[Help]Packets

08/17/2010 04:02 gabrola#16
Quote:
Originally Posted by Ian* View Post
What about giving your namespaces/ classes appropriate names?

It's sooooo hard for me to choose :(
I sooo agree on that lmao
08/23/2010 20:51 _DreadNought_#17
You don't need a custom proxy, ive used a released proxy on the net(Not made for a game) Cannot remb the name but it gave what I belive the correct results
Code:
00 BB 00 06 00 BB 00 06 00 BB 00 06 00 BB 00 06 00 00 BB 00 06 00   ...........TQServer....
00 BB 00 06 00 00 BB 00 06 00 00 BB 00 06 00 00 BB 00 06 00 00 BB   ..........BBQ.
08/23/2010 21:13 Korvacs#18
Quote:
Originally Posted by Eliminationn View Post
You don't need a custom proxy, ive used a released proxy on the net(Not made for a game) Cannot remb the name but it gave what I belive the correct results
Code:
00 BB 00 06 00 BB 00 06 00 BB 00 06 00 BB 00 06 00 00 BB 00 06 00   ...........TQServer....
00 BB 00 06 00 00 BB 00 06 00 00 BB 00 06 00 00 BB 00 06 00 00 BB   ..........BBQ.
You do need a custom proxy, what you have pasted isnt a valid packet to start off, and it looks like your trying to make it look like a real packet by adding TQServer to the ascii version of the packet, but obviously that isnt correct because it doesnt match the packet.

What the hell were you trying to do?
08/23/2010 23:22 Ian*#19
Quote:
Originally Posted by Korvacs View Post
You do need a custom proxy, what you have pasted isnt a valid packet to start off, and it looks like your trying to make it look like a real packet by adding TQServer to the ascii version of the packet, but obviously that isnt correct because it doesnt match the packet.

What the hell were you trying to do?
That's a sad excuse for a fake packet too.
08/24/2010 11:34 Warlax#20
lol at that packet. check out this one 00 11 22 00 22 00 44 <-- aimbot right there :D
08/24/2010 11:36 Ian*#21
THATS NOT REAL I DONT SEE TQ SERVER IN THERE!!!!
08/24/2010 20:56 ImFlamedCOD#22
Code:
20 00 1A 27 41 21 0F 00 00 00 00 00 00 83 29 E4 21	..'AB.......>.!
84 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00  ...............
54 51 53 65 72 76 65 72				 	TQServer
=)
08/24/2010 21:59 _DreadNought_#23
What I posted WAS AN EXAMPLE(Yea its fake)!!!! That's how the packets would of looked, jesus.
08/24/2010 22:36 Korvacs#24
Quote:
Originally Posted by Eliminationn View Post
What I posted WAS AN EXAMPLE(Yea its fake)!!!! That's how the packets would of looked, jesus.
Well, your example wasnt even close to the truth, heres a none decrypted TQ packet which is what you would get if you didnt use a custom proxy:

Code:
17 84 04 65 86 72 B5 F4 99 0F 33 A5 14 CB 75 6F 5F 89 B0 22 4B 8B 21 ED 07 C6 D8 DD BE 18 A6 84 67 53 33 D6 F6 14 C2 76 2F E3 35 AB 16 C1 7F 6D 59 87 BA 20
And heres the same packet after its been decrypted using a custom proxy:

Code:
34 00 1B 04 61 73 64 61 64 00 00 00 00 00 00 00 00 00 00 00 8D DC 7D E0 1D 6C 6E F7 9A CD ED 8E 13 1D C8 DF 46 75 73 69 6F 6E 00 00 00 00 00 00 00 00 00 00
So as you can see its completely different, so therefore a custom proxy is essential.
08/25/2010 00:22 fm_sparkart#25
Quote:
Originally Posted by Eliminationn View Post
You don't need a custom proxy, ive used a released proxy on the net(Not made for a game) Cannot remb the name but it gave what I belive the correct results
Code:
00 BB 00 06 00 BB 00 06 00 BB 00 06 00 BB 00 06 00 00 BB 00 06 00   ...........TQServer....
00 BB 00 06 00 00 BB 00 06 00 00 BB 00 06 00 00 BB 00 06 00 00 BB   ..........BBQ.
You used a released proxy and if you got it to work with Conquer Online, then you just made a custom proxy.