The update, which will be an update tonight, will be posted in the top of this threads main post that it has been updated with the date, an you just grab from the same url. Been a bit sick due to weather being hell on allergies so haven't had a super large time to do everything I want to finish up but is some more fixes an additions.
I increased the clicking speed doing a few tricks in c# with direct input to handle to remove a bit of the input threshold.
Added some shader fix/options into the cvars.
Did some more tweaking/testing with the night cycle.
Changed around the loading screen to pre-match the upcoming aurioa patch.
Did a big update to the Converter, it should now work with practically every image jpeg/png an ect you want to use, about 1,000 different types or so.
Moved the aggro meter to optional since it is getting a re-write on its look/feel/usage soon.
Changed the enviroment settings to render a bit further without the cost of fps.
Also laughed alot at this [Only registered and activated users can see links. Click Here To Register...].
Will upload it soon, finishing touches.
I increased the clicking speed doing a few tricks in c# with direct input to handle to remove a bit of the input threshold.
Added some shader fix/options into the cvars.
Did some more tweaking/testing with the night cycle.
Changed around the loading screen to pre-match the upcoming aurioa patch.
Did a big update to the Converter, it should now work with practically every image jpeg/png an ect you want to use, about 1,000 different types or so.
Moved the aggro meter to optional since it is getting a re-write on its look/feel/usage soon.
Changed the enviroment settings to render a bit further without the cost of fps.
Also laughed alot at this [Only registered and activated users can see links. Click Here To Register...].
Will upload it soon, finishing touches.