Like all others... if they add an AC they will choose EAC
i'm seeing multiple game not having AC at release then when its popular suddenly they add EAC...
Actually its ~120k players per day so still worth it to make a simple cheat for 20-30e month with features until they decide to add the AC.
it's a simple Unity game i don't think its hard to dev a cheat with the multiple tool available, you can even run UnityExplorer and Melon
Assembly-CSharp.dll -> ProjectM.dll
be careful they have checks for most of their functions.
Code:
static void Postfix(ProjectM.AbilityCooldownState __instance, float __0, double __1)
{
try {
StringBuilder sb = new StringBuilder();
sb.AppendLine("--------------------");
sb.AppendLine("void ProjectM.AbilityCooldownState::SetCooldown(float cooldown, double serverTime)");
sb.Append("- __instance: ").AppendLine(__instance.ToString());
sb.Append("- Parameter 0 'cooldown': ").AppendLine(__0.ToString());
sb.Append("- Parameter 1 'serverTime': ").AppendLine(__1.ToString());
UnityExplorer.ExplorerCore.Log(sb.ToString());
}
catch (System.Exception ex) {
UnityExplorer.ExplorerCore.LogWarning($"Exception in patch of void ProjectM.AbilityCooldownState::SetCooldown(float cooldown, double serverTime):\n{ex}");
}
}