Quote:
Originally Posted by UniqueSandwich
Oh c'mon. Are you seriously trying to copy AcidCo's every single details? Well, Your server will fail suddenly as happened to AcidCo.
On Topic: Those steeds were not a npc. It's totally coded by Ultimation and i don't think you can do them aswell. Good Luck.
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Is it too hard use a entity spawn packet or what? All you need to do is
PHP Code:
void SpawnSomeMinion(Character User)
{
Character char = new Character();
char.Name = "Minion";
Item i = new Item();
i.UID = 123123;//some random number
i.ID = 300000;//not sure if it's right steed's id
i.Plus = 12;
char.Equips = new Equipment();
char.Equips.Steed = i;
char.StaEff.Add(StatusEffectEn.Ride);
char.Body = 2001;
char.Avatar = 215;
char.Loc = new Location();
char.Loc.Map = User.Loc.Map;
char.Loc.X = User.Loc.X;
char.Loc.Y = User.Loc.Y;
User.MyClient.AddSend(Packets.SpawnEntity(char));
}
Here is your code for Ultimation's hard work on adding some random entities.
Quote:
Originally Posted by zTREME
to make the steeds, you will have to make them like the bot you can play with.
I doubt you can make a server like acid, without alot more knowledge of c#.
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Knowledge for what? :S
Well probably, since you say that he needs more knowledge, you are the one who needs more knowledge, since ACO was nothing more than a PVP server which means(low ping, all skills, nice attack calcs, stability). As for it patch 5200+, I do agree with you...you really need some more knowledge.
Quote:
Originally Posted by PeTe Ninja
trees are easy.
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Then why don't you post some way to spawn that tree, if it's easy? Because I highly doubt you can spawn a tree.
Quote:
Originally Posted by .Arco
AI ftw?
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Artificial inteligence for what? For some entity that sits and that's it? Woah, to make that you really need a lot AI.
Quote:
Originally Posted by UniqueSandwich
I'd like to use that one but mine is a unique sandwich. Maybe i'll use another cute avatars, i don't know. Thanks anyways.
Christmas Trees are "Dynamic" Npcs. ZING. It's not really hard to put it in.
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They are named SOB or terrain npcs, not dynamic npcs.