no one needs gravity x & z but who cares:
Deins war falsch :D
Obwohl ich rechnes mal lieber nochmal nach :D
Code:
struct SPlayer
{
char ch_unknown1 [50236]; //0x00
float Recoil1; //0xC43C
float Recoil2; //0xC440
float Recoil3; //0xC444
char ch_unknown2 [92]; //0xC448
float Gravity_X; //0xC4A4
float Gravity_Y; //0xC4A8
float Gravity_Z: //0xC4AC
char ch_unknown3 [15900]; //0xC4B0
float FallDamage; //0x102CC
char ch_unknown4 [20]; //0x102D0
double xAxis; //0x102E4
double yAxis; //0x102EC
double zAxis; //0x102F4
};
Obwohl ich rechnes mal lieber nochmal nach :D