FlyFF - Awakebot (Customizable, Support your own server)

04/30/2018 08:09 Quity#316
Hey, wonder how i could have this work on Augmentation scrolls
05/02/2018 11:53 Renzouw#317
Does not work on Fly For Sky, or is it because i inputed several prefered awake?
05/03/2018 10:34 ragnadark24#318
i wish they will update for insanity flyff
05/03/2018 23:31 imbansa#319
Update wiht CrystalFlyff pls :p
05/06/2018 15:25 disazter#320
Please BASIC FLYFF
05/07/2018 17:34 netHoxInc#321
I guess you could simply add your own Server into it. Just saying...
05/11/2018 05:52 Chriisx33#322
hello senpai greybit i dont think ur giving support for this tool anymore but i dont know where to ask cuz noone knows what the problem is

Ive made my own config for forgeflyff, everything works expect for crit dmg awakes
they are called Additional Damage of Critical Hits ingame, which i wrote in the config however the bot still doesnt recognize them, every other awake is being recognized
the value of the crit dmg awake is being read correctly though
05/11/2018 09:35 greyb1t#323
Quote:
Originally Posted by Chriisx33 View Post
hello senpai greybit i dont think ur giving support for this tool anymore but i dont know where to ask cuz noone knows what the problem is

Ive made my own config for forgeflyff, everything works expect for crit dmg awakes
they are called Additional Damage of Critical Hits ingame, which i wrote in the config however the bot still doesnt recognize them, every other awake is being recognized
the value of the crit dmg awake is being read correctly though
It is because the "Additional Damage of Critical Hits" is so long that hits a new line in-game. I've not really added support for awakes that long. However, the bot strips the all of the newlines from an awake. Meaning that you can still read the ADOCH awake with by replacing the newline (\n) with nothing.

Result:
Code:
<Type name="ADOCH" gametext="Additional Damage of CriticalHits"></Type>
Add the line above and it should work fine.
05/11/2018 10:51 magician096#324
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sir how to fix this... when it start... the pref. awake has revert too.
05/11/2018 10:59 magician096#325
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sir how to fix... always revert. the referred awakes thanks
05/11/2018 11:55 Chriisx33#326
Quote:
Originally Posted by magician096 View Post
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sir how to fix... always revert. the referred awakes thanks
try making the rectangle bigger

Quote:
Originally Posted by greyb1t View Post
It is because the "Additional Damage of Critical Hits" is so long that hits a new line in-game. I've not really added support for awakes that long. However, the bot strips the all of the newlines from an awake. Meaning that you can still read the ADOCH awake with by replacing the newline (\n) with nothing.

Result:
Code:
<Type name="ADOCH" gametext="Additional Damage of CriticalHits"></Type>
Add the line above and it should work fine.
tried this exact line and it still doesnt recognize the awake
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05/11/2018 14:16 greyb1t#327
Quote:
Originally Posted by Chriisx33 View Post
try making the rectangle bigger



tried this exact line and it still doesnt recognize the awake
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If you're unable to get it working with that line, then I cannot help you. I just tried it again with multiple different ADOCH awakes and all of them works fine.
05/11/2018 14:36 Chriisx33#328
Quote:
Originally Posted by greyb1t View Post
If you're unable to get it working with that line, then I cannot help you. I just tried it again with multiple different ADOCH awakes and all of them works fine.
Got it working now but the fix is kinda derpy, used cheat engine to change the string Additional Damage of Critical Hits to ADOCH, and changed it in the config, works fine now
05/11/2018 14:55 magician096#329
Quote:
Originally Posted by Chriisx33 View Post
Got it working now but the fix is kinda derpy, used cheat engine to change the string Additional Damage of Critical Hits to ADOCH, and changed it in the config, works fine now
sir can you teach me how to edit the name in cheat engine
05/11/2018 15:01 Chriisx33#330
Quote:
Originally Posted by magician096 View Post
sir can you teach me how to edit the name in cheat engine
1. inject into neuz
2. value type string
3. name of the awake
4. drag adresses down and change them to another name