Quote:
Originally Posted by Benno4
Hey Nilzao, I'm just wondering if you'd ever consider turning off collisions with some races. It would be cool to be able to do some races which come down to skill and skill alone. Plus there will be a few of us who have a slow connection which results in us in getting hit by players who didn't actually hit you.
Thanks dude!
|
Trackmania... (sry, that's the first thing that pops up in my mind)
Quote:
Originally Posted by Nilzao
My guess, collisions are calculated by nfsw client, not server.
First, i will make something like "racing alone", players playing against each other but can't see each, only in finish line at scoreboard.
About the collisions, we will need a hack at client side.
|
If someone knows what file in happens to be in, I might be able to help. (might cause HP2 has a similar file structure)
Quote:
Originally Posted by Dragonfoorcee
EN: This is already possible, in Online did that, if people are using the Hack Ghost Mode, they cross each other
BR: Isso já é possível, no Online fazia isso, se as pessoas estiverem usando o Hack do Ghost Mode, elas se atravessam :D
|
We need some way to set lobbies both with and without collision detection.
(And an extra unregulated one for emergent gameplay, to act as a sandbox)
In a nutshell, the lobbies should be determined by collision detection on or off, and experimental.
It's not fair to use ghost mode to ram people minding their own business racing with and against other people on friendly terms - and are following the spirit of the original game.