ProjectX V5 (Aka. Codename CandyConquer) - 5517 Source

07/06/2016 21:36 Super Aids#16
Quote:
Originally Posted by Asphy×ia View Post
Completely out of curiosity, was the IP previously used before you released this an external IP? If I use my external, it throws an error, however if I use my local (192.168..) it seems to work.

Edit: This isn't anything to do with ports. I'm uncertain bc I've used it before on another source without problems. I figured since it is my router's internet-facing address it may not want to bind, but still confused
What error do you get? It could be a firewall issue maybe?

Quote:
Originally Posted by abbas94 View Post
How do I set this up? I'm confused.. the source to me seems spread out? Although its nice to see everything's separate, i.e. npc dialogs etc
You just compile the auth and world server and then run them seperately. Every other project will compile along with them.

The easiest way is to open the solution in Visual studio and set both projects as start up projects.
07/06/2016 22:21 Asphy×ia#17
Quote:
Originally Posted by Super Aids View Post
What error do you get? It could be a firewall issue maybe?
VS just says that the IP string is out of context. When I use a local IP I can get a connection from client -> server. I tried using IPAddress.Any in hopes it would grab my external and use it without problems, but it would just use 0.0.0.0

So not entirely sure what the prob is. Firewall shouldn't be an issue, all 4 ports are forwarded (5816/5817/9958/9959 (even though I dont think 9959 is used)).

Also, any idea what I'm running into here:

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I've tried logging with your previously created account and one I inserted into the db on my own, same prob. Server accepts the connection then immediately disconnects.


I've messed around in the code and finally got it to accept and login; however, it only works with my local IP.
07/07/2016 05:07 m e n a#18
Why don't you just write down how to setup this source, you gonna save yourself so much time answering comments about how to set it up!
08/13/2016 20:11 mido_mafiaspy#19
Can some1 give step-by-step instructions on how to setup this source ?
08/14/2016 06:46 SuperDaft#20
Quote:
Originally Posted by mido_mafiaspy View Post
Can some1 give step-by-step instructions on how to setup this source ?
Learn to program, you filthy ape.
08/17/2016 06:31 Anubis~#21
Quote:
Originally Posted by SuperDaft View Post
Learn to program, you filthy ape.
You guys are disgusting btw
08/17/2016 06:48 SuperDaft#22
Quote:
Originally Posted by Anubis~ View Post
You guys are disgusting btw
For what? Asking someone to know a requirement for owning mother fucking source code?
Yeah - we're the ones throwing shit.
08/17/2016 07:08 Anubis~#23
Quote:
Originally Posted by SuperDaft View Post
For what? Asking someone to know a requirement for owning mother fucking source code?
Yeah - we're the ones throwing shit.
There are billions of ways out there to express the meaning of what you wanted to say.
But you've actually chosen the most disgusting one
08/17/2016 07:41 SuperDaft#24
Quote:
Originally Posted by Anubis~ View Post
There are billions of ways out there to express the meaning of what you wanted to say.
But you've actually chosen the most disgusting one
Yes.
10/11/2016 00:40 jesper54321#25
ok from auth i get this failure:

10/11/2016 07:46 Super Aids#26
Quote:
Originally Posted by jesper54321 View Post
ok from auth i get this failure:

You most likely set the database up incorrectly.

It looks for this path by default: C:\CandyConquer\Database\

So just move the database folder to that path.
06/09/2017 03:05 littlechris95#27
I sent you a private message.
07/06/2017 07:40 kerohero#28
So organized source lol, I've a question about the maps. You've compressed the dmaps into fcqmaps, I wanna add new dmaps and I've no idea about compressing it into fcqmaps!
07/14/2017 11:04 kerohero#29
hmm Why you're using ids?
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All of this Id's are with the same sort
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Why you just didn't do it like this?
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04/02/2019 12:20 Super Aids#30
Quote:
Originally Posted by kerohero View Post
So organized source lol, I've a question about the maps. You've compressed the dmaps into fcqmaps, I wanna add new dmaps and I've no idea about compressing it into fcqmaps!
Pretty sure I left the source code for it in there also sorry haven't been keeping up with this thread.

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Just reverse the decompress method and you got your compression.

Of course it requires you to be able to decode dmaps.

But to explain further.

FCQ maps are just a custom compression of the maps that stores the data in bits to create a smaller size.

Quote:
Originally Posted by kerohero View Post
hmm Why you're using ids?
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All of this Id's are with the same sort
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Why you just didn't do it like this?
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I don't know, that might work.

It was just what I did back then.