[Release][v2.0] NosUnpack

07/21/2016 00:54 Bejine#16
Not right now, but I'm working on the 3D object and map files. I'm too busy playing other games, lol.

Maybe someone knows how the UV Map in 3d files works? :/
07/21/2016 03:04 Liihes#17
Quote:
Originally Posted by Bejine View Post
Not right now, but I'm working on the 3D object and map files. I'm too busy playing other games, lol.

Maybe someone knows how the UV Map in 3d files works? :/
I got this as a general question about UV Mapping, this quote is okay for explaning in my oppinion(im not into this, but I understood the quote.. so it cant be completly wrong..):
07/21/2016 11:37 Bejine#18
No no no, I meant the UV Map in NosTale files, it is compressed/encrypted or just written strange.
Its size is vertex count * 7 bytes...
07/22/2016 01:58 Liihes#19
Quote:
Originally Posted by Bejine View Post
No no no, I meant the UV Map in NosTale files, it is compressed/encrypted or just written strange.
It's size is vertex count * 7 bytes...
Ah sorry for disturbing, my fault ^^
08/03/2016 14:14 Bejine#20
Maps&Models

Map file structure: 70% (no header + i don't fully understand objects of type 3 - with animations/effects [like moving gears])
Object file structure: 95% (no header + some files start to bug before texture list)

I won't update NosUnpack soon. I'm too lazy to write, so I'll be understanding more .NOS files and then I'll make bigger and better tool :)
08/03/2016 14:38 Blowa#21
Quote:
Originally Posted by Bejine View Post
Maps&Models

Map file structure: 70% (no header + i don't fully understand objects of type 3 - with animations/effects [like moving gears])
Object file structure: 95% (no header + some files start to bug before texture list)

I won't update NosUnpack soon. I'm too lazy to write, so I'll be understanding more .NOS files and then I'll make bigger and better tool :)
Really nice job M8 !
08/03/2016 17:12 Pumba98#22
Quote:
Originally Posted by Bejine View Post
Maps&Models

Map file structure: 70% (no header + i don't fully understand objects of type 3 - with animations/effects [like moving gears])
Object file structure: 95% (no header + some files start to bug before texture list)

I won't update NosUnpack soon. I'm too lazy to write, so I'll be understanding more .NOS files and then I'll make bigger and better tool :)
It's awesome, keep it up :handsdown:
08/05/2016 14:06 Bombasticx3#23
I have an Idea.
Hope you get Models working. This would be awesome.
10/11/2016 17:38 Dracula##24
and what is it? see the photos. What is the utility, even raw file can not be saved. If someone wants to do, he will do it without your raw utility.
If nostale was on the "Unreal" engine, I had a desire to do something for the card, but to try to do something more than nostale it does not make sense.
10/11/2016 20:20 ernilos#25
Quote:
Originally Posted by val77 View Post
Really nice job M8 !
Quite impresive! Could you give any clue on how is UV map working? I never managed to figure that and I'm kinda curious
10/12/2016 15:40 Bejine#26
Quote:
Originally Posted by ernilos View Post
Quite impresive! Could you give any clue on how is UV map working? I never managed to figure that and I'm kinda curious
I'll start rewriting my tool soon(ish), and after I finish, I think I'll release all the info I know about .NOS files (and .PKG, tho it's almost the same). Text, images, maps, objects and so on.

BTW My tool is called NosUNPACK, so it won't have packing into .NOS (2lazy), but maybe in the future I could make other tool for it.
10/14/2016 07:57 theminemshow#27
msvcp120.dll file is missing ? help me

the problem was resolved
10/24/2016 21:13 Dracula##28
Quote:
Originally Posted by Bejine View Post
I'll start rewriting my tool soon(ish), and after I finish, I think I'll release all the info I know about .NOS files (and .PKG, tho it's almost the same). Text, images, maps, objects and so on.

BTW My tool is called NosUNPACK, so it won't have packing into .NOS (2lazy), but maybe in the future I could make other tool for it.
when you release
can you tell us how they are encrypted and decrypt
10/28/2016 14:51 Dracula##29
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11/02/2016 19:26 Bejine#30
Understanding NSmnData (mob sprites) 99% done.
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Still don't know what the "???" is, but I thought that I could share my progress so I don't seem dead, lol.