Guide to the Itemtype.dat!

12/16/2006 11:53 Reddo#16
I ran a check, named all the tokens. Here is what the part of the tokens should look like AFTER editing:

Code:
721010 PeaceToken 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 QuestItem [Moon~Box~Quest]~A~mystic~token,~a~key~of~some~battle~formation.
721011 ChaosToken 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 QuestItem [Moon~Box~Quest]~A~mystic~token,~a~key~of~some~battle~formation.
721012 DesertToken 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 QuestItem [Moon~Box~Quest]~A~mystic~token,~a~key~of~some~battle~formation.
721013 ProspToken 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 QuestItem [Moon~Box~Quest]~A~mystic~token,~a~key~of~some~battle~formation.
721014 DisturbedToken 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 QuestItem [Moon~Box~Quest]~A~mystic~token,~a~key~of~some~battle~formation.
721015 CalmedToken 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 QuestItem [Moon~Box~Quest]~A~mystic~token,~a~key~of~some~battle~formation.
this is what you shoul look for in future edits:
Code:
1st line is for the Peace token
2nd line is for Chaos
3rd line is for Deserted
4th line is for Prosperous
5th line is for Disturbed
6th line is for Calmed
You should edit in accordance to this

I attached an already edited itemtype.dat for the commandtokens only... I know I don't have too many posts, but you can do it yourself following hellraizer's guide copleted with mine.
btw, i want credit for my contribution
Enjoy :cool:
12/16/2006 14:12 hellrazer#17
thank you very much Reddo, i posted the info up and i allways give credit where credit is due :)
12/16/2006 16:03 saidfathi#18
nice program
12/16/2006 21:20 hellrazer#19
uhm... its not a program, its a guide...
12/16/2006 23:43 Reddo#20
nice cooperation ;)
took me about 20 mins to make it as one of my friends had one of each token, and he knew which one was which.

The procedure was: i named all six token from 1 through 6, wrote down which number corresponded to which tactic, and afterwards edited the itemtype.dat.

Hope everyone can make something of this and of course most of the credit goes to hellrazer for figuring out how to edit the file.

good luck everyone
12/17/2006 13:50 sykes#21
man u post the itemtype.dat (the file) cuz my hex editor sux -.-
12/17/2006 13:51 sykes#22
the one that shows the command tokens pls :D :D
12/17/2006 14:53 khsaleh#23
what about a full edit of the file shows all the items quality so my life be more simple :) edit every thing and give us a fille we just replace (sound lazy ;))
also could u tell if the item is + or no where to edit
finaly most thx fot ur efforts any way :)
i dont know how to add karma but i would love toif any one tells me how
regards
12/17/2006 16:32 Reddo#24
Here is the edited file for the tokens only
Had to use ZeroWaitingTime, cos forum wouldn't let me upload here

[Only registered and activated users can see links. Click Here To Register...]

Can't upload a fully edited one, because i don't have/use one
12/17/2006 17:24 hellrazer#25
There is NO way to see if an item is +ed before someone picks it up bc it can physically be +ed till someone picks it up, if you want to know more bout that, than read up on it within forums and this is a guide its not supposed to have the actual edit, iyts supposed to be here so that other people learn how to edit it!

and @ sykes 1 dont double post, 2 this doesnt use a hex editor!
12/17/2006 18:06 khsaleh#26
Ok gr8 ty Reddo i alredy did this one ;) else i have a quastion some items have only 7 lines what shall i do with them what qualti should i ignore then please advice
regards
ps i figered out how to add karma and i did give u :bandit:
ty for ur work man
12/17/2006 18:23 howaboutno#27
Here's a link to the fully edited version, (including the tokens). [Only registered and activated users can see links. Click Here To Register...]
12/17/2006 18:32 hellrazer#28
somne should have 7 and some should have 8, the ones with 7 DONT have a FIXED version and the ones with 8 do, if you read the tut a little more carefully ull see that i said to look for the FIXED at the end ofm the first line in the block of the item, igf it isnt thater than start with Normal 1 insted of fixed, and go down the rest fo the way.
12/17/2006 20:16 Reddo#29
I bolded and italiced (I know these aren't actual words) the important parts and underlined the lines pointingout the answer to your question



Quote:
Originally posted by hellrazer@Dec 13 2006, 07:34
There are 8 possible types.
Fixed: better than elite and sometimes super but cant be upgraded or +ed or improved in quality.
Normal 1: Worst version of the item
Normal 2: slightly better than Normal 1
Normal 3: best version of the item that is normal and not fixed.
Refined: slightly better than Normal
Unique: Better than refined
Elite: better than Unique
and Super: Best (besides Fixed)


Next, we determine which is which

Fixed:
111330 ShiningHelmet 21 0 37 0 0 0 0 0 0 0 1000 0 0 0 45 0 0 0 0 3199 3199 0 0 0 0 0 0 0 0 1 1000 0 0 0 0 Warrior`sHelmet Fixed
Normal 1:
111333 ShiningHelmet 21 0 37 0 0 0 0 0 0 0 1000 0 0 0 23 0 0 0 0 3298 3298 0 0 0 0 0 0 0 0 1 1000 0 0 0 0 Warrior`sHelmet None
Normal 2:
111334 ShiningHelmet 21 0 37 0 0 0 0 0 0 0 1000 0 0 0 23 0 0 0 0 3298 3298 0 0 0 0 0 0 0 0 1 1000 0 0 0 0 Warrior`sHelmet None
Normal 3:
111335 ShiningHelmet 21 0 37 0 0 0 0 0 0 0 1000 0 0 0 25 0 0 0 0 3298 3298 0 0 0 0 0 0 0 0 1 1000 0 0 0 0 Warrior`sHelmet None
Refined:
111336 ShiningHelmet 21 0 37 0 0 0 0 0 0 0 1000 0 0 0 26 0 0 0 0 3298 3298 0 0 0 0 0 0 0 0 1 1000 0 0 0 0 Warrior`sHelmet None
Unique:
111337 ShiningHelmet 21 0 37 0 0 0 0 0 0 0 1000 0 0 0 27 0 0 0 0 3298 3298 0 0 0 0 0 0 0 0 1 1000 0 0 0 0 Warrior`sHelmet None
Elite:
111338 ShiningHelmet 21 0 37 0 0 0 0 0 0 0 1000 0 0 0 30 0 0 0 0 3298 3298 0 0 0 0 0 0 0 0 1 1000 0 0 0 0 Warrior`sHelmet None
Super:
111339 ShiningHelmet 21 0 37 0 0 0 0 0 0 0 1000 0 0 0 35 0 0 0 0 3298 3298 0 0 0 0 0 0 0 0 1 1000 0 0 0 0 Warrior`sHelmet None

OK, now that we have decided which is which (NOTE:they will allways be in this order and a lot dont have fixed so look at the end of the first one befor writing fixed.) We can Change the Name in ENTRY 2 to say w/e u decide to make it say.
for my example i put the first letter of its quality in brackerts in front of the name of the item(you may write it however you choose and canput it in front, back middle, after the first letter, whatever u find best for yourself!)

I italicized the changed text!

Fixed:
111330 [F]ShiningHelmet 21 0 37 0 0 0 0 0 0 0 1000 0 0 0 45 0 0 0 0 3199 3199 0 0 0 0 0 0 0 0 1 1000 0 0 0 0 Warrior`sHelmet Fixed
Normal 1:
111333 [N1]ShiningHelmet 21 0 37 0 0 0 0 0 0 0 1000 0 0 0 23 0 0 0 0 3298 3298 0 0 0 0 0 0 0 0 1 1000 0 0 0 0 Warrior`sHelmet None
Normal 2:
111334 [N2]ShiningHelmet 21 0 37 0 0 0 0 0 0 0 1000 0 0 0 23 0 0 0 0 3298 3298 0 0 0 0 0 0 0 0 1 1000 0 0 0 0 Warrior`sHelmet None
Normal 3:
111335 [N3]ShiningHelmet 21 0 37 0 0 0 0 0 0 0 1000 0 0 0 25 0 0 0 0 3298 3298 0 0 0 0 0 0 0 0 1 1000 0 0 0 0 Warrior`sHelmet None
Refined:
111336 [R]ShiningHelmet 21 0 37 0 0 0 0 0 0 0 1000 0 0 0 26 0 0 0 0 3298 3298 0 0 0 0 0 0 0 0 1 1000 0 0 0 0 Warrior`sHelmet None
Unique:
111337 [U]ShiningHelmet 21 0 37 0 0 0 0 0 0 0 1000 0 0 0 27 0 0 0 0 3298 3298 0 0 0 0 0 0 0 0 1 1000 0 0 0 0 Warrior`sHelmet None
Elite:
111338 [E]ShiningHelmet 21 0 37 0 0 0 0 0 0 0 1000 0 0 0 30 0 0 0 0 3298 3298 0 0 0 0 0 0 0 0 1 1000 0 0 0 0 Warrior`sHelmet None
Super:
111339 [S]ShiningHelmet 21 0 37 0 0 0 0 0 0 0 1000 0 0 0 35 0 0 0 0 3298 3298 0 0 0 0 0 0 0 0 1 1000 0 0 0 0 Warrior`sHelmet None

Now do that for every item in the whole god damn thing and ull have a itemtype.dat with all the item types.
12/22/2006 15:07 johnsobhy1#30
guys i want to say that i tried to make some untradble items tradble it never works i ganged the value of bible to 0 isteasd of 3 it still says can't be traded i may need some help about making items tradable