[Release] TinyMap (DMap converter & loader)

02/06/2011 01:00 Korvacs#16
Quote:
Originally Posted by StarBucks View Post
Doesn't Korv's loader do the same thing? Doesn't he convert them to like .smap or something? How does this compare to his?
This grabs the files out of the .7z archeives, my dmap loader still works with some modifications, you can extract the dmap files and rename them to .7z and the dmap loader will function without a problem, the source is also released here now in my fusion origins release if you wanted to modify it yourself.
02/06/2011 01:29 ImFlamedCOD#17
Quote:
Originally Posted by Korvacs View Post
This grabs the files out of the .7z archeives, my dmap loader still works with some modifications, you can extract the dmap files and rename them to .7z and the dmap loader will function without a problem, the source is also released here now in my fusion origins release if you wanted to modify it yourself.
That was the one thing i was grateful for from Fusion. I love your dmap loader, added to the core for my conquer based projects with some minor modifications. Used Kinishi's tested it with my proxy i have been working on and again with basic botting functions , using the dmap loader worked just as good as Korvacs.
02/06/2011 02:49 .Kinshi#18
Quote:
Originally Posted by ImFlamedCOD View Post
That was the one thing i was grateful for from Fusion. I love your dmap loader, added to the core for my conquer based projects with some minor modifications. Used Kinishi's tested it with my proxy i have been working on and again with basic botting functions , using the dmap loader worked just as good as Korvacs.
Glad it's working good :)


Would anybody be interested in me releasing the source as well?
02/06/2011 04:09 Its Arco#19
Quote:
Originally Posted by .Kinshi View Post
Glad it's working good :)


Would anybody be interested in me releasing the source as well?
I surely would kinshikinz.
02/06/2011 15:41 CptSky#20
Quote:
Originally Posted by .Kinshi View Post
Yeah I think that's the next update I'll work on.

Well this is designed for private servers, so accessibility and height are all I need. Making an image like that would require loading more values, which is not the point of this.
It's designed for private servers, but it can be usefull to generate a MiniMap or a big map. Anyway, be memory, Sparkie already posted something for that.
03/15/2011 04:48 .Kinshi#21
Updated:
  • Added an option to load when the a player enters the map
  • Added source code
03/17/2011 00:20 -Shunsui-#22
AWSOME SIR!, just awsome :)
03/29/2011 20:40 .Kinshi#23
Wow, super bug fix.
I can't believe I didn't realize this earlier.

I fixed an issue with map ids using the same DMap.

Delete your TinyMap folder and have it convert your DMaps again.
04/26/2011 20:49 _DreadNought_#24
Something needs a bump..
04/26/2011 22:39 |NeoX#25
thanks for the source code, now it acctually comes handy :)
06/01/2011 16:48 { Angelius }#26
nice work!

now that the source code is released it turns to be alot more easier :)
06/09/2011 14:56 Sion~#27
Quote:
Originally Posted by CptSky View Post
It's designed for private servers, but it can be usefull to generate a MiniMap or a big map. Anyway, be memory, Sparkie already posted something for that.
If my memory serves me right Sparkie's program only edited the dmaps.
12/04/2011 00:04 mateo136#28
Ehm How To Make a Unique Application Because i not like implement this in my source?