[PK2 TOOL] BMS Model converter

03/26/2013 09:07 perrytje#286
Yeah it is possible, I made this from scratch for example and put it ingame:
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So it's definitly possible
03/26/2013 12:20 3DProgrammer#287
Great tool perrytje, sorry i asked you a question in message, you answered me & i couldn't reply back (because i was inactive > all my posts / messages was removed :( )

But you was right, the model wasn't in the right place & it worked

GL in your future programs ^^
03/26/2013 17:58 imTormentor#288
can you make things like this if you can please make explain to it

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03/26/2013 19:46 perrytje#289
I know since I'm the one that made that, and no, I won't explain how. I'll tell you it's in .m files, good luck.
03/31/2013 05:59 Lolill0#290
I guess it isn't possible to add something like this or? The Model has a Animation.

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Another thing is, a mate has imported a Blade and he saw that Blade in the Character Selection but once he logged in totally he received a Crash. Any Solution?^^
03/31/2013 10:57 perrytje#291
About the model, it is possible, you'll have to give the vertices the right groups and weights for the bones though, which is extremely hard.

About your friend, if the blade works in character selection that means it works, the crash must be caused by something else.
03/31/2013 21:32 Lolill0#292
Alright, gotta look what I can do with Blender since I only imported OBJ with your Settings and then exported it again with OBJ but without changing anything just ticking the right Options on the left Side then saving it.

Geez, this is hard ^^
04/08/2013 18:43 Lolill0#293
Well I successfuly replaced a Monster/NPC but then it looks like this :

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Normally it should look like this :

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Also as I saw it, the Model has more then one Texture. Five at all ....

Isn't there a Way to make a Animation to a .BAN File ? Like a RDA to BAN?
04/08/2013 18:49 Snow*#294
Quote:
Originally Posted by Lolill0 View Post
Well I successfuly replaced a Monster but then it looks like this :
Also as I saw it, the Model has more then one Texture. Five at all ....

Isn't there a Way to make a Animation to a .BAN File ? Like a RDA to BAN?
Try something have 5 texture. Pretty sure it looks like that because it didn't load the whole DDJ files. (I don't have an example)
I know nothing about .BAN files.
But "I GUESS" you can make the client load them. Still dun know how.
04/09/2013 09:31 perrytje#295
Joymax just went the lazy way, in models if they have multiple texture files, they put each part in a different .bms with it's own texture (you know, the one you type in my converter), which then fetches the .ddj that belongs to that name from the .bms, so you'll have to split your model up.

I do have some research on BAN files but I haven't been able to get it working quite yet.
04/09/2013 22:09 Snow*#296
Quote:
Originally Posted by perrytje View Post
I do have some research on BAN files but I haven't been able to get it working quite yet.
Maybe you can share what you got about BAN files, since we know nothing about it ^^
04/10/2013 22:37 Lolill0#297
So doing this Way should make it work?

Open OBJ File in Blender by Importing OBJ and then choose "Split" instead of "Keep Vertex Order". Then after we made the Settings and the Meshes, simply save the Model to OBJ again but with those Settings :

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Now after this is done, I convert the OBJ File with the "SROBJ - Multi Bone" Function, only putting it Ingame then, getting a Animation from the Snake Monster in Jangan Cave B3 and then this Model should move like a Snake?

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Damn you, never thought doing such Stuff makes Fun xD
04/11/2013 09:29 perrytje#298
You got the idea, but you need to save each part as a srobj for the animation to work on it I'm afraid. This means you'll have to split the parts manually. The regular obj format does not support vertex groups, which the client needs to animate.
04/11/2013 23:31 flash3606#299
Quote:
Originally Posted by perrytje View Post
You got the idea, but you need to save each part as a srobj for the animation to work on it I'm afraid. This means you'll have to split the parts manually. The regular obj format does not support vertex groups, which the client needs to animate.
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[B]Hi all..
I CAN'T convert .obj to .bsm :(
04/12/2013 08:52 Lolill0#300
Did you edited in Blender ?

If you Import the OBJ File, Click on "Keep Vertex Order" and untick everything.

Once you're done with adding a Mesh to the Model and editing the Size/Rotation of it, Export it to OBJ again, now the Settings.

Tick following Settings :

~ Selection Only
~ Includes Normals
~ Includes VUs
~ Triangulare Faces

With those, your Model does work 100% at converting.