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help mee !!!!
help mee !!!!
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how to compile and how to install
very hard ? :DQuote:
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g_pCGInterface->m_IRM.GetResObj(1340, 1)->ShowGWnd(false);
Well you need to check the Unique ID off the wind you createdQuote:
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Can't use this method to show/hidden "IFFlorian0Runtime" GUI. Client always crashed
Code:g_pCGInterface->m_IRM.GetResObj(1340, 1)->ShowGWnd(false);
g_pCGInterface->m_IRM.GetResObj(Correct ID Here, 1)->ShowGWnd(false);
CIFflorian0Runtime *CGInterface::Getflorian0Runtime() {
return m_IRM.GetResObj<CIFflorian0Runtime>(GDR_FLORIAN0_RT_WINDOW, 1);
}
Don't work g_pCGInterface->Getflorian0Runtime()->ShowGWnd(true);
do a static variable from the gui class and set it when ur create itQuote:
Code:CIFflorian0Runtime *CGInterface::Getflorian0Runtime() { return m_IRM.GetResObj<CIFflorian0Runtime>(GDR_FLORIAN0_RT_WINDOW, 1); }Code:Don't work g_pCGInterface->Getflorian0Runtime()->ShowGWnd(true);
Can u teach me how to update this text from other GUI?Quote:
Hello,
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everything fine
for (int i = 0; i < 20; i++)
{
RECT r_slot = {18,55 + (23*i),47,24};
rank_slot = (CIFStatic *) CGWnd::CreateInstance(this,GFX_RUNTIME_CLASS(CIFStatic),r_slot,21+i,1);
rank_slot->SetText(L"-");
}
What is the point of this video?Quote:
Hello,
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everything fine
Here is an EX.Quote:
Can u teach me how to update this text from other GUI?
I want to make GUI for rank ingame. If it needs to create each variable per text then to too many variables...
For example my GUI like this:
I don't know how to update this text :(Code:for (int i = 0; i < 20; i++) { RECT r_slot = {18,55 + (23*i),47,24}; rank_slot = (CIFStatic *) CGWnd::CreateInstance(this,GFX_RUNTIME_CLASS(CIFStatic),r_slot,21+i,1); rank_slot->SetText(L"-"); }
.h File
CIFButton *m_mybutton;
.CPP FIle
OnCreate FUNCTION ->
RECT rect = { 0,0,0,0 };
m_mybutton= (CIFButton*)CGWnd::CreateInstance(this, GFX_RUNTIME_CLASS(CIFButton), rect, UNIQUE ID HERE, 0);
I think you don't want to make 100++ "m_mybutton" like that to create a GUI's Rank!Quote:
What is the point of this video?
Here is an EX.
Then you can use m_mybutton to set texts do whatever you wantCode:.h File CIFButton *m_mybutton; .CPP FIle OnCreate FUNCTION -> RECT rect = { 0,0,0,0 }; m_mybutton= (CIFButton*)CGWnd::CreateInstance(this, GFX_RUNTIME_CLASS(CIFButton), rect, UNIQUE ID HERE, 0);