich weis nein!

Quote:
Originally Posted by ez_u ofc View Post
mein nt ladet nur rum und das meistens nach 3-16 runs! hab die dll datei auch richtig kopiert etc

und kein plan was da los sein kann..offer auch schon 20 fg für die hilfe und lösung des problems
dan pm mich mal icq dan mach ich es!

Quote:
Originally Posted by aufjeden View Post
jetzt klappt es allerdings neues problem, er nimmt trotz 70% mana und heal potion einstellung sie meist garnicht oder viel zu spät wie gesagt meist eher garnicht..
versuch es mal hiermit

Code:
NTConfig_LifeThresh = 60;	// Drink a normal potion if under this percent of life.
	NTConfig_LifeRejuvThresh = 40;	// Drink a rejuvenation potion if under this percent of life.
	NTConfig_ManaThresh = 30;	// Drink a normal potion if under this percent of mana.
	NTConfig_ManaRejuvThresh = 10;	// Drink a rejuvenation potion if under this percent of mana.
	NTConfig_LifeChicken = 30;	// This is your chicken life percent. If you go below this life total, exit game.
	NTConfig_ManaChicken = 0;	// This is your chicken mana percent. If you go below this mana total, exit game.

	NTConfig_MercLifeThresh = 60;	// This is the threshold to use a life potion on your merc in percent.
	NTConfig_MercRejuvThresh = 40;	// This is the threshold to use a rejuv potion on your merc in percent.
	NTConfig_MercChicken = 20;	// This is your mercs chicken life percent. If he goes below this, exit game.
MFG

Matze
12/26/2009 14:59 matr1x#3298
huhu leute ich habe mal versucht den Bot zum laufen zubekommen habe alles so gemacht wie da steht und habe auch die JS32.dll in windows/system32 kopiert volle admin rechte geben und auch den D2NT Manager als Admin gestartet (Habe Windows 7) doch er logt sich net ein bzw es tut sich nix ^^ d2 geht zwar auf aber das wars ^^ weiß einer vll was der fehler sein könnte ?
12/27/2009 00:48 King_B#3299
Quote:
Originally Posted by lolpl123 View Post
soweit ich weiß musst du die moddet d2nt nehmen ;)
ich benutze die "D2NT_Modded_by_CyberVirus_v3.6M2_ENGLISH", doch wo,bzw wie kann ichs einstellen das er Party annimmt??
12/27/2009 01:31 matr1x#3300
bei mir ist es so du musst in deiner config NTConfig_PublicMode = True; machen dan gehts