Due to the servers limit, the server doesnt send the client information about whats more than 1 km away. The reason you can sometimes see some FOBs from 3 km away is either because your teammates had already detected those FOBs earlier, or because the server happens to send that information for some reason. Theres no bug here.Quote:
Great, the response speed is really fast. When using SPH-2, I enabled building display on the radar overlay map and set the render distance to 3000 meters. However, for the buildings I have toggled on, some show up while others only become visible once I get within 1000 meters. Im not sure whats causing this
A more useful solution would be to cache the information around the location where the bullet lands when using the SPH2, and display it faintly on the map overlay and minimap. Then, once that information gets updated, it would be removed. Im going to implement something like that, but I need the level for the SPH2, and Im working on that right now.
🔥 NEW UPDATE 🔥
- -Added magic bullet for heli.
-Now magic bullet / rotation aim is also working on ground vehicles eg (Vehicle mounted M249)
🎥 Video Showcase
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