Quote:
Originally Posted by bone-you
Bit of an old topic, but if there is a source (fully open, or at least willing to share with me) that is functional (and ideally is relatively bug-free), I can, in my spare time, port it over to C++11 that will compile and run on Linux, specifically Debian/Ubuntu. Having been out of the CO loop as of late, I am unsure of which source may be the best, or is even actively developed or anything.
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Wow, didn't expect to see you around here :D
The state of public projects is similar to when you were last here honestly. There's a handful of good base sources that are missing features but are a relatively solid foundation. Good examples would be COPS which in its latest iteration I believe actually has a C++ port, infamouse's ANCIENT 5017 base source, maybe fangs kibou (sp) source (I believe it's good but I haven't deeply examined it. I know there's a few people who used it as a foundation for their larger projects successfully)
Then there's a bunch of highly featured sources with various levels of features, bugs and major pitfalls. I'd honestly consider my redux source part of this group (although it's still much better than say... ncos or trinity trash) and the rest of the "OMG EVERYTHING WORKS 125PCT NO BUG FULL TRANSLATE" group.
So short version, you're not going to find a bugless fully featured source now any more than you could 5 years ago. That being said the quality and complexity of the 'bug free bases' have increased significantly. In the case of COPS it's a basically fully featured server, just not user friendly for someone who wants to have a "click2play" style setup.