vSRO Old MainPop

09/25/2019 06:36 sarkoplata#16
Quote:
Originally Posted by #HB View Post
And sexy looking too ;D



Oh my god...
sexy looking? I strongly disagree!!! :rtfm:
09/25/2019 07:14 #HB#17
Quote:
Originally Posted by sarkoplata View Post
sexy looking? I strongly disagree!!! :rtfm:
Well, everyone has got his own taste.
12/17/2019 07:07 sarkoplata#18
A little input on how to fix that jumping around on character/academy windows, if it bothers you as much as it bothers me:

Code:
__declspec(naked) void ASM_CharacterPosFix()
{
	__asm
	{
		mov eax, dword ptr ds : [edx + 0x98];
		push Globals::WindowStartPos;
		jmp CharacterPosFixJmpback;
	}
}
What's 'Globals::WindowStartPos' one might ask. It's basically Client's Width - 468.
01/22/2020 00:38 rodrigorkg#19
Quote:
Originally Posted by paradise1992 View Post
Fixed.

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hey man you release this interface ?? pls i need
01/22/2020 19:04 modyuasty3#20
WHO Do it for ? need make old mainpopup but idk how make it anyone can help for it or who make it ... thanks
01/25/2020 13:42 Empire1453#21
maybe you share :D
09/10/2020 17:07 Trapezun#22
const DWORD questID = 0x006A2540; // <--- CALL PUSH 4C CALL DEĞİŞ ÇAĞIR YANİ DLL'DEN
const DWORD questcalnew= 0x007990E0; // <--- QUESTİN YENİ YERİ YANİ CAĞIRDIĞI ESKİ YERİ CALL
const DWORD questjmpret = 0x006A2547; // <-- RET'DEN DEVAM ETSİN OTO
const DWORD questIDnop = 0x006A2545; // <-- nob ile doldur miktar 2
_declspec (naked) void questwin()
{
__asm
{
call questcalnew;
jmp questjmpret;
}
}


memhelp::RenderDetour(ASM_CALL, (void*)questID, questwin);
memhelp::RenderNop((void*)questIDnop, 2);
10/11/2020 00:17 bilalctn#23
Quote:
Originally Posted by paradise1992 View Post
Fixed.

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how u did fix ?
10/14/2020 14:40 GameRPoP#24
Quote:
Originally Posted by MeGaYMaX View Post
@[Only registered and activated users can see links. Click Here To Register...] very good reverse engineering.
a very original nick :lul:
05/05/2021 00:09 kanka5252#25
Quote:
Originally Posted by sarkoplata View Post
A little input on how to fix that jumping around on character/academy windows, if it bothers you as much as it bothers me:

Code:
__declspec(naked) void ASM_CharacterPosFix()
{
	__asm
	{
		mov eax, dword ptr ds : [edx + 0x98];
		push Globals::WindowStartPos;
		jmp CharacterPosFixJmpback;
	}
}
What's 'Globals::WindowStartPos' one might ask. It's basically Client's Width - 468.
and we dont know assembly xD
06/04/2021 02:54 nemo08#26
ty
08/03/2021 14:19 zenpex#27
Grave digging but anyone wonder why he is worried about that when his weapon has a black box, instead of an animation that he isn't concerned about? :kappa: