Updates and bug fixes. :)
The bug fix has to do with the combat plus code. It was using equals for data comparison on a ascending variable count, which should have been equals or more. Because it was possible to somehow skip by the previous condition when in action, causing the script to basically lock up. At least it's fixed now.
The bug fix has to do with the combat plus code. It was using equals for data comparison on a ascending variable count, which should have been equals or more. Because it was possible to somehow skip by the previous condition when in action, causing the script to basically lock up. At least it's fixed now.