[Release] FPS Tool

01/15/2017 22:03 gοd#16
Quote:
Originally Posted by Shin.. View Post
Danke, verstehe immernoch nicht wieso S4 nur maximal 60 Fps erlaubt.

ps: @[Only registered and activated users can see links. Click Here To Register...] gib mal eSper ITC
So wie ich's gesehen hab hast du mit mehr FPS (bemerkbar ab ~200) ne geringere GameSpeed. Würde mal sagen da wurde etwas in der Engine verhauen dass es dazu kommt weswegen die das max. auf 62.5 gestellt haben. Oder ich hab mir die Func die ich benutze nicht gut genug angeschaut. Jedenfalls spiel' ich gerne mal damit auf 120 FPS.
01/16/2017 07:47 mangoyogurt#17
Has this been tested for win 7 32bit? I'm unable to open it. It says "Unable to open process".
Edit: I figured it out. +10 to you dude.
01/16/2017 11:45 motoraktor#18
what i will get from more fps?
01/16/2017 12:21 4Kalar4134#19
3000000000000 FPS :O
01/16/2017 17:10 amigable1o2#20
Thank YOU!
01/16/2017 18:05 kaisi9x#21
Quote:
Originally Posted by Zyntex View Post
That's obv true. But I found out that S4 is kinda slowing down itself. Meaning one of its function (the main function for the fps stuff) got a sleep inside which can take you ~3-10 fps. By removing that sleep, it will run a bit faster. And that's what the function does. Should've mentioned that.
Alright, thanks for explaining. I'll give your tool a shot. But before that, can I use your bypass instead of Faze's?
01/16/2017 18:09 gοd#22
Quote:
Originally Posted by kaisi9x View Post
Alright, thanks for explaining. I'll give your tool a shot. But before that, can I use your bypass instead of Faze's?
Which bypass ? o.o
01/16/2017 18:25 Ⓜiku Ⓗatsune#23
Quote:
Originally Posted by kaisi9x View Post
Alright, thanks for explaining. I'll give your tool a shot. But before that, can I use your bypass instead of Faze's?
Zyntex Resource Bypass = Bypass x7 files hash check

Faze Crap Bypass = Blocking XignCode3 Driver = You can edit memory

this tune up utility software is not a x7 file.
01/16/2017 20:05 jazzup33#24
Zyntex add the faze's crap bypass Please My fps in the game 30.5 please add faze's crap bypass
01/16/2017 21:05 Ⓜiku Ⓗatsune#25
Quote:
Originally Posted by jazzup33 View Post
Zyntex add the faze's crap bypass Please My fps in the game 30.5 please add faze's crap bypass
[Only registered and activated users can see links. Click Here To Register...]
01/16/2017 22:18 kaisi9x#26
Quote:
Originally Posted by Ⓜiku Ⓗatsune View Post
Zyntex Resource Bypass = Bypass x7 files hash check

Faze Crap Bypass = Blocking XignCode3 Driver = You can edit memory

this tune up utility software is not a x7 file.
I've been a legit player until the last ITC post. Still a legit player (somewhat?)... so I've no idea what the hash check is.

But I can tell for certain that I won't need to edit the game memory, whatever that is.

Unless it means Zyntex's bypass won't work with his fps tool.
01/16/2017 22:26 gοd#27
Quote:
Originally Posted by kaisi9x View Post
I've been a legit player until the last ITC post. Still a legit player (somewhat?)... so I've no idea what the hash check is.

But I can tell for certain that I won't need to edit the game memory, whatever that is.

Unless it means Zyntex's bypass won't work with his fps tool.
Hash check, the client checks the resources (better the resource.s4hd) for modifications by creating a md5 hash of it and sending it to the server. And since my tool does edit memory, not resources, you'll need to use faze's driver bypass.

Edit (17.01.2017): updated, 'cause it was only usable for ~2 days.
01/18/2017 17:06 Cyrex'#28
Quote:
Originally Posted by kaisi9x View Post
I've been a legit player until the last ITC post. Still a legit player (somewhat?)... so I've no idea what the hash check is.

But I can tell for certain that I won't need to edit the game memory, whatever that is.

Unless it means Zyntex's bypass won't work with his fps tool.
A hash is just the result of some algorithm that calculates a fixed-sized number (CRC32 e.g. is 32-bit) from data.
It does so by taking every byte (usually) in the file/memory sequentially into account and applying some fancy logical conjunction math.

The server has to store the hash after every patch modifying the resources because hash functions are practically non-invertible, means you can't just put the hash into another function and get the initial value.

In the end, in this case, it is just used for a simple integrity check.

---

btw. the driver also uses integrity checks on the code sections to check for mods.
you should be able to change most things in the data sections tho, although some vftables are probably being hashed.
(like that's also why standard d3d9.dll endscene/present vtable hooks are detected)
01/18/2017 20:19 maxbil#29
Don't work windows 10 x64.
01/20/2017 09:33 012oab#30
crash when i switch from unlimited fps / custom fps to normal T_T . If i dont switch it nth happen