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Originally Posted by FoxRayz
Several times I've tried to integrate in any private server to share my ideas with servercreators, because I have a lot of ideas in my head which just have to integrate into the game.
basically your ideas hasn’t been interesting enough to be something that should be implemented into the servers then. Your ideas are from a graphical specture and is not something that will revolutionise the game in any ways unfortunately.
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Well, that wasn't the problem. The problem was, that the server-developers created those servers through tutorials and then don't even know how to implement new objects/items, quests or other basic gameplay elements. They knew how to change the rates and change the times of the unique spawn or how to edit symbols of the launcher....... - Maybe I worked with some 'douchebags'.
Quote:
Originally Posted by Royalblade*
Wasn't there a group of people that started smtn similar to this... 3 years ago?
*Insert hypocritical shit here like.. dead game, no worth it and so forth*
It's nice that you do all this and stuff. I'd love to help out and make it compatible with vsro files once you're done with the map.
Compatibility as in. S->C, C->S packeting and implementing the actual features.
That should be fun to do.
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I'm glad to read, that you are interested in S->C, C->S communication and I really need more knowledge about this communcation. To get it safe and get some faster performance. I'll come back to you, when I got the basics running!
Quote:
Originally Posted by CarolineForbes
Any update on your project ?:D Just curious :P
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I'm working on the map at the moment, I've got the full 'MMORPG-like' movement done for now. I've created a little Jump N Run for a few friends and they try to find some bugs in the movement, I think there will be some little issues, but it's fine and funny. :)
Quote:
Originally Posted by -Luffy-
PS4 compatibility!
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Would be possible, the engine provides the compatibility, but I'll try to get it run on Windows for now.