Quote:
Originally Posted by tbstewa
uh the jp nogiparty did... proof....
Build started 1/8/2011 4:25:23 AM.
1>Project "C:\Documents and Settings\Tim Stewart\Desktop\D3D\d3d.vcxproj" on node 2 (build target(s)).
1>InitializeBuildStatus:
Creating "Public\d3d.unsuccessfulbuild" because "AlwaysCreate" was specified.
ClCompile:
c:\Program Files\Microsoft Visual Studio 10.0\VC\bin\CL.exe /c /Zi /nologo /W3 /WX- /O2 /Oy- /GL /D WIN32 /D _PUBLIC /D _WINDOWS /D _USRDLL /D D3D_EXPORTS /D _WINDLL /D _UNICODE /D UNICODE /Gm- /EHsc /MT /GS /fp:precise /Zc:wchar_t /Zc:forScope /Fo"Public\\" /Fd"Public\vc100.pdb" /Gd /TP /analyze- /errorReport:prompt FileSystem.cpp HookD3D.cpp Main.cpp patch\CharParam1000.cpp patch\DigitalFoodQuality.cpp patch\DungeonMiniMapNofog.cpp patch\EnableFSAA.cpp patch\EnterRemotePShop.cpp patch\FixedNightLum.cpp patch\ModifyZoomWideLimit.cpp Patch\NoEndAd.cpp patch\Patch.cpp patch\ShowCombetPower.cpp patch\ShowItemPrice.cpp patch\ShowTrueDurability.cpp
FileSystem.cpp
HookD3D.cpp
Main.cpp
CharParam1000.cpp
DigitalFoodQuality.cpp
DungeonMiniMapNofog.cpp
EnableFSAA.cpp
EnterRemotePShop.cpp
FixedNightLum.cpp
ModifyZoomWideLimit.cpp
NoEndAd.cpp
Patch.cpp
ShowCombetPower.cpp
1>patch\ShowCombetPower.cpp(50): warning C4800: 'UINT' : forcing value to bool 'true' or 'false' (performance warning)
ShowItemPrice.cpp
ShowTrueDurability.cpp
ResourceCompile:
c:\Program Files\Microsoft SDKs\Windows\v7.0A\bin\rc.exe /D _UNICODE /D UNICODE /l"0x0409" /nologo /fo"Public\d3d.res" d3d.rc
Link:
c:\Program Files\Microsoft Visual Studio 10.0\VC\bin\link.exe /ERRORREPORT:PROMPT /OUT:"C:\Documents and Settings\Tim Stewart\Desktop\D3D\Public\d3d.dll" /INCREMENTAL:NO /NOLOGO kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /DEF:"d3d9.def" /MANIFEST /ManifestFile:"Public\d3d.dll.intermediate.manifest " /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /DEBUG /PDB:"C:\Documents and Settings\Tim Stewart\Desktop\D3D\Public\d3d.pdb" /SUBSYSTEM:WINDOWS /OPT:REF /OPT:ICF /LTCG /TLBID:1 /DYNAMICBASE:NO /IMPLIB:"C:\Documents and Settings\Tim Stewart\Desktop\D3D\Public\d3d.lib" /MACHINE:X86 /DLL Public\d3d.res
Public\FileSystem.obj
Public\HookD3D.obj
Public\Main.obj
Public\CharParam1000.obj
Public\DigitalFoodQuality.obj
Public\DungeonMiniMapNofog.obj
Public\EnableFSAA.obj
Public\EnterRemotePShop.obj
Public\FixedNightLum.obj
Public\ModifyZoomWideLimit.obj
Public\NoEndAd.obj
Public\Patch.obj
Public\ShowCombetPower.obj
Public\ShowItemPrice.obj
Public\ShowTrueDurability.obj
Creating library C:\Documents and Settings\Tim Stewart\Desktop\D3D\Public\d3d.lib and object C:\Documents and Settings\Tim Stewart\Desktop\D3D\Public\d3d.exp
1>d3d.exp : warning LNK4070: /OUT:d3d9.dll directive in .EXP differs from output filename 'C:\Documents and Settings\Tim Stewart\Desktop\D3D\Public\d3d.dll'; ignoring directive
Generating code
Finished generating code
1>d3d.exp : warning LNK4070: /OUT:d3d9.dll directive in .EXP differs from output filename 'C:\Documents and Settings\Tim Stewart\Desktop\D3D\Public\d3d.dll'; ignoring directive
d3d.vcxproj -> C:\Documents and Settings\Tim Stewart\Desktop\D3D\Public\d3d.dll
Manifest:
c:\Program Files\Microsoft SDKs\Windows\v7.0A\bin\mt.exe /nologo /verbose /outputresource:"C:\Documents and Settings\Tim Stewart\Desktop\D3D\Public\d3d.dll;#2" /manifest Public\d3d.dll.intermediate.manifest
FinalizeBuildStatus:
Deleting file "Public\d3d.unsuccessfulbuild".
Touching "Public\d3d.lastbuildstate".
1>Done Building Project "C:\Documents and Settings\Tim Stewart\Desktop\D3D\d3d.vcxproj" (build target(s)).
Build succeeded.
Time Elapsed 00:02:19.51
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I don't see any mention of nogiparty... Unless I'm blind.
Also, QQ for another MSVC++ program...