Well! Progress has been made!
So far I have a few basic packets coded both for Client>Server and Server>Client and for shits and giggles am now working on an auto attack bot.
Right now it's still SUPER basic because of a few things.
#1: Still working on the whole update monsters thing. I think I have them being removed on death but sometimes there are problems where the character still tries to attack dead things and stuff...
#2: No random jumping/pathfinding yet. Super easy to add of course but right now I'm just doing a basic TEST
#3: I haven't added any checks to include things such as if xp is activated or not meaning I have to manually set the delays for actions such as attacking/jumping.
That being said... it works ^^
I'll post a super basic test video once I add a couple more things to it.
<edit>
Added some more basic stuff...
-Check monster mesh so that bad things aren't being hit (guards, patrols, etc)
-Check number of attacks you have used per mob. If over MaxHits it removes that target from your mob database (so it ignores it till offscreen/back on... removes any problems with super strong monsters or the client not realizing it's dead)
-Random jumps when no monsters are in range
-Simple toggle command to easily change speeds of movement/attack/actions when in xp/not in xp. Gonna do it properly soon enough but for now it works.
As soon as I can get logged again I'll give it another shot. It was working quite nicely but being greedy I always set the speed too high end get dc'd quickly.
Dumb question but I thought I heard someone say tq doesn't check the jump/atk speed when xp is active... so shouldn't that mean it wouldn't dc me? Or do I need to modify the time stamp on the packets I send so they appear to be valid on the surface?
FINALLY got a speed that it wasn't dcing too fast with xp mode. Quick video of it in action (again.. super, super basic here)