Deutsche NT-Bot Anleitung !

11/23/2009 13:27 erbse274#2986
Quote:
Originally Posted by HK18 View Post
kann man den log bei dem d2nt bot auch als textdatei bekommen?
Joa einfach mit dem Editor öffnen!?
11/23/2009 13:31 Spoon117#2987
Quote:
Originally Posted by erbse274 View Post
Joa einfach mit dem Editor öffnen!?
Also kannst du mir ebenfalls nich helfen und die Posts waren alle umsonst? :rolleyes:
11/23/2009 13:39 taysir81#2988
Quote:
Originally Posted by Spoon117 View Post
Also kannst du mir ebenfalls nich helfen und die Posts waren alle umsonst? :rolleyes:
Haut er bei jedem boss ab? ändere mal die reihenfolge der bosse per copy paste!

(und warum er telekinese macht is mir grad schleierhaft, außer du meinst static field)

Haste eventuell den namen des chars nicht korrekt übertragen oder im char script rumgefuscht? ^^
11/23/2009 13:46 HK18#2989
Quote:
Originally Posted by erbse274 View Post
Joa einfach mit dem Editor öffnen!?
ja nur welche datei... wenn ich es wüßte in welcher datei der log wäre hätte ich es schon geöffnet danke für die qualifizierte antwort...
11/23/2009 13:48 erbse274#2990
Quote:
Originally Posted by Spoon117 View Post
Also kannst du mir ebenfalls nich helfen und die Posts waren alle umsonst? :rolleyes:
Nimm mal überall die 59 bei jeden skill und probier mal
11/23/2009 13:50 Spoon117#2991
Quote:
Originally Posted by taysir81 View Post
Haut er bei jedem boss ab? ändere mal die reihenfolge der bosse per copy paste!

(und warum er telekinese macht is mir grad schleierhaft, außer du meinst static field)

Haste eventuell den namen des chars nicht korrekt übertragen oder im char script rumgefuscht? ^^
Static feld meint ich sorry xDD hast recht..
Ähm Rumgefuscht? :x Eventuell xDD
Aber eig weiß ich schon was ich da tu zumindest in der config kenne ich mich durchs botten mit dem pala aus.
Ich lad mal die Config neu und teste es dann :)
11/23/2009 13:58 taysir81#2992
So ich hab auch mal ein Wehwehchen:

Mein Bot stürzt ab bei:

Feuerresi jwls
Life Scs
Resi Scs


Bestimmt noch bei anderen sachen aber diese sind meine Hauptabsturz Ursachen.

Jemand ne fixe lösung parat, bei der ich nicht gleich mein ganzen PickIt neu machen muss?
11/23/2009 13:59 HK18#2993
also meine frage wegen der history beim bot, was beim manager angezeigt wird, ob man dieses auch als text-datei bekommen kann, ist noch offen.

nimm mal von matze = xdoddestroyer die pickit vllt was falsch in der pickit eingestellt =)
11/23/2009 14:05 taysir81#2994
Quote:
Originally Posted by HK18 View Post
also meine frage wegen der history beim bot, was beim manager angezeigt wird, ob man dieses auch als text-datei bekommen kann, ist noch offen.

nimm mal von matze = xdoddestroyer die pickit vllt was falsch in der pickit eingestellt =)
Das von Matze is aber nen plugin für redvex bzw ne seperate exe. Ich brauch nur die normale txt data für D2NT.
11/23/2009 14:06 xdoddestroyer#2995
Quote:
Originally Posted by Spoon117 View Post
Static feld meint ich sorry xDD hast recht..
Ähm Rumgefuscht? :x Eventuell xDD
Aber eig weiß ich schon was ich da tu zumindest in der config kenne ich mich durchs botten mit dem pala aus.
Ich lad mal die Config neu und teste es dann :)
nimm die, die is für blizzard hatte die noch

Code:
Include("config/NTConfig.ntl");

var NTConfig_CastStatic;

function NT_LoadConfig()
{
	//------------------------------------------------------------------------------
	// Boss configuration
	//------------------------------------------------------------------------------
	NTConfig_PublicMode = false;
	me.quitonhostile = false;

	//NTConfig_Script.push("NTPindleskin.ntj"); NTConfig_NihlathakExtension = false;
	//NTConfig_Script.push("NTNihlathak.ntj"); NTConfig_PindleskinExtension = false;
	//NTConfig_Script.push("NTEldritch.ntj"); NTConfig_ShenkExtension = false;
	//NTConfig_Script.push("NTThreshSocket.ntj");
	//NTConfig_Script.push("NTFrozenRiver.ntj"); NTConfig_ClearFrozenRiver = false;
	//NTConfig_Script.push("NTGlacialTrail.ntj"); NTConfig_ClearGlacialTrail = false;
	//NTConfig_Script.push("NTIcyCellar.ntj"); NTConfig_ClearIcyCellar = false;
	//NTConfig_Script.push("NTBaal.ntj"); NTConfig_KillBaal = true;
	//NTConfig_Script.push("NTDiablo.ntj");
	NTConfig_Script.push("NTMephisto.ntj");
	//NTConfig_Script.push("NTTravincal.ntj");
	//NTConfig_Script.push("NTSummoner.ntj");
	//NTConfig_Script.push("NTDuriel.ntj");
	//NTConfig_Script.push("NTAncientTunnels.ntj");
	NTConfig_Script.push("NTAndariel.ntj");
	NTConfig_Script.push("NTCountess.ntj");
	//NTConfig_Script.push("NTPit.ntj"); NTConfig_ClearPitLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all
	//NTConfig_Script.push("NTMausoleum.ntj");

	me.maxgametime = 600; // time in seconds, maximum game length (0 is infinite)
	NTConfig_StartDelay = 0;	// Delay time in milliseconds to start;
	NTConfig_AreaDelay = 500;	// Delay time in milliseconds to change area;
	NTConfig_SnagDelay = 500;	// Delay time in milliseconds to wait before starting picking items

	NTConfig_SkipHealLife = 90;	// If you have more than this percent of life, you won't go to a healer
	NTConfig_SkipHealMana = 70;	// If you have more than this percent of mana, you won't go to a healer
	NTConfig_SkipHealCurses = false;// If you want to skip curses, set to true
	NTConfig_UseMerc = true;	// Set to true if you use a mercenary, will revive merc at a reviver npc.
	NTConfig_ResetWeapon = false;	// Set to true to reset weapon when reviving merc

	NTConfig_LifeThresh = 60;	// Drink a normal potion if under this percent of life.
	NTConfig_LifeRejuvThresh = 40;	// Drink a rejuvenation potion if under this percent of life.
	NTConfig_ManaThresh = 30;	// Drink a normal potion if under this percent of mana.
	NTConfig_ManaRejuvThresh = 10;	// Drink a rejuvenation potion if under this percent of mana.
	NTConfig_LifeChicken = 30;	// This is your chicken life percent. If you go below this life total, exit game.
	NTConfig_ManaChicken = 0;	// This is your chicken mana percent. If you go below this mana total, exit game.

	NTConfig_MercLifeThresh = 60;	// This is the threshold to use a life potion on your merc in percent.
	NTConfig_MercRejuvThresh = 40;	// This is the threshold to use a rejuv potion on your merc in percent.
	NTConfig_MercChicken = 20;	// This is your mercs chicken life percent. If he goes below this, exit game.

	NTConfig_FreeSpace = 4;		// Number of free columns. If less full columns are free stashing is set.

	// The numbers correspond to your inventory. Set 0 to keep whatever is there, 1 to stash it.
        NTConfig_Columns[0] = [0,1,1,1,1,1,1,1,0,0];
	NTConfig_Columns[1] = [0,1,1,1,1,1,1,1,0,0];
	NTConfig_Columns[2] = [0,1,1,1,1,1,1,1,0,0];
	NTConfig_Columns[3] = [0,1,1,1,1,1,1,1,0,0];

	NTConfig_MinGoldToStash = 100000;	// Maximum gold amount carried before going to stash

	//----------------------------------------------------------------------------------------------
	// Type of potion used in each belt column
	// Available types : "hp" = health | "mp" = mana | "rv" = rejuv. Can use other potion types too.
	// Keep equal types at adjacent columns. First HP then MP and then HP again is a bad choice.
	// Keep HP and MP at the beginning of the belt (in case you want to use rejuv and other types).
	// Rejuvenations MUST, I REPEAT MUST be at the end of the belt (last x columns).
	// To use rejuvenations only, put "rv" in all columns.
	//----------------------------------------------------------------------------------------------
	NTConfig_BeltColType[0] = "hp";
	NTConfig_BeltColType[1] = "mp";
	NTConfig_BeltColType[2] = "rv";
	NTConfig_BeltColType[3] = "rv";

	//----------------------------------------------------------------------------
	// Minimum amount of potions in each column before needing refilling
	// If there's less potions then this number in the column we go and shop.
	// Set to 4 to go shopping as soon as there's a potion missing.
	// Recommend leaving columns set to "rv" at 0. Since shops won't carry rejuvs.
	//----------------------------------------------------------------------------
	NTConfig_BeltColMin[0] = 4;
	NTConfig_BeltColMin[1] = 4;
	NTConfig_BeltColMin[2] = 0;
	NTConfig_BeltColMin[3] = 0;

	//-----------------------------------------------------------------------------------
	// SnagIt configuration
	// Here is a list of preset nip files assuming you use nip package.
	// If you want to add your own .nip files, just copy any line and enter the
	// To disable a .nip file, just add "//" at the start of the line or delete the line.
	//-----------------------------------------------------------------------------------
	NTConfig_NIPFilePath.push("uniques.nip");
	NTConfig_NIPFilePath.push("sets.nip");
	NTConfig_NIPFilePath.push("whites.nip");
	NTConfig_NIPFilePath.push("runes.nip");
	NTConfig_NIPFilePath.push("rares.nip");
	NTConfig_NIPFilePath.push("magics.nip");
	NTConfig_NIPFilePath.push("gems.nip");
	NTConfig_NIPFilePath.push("charmsjewels.nip");
	NTConfig_NIPFilePath.push("ringsamulets.nip");
	NTConfig_NIPFilePath.push("potions.nip");
	//NTConfig_NIPFilePath.push("moneymaker.nip");
	NTConfig_NIPFilePath.push("keys.nip");

	NTConfig_SnagRange = 40;	// Radius to check for dropped items. 40 is a good number here

	//------------------------------------------------------------------------------
	// Cubing configuration
	// Supported gems and runes recipe only
	//------------------------------------------------------------------------------
	NTConfig_Cubing = false;		// Enable cubing

	//NTConfig_CubingItem.push(["gcw",0,3]);        //Chipped Diamond    gcw
	//NTConfig_CubingItem.push(["gcv",0,3]);        //Chipped Amethyst    gcv
	//NTConfig_CubingItem.push(["gcb",0,3]);        //Chipped Saphire    gcb
	//NTConfig_CubingItem.push(["gcy",0,3]);        //Chipped Topaz        gcy
	//NTConfig_CubingItem.push(["gcr",0,3]);        //Chipped Ruby        gcr
	//NTConfig_CubingItem.push(["gcg",0,3]);        //Chipped Emerald    gcg
	//NTConfig_CubingItem.push(["skc",0,3]);        //Chipped Skull        skc

	//NTConfig_CubingItem.push(["gfw",0,3]);        //Flawed Diamond    gfw
	//NTConfig_CubingItem.push(["gfv",0,3]);        //Flawed Amethyst    gfv
	//NTConfig_CubingItem.push(["gfb",0,3]);        //Flawed Saphire    gfb
	//NTConfig_CubingItem.push(["gfy",0,3]);        //Flawed Topaz        gfy
	//NTConfig_CubingItem.push(["gfr",0,3]);        //Flawed Ruby        gfr
	//NTConfig_CubingItem.push(["gfg",0,3]);        //Flawed Emerald    gfg
	//NTConfig_CubingItem.push(["skf",0,3]);        //Flawed Skull        skf

	//NTConfig_CubingItem.push(["gsw",0,3]);        //Normal Diamond    gsw
	//NTConfig_CubingItem.push(["gsv",0,3]);        //Normal Amethyst    gsv
	//NTConfig_CubingItem.push(["gsb",0,3]);        //Normal Saphire    gsb
	//NTConfig_CubingItem.push(["gsy",0,3]);        //Normal Topaz        gsy
	//NTConfig_CubingItem.push(["gsr",0,3]);        //Normal Ruby        gsr
	//NTConfig_CubingItem.push(["gsg",0,3]);        //Normal Emerald    gsg
	//NTConfig_CubingItem.push(["sku",0,3]);        //Normal Skull        sku

	//NTConfig_CubingItem.push(["glw",0,3]);        //Flawless Diamond    glw
	//NTConfig_CubingItem.push(["gzv",0,3]);        //Flawless Amethyst    gzv
	//NTConfig_CubingItem.push(["glb",0,3]);        //Flawless Saphire    glb
	//NTConfig_CubingItem.push(["gly",0,3]);        //Flawless Topaz    gly
	//NTConfig_CubingItem.push(["glr",0,3]);        //Flawless Ruby        glr
	//NTConfig_CubingItem.push(["glg",0,3]);        //Flawless Emerald    glg
	//NTConfig_CubingItem.push(["skl",0,3]);        //Flawless Skull    skl

	//NTConfig_CubingItem.push(["r01",0,3]);        //El Rune        r01
	//NTConfig_CubingItem.push(["r02",0,3]);        //Eld Rune        r02
	//NTConfig_CubingItem.push(["r03",0,3]);        //Tir Rune        r03
	//NTConfig_CubingItem.push(["r04",0,3]);        //Nef Rune        r04
	//NTConfig_CubingItem.push(["r05",0,3]);        //Eth Rune        r05
	//NTConfig_CubingItem.push(["r06",0,3]);        //Ith Rune        r06
	//NTConfig_CubingItem.push(["r07",0,3]);        //Tal Rune        r07
	//NTConfig_CubingItem.push(["r08",0,3]);        //Ral Rune        r08
	//NTConfig_CubingItem.push(["r09",0,3]);        //Ort Rune        r09

	//NTConfig_CubingItem.push(["r10",0,3,"gcy",0,1]);    //Thul Rune + chipped Topaz    r10 + gcy
	//NTConfig_CubingItem.push(["r11",0,3,"gcv",0,1]);    //Amn Rune + chipped Amethyst    r11 + gcv
	//NTConfig_CubingItem.push(["r12",0,3,"gcb",0,1]);    //Sol Rune + chipped Saphire    r12 + gcb
	//NTConfig_CubingItem.push(["r13",0,3,"gcr",0,1]);    //Shael Rune + chipped Ruby    r13 + gcr
	//NTConfig_CubingItem.push(["r14",0,3,"gcg",0,1]);    //Dol Rune + chipped Emerald    r14 + gcg
	//NTConfig_CubingItem.push(["r15",0,3,"gcw",0,1]);    //Hel Rune + chipped Diamond    r15 + gcw

	NTConfig_CubingItem.push(["r16",0,3,"gfy",0,1]);    //Io Rune + flawed Topaz    r16 + gfy
	NTConfig_CubingItem.push(["r17",0,3,"gfv",0,1]);    //Lum Rune + flawed Amethyst    r17 + gfv
	NTConfig_CubingItem.push(["r18",0,3,"gfb",0,1]);    //Ko Rune + flawed Saphire    r18 + gfb
	NTConfig_CubingItem.push(["r19",0,3,"gfr",0,1]);    //Fal Rune + flawed Ruby    r19 + gfr
	NTConfig_CubingItem.push(["r20",0,3,"gfg",0,1]);    //Lem Rune + flawed Emerald      r20 + gfg
	NTConfig_CubingItem.push(["r21",0,2,"gfw",0,1]);    //Pul Rune + flawed Diamond      r21 + gfw

	NTConfig_CubingItem.push(["r22",0,2,"gsy",0,1]);    //Um Rune + Topaz                r22 + gsy
	NTConfig_CubingItem.push(["r23",0,2,"gsv",0,1]);    //Mal Rune + Amethyst            r23 + gsv
	//NTConfig_CubingItem.push(["r24",0,2,"gsb",0,1]);    //Ist Rune + Saphire             r24 + gsb
	//NTConfig_CubingItem.push(["r25",0,2,"gsr",0,1]);    //Gul Rune + Ruby                r25 + gsr
	//NTConfig_CubingItem.push(["r26",0,2,"gsg",0,1]);    //Vex Rune + Emerald             r26 + gsg
	//NTConfig_CubingItem.push(["r27",0,2,"gsw",0,1]);    //Ohm Rune + Diamond             r27 + gsw

	//NTConfig_CubingItem.push(["r28",0,2,"gly",0,1]);    //Lo Rune + flawless Topaz       r28 + gly
	//NTConfig_CubingItem.push(["r29",0,2,"gzv",0,1]);    //Sur Rune + flawless Amethyst   r29 + gzv
	//NTConfig_CubingItem.push(["r30",0,2,"glb",0,1]);    //Ber Rune + flawless Saphire    r30 + glb
	//NTConfig_CubingItem.push(["r31",0,2,"glr",0,1]);    //Jah Rune + flawless Ruby       r31 + gll
	//NTConfig_CubingItem.push(["r32",0,2,"glg",0,1]);    //Cham Rune + flawless Emerald   r32 + glg

	//------------------------------------------------------------------------------
	// Gamble configuration
	// To specify what items to gamble, adjust the array with the desired item codes
	//------------------------------------------------------------------------------
	NTConfig_Gamble = false;		// Enable gambling
	NTConfig_GambleStopGold = 300000;	// Gold amount to stop the gambling

	NTConfig_GambleItem.push("rin");	// Rings
	NTConfig_GambleItem.push("amu");	// Amulets
	NTConfig_GambleItem.push("ci0");	// Circlets
	NTConfig_GambleItem.push("ci1");	// Coronets
	//NTConfig_GambleItem.push("lgl");	// Leather Gloves
	//NTConfig_GambleItem.push("vgl");	// Heavy Gloves
	//NTConfig_GambleItem.push("mgl");	// Chain Gloves
	//NTConfig_GambleItem.push("tgl");	// Light Gauntlets
	//NTConfig_GambleItem.push("hgl");	// Gauntlets


	NTConfig_OpenChest = true;	// Set to true to open chest

	//------------------------------------------------------------------------------
	// Attack configuration
	//------------------------------------------------------------------------------
	NTConfig_AttackSkill[0] = 59;	// Cast your first spell once. Set to 0 if you won't
	NTConfig_AttackSkill[1] = 45;	// Cast your primary spell to boss.
	NTConfig_AttackSkill[2] = 64;	// Cast your primary spell to others.
	NTConfig_AttackSkill[3] = 0;	// Cast your primary untimed spell if primary spell is timed spell. Set to 0 if you won't
	NTConfig_AttackSkill[4] = 0;	// Cast your secondary spell if monster is immune to your primary spell. Set to 0 if you won't
	NTConfig_AttackSkill[5] = 0;	// Cast your secondary untimed spell if secondary spell is timed spell. Set to 0 if you won't
	NTConfig_ClearPosition = true;	// Set to true if you want to clear area after killing boss.
	NTConfig_CheckSafe = true;	// Set to true to check for curses, merc and potion (go to town if needed)

	NTConfig_CastStatic = 60;	// Cast Static Field until monster's HP lower less than this percent. Set to 100 if you won't
}
in die soso ntj kopieren dan gehts

mfg

matze
11/23/2009 14:06 HK18#2996
nah matze hat da eine seperate pickit für den bot die benutze ich auch und der bot hatte seit 2tagen keinen absturz^^

wie war das wenn man vom teufel spricht dann kommt er xPP hi matze^^
11/23/2009 14:09 xdoddestroyer#2997
Quote:
Originally Posted by taysir81 View Post
Das von Matze is aber nen plugin für redvex bzw ne seperate exe. Ich brauch nur die normale txt data für D2NT.
die kompleten pickits??

Quote:
Originally Posted by HK18 View Post
nah matze hat da eine seperate pickit für den bot die benutze ich auch und der bot hatte seit 2tagen keinen absturz^^

wie war das wenn man vom teufel spricht dann kommt er xPP hi matze^^
hi^^ ihr meint die nt puickit siehe spoiler^^

Quote:
Originally Posted by taysir81 View Post
So ich hab auch mal ein Wehwehchen:

Mein Bot stürzt ab bei:

Feuerresi jwls
Life Scs
Resi Scs


Bestimmt noch bei anderen sachen aber diese sind meine Hauptabsturz Ursachen.

Jemand ne fixe lösung parat, bei der ich nicht gleich mein ganzen PickIt neu machen muss?

meines erachtens hat das nichts mit der pickit zu tun is auch wenn du die änderst!

MFG

MATZE
11/23/2009 14:12 HK18#2998
Quote:
hi^^ ihr meint die nt puickit siehe spoiler^^

genau die meint ich^^
11/23/2009 14:19 Spoon117#2999
Quote:
Originally Posted by xdoddestroyer View Post
nimm die, die is für blizzard hatte die noch

Code:
Include("config/NTConfig.ntl");

var NTConfig_CastStatic;

function NT_LoadConfig()
{
	//------------------------------------------------------------------------------
	// Boss configuration
	//------------------------------------------------------------------------------
	NTConfig_PublicMode = false;
	me.quitonhostile = false;

	//NTConfig_Script.push("NTPindleskin.ntj"); NTConfig_NihlathakExtension = false;
	//NTConfig_Script.push("NTNihlathak.ntj"); NTConfig_PindleskinExtension = false;
	//NTConfig_Script.push("NTEldritch.ntj"); NTConfig_ShenkExtension = false;
	//NTConfig_Script.push("NTThreshSocket.ntj");
	//NTConfig_Script.push("NTFrozenRiver.ntj"); NTConfig_ClearFrozenRiver = false;
	//NTConfig_Script.push("NTGlacialTrail.ntj"); NTConfig_ClearGlacialTrail = false;
	//NTConfig_Script.push("NTIcyCellar.ntj"); NTConfig_ClearIcyCellar = false;
	//NTConfig_Script.push("NTBaal.ntj"); NTConfig_KillBaal = true;
	//NTConfig_Script.push("NTDiablo.ntj");
	NTConfig_Script.push("NTMephisto.ntj");
	//NTConfig_Script.push("NTTravincal.ntj");
	//NTConfig_Script.push("NTSummoner.ntj");
	//NTConfig_Script.push("NTDuriel.ntj");
	//NTConfig_Script.push("NTAncientTunnels.ntj");
	NTConfig_Script.push("NTAndariel.ntj");
	NTConfig_Script.push("NTCountess.ntj");
	//NTConfig_Script.push("NTPit.ntj"); NTConfig_ClearPitLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all
	//NTConfig_Script.push("NTMausoleum.ntj");

	me.maxgametime = 600; // time in seconds, maximum game length (0 is infinite)
	NTConfig_StartDelay = 0;	// Delay time in milliseconds to start;
	NTConfig_AreaDelay = 500;	// Delay time in milliseconds to change area;
	NTConfig_SnagDelay = 500;	// Delay time in milliseconds to wait before starting picking items

	NTConfig_SkipHealLife = 90;	// If you have more than this percent of life, you won't go to a healer
	NTConfig_SkipHealMana = 70;	// If you have more than this percent of mana, you won't go to a healer
	NTConfig_SkipHealCurses = false;// If you want to skip curses, set to true
	NTConfig_UseMerc = true;	// Set to true if you use a mercenary, will revive merc at a reviver npc.
	NTConfig_ResetWeapon = false;	// Set to true to reset weapon when reviving merc

	NTConfig_LifeThresh = 60;	// Drink a normal potion if under this percent of life.
	NTConfig_LifeRejuvThresh = 40;	// Drink a rejuvenation potion if under this percent of life.
	NTConfig_ManaThresh = 30;	// Drink a normal potion if under this percent of mana.
	NTConfig_ManaRejuvThresh = 10;	// Drink a rejuvenation potion if under this percent of mana.
	NTConfig_LifeChicken = 30;	// This is your chicken life percent. If you go below this life total, exit game.
	NTConfig_ManaChicken = 0;	// This is your chicken mana percent. If you go below this mana total, exit game.

	NTConfig_MercLifeThresh = 60;	// This is the threshold to use a life potion on your merc in percent.
	NTConfig_MercRejuvThresh = 40;	// This is the threshold to use a rejuv potion on your merc in percent.
	NTConfig_MercChicken = 20;	// This is your mercs chicken life percent. If he goes below this, exit game.

	NTConfig_FreeSpace = 4;		// Number of free columns. If less full columns are free stashing is set.

	// The numbers correspond to your inventory. Set 0 to keep whatever is there, 1 to stash it.
        NTConfig_Columns[0] = [0,1,1,1,1,1,1,1,0,0];
	NTConfig_Columns[1] = [0,1,1,1,1,1,1,1,0,0];
	NTConfig_Columns[2] = [0,1,1,1,1,1,1,1,0,0];
	NTConfig_Columns[3] = [0,1,1,1,1,1,1,1,0,0];

	NTConfig_MinGoldToStash = 100000;	// Maximum gold amount carried before going to stash

	//----------------------------------------------------------------------------------------------
	// Type of potion used in each belt column
	// Available types : "hp" = health | "mp" = mana | "rv" = rejuv. Can use other potion types too.
	// Keep equal types at adjacent columns. First HP then MP and then HP again is a bad choice.
	// Keep HP and MP at the beginning of the belt (in case you want to use rejuv and other types).
	// Rejuvenations MUST, I REPEAT MUST be at the end of the belt (last x columns).
	// To use rejuvenations only, put "rv" in all columns.
	//----------------------------------------------------------------------------------------------
	NTConfig_BeltColType[0] = "hp";
	NTConfig_BeltColType[1] = "mp";
	NTConfig_BeltColType[2] = "rv";
	NTConfig_BeltColType[3] = "rv";

	//----------------------------------------------------------------------------
	// Minimum amount of potions in each column before needing refilling
	// If there's less potions then this number in the column we go and shop.
	// Set to 4 to go shopping as soon as there's a potion missing.
	// Recommend leaving columns set to "rv" at 0. Since shops won't carry rejuvs.
	//----------------------------------------------------------------------------
	NTConfig_BeltColMin[0] = 4;
	NTConfig_BeltColMin[1] = 4;
	NTConfig_BeltColMin[2] = 0;
	NTConfig_BeltColMin[3] = 0;

	//-----------------------------------------------------------------------------------
	// SnagIt configuration
	// Here is a list of preset nip files assuming you use nip package.
	// If you want to add your own .nip files, just copy any line and enter the
	// To disable a .nip file, just add "//" at the start of the line or delete the line.
	//-----------------------------------------------------------------------------------
	NTConfig_NIPFilePath.push("uniques.nip");
	NTConfig_NIPFilePath.push("sets.nip");
	NTConfig_NIPFilePath.push("whites.nip");
	NTConfig_NIPFilePath.push("runes.nip");
	NTConfig_NIPFilePath.push("rares.nip");
	NTConfig_NIPFilePath.push("magics.nip");
	NTConfig_NIPFilePath.push("gems.nip");
	NTConfig_NIPFilePath.push("charmsjewels.nip");
	NTConfig_NIPFilePath.push("ringsamulets.nip");
	NTConfig_NIPFilePath.push("potions.nip");
	//NTConfig_NIPFilePath.push("moneymaker.nip");
	NTConfig_NIPFilePath.push("keys.nip");

	NTConfig_SnagRange = 40;	// Radius to check for dropped items. 40 is a good number here

	//------------------------------------------------------------------------------
	// Cubing configuration
	// Supported gems and runes recipe only
	//------------------------------------------------------------------------------
	NTConfig_Cubing = false;		// Enable cubing

	//NTConfig_CubingItem.push(["gcw",0,3]);        //Chipped Diamond    gcw
	//NTConfig_CubingItem.push(["gcv",0,3]);        //Chipped Amethyst    gcv
	//NTConfig_CubingItem.push(["gcb",0,3]);        //Chipped Saphire    gcb
	//NTConfig_CubingItem.push(["gcy",0,3]);        //Chipped Topaz        gcy
	//NTConfig_CubingItem.push(["gcr",0,3]);        //Chipped Ruby        gcr
	//NTConfig_CubingItem.push(["gcg",0,3]);        //Chipped Emerald    gcg
	//NTConfig_CubingItem.push(["skc",0,3]);        //Chipped Skull        skc

	//NTConfig_CubingItem.push(["gfw",0,3]);        //Flawed Diamond    gfw
	//NTConfig_CubingItem.push(["gfv",0,3]);        //Flawed Amethyst    gfv
	//NTConfig_CubingItem.push(["gfb",0,3]);        //Flawed Saphire    gfb
	//NTConfig_CubingItem.push(["gfy",0,3]);        //Flawed Topaz        gfy
	//NTConfig_CubingItem.push(["gfr",0,3]);        //Flawed Ruby        gfr
	//NTConfig_CubingItem.push(["gfg",0,3]);        //Flawed Emerald    gfg
	//NTConfig_CubingItem.push(["skf",0,3]);        //Flawed Skull        skf

	//NTConfig_CubingItem.push(["gsw",0,3]);        //Normal Diamond    gsw
	//NTConfig_CubingItem.push(["gsv",0,3]);        //Normal Amethyst    gsv
	//NTConfig_CubingItem.push(["gsb",0,3]);        //Normal Saphire    gsb
	//NTConfig_CubingItem.push(["gsy",0,3]);        //Normal Topaz        gsy
	//NTConfig_CubingItem.push(["gsr",0,3]);        //Normal Ruby        gsr
	//NTConfig_CubingItem.push(["gsg",0,3]);        //Normal Emerald    gsg
	//NTConfig_CubingItem.push(["sku",0,3]);        //Normal Skull        sku

	//NTConfig_CubingItem.push(["glw",0,3]);        //Flawless Diamond    glw
	//NTConfig_CubingItem.push(["gzv",0,3]);        //Flawless Amethyst    gzv
	//NTConfig_CubingItem.push(["glb",0,3]);        //Flawless Saphire    glb
	//NTConfig_CubingItem.push(["gly",0,3]);        //Flawless Topaz    gly
	//NTConfig_CubingItem.push(["glr",0,3]);        //Flawless Ruby        glr
	//NTConfig_CubingItem.push(["glg",0,3]);        //Flawless Emerald    glg
	//NTConfig_CubingItem.push(["skl",0,3]);        //Flawless Skull    skl

	//NTConfig_CubingItem.push(["r01",0,3]);        //El Rune        r01
	//NTConfig_CubingItem.push(["r02",0,3]);        //Eld Rune        r02
	//NTConfig_CubingItem.push(["r03",0,3]);        //Tir Rune        r03
	//NTConfig_CubingItem.push(["r04",0,3]);        //Nef Rune        r04
	//NTConfig_CubingItem.push(["r05",0,3]);        //Eth Rune        r05
	//NTConfig_CubingItem.push(["r06",0,3]);        //Ith Rune        r06
	//NTConfig_CubingItem.push(["r07",0,3]);        //Tal Rune        r07
	//NTConfig_CubingItem.push(["r08",0,3]);        //Ral Rune        r08
	//NTConfig_CubingItem.push(["r09",0,3]);        //Ort Rune        r09

	//NTConfig_CubingItem.push(["r10",0,3,"gcy",0,1]);    //Thul Rune + chipped Topaz    r10 + gcy
	//NTConfig_CubingItem.push(["r11",0,3,"gcv",0,1]);    //Amn Rune + chipped Amethyst    r11 + gcv
	//NTConfig_CubingItem.push(["r12",0,3,"gcb",0,1]);    //Sol Rune + chipped Saphire    r12 + gcb
	//NTConfig_CubingItem.push(["r13",0,3,"gcr",0,1]);    //Shael Rune + chipped Ruby    r13 + gcr
	//NTConfig_CubingItem.push(["r14",0,3,"gcg",0,1]);    //Dol Rune + chipped Emerald    r14 + gcg
	//NTConfig_CubingItem.push(["r15",0,3,"gcw",0,1]);    //Hel Rune + chipped Diamond    r15 + gcw

	NTConfig_CubingItem.push(["r16",0,3,"gfy",0,1]);    //Io Rune + flawed Topaz    r16 + gfy
	NTConfig_CubingItem.push(["r17",0,3,"gfv",0,1]);    //Lum Rune + flawed Amethyst    r17 + gfv
	NTConfig_CubingItem.push(["r18",0,3,"gfb",0,1]);    //Ko Rune + flawed Saphire    r18 + gfb
	NTConfig_CubingItem.push(["r19",0,3,"gfr",0,1]);    //Fal Rune + flawed Ruby    r19 + gfr
	NTConfig_CubingItem.push(["r20",0,3,"gfg",0,1]);    //Lem Rune + flawed Emerald      r20 + gfg
	NTConfig_CubingItem.push(["r21",0,2,"gfw",0,1]);    //Pul Rune + flawed Diamond      r21 + gfw

	NTConfig_CubingItem.push(["r22",0,2,"gsy",0,1]);    //Um Rune + Topaz                r22 + gsy
	NTConfig_CubingItem.push(["r23",0,2,"gsv",0,1]);    //Mal Rune + Amethyst            r23 + gsv
	//NTConfig_CubingItem.push(["r24",0,2,"gsb",0,1]);    //Ist Rune + Saphire             r24 + gsb
	//NTConfig_CubingItem.push(["r25",0,2,"gsr",0,1]);    //Gul Rune + Ruby                r25 + gsr
	//NTConfig_CubingItem.push(["r26",0,2,"gsg",0,1]);    //Vex Rune + Emerald             r26 + gsg
	//NTConfig_CubingItem.push(["r27",0,2,"gsw",0,1]);    //Ohm Rune + Diamond             r27 + gsw

	//NTConfig_CubingItem.push(["r28",0,2,"gly",0,1]);    //Lo Rune + flawless Topaz       r28 + gly
	//NTConfig_CubingItem.push(["r29",0,2,"gzv",0,1]);    //Sur Rune + flawless Amethyst   r29 + gzv
	//NTConfig_CubingItem.push(["r30",0,2,"glb",0,1]);    //Ber Rune + flawless Saphire    r30 + glb
	//NTConfig_CubingItem.push(["r31",0,2,"glr",0,1]);    //Jah Rune + flawless Ruby       r31 + gll
	//NTConfig_CubingItem.push(["r32",0,2,"glg",0,1]);    //Cham Rune + flawless Emerald   r32 + glg

	//------------------------------------------------------------------------------
	// Gamble configuration
	// To specify what items to gamble, adjust the array with the desired item codes
	//------------------------------------------------------------------------------
	NTConfig_Gamble = false;		// Enable gambling
	NTConfig_GambleStopGold = 300000;	// Gold amount to stop the gambling

	NTConfig_GambleItem.push("rin");	// Rings
	NTConfig_GambleItem.push("amu");	// Amulets
	NTConfig_GambleItem.push("ci0");	// Circlets
	NTConfig_GambleItem.push("ci1");	// Coronets
	//NTConfig_GambleItem.push("lgl");	// Leather Gloves
	//NTConfig_GambleItem.push("vgl");	// Heavy Gloves
	//NTConfig_GambleItem.push("mgl");	// Chain Gloves
	//NTConfig_GambleItem.push("tgl");	// Light Gauntlets
	//NTConfig_GambleItem.push("hgl");	// Gauntlets


	NTConfig_OpenChest = true;	// Set to true to open chest

	//------------------------------------------------------------------------------
	// Attack configuration
	//------------------------------------------------------------------------------
	NTConfig_AttackSkill[0] = 59;	// Cast your first spell once. Set to 0 if you won't
	NTConfig_AttackSkill[1] = 45;	// Cast your primary spell to boss.
	NTConfig_AttackSkill[2] = 64;	// Cast your primary spell to others.
	NTConfig_AttackSkill[3] = 0;	// Cast your primary untimed spell if primary spell is timed spell. Set to 0 if you won't
	NTConfig_AttackSkill[4] = 0;	// Cast your secondary spell if monster is immune to your primary spell. Set to 0 if you won't
	NTConfig_AttackSkill[5] = 0;	// Cast your secondary untimed spell if secondary spell is timed spell. Set to 0 if you won't
	NTConfig_ClearPosition = true;	// Set to true if you want to clear area after killing boss.
	NTConfig_CheckSafe = true;	// Set to true to check for curses, merc and potion (go to town if needed)

	NTConfig_CastStatic = 60;	// Cast Static Field until monster's HP lower less than this percent. Set to 100 if you won't
}
in die soso ntj kopieren dan gehts

mfg

matze
Jetzt kommt der Standart error v.v
bla bla bla bla bla \ default.ntj (14) : ReferenceError :NT_LoadConfig is not defined..

Hab deine kopiert und eingefügt.
Und nur das Iventar geändert 1 / 0
11/23/2009 14:21 xdoddestroyer#3000
Quote:
Originally Posted by Spoon117 View Post
Jetzt kommt der Standart error v.v
bla bla bla bla bla \ default.ntj (14) : ReferenceError :NT_LoadConfig is not defined..

Hab deine kopiert und eingefügt.
Und nur das Iventar geändert 1 / 0
pm mich icq dan schick ich dir meinen der funzt 100%th