So doing this Way should make it work?
Open OBJ File in Blender by Importing OBJ and then choose "Split" instead of "Keep Vertex Order". Then after we made the Settings and the Meshes, simply save the Model to OBJ again but with those Settings :
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Now after this is done, I convert the OBJ File with the "SROBJ - Multi Bone" Function, only putting it Ingame then, getting a Animation from the Snake Monster in Jangan Cave B3 and then this Model should move like a Snake?
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Damn you, never thought doing such Stuff makes Fun xD