WQ bot for PWI

04/04/2012 19:16 mojoy#286
not working in pwph using PWI genesis offset.
04/08/2012 13:02 mojoy#287
can somebody update the offsetfinder for WQ?I use FlyWq a lot and after the patch the bot won't work anymore. i'm no good in reading code so please come up with the updated offset finder. thanks a lot..
04/09/2012 19:32 martmor#288
mojoy, you read what the bot write interest07 wrote at the written messages?

"Feel free to thank a user for their post if it helped you. It lets the person know (s)he should continue posting helpful things..."
04/12/2012 12:55 mojoy#289
martmor, btw thanks for continuing to support this thread..
any idea how can I find offset for my server?I'm playing pwph. can I use CE finding the offset?any link for tutorial?
04/12/2012 15:56 dumbfck#290
Quote:
Originally Posted by mojoy View Post
martmor, btw thanks for continuing to support this thread..
any idea how can I find offset for my server?I'm playing pwph. can I use CE finding the offset?any link for tutorial?
There's a tutorial on the first page of the thread.

[Only registered and activated users can see links. Click Here To Register...]
04/13/2012 08:44 martmor#291
I think the last PWI Genesis offsets are working if PW PH have now Genesis. An other person wrote me that Prophetbot with Genesis Offsets is working at PW PH. I wrote the offsets some month ago and searched them now. Did you tried these offsets:
[Only registered and activated users can see links. Click Here To Register...]
04/14/2012 11:48 mojoy#292
i already use it as my offset but doesn't work. i know the tutorial was good but it confused me a lot. please help me finding offset for pwph i will attach the elementclient.exe of pwph. [Only registered and activated users can see links. Click Here To Register...] I really appreciate your help guys.. tnx
04/14/2012 11:58 Sᴡoosh#293
Make sure you run it with administrator permissions. I don't think anybody will do the work and get the correct data out of that client for you though.
04/15/2012 08:10 Zeomak#294
Sigh, I admit I'm actually not verry good at finding those. To be honest I suk at it. (And dont have the time 2 learn)..... The Offesets linked above dont work for me at all, so I collected the offsets from several threads in the Forum. With these:

[main]
logActivities=0
[offsets]
realBaseAddress=0xA521C0
SendPacketAddress=0x6734C0
playerCounterOffset=0x00000014
playerIntervalOffset=0x000008DC
questFunctionOffset=0x1058
questFunctionAddress=0x0073D780
playerNameOffset=0x664
playerTransportModeOffset=0x678
playerFlySpdOffset=0x4F8
playerFlyMountOffset=0x598
playerXposOffset=0x3C
playerYposOffset=0x44
playerZposOffset=0x40
playerActionStructOffset=0x109C
baseOffset=0x1C
playerOffSet=0x34
nameLengthOffset=0xFFFFFFF8
playerTargetIdOffset=0xBB4
npcIdOffset=0x120
sortedNpcListOffset=0x50
baseListsOffset=0x1C
npcListOffset=0x24

The bot atleast finds my client and charackter again, even so it still crashes. As I said, I did NOT find them out myself, I just searched the forums! If any1 with more experience could take a look at them I'd be grateful. Thanks in advance.



Edit: These Offsets still dont make the bot work! It still crashes!
04/15/2012 16:58 msxgames#295
Check [Only registered and activated users can see links. Click Here To Register...] for better values. This message also doesn't have all the right offsets, but I can provide you with two more. Should not be difficult to find the others using the excellent tutorial from the first message.

playerCounterOffset=0x0000096C
playerIntervalOffset=0x00000920

Quote:
Originally Posted by Zeomak View Post
Sigh, I admit I'm actually not verry good at finding those. To be honest I suk at it. (And dont have the time 2 learn)..... The Offesets linked above dont work for me at all, so I collected the offsets from several threads in the Forum. With these:

[main]
logActivities=0
[offsets]
realBaseAddress=0xA521C0
SendPacketAddress=0x6734C0
playerCounterOffset=0x00000014
playerIntervalOffset=0x000008DC
questFunctionOffset=0x1058
questFunctionAddress=0x0073D780
playerNameOffset=0x664
playerTransportModeOffset=0x678
playerFlySpdOffset=0x4F8
playerFlyMountOffset=0x598
playerXposOffset=0x3C
playerYposOffset=0x44
playerZposOffset=0x40
playerActionStructOffset=0x109C
baseOffset=0x1C
playerOffSet=0x34
nameLengthOffset=0xFFFFFFF8
playerTargetIdOffset=0xBB4
npcIdOffset=0x120
sortedNpcListOffset=0x50
baseListsOffset=0x1C
npcListOffset=0x24

The bot atleast finds my client and charackter again, even so it still crashes. As I said, I did NOT find them out myself, I just searched the forums! If any1 with more experience could take a look at them I'd be grateful. Thanks in advance.



Edit: These Offsets still dont make the bot work! It still crashes!
04/15/2012 19:02 dumbfck#296
The one that stands out in that list as being the likely culprit for crashing your client is the sendPacket address which should be 0x63AA80
04/17/2012 20:21 msxgames#297
The only values that are different from mine are:
questFunctionOffset=0x????
questFunctionAddress=0x????????

Also my playerXYZoffsets are different. Dunno why, but the original ini mentions:
playerXposOffset=0x3C
playerYposOffset=0x40
playerZposOffset=0x44
04/18/2012 00:17 Interest07#298
Quote:
Originally Posted by msxgames View Post
The only values that are different from mine are:
questFunctionOffset=0x????
questFunctionAddress=0x????????

Also my playerXYZoffsets are different. Dunno why, but the original ini mentions:
playerXposOffset=0x3C
playerYposOffset=0x40
playerZposOffset=0x44
It's because people keep insisting that Z is height, which in 3D programming (and usually in maths) is not the case.
04/18/2012 00:27 Sᴡoosh#299
Yeah, true, but for some reason I can't elaborate I get all crazy if Z isn't height :D
04/18/2012 10:38 Interest07#300
Quote:
Originally Posted by Sᴡoosh View Post
Yeah, true, but for some reason I can't elaborate I get all crazy if Z isn't height :D
Damn you useless bugger :p

What oh what will you do when you do 3D programming? Just rotate everything so it works out to your variables? :o

I guess that would work actually, so I suppose you aren't screwed... you might end up with an inverted Z-axis (no, not height), but you get that when you switch between openGL and D3D anyway.