A few points that will do no good to the server and some suggestions :
• Disabling trace during fortress war
• Survival event, this is biased since it's not a chinese server :) European INTs will get demolished and wouldn't be able to farm for their SOS since it's basically one hit no bless, even with bless they are squishy af, only warriors will be able to truly farm their survival limits.
• Job leveling has no point other than reputation I guess, which isn't challenging enough for a person to go on a grinding spree.
• 15 seconds force cure is too much, compared to EU with purification pills/Holy spell/2x cures.
• Decrease the profit rates for normal trade routes, I bet that you'll still have a DW-JG route which was abused on multiple servers with scripts and prerecorded mouse clickers.
• Decrease Haroeris/Seth's HP and add rewards that can be compared to Medusa's rewards since they are more competitive and requires more work and skill unlike medusa which is only measured by how good your wizards are.
• With the Military rank system in place make sure you do a complete shutdown to honor system, 2x buffs is too broken :)
• Remove the stall level limit, it's useless, server should have a functioning PC limit system so it wont be flooded by stallers if it ever gets big.
• 1x Seal of Star per job unique is too much, I'm guessing you would have to have at least 2 different times for unique spawns to suit different timezones, that is 8x SOS from job temple only, within 2 weeks SOS would become worthless, and medusa will not be worth the fighting over.
• Remove Zerk potions/Ivy Quests/Wing Quest/Spirit Fragments, no one likes a server where everyone has endless zerks in uniques/job wars/fortress. Also defeats the purpose of Hwan regeneration in your buffs.
• Remove NPC thieves that knockback, cold imbue is more than enough to ruin trades.
• Nerf cold imbue a little, it will be really OP for chinese thieves.
• Remove grains from magic pop and drops.