Why you shouldn't make a dark orbit copy/pserver

01/20/2026 07:05 gueuledange#16
Quote:
Originally Posted by MankarCamoran View Post
Alright we have different goals here. You mention dead servers a lot which probably means you put high profit first. Then you are right. Nostalgia servers will not bring high profit and they will not be as full as Waruniverse or something like that.

And you say that the concept of Darkorbit is bad and always the same. You call it an "issue".
This is where we fundamentally disagree. I like the concept of Darkorbit as it was unique with a unique gameplay and setting. Most other games are a balancing hell where the devs try for decades to make different classes play the same and be equally as strong - rendering all classes useless as they are the same at the end of the day. Meanwhile in Darkorbit 8 Iris Goliath was the obvious elite status. No other game is like this and that is good. Every elite player was quite similar except for use of different design. It had some appeal. This elite status gave Darkorbit an identity. You saw them flying around and obliterating you when you were a noob and immediately it becomes your goal to reach this status too. It can take years for non-payment players and it is very satisfying to reach it. This was the golden era of 2008-2012, before BP looked at other games trying to copy their concepts and failing in the process. And it was full of players before and most of them are still alive. It was a great game to play no matter how much time you have be it 20 mins or 8 hours per day. You login and just go and can go offline whenever you want. There was no big changes and a full elite player going inactive for a few months will not become a total noob just for not playing the game. Unthinkable in modern games. It was perfect for a certain kind of player and until 2012 there were many of them.
They all stopped because the game was not like this anymore. Because BP changed it too much too quickly and introduced new items costing 15 million uridium within 1 year from mid 2011 to 2012(from PET to Hercules design), rendering all players to noob status again except the uber whales.
All the people asking for changes were wrong as it turns out people using the forums donīt represent the overall playerbase.
Mind you Darkorbit was one of the few games where old and young people could play together because it offered a variety of gameplay from calm pve gameplay and action packed pvp at the same time with a social aspect of clans - the real story of Darkorbit is the clans. It is almost like a roleplaying game but where people take it completely serious. I never saw this somewhere else and will never see it again. Same goes for the other people from back then. Especially the old players are not really interested in ADHD flashy new tiktok tier mobile games. The old samey Darkorbit was perfect for a quite large demographic. And a Darkorbit server just needs 200 players online to feel very active. I think something close to this is achievable. It might not align with your goal of making lots of money but I think it is a goal worth pursuing for other people. And if the server only has 10 players after 5 months then so be it. At least people know itīs there waiting for them to return in case they want to relive the old times again.


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I do not disagree with most of what you say, it makes sense for me, so I will clarify a few things so my point is better understood:

Yes the goals are different, you say "make money/profits", the way you say it makes it sound like a greedy venture, but that's not really the idea, it's not just about making money:

What I mean is a Viable - Durable - Sustainable project, in the sense it has to:
A) Yes be profitable: it has to have a net positive return, otherwise the dev is sacrificing something.
B) Have the ability to at least sustain a sufficient player base, at best have the ability to grow the player base.
C) Be free of any legal prejudice and recognized for it's own identity
If any one of these 3 points is not met it will affect the game quality and/or longevity.

If the goal is to make a hobby project that is not VDS there is nothing wrong about that, if the dev is happy with his 10 player server. but it's not really what I am discussing. This thread is more about encouraging devs to explore new things, and to also encourage DO players to be open for new things. But no hate for those who want to stick with DO afterall. It's just boring for me to play a 10 player pservers, maybe not for others.
I wish to play a big truly successful VDS top down space MMO with tens of thousands of players in 2026 and beyond.

Then your paragraphs point out the good things about DO that I also like and also agree are good.
BUT
There are also some very bad things in DO, even the earlier 2008 to 2012 versions.
So i'm just saying instead of remaking a DO copy why not make a game taking the good stuff from DO and not taking the bad stuffs ? Or try to enhance the good stuffs.

Here is a list of pservers I know
- War Universe
- Space Aces
- Krypton
- Pink Galaxy
- Space Age
- Andromeda
- OrbitOfWarrior
- AncientOrbit
- Space Age
- Star Dominion
- StarZone
- UberOrbit
- SpaceOrbit
- SpaceFable
- Coalescence
- StarZone
- BlackOrbit
- StarFade
- SpaceLegends
- GalaxySpaces
And more I forgot or don't know

Most of them replicate gameplay of dark orbit between 2008 - 2015
Yet despite being considered the "gold era" of dark orbit none of these project is even close from being at the a glimpse of the level dark orbit was back then. Meanwhile the number of total pc gamers has grown over the years.
So fair to assume that oldschool DO just isn't as good as what nostalgia makes us believe. I believe there is way more upside trying to make something different (for both dev and players) than add one more DO copy pserver in that list.

I also want to add that I discussed this personally with WarUniverse, Andromeda and Krypton pserver devs, and they have all observed by their experience the issues the DO concept has.
01/20/2026 14:13 Akame_Ga_Kill#17
A quick insight here, i can't see any issue with being greedy to make profit out of your project, it is important that you feel well rewarded instead of relying only on "thanks" or "your game is cool" from the community in order to keep developing and improving your skills and knowledge even more.

Of course if you are smart you're not going to inflate the server with P2W but cosmetics, QOL and starter packs and game coin for faster progress...

But you see, that is a common mistake of most DO players, if the dev you admire start making profit out of his project you already want to put him on a stake and flame him. You can compare this to a thug city behavior, if you're not a thug, if you did received proper education, if you have family at home and food at the table, people will start flaming you. For me, that's how DO community looks like, a bunch of 20+ yo kids who won't achieve anything in life but stagnation.
01/21/2026 00:24 MankarCamoran#18
Quote:
Originally Posted by Akame_Ga_Kill View Post
A quick insight here, i can't see any issue with being greedy to make profit out of your project, it is important that you feel well rewarded instead of relying only on "thanks" or "your game is cool" from the community in order to keep developing and improving your skills and knowledge even more.

Of course if you are smart you're not going to inflate the server with P2W but cosmetics, QOL and starter packs and game coin for faster progress...

But you see, that is a common mistake of most DO players, if the dev you admire start making profit out of his project you already want to put him on a stake and flame him. You can compare this to a thug city behavior, if you're not a thug, if you did received proper education, if you have family at home and food at the table, people will start flaming you. For me, that's how DO community looks like, a bunch of 20+ yo kids who won't achieve anything in life but stagnation.
I have played on several private servers. But the one I spent most of my time on was Uberorbit V2 for many months. I absolutely loved that server and it was quite active when I played in 2016. Then it went offline and I lost all my progress. Some people probably had this experience with multiple servers. I bet there was flaming going on but can you blame the users? Losing progress sucks and this is the problem now. There is no assurance that the server keeps going on.

What you say about about people hating on success is obviously unjustified on their part. This is not what I meant. I just find it sad that servers go offline all the time just for bringing in low profit. So for a nostalgia server it would be better if someone runs it who doesnīt care too much about profit.
01/21/2026 01:06 gueuledange#19
Quote:
Originally Posted by MankarCamoran View Post
I have played on several private servers. But the one I spent most of my time on was Uberorbit V2 for many months. I absolutely loved that server and it was quite active when I played in 2016. Then it went offline and I lost all my progress. Some people probably had this experience with multiple servers. I bet there was flaming going on but can you blame the users? Losing progress sucks and this is the problem now. There is no assurance that the server keeps going on.

What you say about about people hating on success is obviously unjustified on their part. This is not what I meant. I just find it sad that servers go offline all the time just for bringing in low profit. So for a nostalgia server it would be better if someone runs it who doesnīt care too much about profit.
Making a good pserver is actually hard and a lot of work. A lot of sacrifice. People that can afford and are willing of making sacrifice for free are very rare, even for the sake of passion. Passion alone can only take most people so far.

If it's a hobby project it will have the scope of a hobby project, either short lived, or low investment/ commitment: so not the quality/expectations of a 10 men game studio team.
01/21/2026 02:05 Akame_Ga_Kill#20
Quote:
Originally Posted by MankarCamoran View Post
I have played on several private servers. But the one I spent most of my time on was Uberorbit V2 for many months. I absolutely loved that server and it was quite active when I played in 2016. Then it went offline and I lost all my progress. Some people probably had this experience with multiple servers. I bet there was flaming going on but can you blame the users? Losing progress sucks and this is the problem now. There is no assurance that the server keeps going on.

What you say about about people hating on success is obviously unjustified on their part. This is not what I meant. I just find it sad that servers go offline all the time just for bringing in low profit. So for a nostalgia server it would be better if someone runs it who doesnīt care too much about profit.
I understand what you mean, and honestly, it's hard for whoever is making the nostalgia server.

Let's make an experiment!

POV: Let's suppose that i am a DO PServer dev right now and i have just released a brand new Pserver which is exactly like 2011. I will be doing it with no expectations of profit, it's all out of fun and nostalgy.
  • I have just released my server
  • First few days are being fun
  • Im improving the server and people are happy
  • People are starting to get hyped
  • People are fighting and they seem to be happy with that
  • People are being toxic with each other but that is common
  • People are being racist and doxxing each other
  • I had to ban a few people from chat permanently
  • Due to persistence, i had to permanently banish people from game and discord
  • People are using bot to farm
  • People are cheating with auto-lock
  • I had to permanently banish a lot of players from this ambient due to improper behavior
  • People are now trashtalking my Server and Project
  • People are flooding my DMs, i wil have to set it as private
  • People are quitting due to empty maps
  • People complain that there is no interesting updates
  • I have just implemented a brand new and unique update
  • A few people liked it
  • A lot of people hated it, they say it breaks the nostalgia
  • More people quit
  • I have now lost motivation and interest
  • I have found a girlfriend
  • I have found a good job
  • I decided to dedicate less time to my project
  • Server is now kept but with no updates
  • Log in to play a bit if you want
  • People complain that maps are empty
  • People complain that i am less active
  • People stop playing for good
  • I will never lead a project like this again
  • I have wasted my time and gained nothing out of it but haters who will track my every movement only to flame me when they can
  • People don't even respect me
  • I have tried my best and people still trashtalk me on the back
  • I have banished rule breakers and people hate me for that
  • Botters and Cheaters banished and they don't want to grind again, they just quit for good

End of experiment!

You see now, the community itself destroys the good Pserver, there is no healing, you can't rely on DO veterans to keep your server alive, even if everything goes nicely, they will eventually quit of boredom because its unavoidable, if you add something new, they will quit anyway.

That is why its not recommended to make new Pservers, but new games, like SpaceAces have been doing, as far as i know, dev's goal is to make the game more appealing to newcomers, which is the correct behavior, forget the old-tired guys, rely on someone new. Also get to know the limits of getting evolved with the community, of course feedbacks are important, but remember that the game is yours.

01/21/2026 03:55 MankarCamoran#21
Quote:
Originally Posted by Akame_Ga_Kill View Post
I understand what you mean, and honestly, it's hard for whoever is making the nostalgia server.

Let's make an experiment!

POV: Let's suppose that i am a DO PServer dev right now and i have just released a brand new Pserver which is exactly like 2011. I will be doing it with no expectations of profit, it's all out of fun and nostalgy.
  • I have just released my server
  • First few days are being fun
  • Im improving the server and people are happy
  • People are starting to get hyped
  • People are fighting and they seem to be happy with that
  • People are being toxic with each other but that is common
  • People are being racist and doxxing each other
  • I had to ban a few people from chat permanently
  • Due to persistence, i had to permanently banish people from game and discord
  • People are using bot to farm
  • People are cheating with auto-lock
  • I had to permanently banish a lot of players from this ambient due to improper behavior
  • People are now trashtalking my Server and Project
  • People are flooding my DMs, i wil have to set it as private
  • People are quitting due to empty maps
  • People complain that there is no interesting updates
  • I have just implemented a brand new and unique update
  • A few people liked it
  • A lot of people hated it, they say it breaks the nostalgia
  • More people quit
  • I have now lost motivation and interest
  • I have found a girlfriend
  • I have found a good job
  • I decided to dedicate less time to my project
  • Server is now kept but with no updates
  • Log in to play a bit if you want
  • People complain that maps are empty
  • People complain that i am less active
  • People stop playing for good
  • I will never lead a project like this again
  • I have wasted my time and gained nothing out of it but haters who will track my every movement only to flame me when they can
  • People don't even respect me
  • I have tried my best and people still trashtalk me on the back
  • I have banished rule breakers and people hate me for that
  • Botters and Cheaters banished and they don't want to grind again, they just quit for good

End of experiment!

You see now, the community itself destroys the good Pserver, there is no healing, you can't rely on DO veterans to keep your server alive, even if everything goes nicely, they will eventually quit of boredom because its unavoidable, if you add something new, they will quit anyway.

That is why its not recommended to make new Pservers, but new games, like SpaceAces have been doing, as far as i know, dev's goal is to make the game more appealing to newcomers, which is the correct behavior, forget the old-tired guys, rely on someone new. Also get to know the limits of getting evolved with the community, of course feedbacks are important, but remember that the game is yours.

I believe you that interaction with parts of the community can be unrewarding and that the example you mentioned already happened on more than one occasion. It is impossible to please everyone and when you ban be botters you immediately have them as haters too.
The reward would be that you yourself could play the game with your friends and other players from the official servers. And I especially wish to bring back old players who stopped 10+ years ago because they disliked the direction Darkorbit was going. These people are still around and they ONLY want the old DO and many of them are open to return. Just talking my old server and this probably goes for every other server too. Right off the bat I could mobilize a few dozens of players to take a look. A few years ago when we still played on official servers I was able to pull around 20 players to a private server. This was no effort because modern DO sucks. Other people can pull even more players but only if they trust the server is reliable. Growth via word of mouth works.
Nowadays there are a few clans active per server who are all just botting. They would be willing to test a private server too. Sure they might leave again but they are free to return again too. It will always be an option. It should feel like an unofficial official server that will always be there.

But it has to be reliable. I will not lead friends to a server that goes offline again.
01/21/2026 04:23 gueuledange#22
Quote:
Originally Posted by Akame_Ga_Kill View Post
I understand what you mean, and honestly, it's hard for whoever is making the nostalgia server.

Let's make an experiment!

POV: Let's suppose that i am a DO PServer dev right now and i have just released a brand new Pserver which is exactly like 2011. I will be doing it with no expectations of profit, it's all out of fun and nostalgy.
  • I have just released my server
  • First few days are being fun
  • Im improving the server and people are happy
  • People are starting to get hyped
  • People are fighting and they seem to be happy with that
  • People are being toxic with each other but that is common
  • People are being racist and doxxing each other
  • I had to ban a few people from chat permanently
  • Due to persistence, i had to permanently banish people from game and discord
  • People are using bot to farm
  • People are cheating with auto-lock
  • I had to permanently banish a lot of players from this ambient due to improper behavior
  • People are now trashtalking my Server and Project
  • People are flooding my DMs, i wil have to set it as private
  • People are quitting due to empty maps
  • People complain that there is no interesting updates
  • I have just implemented a brand new and unique update
  • A few people liked it
  • A lot of people hated it, they say it breaks the nostalgia
  • More people quit
  • I have now lost motivation and interest
  • I have found a girlfriend
  • I have found a good job
  • I decided to dedicate less time to my project
  • Server is now kept but with no updates
  • Log in to play a bit if you want
  • People complain that maps are empty
  • People complain that i am less active
  • People stop playing for good
  • I will never lead a project like this again
  • I have wasted my time and gained nothing out of it but haters who will track my every movement only to flame me when they can
  • People don't even respect me
  • I have tried my best and people still trashtalk me on the back
  • I have banished rule breakers and people hate me for that
  • Botters and Cheaters banished and they don't want to grind again, they just quit for good

End of experiment!

You see now, the community itself destroys the good Pserver, there is no healing, you can't rely on DO veterans to keep your server alive, even if everything goes nicely, they will eventually quit of boredom because its unavoidable, if you add something new, they will quit anyway.

That is why its not recommended to make new Pservers, but new games, like SpaceAces have been doing, as far as i know, dev's goal is to make the game more appealing to newcomers, which is the correct behavior, forget the old-tired guys, rely on someone new. Also get to know the limits of getting evolved with the community, of course feedbacks are important, but remember that the game is yours.

As a dev that made not one but 3 pservers I can confirm this is the story of my life (except the girlfriend and good job part :feelsbadman: )
And why when I'm tempted of making a 4th DO pserver I'm like "Nah F* this S* I'm out"
01/21/2026 16:22 Akame_Ga_Kill#23
Well i always thought of a good alternative for that which would be DOR with local multiplayer where the players can choose the game difficulty.

Let's make another Experiment!

POV: I have created a DO like game, a "DarkOrbit Remix", do you remember ? But it has a differencial from the old remixes around.
  • Its better polished
  • The assets are beautiful
  • The base game is 100% free
  • The base game contain all maps
  • The base game contain all basic NPCs + their Boss and Uber versions
  • The base game contain fully working equipment
  • The base game contain Pilot Sheet
  • The base game contain Ranking System
  • The game is to be played OFFLINE
  • The game can be played LOCALLY ONLINE with some friends
  • You can set and customize the AI Players Difficulty
  • You can set and customize the Ranking Difficulty
  • You can set and customize the Base Laser Damage of all Lasers
  • You can set and customize the Base Shield Generator Power of all Generators
  • You can set and customize the Laser looking as OLD/NEW
  • You can set and customize the Laser color system as OLD/NEW [Blue/Green Full LF3 or Red/Blue/Green for x1/x2/x3]
  • You can choose the what day does the game end
  • You can buy Expansions and DLCs [Quest System, BL-Map] making the game funnier and supporting it's creator. [Only registered and activated users can see links. Click Here To Register...]

End of Experiment!

Now you no longer need to worry about a game going offline, you dont need to rely on randoms, play offline single player or play local with friends you decide to invite.

Personally i see that as something hard to achieve, but it would be a viable solution and the creator would be able to make profit out of it and players wouldn't even feel it. Honestly, i believe it's a hard to achieve game structure, but i can't see someone hating it, flaming it, etc, there's no even need for communication between dev and community.