Quote:
Originally Posted by Zatoichi
well we have a few projects going, and with so few of us our time is easy to er...mismanage. XD. But yes its still going. This map was done to the original dmap because i want to release it for all clients as we get close to opening, as well as maybe one or two other maps done to original dmaps. We have many new maps atm and are working on more. They already have unique dmaps. Another new development is a custom archive format that we can continue to inject into as we develop, keeping a very clean client. This allows us to open with less content than we had thought. We're still adding new skills atm, and have not even touched combat/spells/effects at all yet. Much of our time has been devoted to tool creation. Not having the editor of an engine creates a very high hurdle that everyone has worked towards with great effort for us to overcome.
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Ok, I see. For the archive format. That's look interesting. Actually, it is totally possible to keep adding files to WDF or TPD archive (with a good implementation), but the formats are not really good :rolleyes: Your format is finished? Cause if not, I may contribute :) I'm working mostly with file format and communication protocol. Actually, I reversed the WDF, TPI/TPD formats. Plus, I worked on a custom format that was similar to WDF, and now I'm working on a complete, advanced custom format. (The C++ library is almost complete and the format seems to work fine, just not finished to implement all the things from the format specification) Similar to ZIP, RAR, etc. So basically, I have kind of good knowledge on archive format. So, if you want some help on the format, just ask. I would be interested by looking at the structure :p (Or to reverse it when done, haha)
Anyway, I'm happy to see that the project is still alive. It should be really awesome. Good luck ;)