Quote:
Originally Posted by Ishtaria
Like most bins you have to do a bit of cross referencing. You will find the skill ID# in skill.bin and the details (%'s, cooldown etc.) in skilllevel.bin.
Skilllevel.bin editing is simply for editing the attribute values but not the attribute types (i.e. str instead of dex). Skill.bin can edit the skill type (i.e. self-buff, party buff etc.) but I think this is extremely buggy and can't be completed properly using skill.bin alone. The vast majority of the skill functions are hard coded into the client.
I'm actually not very competent at advanced skill editing because I don't have the programming knowledge needed. I've had to settle with skilllevel.bin edits but for the vast majority of the time this is all I've needed to do to achieve my goals.
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Thanks for the info! :D
Yup, me too, I don't have any knowledge about programming. Haha. I'll try to edit bins and then maybe try to learn how to do something more advance after mastering it.
Quote:
Originally Posted by DretoNEX
I would not recomend structorian since it has a limit on the rows it reads and if you have more rows then it reads either you know how to edit the template to get the full rows or you can do what i do edit the skills via HEX editor.
You might be like "What are this hieroglyphics" at start but if you insist long enough you wont even need editors only for mass edits. Like copy pasting 300 rows.
Once you understand how bins work in hex you will discover alot of stuff paterns etc.
You will see rohan files in a different perspective.
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The last paragraph gives me hope. I wanted to ask: is there any specific hex editor software or there is just only one hex editor? I'll take the hex editing as a challenge for myself. Thanks also for the info. :D
Quote:
Originally Posted by im batman
I would say it was like trying to stop a period with a band-aid.
No matter how you stick it on, you will end up with a real mess.
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Comparison level: 9999999 HAHAHA!