WarRock - Pointer und Offsets

10/03/2012 17:26 Mathias1000#286
weis nicht ob sie stimmen
Code:
//================ BYPASS =================//
#define EhsvcSelfCrC	        0x007B840
#define Detection	        0x0009FB0
#define NanoCheck1 	        0x003CEEE
#define NanoCheck2	        0x003A31F
//====================================//
mfg mathias1000
10/03/2012 20:31 alfmkwndk#287
Help

DWORD dwBasePointer = FindPattern((PBYTE)"x8DxBBx00x00x00x00x57};", "xx????x", 2, true);
DWORD dwHealthPointer = FindPattern((PBYTE)"x8BxB0x00x00x00x00xE8};", "xx????x", 2, true);

#define ADR_BasePointer 0x00893C7889
#define ADR_HealthPointer 0x00893C7889


DWORD dwPlantAnyWhereX = FindPattern((PBYTE)"\x88\x1D\x00\00\x00\x00\x88\x1 D\x00\x00\x00\x00\x88\x1D","xx????xx????xx",2,true );
DWORD dwPlantAnyWhere = dwPlantAnyWhereX - 0x7;
DWORD dwDefuseAnyWhereX = FindPattern((PBYTE)"\x66\xA3\x00\x00\x00\x00\x66\x A3\x00\x00\x00\x00\x66\xA3\x00\x00\x00\x00\x66\xA3 ","xx????xx????xx????xx",2,true);
DWORD dwDefuseAnyWhere = dwDefuseAnyWhereX + 0x4;

#define ADR_DefuseAnyWhere 0x008F78A8
#define ADR_PlantAnyWhere 0x00FFFFFFF9




[Request]

hscallback1
hscallback2
nanoscan1
nanoscan2
10/04/2012 07:46 ~ExoduS~*#288
Quote:
Originally Posted by alfmkwndk View Post
Help

DWORD dwBasePointer = FindPattern((PBYTE)"x8DxBBx00x00x00x00x57};", "xx????x", 2, true);
DWORD dwHealthPointer = FindPattern((PBYTE)"x8BxB0x00x00x00x00xE8};", "xx????x", 2, true);

#define ADR_BasePointer 0x00893C7889
#define ADR_HealthPointer 0x00893C7889


DWORD dwPlantAnyWhereX = FindPattern((PBYTE)"\x88\x1D\x00\00\x00\x00\x88\x1 D\x00\x00\x00\x00\x88\x1D","xx????xx????xx",2,true );
DWORD dwPlantAnyWhere = dwPlantAnyWhereX - 0x7;
DWORD dwDefuseAnyWhereX = FindPattern((PBYTE)"\x66\xA3\x00\x00\x00\x00\x66\x A3\x00\x00\x00\x00\x66\xA3\x00\x00\x00\x00\x66\xA3 ","xx????xx????xx????xx",2,true);
DWORD dwDefuseAnyWhere = dwDefuseAnyWhereX + 0x4;

#define ADR_DefuseAnyWhere 0x008F78A8
#define ADR_PlantAnyWhere 0x00FFFFFFF9




[Request]

hscallback1
hscallback2
nanoscan1
nanoscan2
send me the addy and I will make a pattern for you :)



Code:
DWORD test12= FindPattern((PBYTE)"\x38\x1D\x00\x00\x00\x00\x74\x1C\x66\x39\x1D\x00\x00\x00\x00\x7C\x13\x8B\xBF\x00\x00\x00\x00\xE8\x00\x00\x00\x00", "xx????xxxxx????xxxx????x????", 2, true);
AddLog("#define ADR_PlantAnyWhere                   0x%X",test12);
DWORD test13= FindPattern((PBYTE)"\x0F\xBF\x35\x00\x00\x00\x00\xE8\x00\x00\x00\x00\x8B\x00\xD9\xEE\xD9\x58\x18", "xxx????x????xxxxxxx",3, true);
AddLog("#define ADR_DefuseAnyWhere                  0x%X",test13);


DWORD commandeee= FindPattern((PBYTE)"\x81\xC6\x00\x00\x00\x00\xFF\x15\x00\x00\x00\x00\x89\x86\x00\x00\x00\x00\xEB\x00", "xx????xx????xx????x?", 2, true);
AddLog("#define ADR_BasePointer              0x%X",commandeee);

DWORD dwheal = FindPattern((PBYTE)"\xFF\xB0\x00\x00\x00\x00\xE8\x00\x00\x00\x00\x6A\x00\x00\x00\x00", "xx????x????x????", 2, true);
AddLog("#define ADR_HealthPointer            0x%X",dwheal); // Not tested cause warrock update  and have fun :)

Edit it work ;)
and all addys didnt changed ;)

Credits:
~ExoduS~*
10/04/2012 18:17 .Kha'Zix.#289
Code:
[->]****************************************************************************[<-]
[->]****************************************************************************[<-]
[->]*********************[->]KhaZix v1.0 Address Logger[<-]*********************[<-]
[->]****************************************************************************[<-]
[->]****************************************************************************[<-]
[->]**************************[->]Credits: SkillZz[<-]**************************[<-]
[->]****************************************************************************[<-]
[->]****************************************************************************[<-]

Starting Logger.. .. ..
Logger Started Successfully!

************************[-> Pointers <-]************************
#define ADR_PLAYERPTR                0xA3C498
#define ADR_SERVERPTR                0xA3C428
#define ADR_GLOBALPTR                0x1D10
#define OFS_DEVICEPTR                0xA3BFD4
#define ADR_DEVICEPTR                0x892FE4
#define ADR_WEAPONPTR                0xA5A61C
#define ADR_ANGELSPTR                0xA3BFD0
#define ADR_STATEPTR                 0xA3C4C0
#define ADR_BASEPTR                  0xA93768
#define ADR_ROOMPTR                  0xA3CEA0
#define ADR_HEALTHPTR                0x31FB8
#define ADR_USERPTR                  0xA3C428
#define ADR_USERBASE                 0xA3D26C
#define ADR_MATRIXPTR                0x9CA000
#define ADR_CBASE                    0xB610A8
#define ADR_MYSIZE                   Not Logged...
#define ADR_REMOTEPTR                0xB610A8
************************[-> Adresses <-]************************
#define ADR_NOSPAWN1                 0xB70948
#define ADR_NOSPAWN2                 0xB7094C
#define ADR_NOSPAWN3                 0xB70950
#define ADR_NOWATER1                 0xA439C4
#define ADR_NOWATER2                 0xA439C8
#define ADR_WALKTHROUGHWALLS         0x862C48
#define ADR_ANTIAFK                  0xB707C0
#define ADR_FASTLOCKON               0x9D2AB8
#define ADR_SUPERNOSPREAD            0x896008
#define ADR_PLANTANYWHERE            0xA3C012
#define ADR_DEFUSEANYWHERE           0x8FD7B4
#define ADR_NOBOUNDS                 0xB80EE8
#define ADR_NOBOUNDS2                0xB80EEC
#define ADR_NOBOUNDS3                0xB80EF0
#define ADR_AUTOREPAIR               0xA3C01B
#define ADR_SCOPE                    0xB6740000
#define ADR_ARTELLERY                0x896098
#define ADR_FASTMEDIC                0xA411BC
#define ADR_FASTAMMO                 0xA411B4
#define ADR_FASTREPAIR               0xA3D2F0
#define ADR_FASTFLAG                 0xA411C4
#define ADR_WALKUNDERWATER           0xA439CC
#define ADR_UNLIMITEDAMMO            0xA3C404
#define ADR_BONESHOT                 0x896F78
#define ADR_SHOOTTHROUGHWALLS        0x85D6E4
#define ADR_PLAYERSPEED              0x896338
#define ADR_DEATHCAM                 0xB786D8
#define ADR_IMMEXPLOSION             0x896110
#define ADR_HIGHMODE                 0x896400
#define ADR_CQCPRONE                 0xA3D254
#define ADR_STAMINAREFILL            0x9C4458
#define ADR_HIDEFROMRADAR            0xA439FC
#define ADR_QUICKPLANT               0xA3BFF4
#define ADR_BIGCARNAME               0x896180
#define ADR_AUTOSTART                0x530CD9
#define ADR_WEAPONSHOT               0xA3C4E8
#define ADR_WEAPONSHOT2              0xA3C508
#define ADR_BREAKLIMIT               0x895F20
#define ADR_FULLBRIGHT               0xA3D118
#define ADR_FULLBRIGHT2              0xA3D118
#define ADR_FULLBRIGHT3              0xA3D118
#define ADR_STAMINA1                 0x8634FC
#define ADR_STAMINA2                 0x863500
#define ADR_STAMINA3                 0x863504
#define ADR_STAMINA4                 0x863508
#define ADR_STAMINA5                 0x86350C
#define ADR_GLASSWALLS               0x8634FC
#define ADR_WEAPONGRAVITY            0x895F78
#define ADR_SILENTWALK               0xB707C4
#define ADR_LADDERQUICKLY            0x8962F0
#define ADR_CROSSHAIR                0xA411D8
#define ADR_SUPEREXPLOSION           0x8969D0
#define ADR_COLORSHOT                0xA3D118
#define ADR_SUPERCARSOUND            0x424F76
#define ADR_DEADSPINNER              0x8F9FAC
#define ADR_HIDEWEAPON               0x8F56B0
#define ADR_CHANGEROLLSTYLE          0x896020
#define ADR_CRAZYCAR                 0x895E50
#define ADR_WTH                      0x892AA0
#define ADR_NEARFOG                  0xA439DC
#define ADR_FARFOG                   0xA439E0
#define ADR_ROLLSPEED                0x896168
#define ADR_VIRTUALJUMP              0x895FD4
#define ADR_WORLDINWATER             0xA3C394
#define ADR_SNIPERAMMO               0xA3C02C
#define ADR_EXTRAMMO1                0xA3C02A
#define ADR_EXTRAMMO2                0xA3C02B
#define ADR_ASSAULTAMMO              0xA3C02E
#define ADR_BANDAGE                  0xA3C030
************************[-> Offsets <-]************************
#define OFS_GLOBALSIZE                0x1D10
#define OFS_LOCALSIZE                 0xA40C
#define OFS_NODELAY                   0x10410
#define OFS_NORELOAD                  0x1040D
#define OFS_NOSWITCH                  0x1040D
#define OFS_NORECOIL1                 0xC444
#define OFS_NORECOIL2                 0xC448
#define OFS_NORECOIL3                 0xC44C
#define OFS_X                         0x10300
#define OFS_Y                         0x10310
#define OFS_Z                         0x10308
#define OFS_NOFALLDAMAGE              0x102E8
#define OFS_VIEW_X                    0x101D4
#define OFS_VIEW_Z                    0x101D8
#define OFS_VIEW_Y                    0x101DC
#define OFS_SLOT1                     0xC70C0
#define OFS_SLOT2                     0xC70C1
#define OFS_SLOT3                     0xC70C2
#define OFS_SLOT4                     0xC70C3
#define OFS_SLOT5                     0xC70C4
#define OFS_SLOT6                     0xC70C5
#define OFS_SLOT7                     0xC70C6
#define OFS_SLOT8                     0xC70C7
#define OFS_PLAYERSTATE               0xC4CC
#define OFS_MAP                       Not Logged...
#define OFS_SUPERMASTER               Not Logged...
#define OFS_WEAPON1                   0x101EC
#define OFS_WEAPON2                   0x101EE
#define OFS_WEAPON3                   0x101F0
#define OFS_PREMIUM                   0x58C
#define OFS_USERNAME                  0xDF574
#define OFS_GRAVITY_Z                 0xE0
#define OFS_GRAVITY_Y                 0xE4
#define OFS_GRAVITY_X                 0xDC
#define OFS_INVISIBLE                 0xDF344
#define OFS_READYROOMSIZE             Not Logged...
#define OFS_STARTROOMSIZE             0xA8
#define OFS_LEVEL                     0xDF320
#define OFS_DINAR                     0xDF330
#define OFS_SLOTBASE                  0xC5F20
#define OFS_PITCH                     0x101A8
#define OFS_YAW                       0x101C4
#define OFS_NOSERVERKICK              0x361
#define OFS_3DPLAYERVIEW              0x101A0
#define OFS_PLAYERSPEED               0x1010C
#define OFS_NOSPREAD                  0x10110
#define OFS_ROOMMASTER                0xE0898
#define OFS_PREMIUM1                  0x150
#define OFS_PREMIUM2                  0x154
#define OFS_NADE                      Not Logged...
************************[-> Weapon Binder <-]************************
#define OFS_PLAYERSLOT                Not Logged...
#define ADR_CLASSBASE                 0xA95308
#define OFS_SLOTBASE                  0xC5F20
#define ADR_WEAPONBASE                0xA5A61C
************************[-> Users <-]************************
#define ADR_USERHEALTH                0xA952FC
#define ADR_USERNAME                  0xA9412C
#define ADR_USERTEAM                  0xA93768
#define ADR_USERPOINTS                0xA94780
#define ADR_USERPING                  0xA93E24
************************[-> Assembler<-]************************
#define ASM_ARTELLRY                  0x******
#define ASM_QUICKPLANT                0x4F574F
#define ASM_QUICKDEFUSE               0x4391E6
#define ASM_BULLETS                   0x4F6A45
#define ASM_NORELOAD                  0x5AC762
#define ASM_WALKTHROUGHWALLS          0x741562
#define ASM_SHOOTTHROUGHWALLS         0x608A90
#define ASM_CRCPATCH                  0x417EA7
#define ASM_BACKTOLOBBY               0x4CB25D
#define ASM_ALWAYSCROSS               0x5525AB
#define ASM_ENGINETEXT                0x401073
#define ASM_MESSAGEBOX                0x4B2C4A
#define ASM_UNLAMMO                   0x4FAA96
#define ASM_SWITCHTIME                0x4FD111
#define ASM_OPK                       0x407DBC
 

Starting Structs Logger.. .. ..
Structs Logger Started Successfully!

struct CPlayer
{
CHAR KhaZix1[0xC4CC];//0x00
BYTE PlayerState;//0xC4CC
CHAR KhaZix2[0x3CDD];//0xC4CD
FLOAT Pitch;//0x101A8
CHAR KhaZix3[0x18];//0x101AC
FLOAT Yaw;//0x101C4
CHAR KhaZix4[0xC];//0x101C8
FLOAT ViewX;//0x101D4
FLOAT ViewY;//0x101DC
FLOAT ViewZ;//0x101D8
CHAR KhaZix6[0x124];//0x101DC
FLOAT PosX;//0x10300
CHAR KhaZix7[0x4];//0x10304
FLOAT PosY;//0x10308
CHAR KhaZix8[0x4];//0x1030C
FLOAT PosZ;//0x10310
};
struct CBase
{
	CPlayer* pLocal; 
	char* KhaZix[0x124C0C];
	CPlayer** pGlobal;
};
CBase* p_Player = (CBase*)(0x0A3C498);


[->]****************************************************************************[<-]
[->]*************************[->] First Addylogger [<-]*************************[<-]
[->]****************************[->] Have Fun! [<-]*****************************[<-]
[->]*************************[->] and Give Credits [<-]*************************[<-]
[->]****************************************************************************[<-]
10/04/2012 19:34 alfmkwndk#290
[Request]

Pattern :
Slot6
Slot7
Slot8
FASTFLAG
NoSpawn1
NoSpawn2
NoSpawn3
PlayerState


AntiSpam:

struct CPlayer
{
char Hepe2[72];//0xC450
BYTE Index;//0xC498
char Hepe3[22];//0xC499
float GravityX;//0xC4AF
float GravityY;//0xC4B3
float GravityZ;//0xC4B7
char Hepe6[144];//0x10118
float Pitch;//0x101A8
char Hepe7[24];//0x101AC
float Yaw;//0x101C4
char Hepe8[12];//0x101C8
float ViewX;//0x101D4
float ViewY;//0x101D8
float ViewZ;//0x101DC
char Hepe10[20];//0x102EC
float PosX;//0x10300
char Hepe11[4];//0x10304
float PosY;//0x10308
char Hepe12[4];//0x10304
float PosZ;//0x10308
char Hepe13[100];//0x1030C
DWORD AutoPlant;//0x10370
DWORD AutoDefuse;//0x10374
char Hepe14[14];//0x10378
DWORD AutoShot;//0x10386
char Hepe15[106];//0x1038A
float NoM134Idle;//0x103F4
};

struct CBase
{
CPlayer* local;
char* Hepe2567[1199116]
CPlayer** player;
};
CBase* pPlayer = (CBase*)(ADR_PLAYERPOINTER);
10/04/2012 19:38 __BuRn3R#291
Hier ist mein Log, ist zwar nicht der ganze, aber egal.

Code:
/*=====================================================*/
/*=== [BuRn3R WarRock International Address Logger] ===*/
/*=====================================================*/
/*===================== [Pointer] =====================*/
DWORD ADR_POINTER_PLAYER          = 0xA3C498;
DWORD ADR_POINTER_SERVER          = 0xA3C428;
DWORD ADR_POINTER_REMOTE          = 0xB610A8;
DWORD ADR_POINTER_MATRIX          = 0x9CA000;
DWORD ADR_POINTER_ANGELS          = 0xA3BFD0;
DWORD ADR_POINTER_WEAPON          = 0xA5A61C;
DWORD ADR_POINTER_CLASS           = 0xA95308;
DWORD ADR_POINTER_BASE            = 0xA93768;
DWORD ADR_POINTER_ROOM            = 0xA3CEA0;
DWORD ADR_POINTER_SLOT            = 0xC5F20;
DWORD ADR_POINTER_DEVICE          = 0xA3BFD4;
DWORD ADR_POINTER_VEHICLE         = ********; /* Private */
DWORD ADR_POINTER_TEAM            = ********; /* Private */
/*====================== [Memory] =====================*/
DWORD ADR_MEMORY_ACCURACY_AS      = 0xA41254;
DWORD ADR_MEMORY_WALKTHROUGHWALLS = 0x862C48;
DWORD ADR_MEMORY_DEFUSEANYWHERE   = 0x8FD7B4;
DWORD ADR_MEMORY_PLANTANYWHERE    = 0xA3C013;
DWORD ADR_MEMORY_SUPERNOSPREAD    = 0x896008;
DWORD ADR_MEMORY_QUICKPLANT       = 0xA3BFF4;
DWORD ADR_MEMORY_QUICKDEFUSE      = 0xA3BFF4;
DWORD ADR_MEMORY_FASTLOCKON       = 0xA3C040;
DWORD ADR_MEMORY_NOWATER_1        = 0xA439C8;
DWORD ADR_MEMORY_NOWATER_2        = 0xA439CC;
DWORD ADR_MEMORY_NOBOUNDS1        = 0xB707C0;
DWORD ADR_MEMORY_NOBOUNDS2        = 0xB707C4;
DWORD ADR_MEMORY_NOBOUNDS3        = 0xB707C8;
DWORD ADR_MEMORY_SCOPE            = 0x8FD7A0;
DWORD ADR_MEMORY_BONE             = 0x896F78;
DWORD ADR_MEMORY_ANTIAFKKICK      = 0xB707C0;
DWORD ADR_MEMORY_NOSPAWNWAIT      = 0xB7F6E0;
DWORD ADR_MEMORY_SHOOTTROUGHWALLS = 0x85D6E4;
DWORD ADR_MEMORY_STAMINA1         = 0x8634FC;
DWORD ADR_MEMORY_STAMINA2         = 0x863500;
DWORD ADR_MEMORY_STAMINA3         = 0x863504;
DWORD ADR_MEMORY_STAMINA4         = 0x863508;
DWORD ADR_MEMORY_STAMINA5         = 0x86350C;
DWORD ADR_MEMORY_AUTOREPAIR       = 0xA3C01A;
DWORD ADR_MEMORY_GLASSWALLS       = 0x863318;
DWORD ADR_MEMORY_SILENTRELOAD     = 0xB707C4;
DWORD ADR_MEMORY_SILENTWALK       = ********; /* Private */
DWORD ADR_MEMORY_GMWARNING        = ********; /* Private */
DWORD ADR_MEMORY_GMIP             = ********; /* Private */
/*====================== [User] ========================*/
DWORD ADR_USER_READY              = 0xA953A8;
/*==================== [Offsets] =======================*/
DWORD ADR_OFFSET_GLOBALPLAYERSIZE = 0x1D10;
DWORD ADR_OFFSET_LOCALPLAYERSIZE  = 0xA40C;
DWORD ADR_OFFSET_DEVICE           = 0x2B930;
DWORD ADR_OFFSET_PREMIUM_1        = 0x58C;
DWORD ADR_OFFSET_PREMIUM_2        = 0x590;
DWORD ADR_OFFSET_PACKET           = 0xBE8D8;
DWORD ADR_OFFSET_NORECOIL1        = 0xC444;
DWORD ADR_OFFSET_NORECOIL2        = 0xC448;
DWORD ADR_OFFSET_NORECOIL3        = 0xC44C;
DWORD ADR_OFFSET_INDEX            = 0xC498;
DWORD ADR_OFFSET_GRAVITY_X        = 0xC4AC;
DWORD ADR_OFFSET_GRAVITY_Y        = 0xC4B0;
DWORD ADR_OFFSET_GRAVITY_Z        = 0xC4B4;
DWORD ADR_OFFSET_WEAPONSTATE      = 0xC4D0;
DWORD ADR_OFFSET_PLAYERSTATE      = 0xC4CC;
DWORD ADR_OFFSET_PLAYERSPEED      = 0x1010C;
DWORD ADR_OFFSET_NOSPREAD         = 0x10110;
DWORD ADR_OFFSET_FASTNADEBLAST    = 0x10114;
DWORD ADR_OFFSET_PLAYERVIEW3D     = 0x101A0;
DWORD ADR_OFFSET_YAW              = 0x101C4;
DWORD ADR_OFFSET_PITCH            = 0x101A8;
DWORD ADR_OFFSET_VIEW_X           = 0x101D4;
DWORD ADR_OFFSET_VIEW_Y           = 0x101D8;
DWORD ADR_OFFSET_VIEW_Z           = 0x101DC;
DWORD ADR_OFFSET_WEAPON_1         = 0x101EC;
DWORD ADR_OFFSET_WEAPON_2         = 0x101EE;
DWORD ADR_OFFSET_WEAPON_3         = 0x101F0;
DWORD ADR_OFFSET_NOFALLDAMAGE     = 0x102E8;
DWORD ADR_OFFSET_POS_X            = 0x10300;
DWORD ADR_OFFSET_POS_Y            = 0x10310;
DWORD ADR_OFFSET_POS_Z            = 0x10308;
DWORD ADR_OFFSET_AUTOPLANT        = 0x10370;
DWORD ADR_OFFSET_AUTODEFUSE       = 0x10374;
DWORD ADR_OFFSET_AUTOSHOT         = 0x10386;
DWORD ADR_OFFSET_NOM134IDLE       = 0x103F4;
DWORD ADR_OFFSET_SLOT1            = 0xC70C0;
DWORD ADR_OFFSET_SLOT2            = 0xC70C1;
DWORD ADR_OFFSET_SLOT3            = 0xC70C2;
DWORD ADR_OFFSET_SLOT4            = 0xC70C3;
DWORD ADR_OFFSET_SLOT5            = 0xC70C4;
DWORD ADR_OFFSET_SLOT6            = 0xC70C5;
DWORD ADR_OFFSET_SLOT7            = 0xC70C6;
DWORD ADR_OFFSET_SLOT8            = 0xC70C7;
DWORD ADR_OFFSET_ROOMNUMBER       = 0xE0898;
DWORD ADR_OFFSET_MYPLAYERSLOT     = 0xE089C;
DWORD ADR_OFFSET_MYTEAM           = 0xE08A0;
DWORD ADR_OFFSET_HEADPOS          = 0x10140;
/*===================== [Structs] ======================*/
struct CPlayer
{
	char BuRn3R1[50244];//0x00
	float NoRecoil1;//0xC444
	float NoRecoil2;//0xC448
	float NoRecoil3;//0xC44C
	char BuRn3R2[72];//0xC450
	BYTE Index;//0xC498
	char BuRn3R3[19];//0xC499
	float GravityX;//0xC4AC
	float GravityY;//0xC4B0
	float GravityZ;//0xC4B4
	char BuRn3R4[24];//0xC4B8
	int WeaponState;//0xC4D0
	char BuRn3R5[15416];//0xC4D4
	float PlayerSpeed;//0x1010C
	float NoSpread;//0x10110
	float FastNadeBlast;//0x10114
	char BuRn3R6[136];//0x10118
	int PlayerView3D;//0x101A0
	char BuRn3R7[4];//0x101A4
	float Pitch;//0x101A8
	char BuRn3R8[24];//0x101AC
	float Yaw;//0x101C4
	char BuRn3R9[12];//0x101C8
	float ViewX;//0x101D4
	float ViewY;//0x101D8
	float ViewZ;//0x101DC
	char BuRn3R10[12];//0x101E0
	WORD Weapon1;//0x101EC
	WORD Weapon2;//0x101EE
	WORD Weapon3;//0x101F0
	char BuRn3R11[90];//0x101F2
	BYTE PlayerState;//0x1024C
	char BuRn3R12[155];//0x1024D
	float NoFallDamage;//0x102E8
	char BuRn3R13[20];//0x102EC
	float PosX;//0x10300
	char BuRn3R14[4];//0x10304
	float PosY;//0x10310
	char BuRn3R15[4];//0x10314
	float PosZ;//0x10308
	char BuRn3R16[100];//0x1030C
	DWORD AutoPlant;//0x10370
	DWORD AutoDefuse;//0x10374
	char BuRn3R17[14];//0x10378
	DWORD AutoShot;//0x10386
	char BuRn3R18[106];//0x1038A
	float NoM134Idle;//0x103F4
};

struct CServer
{
	char BuRn3R1[292];//0x00
	BYTE AntiAbnormal1;//0x124
	BYTE AntiAbnormal2;//0x125
	char BuRn3R2[570];//0x126
	BYTE AntiAbnormal3;//0x360
	BYTE AntiAbnormal4;//0x361
	char BuRn3R3[554];//0x362
	int Premium;//0x58C
	long PremiumDays;//0x590
	char BuRn3R4[793303];//0x594
	int SuperMaster;//0xC206B
	char BuRn3R5[20561];//0xC206F
	BYTE Slot1;//0xC70C0
	BYTE Slot2;//0xC70C1
	BYTE Slot3;//0xC70C2
	BYTE Slot4;//0xC70C3
	BYTE Slot5;//0xC70C4
	BYTE Slot6;//0xC70C5
	BYTE Slot7;//0xC70C6
	BYTE Slot8;//0xC70C7
};

struct CVehicle
{
	char BuRn3R1[10731572];//0x00
	float Pitch;//0xA3C034
	float Yaw;//0xA3C038
};
/*=====================================================*/
/*================ [Credits to BuRn3R] ================*/
/*==================== [Enjoy It!] ====================*/
/*=====================================================*/
10/04/2012 22:14 sirbestro#292
Request: ADR_HSCallBack1 ADR_HSCallBack2 ADR_HSNanoScan1 ADR_HSNanoScan2
Ty :D
10/04/2012 23:00 alfmkwndk#293
[Request]

not working

@~ExoduS~*

give me those serving
Please

DWORD dwSlot6 = FindPattern((PBYTE)"\x00\x00\x00\x00\x00\x00\x00\x 5F\xE9\x00\x00\x00\x00", "xx???x?xx?xxx", 2, true);
#define Slot6 0x00


DWORD dwSlot7 = FindPattern((PBYTE)"\x00\x00\x00\x00\x00\x00\x00\x 5F\xE9\x00\x00\x00\x00", "xx???x?xx?xxx", 2, true);
#define Slot7 0x00



DWORD dwSlot8 = FindPattern((PBYTE)"\x00\x00\x00\x00\x00\x00\x00\x 5F\xE9\x00\x00\x00\x00", "xx???x?xx?xxx", 2, true);
#define Slot8 0x00



DWORD dwSlot8 = FindPattern((PBYTE)"\x00\x00\x00\x00\x00\x00\x00\x 5F\xE9\x00\x00\x00\x00", "xx???x?xx?xxx", 2, true);
#define FASTFLAG 0x00


DWORD dwSlot8 = FindPattern((PBYTE)"\x00\x00\x00\x00\x00\x00\x00\x 5F\xE9\x00\x00\x00\x00", "xx???x?xx?xxx", 2, true);
#define NoSpawn1 0x00


DWORD dwSlot8 = FindPattern((PBYTE)"\x00\x00\x00\x00\x00\x00\x00\x 5F\xE9\x00\x00\x00\x00", "xx???x?xx?xxx", 2, true);
#define NoSpawn2 0x00


DWORD dwSlot8 = FindPattern((PBYTE)"\x00\x00\x00\x00\x00\x00\x00\x 5F\xE9\x00\x00\x00\x00", "xx???x?xx?xxx", 2, true);
#define NoSpawn3 0x00


DWORD dwSlot8 = FindPattern((PBYTE)"\x00\x00\x00\x00\x00\x00\x00\x 5F\xE9\x00\x00\x00\x00", "xx???x?xx?xxx", 2, true);
#define PlayerState 0x00
10/05/2012 23:56 -Marekiarox-#294
#Request
ADR_VirtualJump !
10/06/2012 08:29 .FamousBrothers#295
Quote:
Originally Posted by -Marekiarox- View Post
#Request
ADR_VirtualJump !
#define ADR_VIRTUALJUMP 0x00895FD4

Credits to me
10/06/2012 12:48 ~ExoduS~*#296
Code:
 struct CPlayer
{
CHAR xJumpToAdress1[0x48];//0x00
BYTE     index;//0xC498
CHAR xJumpToAdress2[0x3CDB];//0xC4CD
FLOAT    Pitch;//0x101A8
CHAR xJumpToAdress3[0x18];//0x101AC
FLOAT    Yaw;//0x101C4
CHAR xJumpToAdress4[0xC];//0x101C8
FLOAT    ViewX;//0x101D4
FLOAT    ViewY;//0x101D8
FLOAT    ViewZ;//0x101DC
CHAR xJumpToAdress5[0xFFFFC2EC];//0x101E0
BYTE     PlayerState;//0xC4CC
CHAR xJumpToAdress6[0x14];//0x102EC
FLOAT    PosX;//0x10300
CHAR xJumpToAdress7[0x4];//0x10314
FLOAT    PosZ;//0x10310
CHAR xJumpToAdress8[0x4];//0x10304
FLOAT    PosY;//0x10310
};
kann mir jemand sagen was da failt und mir helfen? will mein structs logger fertg machen :(


wenn ja Pn ;) skype per pn :D ich also bei BuRner geht alles perfect :) wollte nur kleinen structslogger mache weil ich nur die nutze :) aber dann geht z.b esp und aimbot aber opk nicht das ist mein ganze problem ;)


Code:
 Anti! Credits to Nikm! Updatet By Exo ;) #define ADR_EnableIngameMouse               0xA3BF00

MFG

Exo
10/06/2012 13:57 sirbestro#297
Request: ADR_HSCallBack1 ADR_HSCallBack2 ADR_HSNanoScan1 ADR_HSNanoScan2
10/06/2012 15:36 ~ExoduS~*#298
Code:
 &alfmkwndk DWORD SlotMainOffset = FindPattern((PBYTE)"\x8A\x84\x38\x00\x00\x00\x00\x8B\x0E\xE8\x00\x00\x00\x00\x47","xxx????xxx????x",3,true);
DWORD Slot1Offset = SlotMainOffset+0x0;
AddLog("#define Offset_SLOT_1                       0x%X",Slot1Offset);
DWORD Slot2Offset = SlotMainOffset+0x1;
AddLog("#define Offset_SLOT_2                       0x%X",Slot2Offset);
DWORD Slot3Offset = SlotMainOffset+0x2;
AddLog("#define Offset_SLOT_3                       0x%X",Slot3Offset);
DWORD Slot4Offset = SlotMainOffset+0x3;
AddLog("#define Offset_SLOT_4                       0x%X",Slot4Offset);
DWORD Slot5Offset = SlotMainOffset+0x4;
AddLog("#define Offset_SLOT_5                       0x%X",Slot5Offset);
DWORD Slot6Offset = SlotMainOffset+0x5;
AddLog("#define Offset_SLOT_6                       0x%X",Slot6Offset);
DWORD Slot7Offset = SlotMainOffset+0x6;
AddLog("#define Offset_SLOT_7                       0x%X",Slot7Offset);
DWORD Slot8Offset = SlotMainOffset+0x7;
AddLog("#define Offset_SLOT_8                       0x%X",Slot8Offset);
DWORD test2= FindPattern((PBYTE)"\x2B\x05\x00\x00\x00\x00\x3B\xC1\x0F\x86\x00\x00\x00\x00\xB3\x00", "xx????xxxx????x?", 2, true);
AddLog("#define ADR_NoSpawnwait1                    0x%X",test2);
DWORD dwNoSpawnwait2 = test2 + 0x4;
AddLog("#define ADR_NoSpawnwait2                    0x%X",dwNoSpawnwait2);
DWORD dwNoSpawnwait3 = dwNoSpawnwait2 + 0x4;
AddLog("#define ADR_NoSpawnwait3                    0x%X",dwNoSpawnwait3);
DWORD FastFlagMemory = FindPattern((PBYTE)"\xBE\x00\x00\x00\x00\x66\xA3\x00\x00\x00\x00\xE8\x00\x00\x00\x00\xD9\xEE\x51","x????xx????x????xxx",1,true);
AddLog("#define ADR_FASTFLAG                    0x%X",FastFlagMemory);
DWORD PlayerStateOffset = FindPattern((PBYTE)"\x89\x83\x00\x00\x00\x00\xE8\x00\x00\x00\x00\x8B\xF0\x8B\xFB\xE8\x00\x00\x00\x00\x8B\x35\x00\x00\x00\x00","xx????x????xxxxx????xx????",2,true);
AddLog("#define Offset_PLAYERSTATE                  0x%X",PlayerStateOffset);


Fully Credits to Me!
10/06/2012 16:06 -Marekiarox-#299
#Request
MEM_GMWarning
10/06/2012 16:12 ~ExoduS~*#300
Code:
 #define ADR_Gmwarning                       0xAA1C54 / idk if it work updatet by Exo :)