I've never been a fan of lotf and not used either one. From what I've herd it does use a different socket system though.Quote:
Yea, i never used the coemu, so i can't tell what there is, but after reading your post i probably get the problem and yea thats might why he released it, but about tanels LOTF, they are both some really crap. I dont know, is the new source more stable or same?
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so CoEmu uses thread per player model, hmmm. What does hybrid's use? saved me time downloading it and checking. Thread per player model can work, my guess is that it's all thread synchronization problems in CoEmu, ill take a further look soon though. Also whats the version got to do with the stability of the server? and what server runs 5165? the version is just a number.
Hybrid uses his own socket systen (hybrid socket) that he wrote that from what I've heard is very effective and his source is bug free... it just needs to have features coded/path upgraded (unless you wanna run a 5017 server)
Problem with coemu is it doesn't throw any errors (at least with my version) or crash the server, it just stops responding to clients, doesn't even disconnect them).
The version is just the client patch number so that has to do with what features the server can support. The encryption and packets change some between versions so you basically wanna decide beforehand what version you want the server to run because it will change a large amount of your coding.