Not right now, but I'm working on the 3D object and map files. I'm too busy playing other games, lol.
Maybe someone knows how the UV Map in 3d files works? :/
Maybe someone knows how the UV Map in 3d files works? :/
I got this as a general question about UV Mapping, this quote is okay for explaning in my oppinion(im not into this, but I understood the quote.. so it cant be completly wrong..):Quote:
Not right now, but I'm working on the 3D object and map files. I'm too busy playing other games, lol.
Maybe someone knows how the UV Map in 3d files works? :/
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Really nice job M8 !Quote:
Maps&Models
Map file structure: 70% (no header + i don't fully understand objects of type 3 - with animations/effects [like moving gears])
Object file structure: 95% (no header + some files start to bug before texture list)
I won't update NosUnpack soon. I'm too lazy to write, so I'll be understanding more .NOS files and then I'll make bigger and better tool :)
It's awesome, keep it up :handsdown:Quote:
Maps&Models
Map file structure: 70% (no header + i don't fully understand objects of type 3 - with animations/effects [like moving gears])
Object file structure: 95% (no header + some files start to bug before texture list)
I won't update NosUnpack soon. I'm too lazy to write, so I'll be understanding more .NOS files and then I'll make bigger and better tool :)
I'll start rewriting my tool soon(ish), and after I finish, I think I'll release all the info I know about .NOS files (and .PKG, tho it's almost the same). Text, images, maps, objects and so on.Quote:
Quite impresive! Could you give any clue on how is UV map working? I never managed to figure that and I'm kinda curious
when you releaseQuote:
I'll start rewriting my tool soon(ish), and after I finish, I think I'll release all the info I know about .NOS files (and .PKG, tho it's almost the same). Text, images, maps, objects and so on.
BTW My tool is called NosUNPACK, so it won't have packing into .NOS (2lazy), but maybe in the future I could make other tool for it.