Version 1.3.4
Improvements
- Added "You do not have 'linked account' permission", when someone tries to "accept" or "rank" themselves when they don't have a linked account
- Improved base spam posting; Bot will post all log entries made at a given read time, even if same base name; when a player changes their name, this should not effect the bot posting entries at all
Bug Fixes
- FIXED: Discord sometimes "double-posts" messages, so bot sometimes made a double base post; from now on all base posts in #active-bases apart from sticky bot messages will be deleted
1.3.4.1
- FIXED: "accept[me]" would sometimes also accept other linked people
1.3.4.2
- Added "Module Owner Names" for every #active-base, which'll show you the names of all members who have performed a module replacement
(useful when checking who might destroy a module if they leave clan)
(As with "Recent Clan Attackers", max number of names is '10' and max size of a name is '20')
1.3.4.3
- FIXED: Bug on base log entries when player changes their name
1.3.4.5
- Bot will no longer `@here`
1.3.4.6
- FIXED: parsing of base time
Version 1.3.5.0
- Added auto-restart every 2 hours* (separate script)
*Subject to change
- Added unlinkMe command
- Various bug fixes to how "active-bases" are handled
- Increased/Added delays between post edits/deletions
Improvements
- Added "You do not have 'linked account' permission", when someone tries to "accept" or "rank" themselves when they don't have a linked account
- Improved base spam posting; Bot will post all log entries made at a given read time, even if same base name; when a player changes their name, this should not effect the bot posting entries at all
Bug Fixes
- FIXED: Discord sometimes "double-posts" messages, so bot sometimes made a double base post; from now on all base posts in #active-bases apart from sticky bot messages will be deleted
1.3.4.1
- FIXED: "accept[me]" would sometimes also accept other linked people
1.3.4.2
- Added "Module Owner Names" for every #active-base, which'll show you the names of all members who have performed a module replacement
(useful when checking who might destroy a module if they leave clan)
(As with "Recent Clan Attackers", max number of names is '10' and max size of a name is '20')
1.3.4.3
- FIXED: Bug on base log entries when player changes their name
1.3.4.5
- Bot will no longer `@here`
1.3.4.6
- FIXED: parsing of base time
Version 1.3.5.0
- Added auto-restart every 2 hours* (separate script)
*Subject to change
- Added unlinkMe command
- Various bug fixes to how "active-bases" are handled
- Increased/Added delays between post edits/deletions