Fair enough - if you're just after Spanish sdata and interface files then searching by key works fine enough. If you wanted to recreate a copy of the ES game client as I did, however, searching by distribution is the way. Most models and textures amongst distributions share the same checksum, and thus always link back to the first client that contained them. In this sense, if you search for a model in the "es" distribution, it'll link to the US model. This is because they're exactly the same file, and is a deduplication tactic to reduce the size of file entries, rather than having multiple copies of the same file.Quote:
A search by distribution gave me some 'us' or 'pt' results along with the 'es' ones, that's why I changed the query.
Of course that could be just me not using it the right way.Code:shaiya-us/patches/ps0114-12-7-2010/data/Entity/Building/CBOX_AB7_flagall.SMOD shaiya-us/original/data/Entity/Shape/out_wooden.SMOD shaiya-us/patches/ps0114-12-7-2010/data/Entity/Building/R2_Bonebridge01.SMOD
But I just wanted the spanish-content sdatas from the old episodes (4.x or 5.x) since they are almost imposible to find these days. I might also get a few interface dds also.
Running the query I posted above, and downloading the keys that are returned, will result in a perfect recreation of the distribution's game client as of the specified patch number.