KOMView - KOM Extractor for Datamining purposes

07/13/2023 02:37 Squiddily#16
wow ive been waiting for a new extractor for years. i can finally fix my voice mods and take a peek at all the other stuff. thanks a lot!
08/31/2023 21:41 jenny1367#17
Hi, seems like the newest game files were updated to v0.5, is it possible to give a crack at it>< here is a sample file
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09/02/2023 11:18 MuffinMario#18
Quote:
Originally Posted by jenny1367 View Post
Hi, seems like the newest game files were updated to v0.5, is it possible to give a crack at it>< here is a sample file
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I am already aware the version has been updated. I don't have much time on my hand to update the tool at the moment, but I will of course take a look at it. Perhaps up to a month or two before I can actively work on it.
Presumably the changes to the file format are minor too.
09/02/2023 12:04 jenny1367#19
Quote:
Originally Posted by MuffinMario View Post
I am already aware the version has been updated. I don't have much time on my hand to update the tool at the moment, but I will of course take a look at it. Perhaps up to a month or two before I can actively work on it.
Presumably the changes to the file format are minor too.
Thank you very much! please take your time ><
09/08/2023 21:31 theyuil#20
Quote:
Originally Posted by MuffinMario View Post
I am already aware the version has been updated. I don't have much time on my hand to update the tool at the moment, but I will of course take a look at it. Perhaps up to a month or two before I can actively work on it.
Presumably the changes to the file format are minor too.
To save you some time, they changed the key table and KOMv5 has a new header decryption scheme similar to the algorithms used in core files. The method of key selection is exactly the same, and both versions of KOMs are used in the client.
09/11/2023 19:45 monakochan#21
The .x files don't display any models when opened. I've tried using PMX Editor and other .x file programs I found online, and they all indicate that the files are invalid. I've checked the letter of the .X file to lowercase and tried all the files, but they still appear blank. The file sizes seem normal, ranging from 20KB to over 5000KB. I'm not sure if this issue is related to the recent updates. >< I apologize for any inconvenience caused, and I hope this kind of question doesn't add pressure to you. Thank you for your hard work!
09/14/2023 06:40 lucas111213#22
Can you make a Kom extractor for GrandChase Classic? It uses kom V1.0
09/16/2023 04:42 MuffinMario#23
Quote:
Originally Posted by jenny1367 View Post
Hi, seems like the newest game files were updated to v0.5, is it possible to give a crack at it>< here is a sample file
[Only registered and activated users can see links. Click Here To Register...]
Thanks for the considerate replies :) The new KOM files can now be extracted using the latest version of the extractor.
Quote:
Originally Posted by monakochan View Post
The .x files don't display any models when opened. I've tried using PMX Editor and other .x file programs I found online, and they all indicate that the files are invalid. I've checked the letter of the .X file to lowercase and tried all the files, but they still appear blank. The file sizes seem normal, ranging from 20KB to over 5000KB. I'm not sure if this issue is related to the recent updates. >< I apologize for any inconvenience caused, and I hope this kind of question doesn't add pressure to you. Thank you for your hard work!
First of all, it is not related to the newest KOM version. This issue occurs, because the naming system of KOG is not normalized. .X and .Y files can both either be actual DirectX9 .X files or another custom KOG skin/animation format. You can determine this by opening the file in a hex editor. Seeing the file start with "xof" will mean that it is a directX file that you can open with some X file viewers (90% of X file viewers are absolutely bad at opening these files, because they only implement the common ways .x files are structured, or because the parsing algorithm is wrong (looking at you, blender .x importer). To view and convert the .x files to a less dusty format I recommend either Automapki or Assimp(?)) or the file starts with "KSM", meaning its a custom KOG file format, which currently it is not in my priorities to work on, but it's on my list.

Quote:
Originally Posted by lucas111213 View Post
Can you make a Kom extractor for GrandChase Classic? It uses kom V1.0
No
11/23/2023 01:32 lyujehong0101#24
Today's update changed it to V.0.6 whether KOG also recognized that V.0.5 could be unpacked.

KOG GC TEAM MASSFILE V.0.5. → KOG MASSFILE V.0.6.

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noah model file
11/23/2023 08:37 MuffinMario#25
Quote:
Originally Posted by lyujehong0101 View Post
Today's update changed it to V.0.6 whether KOG also recognized that V.0.5 could be unpacked.

KOG GC TEAM MASSFILE V.0.5. → KOG MASSFILE V.0.6.

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noah model file
Thanks for the heads up. I have been made aware. I'll look into it when I have the time. Taking a small look into the file seems like only the encrypted unpacking algorithms have been altered and nothing else.

Additionally, update to the tool (in case I have worked on it) will happen at least only after the 7th of December 2023 to prevent premature/unintentional leakage of content. Let's enjoy the release all together :)
12/21/2023 18:08 BiteZgeg#26
Hello if you lind adding me on discord : baran91
01/18/2024 11:18 S18675387#27
ar,,, seems like it doesn't work after new character release.. can you update it? thank you;3
02/14/2024 03:06 Tompazi#28
Does anyone know what file is the Boss Ran from his raid?
03/02/2024 12:27 qwe584056#29
Nice tool, thx.:)
03/19/2024 01:37 tinel999#30
Could you make this work on Kog Massfile V.0.6 please? This is amazing tool, but some files updated in 2024 doesn't work in this.