Quote:
Originally Posted by xtJamie
Let me ask something to those questioning the validity of the logs - why would we falsify them? The truth is always out there and the fallout from the lies wouldn't be worth the gain from lying about them.
|
So you're betting on community's trust. There's nothing wrong with that. I was just wondering how do you plan (or if you plan to) "validate", if that's even possible in this context, those logs.
Quote:
Originally Posted by xtJamie
We're working hard on this server, we're working hard on the content and keeping up public support - tarnishing that over the sake of what is not worth it to us in the slightest. This is more than any current private server (I believe) have done to show as much level of transparency as possible - how many servers out there are willing to provide as much proof as we are going to offer?
|
The initiative to go transparent is respectable, no other server, in my experience, has done it to this degree(or to any degree, to be frank).
Quote:
Originally Posted by xtJamie
The difference with our team, we won't plaster ourselves with GM tags and play the game on off accounts. We'll provide full disclosure of logs that will be publicly available and we'll do so in a way that would be almost impossible to falsify without making it blatantly obvious.
|
Could you provide more details with regards to this way of publishing logs?
I'm not accusing anyone of anything here and I also have no reason to believe that your team would falsify the logs for whatever gain. I'm simply trying to understand how/if this is a solid way to provide transparency.
I don't think the question was unreasonable. From my perspective, at least superficially, it would be really easy to filter out unwanted prints from those logs, but really hard to prove that the logs were not tampered with.
I'm eager to play on New Dawn, it sounds promising so far.
Quote:
Originally Posted by bog18dy
They will be real time logs, meaning you can check if they are real based on usage on explicit events(that our staff will organise). If logs appear immediately after you are 100% sure the operational tool was used, then they will appear the same way if one of the staff members uses it illegally.
Even if we were to remove logs, we couldn't do it in an instant, meaning people can still see what happened.
If you're not at ease with my words, I suggest googling "web scrappers" and use one on our website, basically you can continuously refresh our page and fetch new GM logs and make your own database with them, so that if we were to remove them, you can pin point the log that is missing.
Btw log ids are in an increasing order generated by the GM tool, so if any log was removed it is kinda noticeable.
We will make public also the player accounts that our staff uses, the trades that happened and their Item Mall points.
This is quite an effort that we're putting forth in order to assure that :
1) the time investment you make in our server is worth it
2) donators have no suspicion that others might get items that are not available via IM, thus scaring them off
3) asure longevity of our service and reduce the need for discount events, meaning the same item you bought one year ago from IM will likely have the same value now.
|
Thanks for shining light on this.
I don't think anyone is going to go full detective gadget on this matter and backup your logs and then match theirs with yours lol.
My concern wasn't about meddling with the logs after they were published, but with an altered way of generating them. I'm not familiar with the game's or tools' source code, so I might be bullshitting here, but I don't see impossible the scenario in which someone wanted to filter out transactions where a certain character is involved.
Again, not accusing anyone of anything, just trying to understand.
Can't wait for the release :D