How to make the damage display like that?

01/10/2019 13:26 ディオニュソス#16
Quote:
Originally Posted by xTwiLightx View Post
Declare temporary incrementing variables inside stdafx (precompiled header for MFC applications)? Wtf.
Yes, think of all the advantages, you'll never have to write for( int i = 0 again but can use for(i = 0.

Quote:
Originally Posted by xTwiLightx View Post
Btw, fX is a FLOAT, not an int.
In that context, it could be either int, float, short, char, long long, double... you know where this is going. I don't believe in hungarian notation but to each his own.
01/10/2019 19:28 xTwiLightx#17
Quote:
Originally Posted by ディオニュソス View Post
Yes, think of all the advantages, you'll never have to write for( int i = 0 again but can use for(i = 0.
Imagine that easiness!

Quote:
Originally Posted by ディオニュソス View Post
In that context, it could be either int, float, short, char, long long, double... you know where this is going. I don't believe in hungarian notation but to each his own.
I'm talking in context of the code scope in relation to the question asked in this thread. ;p
01/10/2019 19:38 ディオニュソス#18
Quote:
Originally Posted by xTwiLightx View Post
Imagine that easiness!


I'm talking in context of the code scope in relation to the question asked in this thread. ;p
I'm talking in context of the error message in which fX doesn't exist in the code scope.
03/23/2019 18:54 Steffen Tequila#19
I compiled it without errors but no dot Ingame
can someone tell me the right position and if the code is usable?

Greetings!
03/24/2019 05:02 yazuka21#20
Quote:
Originally Posted by Steffen Tequila View Post
I compiled it without errors but no dot Ingame
can someone tell me the right position and if the code is usable?

Greetings!
Space/s instead of dot ( . )
03/24/2019 11:47 Steffen Tequila#21
Oh, and how do I make a dot in the V15 files?

Greetings!
03/26/2019 02:03 Pumaaa#22
Use GetNumberFormatEx and add the seperator to use in the function :V