I don't understend.. How add this system? I don't found any on vs...
Clearly because kids without basic programming skill won't be able to do it and then, people won't have shitty server where to play with kids claiming emulator as their own. :)Quote:
the question is : Where you need to add this code. o.o
And how about giving a FULL code with and exact Tutorial how to add it correctly and don't make mistakes..
Hello,Quote:
Hello, this code you must add it in opennos.gameobject / character.cs
Random rnd = new Random();
int randomResult = rnd.Next(30, 80);
Session.Character.Reput += randomResult;
Session.SendPacket(Session.Character.GenerateSay("Vous avez gagné " + randomResult + " de réputation!", 10));
Session.SendPacket(Session.Character.GenerateFd());
Not bad but you get Rep then for every Monster.Quote:
Hello,
I can give you a simple code.
Search with ctrl+f "GenerateKillBonus" And you add
PHP Code:Random rnd = new Random();
int randomResult = rnd.Next(30, 80);
Session.Character.Reput += randomResult;
Session.SendPacket(Session.Character.GenerateSay("Vous avez gagné " + randomResult + " de réputation!", 10));
Session.SendPacket(Session.Character.GenerateFd());
if (MapId == 9)
{
Random rnd = new Random();
int randomResult = rnd.Next(4, 5);
Session.Character.Reput += randomResult;
Session.SendPacket(Session.Character.GenerateFd());
}
LikeQuote:
Change your code...
if (MapId == 1)
{
Random rnd = new Random();
int randomResult = rnd.Next(1, 2);
Session.Character.Reput += randomResult;
Session.SendPacket(Session.Character.GenerateFd());
}
if (MapId == 2)
{
Random rnd = new Random();
int randomResult = rnd.Next(4, 7);
Session.Character.Reput += randomResult;
Session.SendPacket(Session.Character.GenerateFd());
}
if (MapId == 3)
{
Random rnd = new Random();
int randomResult = rnd.Next(10, 16);
Session.Character.Reput += randomResult;
Session.SendPacket(Session.Character.GenerateFd());
}
if (MapId == 4)
{
Random rnd = new Random();
int randomResult = rnd.Next(20, 24);
Session.Character.Reput += randomResult;
Session.SendPacket(Session.Character.GenerateFd());
}
if (MapId == 5)
{
Random rnd = new Random();
int randomResult = rnd.Next(30, 40);
Session.Character.Reput += randomResult;
Session.SendPacket(Session.Character.GenerateFd());
}
if (MapId == 6)
{
Random rnd = new Random();
int randomResult = rnd.Next(10, 16);
Session.Character.Reput += randomResult;
Session.SendPacket(Session.Character.GenerateFd());
}
if (MapId == 7)
{
Random rnd = new Random();
int randomResult = rnd.Next(11, 17);
Session.Character.Reput += randomResult;
Session.SendPacket(Session.Character.GenerateFd());
}
if (MapId == 8)
{
Random rnd = new Random();
int randomResult = rnd.Next(17, 23);
Session.Character.Reput += randomResult;
Session.SendPacket(Session.Character.GenerateFd());
}
if (MapId == 10)
{
Random rnd = new Random();
int randomResult = rnd.Next(38, 47);
Session.Character.Reput += randomResult;
Session.SendPacket(Session.Character.GenerateFd());
}
if (MapId == 11)
{
Random rnd = new Random();
int randomResult = rnd.Next(40, 49);
Session.Character.Reput += randomResult;
Session.SendPacket(Session.Character.GenerateFd());
}
if (MapId == 12)
{
Random rnd = new Random();
int randomResult = rnd.Next(51, 57);
Session.Character.Reput += randomResult;
Session.SendPacket(Session.Character.GenerateFd());
}
if (MapId == 13)
{
Random rnd = new Random();
int randomResult = rnd.Next(40, 45);
Session.Character.Reput += randomResult;
Session.SendPacket(Session.Character.GenerateFd());
}
if (MapId == 14)
{
Random rnd = new Random();
int randomResult = rnd.Next(43, 48);
Session.Character.Reput += randomResult;
Session.SendPacket(Session.Character.GenerateFd());
}
if (MapId == 15)
{
Random rnd = new Random();
int randomResult = rnd.Next(51, 57);
Session.Character.Reput += randomResult;
Session.SendPacket(Session.Character.GenerateFd());
}
if (MapId == 16)
{
Random rnd = new Random();
int randomResult = rnd.Next(53, 59);
Session.Character.Reput += randomResult;
Session.SendPacket(Session.Character.GenerateFd());
}
if (MapId == 17)
{
Random rnd = new Random();
int randomResult = rnd.Next(55, 62);
Session.Character.Reput += randomResult;
Session.SendPacket(Session.Character.GenerateFd());
}
etc. etc. etc.
I can not run it on my serverQuote:
Like
PHP Code:if (MapId == 1)
{
Random rnd = new Random();
int randomResult = rnd.Next(1, 2);
Session.Character.Reput += randomResult;
Session.SendPacket(Session.Character.GenerateFd());
}
if (MapId == 2)
{
Random rnd = new Random();
int randomResult = rnd.Next(4, 7);
Session.Character.Reput += randomResult;
Session.SendPacket(Session.Character.GenerateFd());
}
if (MapId == 3)
{
Random rnd = new Random();
int randomResult = rnd.Next(10, 16);
Session.Character.Reput += randomResult;
Session.SendPacket(Session.Character.GenerateFd());
}
if (MapId == 4)
{
Random rnd = new Random();
int randomResult = rnd.Next(20, 24);
Session.Character.Reput += randomResult;
Session.SendPacket(Session.Character.GenerateFd());
}
if (MapId == 5)
{
Random rnd = new Random();
int randomResult = rnd.Next(30, 40);
Session.Character.Reput += randomResult;
Session.SendPacket(Session.Character.GenerateFd());
}
if (MapId == 6)
{
Random rnd = new Random();
int randomResult = rnd.Next(10, 16);
Session.Character.Reput += randomResult;
Session.SendPacket(Session.Character.GenerateFd());
}
if (MapId == 7)
{
Random rnd = new Random();
int randomResult = rnd.Next(11, 17);
Session.Character.Reput += randomResult;
Session.SendPacket(Session.Character.GenerateFd());
}
if (MapId == 8)
{
Random rnd = new Random();
int randomResult = rnd.Next(17, 23);
Session.Character.Reput += randomResult;
Session.SendPacket(Session.Character.GenerateFd());
}
if (MapId == 10)
{
Random rnd = new Random();
int randomResult = rnd.Next(38, 47);
Session.Character.Reput += randomResult;
Session.SendPacket(Session.Character.GenerateFd());
}
if (MapId == 11)
{
Random rnd = new Random();
int randomResult = rnd.Next(40, 49);
Session.Character.Reput += randomResult;
Session.SendPacket(Session.Character.GenerateFd());
}
if (MapId == 12)
{
Random rnd = new Random();
int randomResult = rnd.Next(51, 57);
Session.Character.Reput += randomResult;
Session.SendPacket(Session.Character.GenerateFd());
}
if (MapId == 13)
{
Random rnd = new Random();
int randomResult = rnd.Next(40, 45);
Session.Character.Reput += randomResult;
Session.SendPacket(Session.Character.GenerateFd());
}
if (MapId == 14)
{
Random rnd = new Random();
int randomResult = rnd.Next(43, 48);
Session.Character.Reput += randomResult;
Session.SendPacket(Session.Character.GenerateFd());
}
if (MapId == 15)
{
Random rnd = new Random();
int randomResult = rnd.Next(51, 57);
Session.Character.Reput += randomResult;
Session.SendPacket(Session.Character.GenerateFd());
}
if (MapId == 16)
{
Random rnd = new Random();
int randomResult = rnd.Next(53, 59);
Session.Character.Reput += randomResult;
Session.SendPacket(Session.Character.GenerateFd());
}
if (MapId == 17)
{
Random rnd = new Random();
int randomResult = rnd.Next(55, 62);
Session.Character.Reput += randomResult;
Session.SendPacket(Session.Character.GenerateFd());
}
etc. etc. etc.
:P Got bored. e.e