I kinda get the point in uniting the community to keep it alive.
Even the idea to keep a straight ruleset for the few (public) server is understandable.
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(Now the big BUT)
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On the other hand, separating different languages from each other will also split the community again if they want to continue playing on their preferred language, as well as some communities might be too low populated to even stay alive then.
Also a hilarious big problem is the different thinking of the way a server might be developed in future in a team itself due to different personalities (since we're a community, not a corporation).
This would even split probably all the serverteams over time, since there will always be different expectations leading to unhappiness when there's no option to develope their ideas, and therefore dropping their work on "their" server because it's not what they want it to be like.
Result would be a sooner or earlier dying amount of devs, which in result again would get even more work on polarized servers for the non-quitting devs - probably even too much to keep it up.
Players would have to accept it in a "eat or die" way, which is actually (in my opinion) an awful way to keep a community alive.
<excluded from objective point of view>
I deeply respect what you and your team have accomplished ( @
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Plus, I can't deny that I wouldn't have proceeded working with Rappelz that far without sourcecode - which would ironically lead now to my server's death since I do a lot of stuff others wouldn't accept.
</excluded from objective point of view>
However, in this matter, considering the perspective (especially when it comes to pushing for server closures when they disagree),and even if I'd love to finally see a better original sourcecode, I cannot give my approval...
If I got something wrong, feel free to correct it.