_RefDropItemGroup , _RefMonster_AssignedItemRndDropQuote:
Hi,
sry for my delay. I have try so many thing and nothing work..
I have change the value in _RefDropClassSel_RareEquip Table (0.99 , 2, 15 or 30 000) drop is always low.
I have edit the value in the gameserver 00726B43 : 0x3E8 => 0x01 or 0xA or 0x64 but without success for up the rate.. still low
I changed other value on the function but the "drop rate" was always low (i forgot to save my project with rename function for a better lisibility so above it's from scratch lol)
I decided to do differently, i create some group in _RefDropItemGroup table for each sox degrees and _RefMonster_AssignedItemRndDrop table.
It's works like a charm :). And with a very fine granularity
if it will work for you, you just have to take into account the number of players that will be killing the mob and the hours to make a drop