Quote:
Originally Posted by ShadySnow
How are ts finder tests going? :D
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Working on it but also working on an update for derp that will add underwater fog into the toggle for fog and the debate of how to put the topside fog into derp, i.e. adding it to the checkbox next to slider or... I kind of don't want to make derp any bigger then it already is other then something for hotkeys an selectprocess and yeah, not sure how to handle it atm and also since its variations for dx9/11 for the water I've got to code it in for both dx versions an make sure it doesnt crash between the two.
And yes, thats right, you don't even need the shader mod anymore, it can now be done in derp. I've also figured out how to do the chests rigidbody in memory, too :bandit: