Fix Sox Rate, again..

02/17/2020 02:43 ZαKuRα#16
Quote:
Originally Posted by korlash_ View Post
Hi,
sry for my delay. I have try so many thing and nothing work..
I have change the value in _RefDropClassSel_RareEquip Table (0.99 , 2, 15 or 30 000) drop is always low.
I have edit the value in the gameserver 00726B43 : 0x3E8 => 0x01 or 0xA or 0x64 but without success for up the rate.. still low

I changed other value on the function but the "drop rate" was always low (i forgot to save my project with rename function for a better lisibility so above it's from scratch lol)

I decided to do differently, i create some group in _RefDropItemGroup table for each sox degrees and _RefMonster_AssignedItemRndDrop table.
It's works like a charm :). And with a very fine granularity
_RefDropItemGroup , _RefMonster_AssignedItemRndDrop
if it will work for you, you just have to take into account the number of players that will be killing the mob and the hours to make a drop
02/17/2020 10:29 korlash_#17
Quote:
Originally Posted by ZαKuRα View Post
_RefDropItemGroup , _RefMonster_AssignedItemRndDrop
if it will work for you, you just have to take into account the number of players that will be killing the mob and the hours to make a drop
Thanks for your answer but i don't understand what do you mean, could you explain me ?
There are a max count drop sox per hour/day?
02/17/2020 10:43 gunneremil#18
i wait a answer to but i think sos drops are limited/day because i used /ZOE MOBXXX with very hight drop rate and they drop for first 10K mobs(like 200 sox) then after that i keep spawn mobs i killed maibe 1000.000 mobs and no one drop .i restarted the server twice and the same no one drop again until i restored database again.
i repeated the same steps and it was the same they drop from first mobs then after sox drops stops

realy think they are limited in Gameserver